Jump to content

Browncoat89

Members
  • Posts

    106
  • Joined

  • Last visited

Everything posted by Browncoat89

  1. Do you guys think just taking the Tauruk would be better than the Martial Contempt command ability that could buff the whole army? I was just thinking +1 to wound could be really nasty to add to 6 K'daai, the skullcracker, and all the infantry that's all.
  2. That's right I forgot I can make my Daemonsmith my general and still use the Castellan's Martial Contempt command ability now as well. The new book has quite a few changes I'm still getting used to.
  3. Hey guys! It's been a while since I've played or posted, life has been so busy. I'm going to the first tounrament in over a year and a half though so I was gonna post my list here and get some feedback. It is super different from what I normally run which is a list maxed out on war machines and artillery. I used to run 2 Irondaemons, a Skullcracker, and 4 artillery (either 2 mortars and 2 magma cannons or just spam 4 magma cannons) in almost every list. I'm trying to run more infantry to claim objectives now. I also know for a fact from the tournament packet that the first match will be fought in the realm of shadows so there is a very good chance that shooting range will be limited and people will be dropping in the back field. The matches are: Border War - Realm of Shadows Total Conquest - Realm of Beasts (No monsterous beast added) Star Strike - Realm of Life Allegiance: Legion of AzgorhLeadersDrazhoath the Ashen (320)Infernal Guard Castellan (120)- General- Darkforged Weapon & Spiteshield- Trait: Grotesque - Artefact: Armour of Bazherak the Cruel Infernal Guard Battle Standard Bearer (100)Daemonsmith (100)- Darkforged WeaponBattleline30 x Infernal Guard Ironsworn (240)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)Units6 x K'Daai Fireborn (280)War MachinesSkullcracker War Engine (200)Magma Cannon (140)Magma Cannon (140)Total: 1840 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 118 I have 160 points left which I was either going to put towards a Bull Centaur Taur'ruk or toward the Blackshard Warhost battalion. I haven't ever felt like the warhost was worth it but I'm wondering if the extra command point, one less drop, and extra magic item (Chalice of Blood and Darkness to shut down some enemy casting) might outweight the mediocre battalion buffs. I suppose I could also use the 160 points for a 3rd magma cannon and use the last 20 points for an endless spell or something. I'm totally open to advice, feedback, and criticism. Since it has been so long since I have played I could really use the help, I haven't even played with the 2018 General's Handbook yet, lol.
  4. Yeah especially since the Soul Wars core book simply defines mortal wounds as wounds you "Do not make hit, wound or save rolls for". This is not a save roll. idk, I feel like it could be contested a little bit about if a mortal wound is treated like a normal wound as it is allocated vs after it is allocated and if that means only after a unit has already actually taken the damage from it, but yes I agree I think most of the case supports this use for it.
  5. So there is a pretty strong indication then that it should definitely work on mortal wounds since the core book says "after a mortal wound is allocated it is treated as any other wound for the purposes of rules"? or is this something that might cause arguments?
  6. That means we will actually probably be able to shoot at 4d6 more than we used to.
  7. Oh you guys! More power now happens in the shooting phase not the hero phase! Paired with the battle trait that shrugs the first wound of the shooting that's huge! That means there should be no reason not to fire at 4d6 every shooting phase with your Irondaemons! It is almost guarenteed to not take any other wounds in its own shooting phase which means if you get more power there is a 33% chance it won't take any damage at all by rolling a 1 and shrugging it off. 66% chance it'll only take one wound or less for double the shots.
  8. I know it is discontinued but part of me does still wonder why the Skullcracker has never been allowed to be taken as part of the artillery train battalion. Not even last edition while they had the model out. I don't know if it matters much anymore though, I'm not sure I'll take them much with how more power works now. Although I have considered doing it with the emerald lifesward endless spell moving around the army and just taking the mortal wounds hoping to heal them again.
  9. Yes, reading the new Soul Wars book it does say that battle traits are army wide. So it does seem like Blackshard Armor is an army wide thing. That is pretty big!
  10. He might be refering to the command trait that allows a hero (Tau'ruk) to pile in and attack a 2nd time on a 5+ if he is attacking a hero or monster. That's all I can think of. That combined with the +1 to hit from the battalion, and +1 to hit from the Taur'ruk command ability, could have the whole battalion hitting on 2's rerolling 1's.
  11. Oh you're right I was thinking of the artefacts, my mistake.
  12. I believe any army can use the lore of any realm if they just thematically state they are from that realm. That was the point of the realm spell lores was to give everyone a big bag to pick from (only one realm at a time though of course).
  13. Hey guys! Allegience abilities, artefacts, slight points drop, new battalion with the bull centaurs check out the love!!
×
×
  • Create New...