Jump to content

5kaven5lave

Members
  • Posts

    924
  • Joined

  • Last visited

Posts posted by 5kaven5lave

  1. 1 hour ago, novakai said:

    the problem is that he is more likely to ignore the spell effect with his Magic resistance that goes off on a 4+ before he get the chance to dispel it. unless it optional to roll for it and you want to strategically be able to dispel it.

    Wouldn’t you just roll one dice for each effect?  It reads to me like you can negate its effect on yourself and not dispel it or vice-versa. 

  2. 30 minutes ago, novakai said:

    unless it mean he dispels it and all the damage it did becomes undone

    Yeah, it’s got to be this otherwise it’s worthless. The ‘magic-eating’ description on the back of the box becomes more merited now. That’s really fluffy and cool, love it. Still taking the Rage-Grip, but love it. 

  3. 15 minutes ago, NemoVonUtopia said:

    My personal experience with the hag is that she does a lot of damage with her vomit but not much in melee, I tend to be unlucky with hitting and my opponent makes most saves against her. She is very survivable, one game she dueled a frost lord on stone horn most of the game and hasn't died very often. Her spell is amazing but the rockguts are probably better damage wise and better for objectives.

    Yeah, your experience mirrors mine pretty closely. That vomit is lethal but melee is swingy. She’s a great tarpit with spellcasting ability. Have been using the Cauldron, would like to find some points for Cogs so she can cast another spell with it and rerolling her saves would make her even more unkillable (probably overkill but useful nonetheless).

    Anyone else got any thoughts on the Batallion? Still undecided if it’s worth it. 

  4. 31 minutes ago, Clanan said:

    I'm doing something similar with the Trollbloods Mountain King for a Troggoth Hag. I might stick a shaman on his shoulder, an idea mentioned a few pages back. I dislike the FW model and love the Mountain King, who is on a 120mm base whereas hers is 120x92mm so close enough.

    Speaking of, what are people's thoughts/experiences with the Hag? I question whether she's worth the points vs. ~6 rockguts + 1 shaman for 400. I do love big models though. Below is a compilation of her full HP profile & degraded profile vs. 6 rockguts (because I like them more than fellwaters). All against save of 4 rerolling 1s:

    Happy hag:

    graph.php?q=r:336:6:d3:m001;r:425:4:3:m0

    Sad hag:

    graph.php?q=r:336:2:d3:m001;r:455:4:3:m0

    Two units of 3 Rockguts:

    graph.php?q=r:336:12:3:m001;a:0.5:1d3;a:

    Their profile includes the boulder throw (2x 50% chance for d3). Seems like their lack of degradation plus higher damage, along with a shaman for magic, might make it an even trade.

    Great numbers, thanks man. I feel the Hag outperforms all alternatives in terms of pure sex appeal though, so keeping her in 😉 

    Been thinking about painting mine in the pale white colour scheme the Troggboss comes in on the box, think it’ll be cool to have them matching. 

  5. 3 hours ago, Epobleepo said:

    Has anyone had any experience with the troll hag since the new tome dropped? She seems like a strong choice with both the cauldron and negative to hit. Could always swap artefacts and give her the charm for even more of that. 

    Played 2 games vs. Stormcast, she’s nigh unkillable with the charm and D6 Regen, my opponent stopped bothering trying to kill her after a while. 

    • Thanks 1
  6. 1 hour ago, mmimzie said:

    Rock gut's are basicly like tanky wizards that can't be dispeled and have 50% chance to get thier mortal would spell off. They arent the most durable unit, just ranged mortal wounds that work decently well when repositioned by hand of gork. Also note they can run and still throw a rock, so they have a much larger threat range than would be expected. 

     

    Lastly rockguts can also throw the rock even if locked in combat because it's not a shooting weapon. (I believe?)

    Yep, certainly how I played them, worked well. The models look amazing as well, great kit. They take an age to put together though!!

    • Like 1
  7. 1 hour ago, Malakree said:

    Was that even with the 5++ from the Rockguts or did he focus on the Fellwaters?

    Both really, maybe I was having below average dice but having played another quick game today I think getting full strength units into combat will be difficult. Played Knife to the Heart and the 60 Grots giving the Boss Look Out Sir! was golden. 

  8. 2 hours ago, Malakree said:

    Great to hear, love to hear the Rage-Grip worked out, that's like 200 points? It's nice to have a real world test which shows all our theorycrafting appears to be on the mark! How did you find the MSU Rockguts vs the 6 Fellwaters? Ignoring that the fellwaters got Draked ofc. Would you keep them as 3s, run them as a 6 or swap to fellwaters?

    Yeah, Rage-Grip was your shout and it helped me turn a 1 into the 5 I needed both times, was ace. 

    With the Troggs, that 5+ save is negated really easily and I found myself losing one model at least per shooting phase versus a Stormcast army with some shooting. 5 Bravery is really low too. If the meta does go to shooting to combat DoK etc. I can see Troggs finding it tough. Think MSU Rockguts worked ok, managed to get the boulder off a respectable number of times and that 2+ hit Fellwater vomit can do some damage, shame about the short range but beggars can’t be choosers. I’m determined to keep the list more or less the same for a couple of months to see how it goes. 

  9. 1 hour ago, Knight Scáthach of Fimm said:

    Were you using a madcap with Nightshroud?

    Ran this. Not optimal but had punch. 

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Dankhold Troggboss (300)
    - General
    - Trait: Pulverising Grip  
    - Artefact: Rageblade 
    Troggoth Hag (380)
    - Artefact: Gryph-feather Charm 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    6 x Fellwater Troggoths (320)
    3 x Rockgut Troggoths (160)
    3 x Rockgut Troggoths (160)
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    - 9x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 2x Badmoon Icon Bearers

    Battalions
    Troggherd (180)

    Endless Spells
    Scrapskuttle's Arachnacauldron (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 140
     

    Someone posted about running 2 Hags a few posts back, that would be immense. 

    • Like 2
  10. 1 hour ago, Mayple said:

    Which type of Troggoth melted away? :)

    Both really, my MSU Rockguts managed to get a couple of throws off but the 5+ initial save is too easily rended away. My unit of 6 Fellwaters got fed to a Stardrake unfortunately, it ate 2 or 3 and the rest were shot off by turn 3. I wanted first turn to control combat but I think if I went second I could Hand of Gork something of my own choosing into the Drake instead, probably the 60 Grots. 

    • Like 2
  11. Brief BatRep vs. Balanced Stormcast:

    Battleline Troggs do melt away vs. shooting but hit like a truck in combat. The Batallion actually did some work for me today so that was cool. Hag with Gryph-Feather is godlike and the Rage-Grip combo on the Boss helped me take down 2 Dracothian Guard in one combat which was immense. Won Shifting Objectives by the end of Turn 4 but by that point only the Hag was left standing. The Cauldron is great and an excellent source of MW on enemies too once you get her stuck in. A blob of 60 Stabbas really helped in the end. 

    • Like 4
  12. 3 hours ago, twrightii said:

     

    I don’t believe this is correct. The rule states if you first roll to regenerate is successful then you get to double the regen, the hag just gets the regen, she does not roll for it. Until it is FAQ’ed otherwise I believe that is the way to play RAW.

    Yeah, having done some research I agree with you now, mainly due to the fact that the Hag’s ability is called ‘Hag Regeneration’, not ‘Regeneration’ as named in the Allegiance Abilities. That said, I do think the use of ‘or’ in the wording doesn’t stipulate that a roll must take place (though obviously it does for the new ability). Doubt they’ll FAQ it but it’s safer to not play it. D6 is loads unless you’re me and keep rolling 1s!!

  13. 15 minutes ago, JonnyTheKing said:

    so much list building, struggling to get my head around what to buy/use, I feel that there are  a lot of solid directions you can go with this army. Struggling between whether to go loads of stabbas supported by heroes and some troggoths or to go mostly pure squigs

    Just pick your fave one brah and start going with it. I hear a lot that the best lists will be mixed lists so your don’t have to deny yourself everything. 

    • Like 1
×
×
  • Create New...