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Killax

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Everything posted by Killax

  1. Well Im really happy with the last reveal. Wether or not we will use these Khorne Judgements or not, I am a big fan of bases who just can be obnoxious pieces at worst. Any added field control for Khorne is very welcome, especially considering how glass cannony some of our units can be. Having said that, it all boils down to points. In addition for the buffs it's a given certain pieces will be nerfed aswell. What comes out on top is fully unknown to us. This could be cool. Though to fair I think we will have way less Battalions. As before I think we can expect the 4 big Battalions to be gone and incorporated into the rules. Then logic would tell me 8 Battalions would be fitting for Khorne, and sufficient. 4 Daemon focused, 4 Mortal focused. I wouldn't be suprised to not have Gore Pilgrims around to be honest. Yeah a priest semi ranged army could be an option. Though with this in mind (and as above) I doubt they will keep Gore Pilgrims in, they might, but with the terrain piece it would be silly at the costs we have now. As others have mentioned though, I too think it's quite logical to see a once per turn restriction on all the Khorne prayers, including those the current Slaughterpriests come with. Though it's still way too early to speculate about anything.
  2. I think the Blood Throne should have had it from the getgo. Having said that, the grand battalion that is Bloodletter focused could do wonderful things for Bloodletters if those effects arn't tied to 3+ Battalions being required
  3. Low key I still believe this is what the army is about. The only reason they included the terrain piece, I think, is both Bloodsecrator and Slaughterpriest. Just like the previous Chaos Castle used to be really functional with some of out pieces. By looking at the tokens, I still hope the grand battalion rules will be our 'clan rules'. Cheers,
  4. The thing is AoS is a simple game, that relies on buffs aswell. What I like about this edition more than ever is that the buffs arn't ****** Wizard or Priest releated anymore, where in AoS1 it mostly was. As in AoS2 Command Trait buffs have really stepped up their game in functionality, thus non Wizard or Priest heroes have really improved their use. @Agent of Chaos I actually think this can be considered fluffy too. They are blessed by the gods, therefore support characters will often focus on them. Fluffwise they should be the center of attention for more armies. By comparison most Battleline units are considered chaff and are also used this way in game... So I don't really agree that elite units should be even better, they are allready really good. Wether or not Rend/Mortal wounds 'feels right' is really besides the point in AoS. As there are many small Infantry units who have it and even more Behemoth units who don't. Long story short, Rend/Mortal Wounds doesn't really have to make sence, and it didn't since AoS' inception. In terms of Khorne and religion/avatars I really think it's a very interesting concept to talk about, I do fully agree that WFB Khorne was way less focused on this aspect, however Khorne Priests being mentioned in Warhammer Fantasy lore, for Khorne, dates as far back as the 6th edition book. Long story short, it has been implemented in the new WFB wave, pretty much since inception for Khorne. What was lost there completely however was the forging aspect. Basically since the End Times book and offcourse the start of Age of Sigmar we saw that Khorne's lore changed again, logically also because Age of Sigmar isn't Warhammer Fantasy Battles. I personally like that we have more focus on the non-combatant also, also really think the best move Games Workshop made for Khorne is to show that it isn't all 'steel wall and armourclad'. Because of this, there is more visual design room and reason to include Priests. I like it. Also because Age of Sigmar is more epic, even has mentioned Khorne entering the battle at places himself, where in Warhammer Fantasy Battles this was never done. At least not in 6th, 7th, 8th etc. Before that we can see it being mentioned here and there, because before that WFB was also more mythical/epic as AoS is now. For the new Blades of Khorne book I'd love to see a more fleshed out Forges of Khorne aspect in Age of Sigmar. We have several units being mentioned as being forged in the realm of Khorne. So apperantly Bloodletters do more as just kill Likewise we also see a Skullgrinder with anvil, my hope is that this aspect will be fleshed out a little more for the new book. By large because it adds another layer to the Khorne we know and harkens back to the Khorne we knew. Lastly as others have mentioned, Khorne initially was mentioned as the god of slaughter, massacres and basically forger of war and destruction. I'd like to see this more and more appear in Age of Sigmar. My own vision of Khorne in Age of Sigmar is; Blood, Skulls, Slaughter and War Forging. I think these aspects is what Khorne should be about and initially was about at the start of WFB/40K aswell. What I absolutely do not want to see, nor do I expect, is blood challices, other attributes of blood worship or even blood magic. All these aspects belong to Khaine and largely have done so since Khaine's first mentioning. For Age of Sigmar I think it's also very important to keep Khorne and Khaine different. In Warhammer Fantasy that border was less clear, by large also because the first Witch Elves had Khorne symbols on their art. In this newer game however those ties don't need to be kept at all. Cheers,
  5. If GW is to implement the great Battalion rules as sub-factions I do believe that Aqshy's Bane would be removed and Khul would basically be the single Khul for Blades of Khorne (instead of get Khul or build your own). In that same vein I can see certain named Heroes be more limited to thake. But as always we'll wait and see how it pans out. While I do agree it could be seen as bit janky, extra attacks are extra attacks and especilly in the Hero phase it matters. On top of that, if it's a free bonus I'd say we can't expect it to be game warping either. In the end I do fully agree that movement buffs are likely better. Then again additional attacks are always a great add aswell. I'd also love to know if GW will rewrite the 5 Artefact lists we have or simply distribute them under the 4 sub-factions. I do offcourse hope we'll see the same Command Traits.
  6. Keep in mind though, a LOT of Beasts of Chaos units fuction better with their own Allegiance as they do with (Blades of) Khorne's. However if you really want to go that route, I will not be stopping you . It's just that I feel their own Allegiance adds so much more as Khorne's does for that army. In a similar way, Archaon is still an awesome General but I feel certain Allegiance abilities make him work much better as Khorne's does. Khorne has the massive added benifit of snowballing through, the more you kill (get killed) the nicer buffs you get. But other than that it doesn't really add so much, things like anti-magic arn't really incorporated too well within the Allegiance ability. Spending 2 BTP is cool to stop a spell, but if that's all you have then it's still going to be a hard battle. For us it works well because we have sufficient anti-magic units as is. As before all our army wants/needs at this point to claw back into top competitive positions is a (free) movement buff somehow or (free) extra battle phases. I still think it's very likely it will come. Offcourse at the expense of MW being 6s all the way and likely the Bloodsecrator becomming wholly within. As we're still waiting on new info about or next Battalion. I'd like to ask a What If question. What if the 4 great Battalions in our book become the sub-factions, which one (or two) would you choose? The Reapers of Vengeance The Bloodlords The Goretide The Skullfiend Tribe My personal favourites would be The Bloodlords and The Goretide though if the prospect would be to have direct acces to the abilities they give I really think my interest in playing Khorne would massively spike again, as The Reapers would set up very well for a first turn assault, and The Skullfiend Tribe would be epic against armies who run multiple Monsters. The most beautiful part for me would be that The Goretide would allow players to really run Bloodbound again and the same can be said for The Reapers of Vengeace for those who like to go mono Daemon. Especially when the Bloodsecrator will be limited in effect the need for using it would be lowered, even moreso when you also have a Daemon army option that actively wants you to run Heralds of Blood.
  7. Absolutely, plus I also think that the 4 huge Battalions will be our sub-factions rules. This means that for one particular sub-faction Bloodletters are amazing, while for others they arn't that important. I do really believe this concept will be fleshed out in this new edition of Blades of Khorne. As am I, I do hope and think we'll geta Khorne rapture terrain piece aswell, perhaps it won't do too much but if anything it could act as a summonning beacon for our Daemons. This part is currently what we can do when models are placed and kept in a key place. With terrain it would allow us to improve our scenario game considerably.
  8. Used to be a plan, but with AoS2 I think there is an easy choice, you want a Battallion, especially if there is a nice additional bonus. CP matter, power boosts do to, in the form of artefacts. But really stastically reliable unit preformance isn't too important, not by model placement comparison and securing objectives. We don't need all hammer units this edition. You want one or two, but you certainly want two units that can hold objectives, if your aiming for a competitive purpose that is. Long story short, due to scenario's, CP, Artefacts and importance of model placement, statistics don't really help you get a better gamer.
  9. Oh sorry, yeah it happened again, too many Skull named/Blood named units. I mend Skullreapers yes, at least for now, as long as you can still buff them to do easier MW with a Slaughterpriest. A single unit of 30 has a place if you have a Wrath of Khorne Bloodthirster, otherwise you really need Daemon specific Command Abilities for them to make them worth taking. I'd say a single unit of Warriors has a place too, Gore Pilgrims wants them for example. Bloodreavers are a good cheap Battleline filler.
  10. It used to be 30 Bloodletters, at the moment it would be 10 Skullcrushers (how you get them there, is another story) and 5 Wrathmongers if the targets themselves are monsters. Pretty much all of our units do want a Command ability buff or Bloodstoker/Bloodsecrator buff offcourse. So completely unbuffed isn't really what Khorne, or AoS is about. So that's pretty much it.
  11. Exact. Plus it can also go the other way. Karanak was buffed, however due to cost increase we can't really benifit from it because paying 160 points for model with good damage output but a 4+ save and 5 wounds is a lot. Often too much for a melee centric army like ours who has to thake fast or cheap/buff heroes as is. If GW matches their intended design for the great Battalions I think that we'd see a good mix of it all. As it basically allows us players to focus on 'the allready goodstuff Khorne Daemons but faster, 'Blood Heralds and very scary combat Bloodletters', 'the allready goodstuff Khorne Mortals but faster' and 'Mortals going berserk against Heroes and Monsters'. To me this would be an interesting split, as many of us indeed want either a faster army or heavier hitting. It also should be more or less what Khorne is about, in broad strokes. I indeed would agree with you that it might be quite possible to see different Artefacts for different sub-factions. At the same time I also think that if you don't choose for one of these sub-factions (and thus mix freely at will) the same option remains. And as said, I think GW will allow some Khorne mixing and matching, but probably as allies that way, which then won't benifit from that sub-faction's rules, but should still work out very well. To me it pretty much sets it all up to this. Afterall we allready have 2 different Artefact lists for Mortals (3 if you count Bloodsecrator's) and 2 different Artefact lists for Daemons. If GW really wants to push it we might see 8 sub-factions in total. It would be fitting, but I don't know if GW will put that much effort into it. Afterall, our cover art isn't new either
  12. You can rebalance a game by buffing and nerfing. If GW chooses for Khorne not to be able to do mortal wounds below rolls of 6, it is a nerf. This doesn't mean that the army has to be worse, but the ability in itself did become more limited, thus would be nerfed.
  13. @Beulettor yep, thats very likely going to be the case, and in return because of that I think we'll get the option to basically recieve the super-massive-battalion bonus for free in this sub-faction. At the cost of not (perhaps) being able to mix and match as we want, but I also think they might leave a spot for us to basically ally Mortals/Daemons so you can mix and match in a more limited way. However I will also say that IF we get those grand battalion bonusus for free the downside of 6 MWs is somewhat negated. As it basically translates to either gaining the movement buff (which we always needed) or hitting hard as nails with (Daemons) double combat with Bloodletter heroes or (Mortal) units that double combat with enemy Heroes and Monsters. This would balance out that nerf reather well. In the end I do expect a large rework, not total, as this isn't really GW's approach to AoS or 40K or their games in general. I also expect the Bloodsecrator to be wholly within. The vision I believe GW has for Khorne is still rather the same but should allow us to thake more models, which likely means we basically get a free bonus of our choice (movement or harder combat hitting) but hand over the old MW and massive Bloodsecrator reach.
  14. No I don't think that's greedy at all. It was even mentioned in the article. Yeah that sounds about right to me aswell. I think they will mentioned these all but will pick out 4 with specific alternate rules. Based on what they did for other armies so far and based on what they promoted in the initial Blades of Khorne book. So If I´d had to thake a guess these would have some specific benifits and restrictions: Daemon: - The Reapers of Vengeance (Daemon only maby) basically a movement buff to all Daemons. So I'd expect a more incorporate Murder host. But at the downside of being Daemon force. Easy to pick up, straight forward and very effective for Bloodthirster fans. - The Blood Lords (Daemon only maby) additional pile in and combat for Bloodletter heroes. Khorne Heralds have always been poor Heroes and this force could change that, especially if it would also apply to summonned Heralds. Which basically would make our little heroes nice and finally have a chance to interract well in terms of design vs the game. But again the downside being Daemon force. It will be a great sellingpoint for the new Skulltaker too. Perhaps they will even update it to be effective for Fleshhound Heroes aswell so Karanak can be incorporated into this aswell. Mortal: - The Goretide (Mortal only maby) basically a movement buff to all Mortals. The Battalion used to be very cool, has a great concept but due to costs really has become quite unplayable for 2K. What's likely also going to happen is that the 'Khul appointment' would be able to dissapear and have Khul with updated rules that link to this, instead of the odd mix we're in now. - The Skullfiend Tribe (Mortal only maby) basically hero and monster hunters. The concept again is very cool but never really played out. Reasons: The prime reason I believe this will be the focused sub-factions is that GW understands and sees how these 'massive Battalions' never really worked out and can't really work out at 2K points. In addition to that, it would allow you to mix and match still but give a great reason to do not do so. I believe it's better to not represent sub-factions in a massive Battalion but instead make them more limited but more unique. I also hope that Games Workshop will make a mixed Battalion or two, however considering how Maggotkin of Nurgle doesn't have any either, it might be possible that we won't see this at all, as is the case in the current state of Blades of Khorne. Probably not because GW doesn't want to, but likely because the products they sell don't offer that either. The main reason to then not go into one of these sub-factions would be to mix and match, which then likely will support other tribes in a form of a Battalion.
  15. I don't think this should be viewed in that way at all. I think it's a cool unortadox list. At the same time, it's a 10th place list, which in itself is a cool result but also shows that there isn't really that much in Khorne that allows you to steamroll your opponent Having said that, it's a great result for running with the 1200 points dragon. Which players I know who have it mention as being clearly overcosted. To me this is a good thing however, giving a FW model competitive purpose would really be a repeated mistake if GW would allow that. I think March/April is the best bet. Else they wouldn't have showed it. But May is very possible too. Even I'd say that we shouldn't get top prio at this point. For the simple reason that certain armies need that update much more. Still love that GW did it offcourse. Having said that, I do wish GW used a different cover for the book. I personally don't think that artwork is the coolest. I still am a massive fan of this piece: VS
  16. Yeah thats Warhammer life in a nutshell. But then again this is also why I don't get my hopes up too high. Overall I think the Khorne army could become just fine if the updates we saw elsewhere also would go hand in hand with cost reductions on units. I do believe that the Bloodthirsters as a result might go up in costs a little, but I'm okay with that too. The only real reason why this could occur isn't because of our own Artefact list, but the realm's do have better stuff for bigger models as we do. What would get me dissapointed is if GW doesn't put a little more effort into the book as they did for Bloodbound to Blades of Khorne. I hope we will finally see the correct wording on a Bloodsecrator or have it change in such a manner that it's clear to see what GW wants to do with it. Considering that model, I hope it will be able to move and I wouldn't mind it if the effect of the banner would become a Command Ability while the effect becomes completely within. But we'll see! Biggest thing I want to see asap is Fleshhound boxes. Unless their costs go up in the next book (which I doubt) it's essentially light cav which I really like.
  17. I think so too, I think it's save to say that the units from Wrath and Rapture will stay the same, as the set will still be sold when the BoK book is out. I hope Karanak gets a discount but wouldn't count on it. In addition I think that those Khorne Judgements could be anything haha. Ah yes, but they arn't a real army, just suits Beep boop
  18. - Benifits: It allows the units to thake Daemon Weapons, profit from Bloodthirster Command Abilities, sets them in line with all other Daemon Mortal cav and generally just makes sence from a lore perspective. - Certainly agree, my hope is that he can move and the effect become a Command Ability to deal with the completely within idea and just make it a more Khornate model allround. Plus offcourse the whole rewriting of the ability that it doesn't stack. Which GW still has to actually print in our book - Bloodcrushers and Bloodletters changed quite a bit allready, so did Fleshhounds and Karanak. It's not massive but certainly change.
  19. It sure could have, but we don't know. I do not think the Slaves to Darkness units will be in the book. But I do hope the Slaughterbrute of Khorne will be in there, and other Khorne specific monsters. Though there arn't as many. The most sensible thing would be to expect GH's Blades of Khorne list, with added bonus; Slaughterbrute of Khorne. Which now is mentioned in Other Units for GH and I still don't know why ^^
  20. I hope so too, same offcourse with the Khorne Lord with Fleshhound and Khorne Lord on Juggernaut. Much like all other Chaos forces we somehow got skipped on that part, and to date I do not know why. In general I think that if we expect the worst we might be suprised in a good way. From the top of my head, with results in mind I think these will be the nerfs: - In general I think we'll be the first army with hard 6's are MW, on all units. - All Bloodthirster costs will likely go up again by 20 orso points, Khorne's better results in AoS2 have so far included Bloodthirsters. - Bloodsecrator's aura will likely be completely within. - Gore Pilgrims, if it stays the same, will likely go up by 20 orso points. I also have buffs in mind but it's speculation and as above, when we don't expect it, we might be suprised in a good way. In addition I don't expect too much changes in the Battalions just yet. Overall I think some key pieces will be redesigned, Keywords will be added where needed, Blood Tithe table will change and the small buff I do hope for is that we'll have the option to be more of a horde army again. Which would imply costs of units with the 6's MW will drop.
  21. If the nerf will be only unmodified rolls of 6's are MW I can see the Bloodsecrator be able to use his ability as a Command Ability and be able to move. At least I hope they will consider doing it this way as it makes more sence to me to have that buff vs the likely nerf.
  22. Yeah the link has them called, Khorne Judgements, so I think they might be either a piece for a Slaughterpriest to be able to use/summon or they show up trough the Blood Tithe system. I really think the latter could be the case as some of the current Blood Tithe effects are rarely used or not that effective for use anyway. Basically what I'm saying here is that I could see them throw out 3 effects from the current Blood Tithe list in the BoK book and put in these Endless Prayers/Khorne Judgements. Afterall the mayhem and slaughter they might cause does seem to fit into Khorne's design. What I'm also wondering about is if the brass spikes in the background scenery is scenery we'll get available to us or custom made. It seems sculpted and two of them seem to appear in this picture's background, so I'm not counting out we'll get that too.
  23. Okay, I'm back in GW. We will see what happens to the army, time for Khorne AoS2.0. As is we could speculate about a lot of things, even if the army gets worse overall I will like it that we don't have to browse through several books, links and apps again to find out what our army does, at least for a month orso I expected Slaanesh to come out first, so we got lucky, but I do have a gut feeling we won't see much new art, other than that used in the CSM codex and I do hope this will go hand in hand with all the new Fleshhound kits I'm waiting for. Edit: However it will turn out, I'll redesign the Blood Tithe cards if needed, also for summonning and Artefacts if they are different. Cheers! Blood for the Blood God!
  24. Cheers! Well I like the space they can occupy too. Plus a unit of 10 just has that little extra impact on the field, it's 20 wounds afterall. The main idea is to have a unit to support the Thirster with,or screen him. This is a cool idea too: https://thehonestwargamer.com/aos-list-rundowns/cankhorne/?fbclid=IwAR1U3bwjNVGqsqBgrGXsGAcqRSuoaAa0R7ZTA7QrfjuS2ex2JjvBOYWVL1Y#Introduction
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