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bottle

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Posts posted by bottle

  1. 10 hours ago, Spiky Norman said:

    Keep up the good work, and really looking forward to seeing what you come up! :-)

    Would you consider making one of the 5 Battleplans possible to play it 2 vs 1, so two lower rated warbands could gang up on another warband that is double their rating?

    Thanks Spiky! That's a great idea too! I won't be making it one of the 5 simply because there is a battleplan table with each as an option (and the underdog choosing on the roll of a 6) so I need all 5 to be playable with just two Warbands.

    However, another plan I had for the future is to remove the 'Realm Master Campaign' section as that will get made into it's own supplement (which I am also working on now). I want to replace the Realm master Campaign section with ideas for using the standard Hinterlands rules to play even more narrative driven games - this is inspired heavily by the Arbitrator Campaign in the Necromunda Outlanders book if anyone is familiar with it. That section is pretty much my favourite collection of GW rules ever published. What I would want to do is include multi-player scenarios in that section as well as ideas for a single Warband vs a GM style games. The first idea was to make a 4 player gladiatorial arena (goreschosen style) battle with rules for the weaker players to gang up on the stronger players. I would also like to include a 2 vs 1 scenario like you mentioned. Do you have any neat ideas about the narrative and mechanics? 

  2. Hi Moderators, Can we move this to the Narrative Section? :D

    Hey everyone, thanks for the kind words of all in this thread. I really hope you are having fun with the rules as that's what they were designed for! :)  Lots of players have been sending me some amazing feedback too which has been incredibly useful as I am putting together now the first big update! I want to give a special mention to @Double Misfire and also @StoneMonk (and his gaming group) for the incredibly in-depth feedback as well as everyone else who has posted here and there with what works and what could be improved.

     

    I thought I would share the direction I plan to take Hinterlands in for the first update, and hopefully you will be very excited. The core design philosophy is the same; keep it simple, make as few changes to AoS as possible but I think the new rules are going to add even more excitement and fun to your games.

    Okay, so first I wanted to talk about general rules changes. Let me know if any of these raise a red flag for you, but I think the changes are what everyone is after:

    • Heroes are going to be"Half wounds rounded up" rather than capped at 3. Sorry Ogor players, I forgot about you guys!
    • Cover rules are going to be reverted back to AoS standard rules. All scatter terrain will work like Walls & Fences, i.e. if you are touching it you gain a cover save against attacks coming from the other side. The original change to the rules was to nerf shooting which can overpower a skirmish game like this, but I think introducing TLOS and to hit modifiers was too clunky and too much of a throwback to WHFB. This is an example of where my original rules fell short of my design philosophy - I didn't need to change the rules as the solution was in AoS all along.
    • I will change the "Dead" result to "Mortally Wounded" which will permanently reduce your wound characteristic by D3. This means 1 wound characters will still die but  Heroes and other nasties will stick around to live another day (although crippled) which should soften the blow of rolling a 1 for your Heroes in a campaign.
    •  There are a few other tweaks I am toying with, I want to look at the Allegiance Abilities as I think some are clunky (Death) and some have very little impact (Order) where as the Destruction one is amazing in a game where speed is king. I am open to any suggestions with these, but I do want to make the Death one involve summoning as I think that is thematically the best for the faction. I am toying with them being able to resurrect fallen Zombies/Skeleton Warriors and Ghouls.
    • Lastly I am toying with a "Rule of Three" - which would mean a model could only target up to 3 enemy models in a single phase. This is to stop Waywatchers sniping half a Warband Legolas style, or the Knight Azyros doing a Lantern Bomb and killing everybody. 

    Then there are some bigger changes to how I want Hinterlands to work - this revolves around the campaign mode and is based on feedback the players have given me. Firstly, as the system is strongly tied to Mordhiem and Necromunda, it has inherited some of the flaws. Mainly, after a strong start Warbands can race away as they win games, earn gold, and buy more models, while others can get crippled and have no money to rebuild causing them to get worse and worse - this is compounded by the scenarios which are often "all or nothing". Speaking of the scenarios - they were designed to be simple (3 fit onto a single page) and allow for Warband growth but I don't feel like they truly embrace the narrative nature of Age of Sigmar, so with all the above in mind here are the planned changes:

    • I am going to remove the loot/treasure system and remove the three scenarios. :o *gasp*
    • I am going to instead create 5 new scenarios based on classic AoS scenarios (for example 'The Ritual' is the first one planned).
    • Both the winner and loser will earn gold coins after the battle so both can grow their warband (the winner will earn more of course).
    • Winning a battle will also provide a unique benefit in your next game - these will be different for each scenario and in asymmetrical scenarios will be different depending on the role you took (for example as a winning attacker or winning defender).
    • I feel like this is truly embracing the nature of AoS narrative play and also provides much more scope for introducing any battleplan into the campaign thus making your campaigns easily adaptable and fun. (At them moment the income is directly tied to loot counters making it lots of work for players to add new battleplans.)
    • This is all in the aim to make the game closer to vanilla AoS and to mitigate the difference between Warbands that win the first few games and those that lose.
    • I have one new mechanic to add into this to further mitigate the difference between Warband strengths. This is a simple 1 page mechanic called 'Underdog Gambits' which I have posted a preview of below. I think you guys will love these rules.

    So those are the planned changes coming out in the next month or so (fingers crossed). I hope everyone will think these changes are for the best. It will hopefully give all Warbands scope to grow if they win or lose the game, it will also allow players to use any of the AoS battleplans in Hinterlands making the scope of gaming mindblowing! Lastly it is going to be packed with flavour and really bring your campaigns to life. 

     

    Underdog Gambits

    As mentioned above here is a new mechanic I wanted to share with you that will be introduced (although the rules below may be tweaked). If you are already playing Hinterlands please feel free to add this mechanic into your game. I wanted a way to give the weaker Warband in any game an ace up their sleeve. And to do this I devised a simple method for determining the underdog (whoever has the least points total) and came up with a table that adds some fun and flavourful "gambits" for the player to use (it might be enough to turn the odds in your favour if you use them right!). The gambits themselves were taken from various warscrolls and rules already in AoS so they should feel right at home. Please see below and let me know what you think:

    Underdog-Gambits.jpg

     

    I look forward to posting more in this thread as it is getting worked on. Thank you to everyone for your support so far and I hope Hinterlands continues to be a super fun set of rules for you to use! :)

    - bottle

    • Like 6
  3. Hi everyone, I am retiring Hinterlands for the time being now that we have not only the fantastic AoS Skirmish but also lots of exciting fan made content being made for it too. I would like to thank everyone who supported this project, helped it grow and gave feedback along the way. The AoS community is really one of the best things about this  game and why I love this hobby so much :D. Who knows if Hinterlands will ever come back, but for the moment I am going to keep it on the down-low. Doesn't mean you won't still be seeing me around here though :P.

    Cheers, bottle.

     

    • Like 29
    • Sad 2
  4. 3 hours ago, MongooseMatt said:

    Without, a word of a lie, and only counting a) models that are fully painted and b) done specifically for AoS (not counting the WHFB lot), I passed 70,000 points last month :)

     

    But when will you put it all on a table for us to see Matt!! (Or maybe 4 tables. One for each alliance).

    • Like 1
  5. 3 hours ago, hobgoblinclub said:

    They had these houses at Warhammer Fest a while back. They're lovely but I feel they're a little small for the super heroic looking AoS minis. 

    Should be perfect size for my Freeguid still, gonna build a whole town out of them ??

    • Like 1
  6. I think the matched play from the GHB is great. Aside from general points adjustments I would like to see the following changes:

    1. Change scenario 1. I think it is too hard to get a major victory on.

    2. When summoning units, allow the unit to go up to the max pitched battle size, but you have to pay the full points. I think it's the tiny push summoning needs to make players see the worth in it and being able to summon loads of zombies at once would be cool.

    • Like 3
  7. If anything this whole stunt made BoLS come out looking better for it. Call me a sceptic but I do not for one second believe they have a go to GW guy to confirm for them if something is fake or not (if they did wouldn't they run every rumour by them?) But if they saw the confession on Facebook before it hit the wider web they could have safely made the claim that GW told them it was a hoax without worrying about it backfiring.

    *puts on tinfoil hat*

    • Like 2
  8. Yeah £15 doesn't seem too bad. In the end I am not going to get the set as I am not a fan of the Tzeentch setting (would have preferred a more generic Dungeon setting), but some of the miniatures are excellent and would make great additions to my armies and might purchase them individually.

  9. I've seen them being sold at £60+, and people probably went for it after the FAQ made them free to use. I am also glad to see them back but think it should be pointed - otherwise it's a boring autoinclude. If GW leaves them unpointed they will no doubt fly off the shelves.

    • Like 1
  10. 38 minutes ago, ElectricPaladin said:

    Guys. GW has always had a flagship faction or two for each of their properties. It's how they roll. At least in Age of Sigmar, they have two flagship factions - Bloodbound and Stormcast - and they aren't really neglecting any of the other factions (at least the ones that they actually intend to support, as opposed to the compendium factions, which I have a feeling are going to be supported in name alone).

    So they aren't neglecting any of the factions... except for the ones they are? :P 

    Even with the AoS factions, some of them are already stretched wafer thin, like the Fyreslayers and the Bonesplitterz.

    Not that I am in the complaining camp when GW announce a new Stormcast, but I can certainly see how some players feel their faction gets neglected. 

     

    • Like 1
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