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Easytyger

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Everything posted by Easytyger

  1. What would Bloodhunger relic do for Bloodlords? Won’t the Halo of Blood trigger all the BTs anyway?
  2. Does anyone know what the base size for an Exalted Bloodthirster is? Can’t seem to find it.
  3. Agreed. You need to play a lot of games to figure things out because there are so many changes. Saying it’s all going to be the same is unsubstantiated opinion.
  4. I’m not sure how the Designers commentary supports the reading that you have to be wholly within 8’’ of both Skulls. We need to see what the actual FAQ I think. EDIT: ok saw your posts following and you make a good case why it’s only within 8’’ of only one of the skulls. I agree!
  5. Lol no one can help you because it needs to be FAQed. Per strict reading of the rules I would think you only need to be wholly within 8’’ of one of the skulls but this does need to be clarified.
  6. Your list as stated total 1920 points. The Slaughterpriests are 100 per.
  7. Oh I didn’t see you mentioning how many extra attacks you have them in the OP. So in your next post you mention 39 attacks. Did you mean that’s how many hits and wounds you had?
  8. You need to buff the skullreapers. you need to pump their attacks up to 6-7 to punch through armored targets.
  9. I was disappointed at first but the more i have time really to figure stuff out I think there is going to more diversity in the meta for competitive Khorne lists, not less. For old Khorne players like my self many of the changes seem like nerfs in isolation. Taken as a whole though I think Khorne is in a better place.
  10. Ok how about Lord on Juggernaut with Berserker Lord and Bloodforged Armor. 3+ save, then 5+ to negate wounds or MWs. Another 5+ against MWs. And then another 5+ against wounds and MWs from spells. He won’t hit hard but he’ll be tough as nails! 😂
  11. Ok great Khorne Generals what are going to be some of the best combinations of artifacts and commmand traits for our heroes now? With so many changes my former go to combos are gone. For example when I wanted my WoK BT to be right killy in melee I gave him Immense Power and Deathdealer. Now those options are completely different. What have you seen as new combos? And this includes Realm artifacts. PS This is not a complaining about the new tome post. Just want to figure out all the new toys we have.
  12. 86%? My rough math may be wrong but isn't it more like 71-72%. I don't think there is a 20% difference from rerolling 1s to hit. Or are you calculating if you are rerolling all misses?
  13. So the Hexgorger Skulls are very dependent on you going first in the round unfortunately. If you go second then at best, with a slaughtpriest nearby, you have a 1 in 3 chance of it having any effect on enemy spell casting.
  14. @Bululucould you clear something up about Judgments. At what time do you roll to see if they disappear. Is it end of the battleround? At the start or end of your next hero phase?
  15. The Bloodstoker changes are baffling. He is very hard to use now. Only usable on Mortals wholly in 8’’ is such a huge nerf to one of the few tools we had to fix our glaring slowness.
  16. Hate that Bloodstoker only works on Mortals but reroll all failed Wound rolls is nice.
  17. Insensate going off on unmodified 6s was expected but oh so sad. Bye bye Ghystrike 😥
  18. Bloodsecrator doesn’t give battleshock immunity at all anymore ...
  19. Which site? The store site? The PDFs look the same. EDIT: Nevermind I see them
  20. No I think it makes sense. Instead of picking a unit to attack they just have a chance if MWs on the way out.
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