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Jackroks981

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Everything posted by Jackroks981

  1. Honestly I get serious work done with the beast lord and love his command ability. ****** a bunch of units with the Taurus, get the Beastlord with a gnarlblade up in a heroes grill, kill the hero, spend a cp and now everything wholly within 18” is re-rolling hit and wound rolls, the Taurus means your enemy doesn’t get to hit you back now everything’s rerolling and going first. It’s something no one ever sees coming no matter how much you warn people about it.
  2. Hey guys, still not sure about this even after the FAQ. If I use the Taurus to hit a unit of Eels going into your enemies turn 3 so that they fight last, does the hightides rule over wright the Taurus since its now my enemies turn?
  3. So I had a game the other night against a stormcast player that turned sour pretty quickly, this is the first time in several years of hobby that I’ve had a ‘bad’ game, it ended up with him packing his models away at the end of turn two and refusing to play anymore because I was cheating. He had a gripe with me not taking shield Tzaangors off after using their six up ward save despite the warscroll saying it’s fine (I’ve been playing Tzeentch since they dropped and I know this used to be the case but changed with their most recent warscroll), and he also got extremely angry when I used the pink horrors banner to take them above their starting size, which I thought since the banner says ‘add’ and not ‘return’ was fine too. Is there anything in the faqs that reflects ‘add’ can take units above starting sizes? I’ve had a look but cannot find anything this far.
  4. Only reason the battalion is there is for the one drop and potential first turn charges. As for the ungor raiders they aren’t intended to do any work, just a quick mobile screen or something to sit back and take objectives. As for 30 Tzaangors they are way to unwieldy at the moment, getting 30 within range of a shaman for the wound buff, which they desperately need now since the nerf is almost impossible. Thanks for the help dude.
  5. How do you guys find this for a comp. list using Tzaangors? Allegiance: Beasts Of Chaos- Greatfray: GavespawnLeadersTzaangor Shaman (180)- General- Trait: Unravelling Aura - Artefact: The Knowing Eye - Lore of the Twisted Wilds: Tendrils of AtrophyTzaangor Shaman (180)- Lore of the Twisted Wilds: ViletideGreat Bray Shaman (100)- Lore of the Twisted Wilds: Vicious StranglethornsBeastlord (90)- Artefact: Mutating Gnarlblade Battleline20 x Tzaangors (360)20 x Tzaangors (360)10 x Gors (80)- Gor-Blades & BeastshieldsUnits6 x Tzaangor Enlightened on Disc (280)10 x Ungor Raiders (80)10 x Ungor Raiders (80)BattalionsPhantasmagoria of Fate (200)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 156
  6. What are peoples thoughts on a Tzaangor heavy list? Was debating running something with a couple of 20 man blocks in a phantasmagoria.
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