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AlmGandix3

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Posts posted by AlmGandix3

  1. On 10/13/2020 at 11:22 PM, Frowny said:

    You can't have that many ko without more cities units. You'll need to drop at least one from your current setup and add something else for 1500k or be pretty committed to adding small units to get you to 12 for 2k. I think the endrinmaster is your weakest link currently.

    With that many pistoliers and the gunhauler already I would consider a Freeguild general on griffon and the battalion. Fall back and shoot and charge are awesome on the pistoliers.

    Also since you mention you are interested in stormcast and ko, you can't go too wrong just buying whatever you think is coolest.

    Shouldn't it work if the gunhauler was an ally? Then he only got 2 from the allegiance. 2/8 KO (allegiance) 1/8 stormcast (allegiance) 1/8 KO (ally)

  2. On 10/4/2020 at 3:09 PM, Greybeard86 said:

    Ehem. Hang over from some bugman's or is this thread sort of dead? :P

    Most people transitioned to the cities of sigmar thread since most of the old duardin stuff is now legends. (Still legal if the TO allows it but won't synergize with other stuff)

     

    There is also a bugmansbrewery subreddit for duardin stuff since most people on the old site didn't like the changes.

     

    If you got any specific questions feel free to ask.

    • Like 1
  3. Can someone tell me why outriders are used so much? On paper they don't do much damage.

    The reasons I see:

    Cheap and fast 5 man segments

    Fit into the battalion

    Have good range and can therefore do chip damage from objectives.

     

    What buffs for them are normally used? I see why pistoliers are very good and used, but outriders don't catch my eye yet. I saw some converted duardin on polar bears on youtube and therefore am quite interested if I should convert some outriders as well.

     

  4. 4 hours ago, Spiky Norman said:

    That is true, but in the document itself, this line is above the list of points:

    billede.png.5d99b12fd2df46cd14e98d1961ad862d.png

     

    So even though it was uploaded after the release of GHB2020, it seems that the list of points haven't been updated since March 2020, which is then perhaps nullify the argument that the 400 supersceeds the 420.

    yep the ghb states "updated profiles june 2020" so it should be 420 points, sadly

    • Like 1
  5. 15 minutes ago, Tidings said:

    Because he's dirt cheap, can dispel lifeswarm with +2, can unbind enemy magic with +2, and is a 3rd hero with for some scenarios is really important. 2 isn't enough.
    On top of that, he can give the gyro bonus to rend. In TE it's really easy for even a lone Gyro to get a nice shooting phase off on the first turn and be in the way - but that's just something to do in certain situations. 

    He sadly can't buff the gyro since the gyro doesn't have the dispossessed tag.

    He can buff then with the greywater prayer though

  6. Can anyone tell me why the maniak weirdnob did go up in points?

    The only thing I can think about is that he was a fast wizard with good + to casting in big waagh.

     

    ah I forget his re roll that might be the thing with the + to cast

  7. For me there are only three things I'd take from KO. A gunhauler with Endrinriggers with one grapnel launcher which gives you a very mobile unit that can tie up some units you don't want to charge your main force, snipe some characters or just do chip damage and capture objectives. The new gunhauler alone seems nice, but I need to test it. I also like the underworlds crew 140 points for a lot of shooting including a character seems nice.

     

    I don't think anything is absolutely needed to succeed, but I like the options.

  8. 50 minutes ago, readercolin said:

    ... shush... you saw nothing...  I totally wasn't staring back and forth between two warscrolls for 5 minutes while I did the math for that post...

    On the other hand... now I literally can't think of ever running Wardens outside of that ones specific skyport that gives them +1/+1 to hit/wound rolls when they charge.  They literally provide nothing beneficial over riggers...

    They still got a niche I think. If you can buff their hit and wound in melee they could be comparable. I can only think of +1 to hit with hurricanum so that may not be possible. 

    On the other hand they can add mortal wound output to your army with their mines which is very situational. 

    I agree with you that Endrinrigger are overall better for CoS especially with the +1 attack spell. Wardens probably need more support to outshine them which isn't worth it most of the time.

  9. So this might be a though question without playtesting, but what are the strategic diffrences of skywardens and endrinriggers. I thought about using some in my tempest eye list and maybe build a Barak Thryng army later down the line.

    I want to use them as fast units to grab objectives and do some damage on the flanks and maybe some hero sniping (be it melee or range). I really like the new grapling launcher so you can now tie up key units.

    At first glance the skywardens seem stronger since they have two melee attacks and 2" range.

    My conclusion is if I want a more shooty squad i should go with the endrinriggers due to their 1" range and the skywardens are more melee focused since I can get more of them in range with their 2" range.

    With the tempest eye spell for extra attacks this might be diffrent though.(would be hard to keep a mage in range)

    I havent used them before so I dont know how good they fit or their melee and ranged capabilities compare.

  10. 7 minutes ago, stratigo said:

    Ummm, wardens are unchanged and riggers got hard nerfed without a khemist buff

    Skywardens now have two shots with theri pistol, the grapnel launcher is very nice now since it has utility and does damage. The mines also seem better.

    Endrinriggers are now 100pts same as skywardens and also gain the grapnel launcher changes. They also got better at reparing skyvessels. With the tempest eye spell you can still get extra attacks for either of them.

    For me these will be fast distracting units that cap objectives if possible and maybe support a gunhauler in case of endrinriggers. The gunhauler gives a unit of up to 6 also a teleport which is really nice.

    • Thanks 1
  11. 2 hours ago, Charleston said:

    Hi,

    short question: How well did the Kvissle fit into the bag? I just have received my bags delivery (ordered the same ones as in the link) and the bags are actually too small for the kvissle to fit

    It's actually quite difficult to get the kvissle inside, but it fits. 

    First I set it on the hard bottom of the bag and carefully pulled the two upper corners over the kvissle (just a little).

    After that it will take a long time to put it in completely I recommend to pull the corners a little bit over it in an alternating order. 

    It will take quite sometime and you may need a second person for the first step.

     

    If it still doesn't work for you I'll try to write it in more detail.

    • Thanks 1
  12. 18 hours ago, dekay said:

    I'm unsure, though, does that thing require line of sight? If yes, it's still relatively easy to hide from it. If not, well, it's best not to put too much faith into a single 5w character then...

    In it's current wording the abilities don't need line of sight sadly. Maybe this will get an errata later down the line.

  13. 23 hours ago, kore5022 said:

    Is anyone able to snap a few pics of the irondrakes build instructions and upload them if they have it lying around?

    New start collecting only had ironbreakers guide for some reason and google search has not been fruitful

     

    I can send you a scan later, so no worries

  14. On 10/22/2019 at 7:04 PM, Requizen said:

    Meh, to me it only slates Drakkfoot as a situational "hate" pick. No clan, Icebone, and Bonegrinz are all still very reasonable.

    That's how it should be in my eyes. Making it mandatory, because it just beats everything. That would be rather unhealthy for the game. Now it's a strong counter against DoK and Fyreslayer. I really like anti meta picks like this. 

    I also really like the other clans everyone got some really nice things.

    • Like 1
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