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Myzyrael

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Everything posted by Myzyrael

  1. I’m looking forward to a 2k game this week (my 2nd aos2 game ever ?) and trying to come up with a more resilient list than I used to theory craft. I’d like to get your opinion. This are only 3 heroes which makes me a bit worried for some scenarios but think that the warriors and gors will work as a nice hammer/anvil and threat to the enemy to pull some fire away from the heroes as they are more supportive than anything. It’s still 7 spells. If I keep the pinks next to the gaunt or shaman they should somewhat reliably cast the easier endless spells, maybe using the wellspring for rerolling ones. Allegiance: TzeentchGaunt Summoner and Chaos Familiars(180)- General- Trait: Arcane Sacrifice - Lore of Fate: Bolt of TzeentchCurseling, Eye of Tzeentch (160)- Lore of Fate: Shield of FateTzaangor Shaman (180)- Lore of Change: Fold Reality10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Treason of Tzeentch10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Fold Reality30 x Tzaangors (480)- 6x Pair of Savage Blade- 12x Savage Greatblade30 x Chaos Warriors (480)- Hand Weapon & ShieldAethervoid Pendulum (40)Quicksilver Swords (20)Geminids of Uhl-Gysh (40)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 156
  2. You could do this with one also, no? Just use it twice with one of them.
  3. I need your opinion on a list. We play a lot of 1500 games as we talk to much to fit 2000 in an evening most of the time ? Idea is to sit back turn one and prepare for a possible incoming double turn. Our group seldom plays alpha strikes, so not too much threat there. Ramp up fate points with 7 spells (although not that reliable) and sacrifice on pinks. Shaman will then follow Tzaangors, rest sits back more. Allegiance: Chaos Leaders Curseling, Eye of Tzeentch (160) - Lore of Fate: Shield of Fate Gaunt Summoner (180) - General - Trait: Arcane Sacrifice - Lore of Fate: Bolt of Tzeentch Tzaangor Shaman (180) - Lore of Fate: Treacherous Bond Battleline 10 x Pink Horrors Of Tzeentch (200) - Lore of Change: Fold Reality 10 x Pink Horrors Of Tzeentch (200) - Lore of Change: Treason of Tzeentch 30 x Tzaangors (480) Endless Spells Geminids of Uhl-Gysh (40) Quicksilver Swords (20) Aethervoid Pendulum (40) Total: 1500 / 1500 Extra Command Points: 0 Endless spells are for the curseling to make him to do some damage. What I was thinking, can you increase the setup range of them with the sacrifice? With our points increases we are severely light on bodies... ?
  4. You are right, missed that piece that allows to override core rules. Seems like my summoning got a lot easier now ? thanks for clarifying that for me
  5. Please don’t consider me being picky, maybe that’s the computer nerd in me. I don’t want to counter your point but make my way of thinking more clear. I read that rule differently: IF (fate points >= 10) THEN able to summon DO IF (fate points + blue fate points >= 10) summon blue horrors reduce fate points / blue fate points by 10 WHILE (fate points + blue fate points >= 10) ELSE no summoning tried to write that like some computer code to show how I interpreted that. If you have 10 or More regular fate points you can summon at all: “If you have 10 or more Fate Points at the end of your movement phase”. Then you pay for the summoning with any combination of regular fate points and blue fate points as they can (only) be used to substitute when you are able to summon at all... what do you and others think? Has anyone else read it like me?
  6. Seems like GW wants to sell us more horrors... maybe I misread the rule but doesn‘t it say you can only summon if you have 10 FP? You can Then use the bfp instead and still have 10 but you need to have them in the first place. Thats at least my interpretation.
  7. I was able to play a game of AoS2 this weekend and would like to share my experiences with you. We played 2k Sylvaneth vs 1k Slaves +1k Tzeentch (me). The Slaves player was completely new to the game so our Sylvaneth player said he will take a toned down list. He had the batalltion with the Stormcasts (bravery 10 for everybody). 2 Treelords (1 ancient), a branchwych, 30 dryads, 10 dryads, 1 Lord Castellant providing a +2 save, 15 and 5 liberators, 1 ballista, 5 judicators. Our slaves player had 1 Lord on Manticore, 1 Sorcerer, 1 Lord on Daemonic Mount, 1 beast chariot, 5 knights, 15 warriors (think it was 1080 but we said its fine). I fielded a Gaunt Summoner as general with arcane sacrifice (Bolt of Tzeentch), 1 Lord of Change (Firestorm), 2x10 Pinks (Fold Reality + Treasons) + Geminids. The battle plan was the new one with 6 objectives, where you get more VPs the longer the same unit holds the objective (1, 2, 4, 4, 8). I deployed everything on the middle objective and 10 pinks on the right one, the slaves player camped the left one that was occupied with a big wyldwood. All sylvaneth except the small treelord went in front of the slaves, the stromcasts went in front of me with most in the center and the tree lord + ballista in front of my lone 10 pinks. First turn goes to us. The slaves player barely moved to stay within the wood and prevent any porting. I killed one pink with my gaunt (giving me 2 blue fate points) and the gaunt summoner killed 4 libs from the big unit with his two spells. The other wizards casted something to give me fate points. Movement was mostly static too. 3-0 and 6 FP + 2 BFP. Sylvaneth player created 10 dryads and moved everything forward. Ballista and tree killed around 4 pinks on the right objective who managed to roll a one for battleshock :D. 3-3 and 7 FP + 8ish BFP. Sylvaneth got the double turn, no spells as all were unbound by my LoC. He charged the slaves with his trees and did some damage but hell, they tanked a lot. The tree lord and the libs luckily failed their charge. 3-9, 7FP, 12ih BFP. We had our second turn and the magic was awesome. Nearly deleted the 15 libs and arcane sacrifice was perfect to bring me even more BFP. Slaves tanked and the knights, lord on manticore and chariot went into attack mode, going over the far left flank. I started swarming the board with 10 blues and a herald. From then on it felt like a save win. I generated a crazy amount of blue points but realized that needing 10 FP to summon anything is a problem, couldn't summon anything in round 3. Lord went full rage mode, killed all judicators that saved the middle objective of the enemy and ran 16 inch (dd). Due to me having two beers to much we lost the control over two objectives on my side being unable to hold it long enough with my pinks. The game ended with 39-40 VPs and we lost by a tremendously close result. With better kill removal on my end we would have won. My takeaways: Summoning is strong... I have 30 blues in my collection and 30 brims but was only able to summon the blues due to them not dying fast enough providing me the BFP for a full unit. By the second round I was hoarding my FP to always have 10 or more for the free summoning of blues. I was even running out of blue horror models quickly. Had around 18 BFP unused by the end of the game. My list was full mounty spells only but worked perfect against the slow stormcast on my side. Think it would have been completely different if the trees went against me. The stormcasts were unable to occupy enough board space to prevent my summoning. At 1k the list worked interestingly well with the 6 spells from 22 models, especially after adding the herald in turn 2. I kept my CPs early to use the LoCs command ability later in the game stacking the bonus as the sylvaneth player only had 2 unbinds without a bonus. The gaunt summoner with arcane sacrifice is a beast, as the pinks don't have a problem dying to generate many blue points early in the game. My list had 0 staying potential so the libs failing the charge into my center gave me some time, this would have been a different game if they went in. We have so little things that survive the first attack until we have time to decimate the enemy that this seems to be a huge achilles verse for us. Endless spells are nice if you remember you have them :D In the first and second round I just forgot about the geminids, but boy they can do nice damage on protected units with their movement and 18" cast (setup) range. They will be in my lists more often! Hope you enjoyed my thoughts!
  8. I‘m not using the App but think that warscroll builder has a specifc entry for a Prince of Tzeentch. In any case the warscroll Allows you to give it a mark: If anythinh has a mark of tzeentch you can use it. Mutalith is the same, no ally as there is an entry for it with the mark of Tzeentch
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