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Turragor

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Everything posted by Turragor

  1. Looking at the original, I love this too. If I'm thinking narrative I might swap the relictor for a heraldor - as I like the idea of trumpets in narrative lists. Stormcast need musicians too!
  2. It can be a real downer if it doesnt work but I've found it is always a threat and by and large makes an impact - and thats just one of their abilities. I've built a list around 2 now and I'm satisfied. Tweaking it before the early 2020 tournaments now. Right now I'm having fun with the starcast list. Its my own best way of playing Stormcast. Won't fit everyone or possibly anyone else but myself Note - I'm the sort of person that would play 4 Drakesworn Templars at a big tournament - just to see if it at all pans out lol FYI this is the list I'll be trying at first tourney 2020 (artefacts, command traits, spells etc subject to change): Allegiance: Stormcast Eternals Mortal Realm: Shyish Celestant-Prime (340) Lord-Celestant on Stardrake (500) - General - Celestine Hammer - Trait: Staunch Defender Drakesworn Templar (420) - Tempest Axe - Artefact: Ethereal Amulet - Mount Trait: Storm-winged Lord-Castellant (120) Lord-Exorcist (120) - Spell: Lightning Blast Knight-Heraldor (100) 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 86
  3. I really like multi-drake lists when you make the erratic rain of stars combo with other chip ranged mw... but I've also tried 6 desolators and 2 drakes and I lack experience there. It feels like there's a great deal of potential - danger to the opponent - to be uncovered. Case wise, because of the stupid kinds of armies/lists I take, and the way GW sculpts keep evolving, I invested in that "kane" Army Case: That's two awkward armies (surplus of 2000 SC too for a bit of choice) crammed in there. That middle shelf originally held 2 drakes, 6 desolators and an LCoD before I swapped out the desolators for the prime and a bunch of other stuff. I reckon 12 dracoths and 4 drakes is probably doable. I should build my extra stardrake to test
  4. It works in our favour too. For example I faced hallowheart with 30 sisters of the watch and the drake had 3 wounds left facing 25 or so sisters, they shot in and did 6 mortals which my opponent felt did the job, but I informed him he needed to resolve all to see what wounds I healed back Healed back 10 or so and reflected (was in combat with other units) 6 mws killing his hurricanum and some other models.
  5. Yep 2nd option. Otherwise the dragon would be 100% immortal
  6. Yeah then it's TO ruling (in a tourney) and an "ok we play it your way" in a friendly game as you did (y)
  7. Haha Yes I wouldn't take starcast to a friendly game unless I knew the opponent had a history of tough friendly game lists or we'd agreed to run tournament lists. It's similar to anvilstrike in that way. On a related note, GW store staff are often the most out of touch tournament scene wise. Our local store has almost 0 involvement in a very healthy competition scene for AoS. I hear its relatively common. They dont want to be involved or relied on by the power gamers. They are the crack dealers on the front line. Their job is to sell models to kids and their mums /grans. Getting the new blood in (but not getting them interested in tournaments). So I'm not surprised your gw worker didn't want to play raw and had his own friendly interpretation of the rule.
  8. That's it basically yep. Ive not had complaints when doing so at tournaments, I've had more problems explaining the unkillable drakes healing via warding lantern actually. Most players at tournaments have elements of their lists that are gamey tbh.
  9. The only horde armies I worry about are those with battleshock immunity beyond inspiring presence (OBR). The drakes take care of hordes. Summoning is more worrying but you have to flip your mindset a little there. The drakes have big bases and can block shenanigans. In my local meta (sweden) the things that stop me going 5 wins and winning a tourney would be: Slaanesh (think this remains the same after their "nerfs"), OBR and FEC with multiple gheists and summoning (their support heroes regen). Oh, that and I'm not a fantastic player hehe though I get better with this list every time. There are a handful of really good SCE players here and at the last big tourney (think the main national event) we all went 3 for 2 when I took this list and they had a variation of Anvilstrike (and one v interesting desolator list). It's totally anecdotal to say this, but I had the harder matchups - or at least it felt that way! Depending on your definition of mid tables, I've already broken out a few times or I'll do so soon. The list isn't really the problem... or I mean, it IS because if I'd thrown this time into another list - say Slaanesh - I'd probably be doing much better. I don't believe I could say the same for another SCE list. I'd be performing equally or worse. I like stardrakes /shrug This is correct! Until its FAQd like hydroxskin but I mean, if SC gets another nerf how will the boards cope ?
  10. It's another way of saying "buy one get one free" - which is actually another of the marketing terms for it rather than the bare English meaning... But it's pretty descriptive. Depending on your native language you'll have a local equivalent. Yknow your local store has an offer on: buy one banana but get 2
  11. Y'know, that got me thinking... What if they do a boxset that's just two different Stormhosts against each other each led by a stardrake? They could call it "Serpents Entwined" and have it loaded with innuendo. I'm 100% ready even if I've already got multiples of nearly every Stormhost unit and I'd have 5 Stardrakes after buying it.
  12. See if you can get a 2 for 1 deal, doubling up on all those units is an interesting enough list
  13. ...I'm too old to be messing with these stupid memes...
  14. Thanks for the info! I think left as I remembered from the original book it was a bit weird. But I got to thinking about the interesting places you could go with the remembered ppl being given form angle. It could have been wild! At the same time I did like the old aztec angle for the lizards and well, if dedicated seraphon players are happy good stuff. Were i to buy up some Seraphon I can always make mine old school new school One lizard remembered as many times as the models I field (in different stages of life), Jeff - best pal to general Hank the Slann
  15. Why do you guys have a stiffy for spawning pools? Hehe Age of sigmar shouldnt be national geographic - you can read about lizard on wiki if you want to. Physical permanent Seraphon are 1 trillion times more boring. Oh well. Preferences differ. What lures me into Seraphon turns off Seraphon old guard from the old world
  16. If you mean this as a derogatory explanation for the new lore it fell short. It sounds awesome! Makes me want to paint up Seraphon
  17. This is the list I'll take end of Jan: Allegiance: Stormcast Eternals Mortal Realm: Shyish Celestant-Prime (340) Lord-Celestant on Stardrake (500) - General - Celestine Hammer - Trait: Staunch Defender - Mount Trait: Storm-winged Drakesworn Templar (420) - Tempest Axe - Artefact: Ethereal Amulet Lord-Castellant (120) Knight-Heraldor (100) Lord-Exorcist (120) 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 86 Small (toot toot) change with the extra points. Army style not changed. More MW output. Artefact wise, I'd consider swapping to Ignax on the unkillable drake in prep for mw from Tzeentch - some hope.
  18. Got 1 day events booked in every month for spring 2020. Won't have anything new painted so it'll be Starcast for each series of 3 games. Interested in following the emerging meta youtube series (based on AoS reminders stats) - I think Tzeentch will knock our win rate down and, depending on their battalions, could be a problem for Starcast lists that don't get the first turn. Kharadron are also an interesting prospect in that you rarely see them and most players therefore need more practise against them
  19. Spitballing here but you mean berzerkers? Had you removed the heroes nearby (granting ward saves)? You're not counting their combo points total. They're only hard as stone with a hero in the area. I guess it could have been some bad luck to be fair. It sucks when that happens. It doesn't measure anything though. Most people would agree Evocators are a strong unit. On the other hand, you could make a case that they could now come down to 200 again. That's still above a good chunk of factions - but ofc below another chunk. SC are top in meta representation we've the most results recorded, and are probably as a result, the most statistically accurate (unless you argue we absorb the most beginners to the hobby - starter army syndrome) and we are in the middle everywhere else. And use my full quote so you see it paints a better picture of reality: I might strike out "bad" because depending on how you define it, you could make that case. Stats drawn on are two most recent HWG stat reports: https://thehonestwargamer.com/13th-december-stats/ & https://thehonestwargamer.com/2nd-december-stats/ All in all, the main thing I'm saying is that hyperbole is not needed. SC are okay. Vanilla. Smack bang in the centre... No better, no worse (maybe a hair worse stats taken into account). They could be improved; brought up to speed with the top tier armies; updated - whatever you want to call it. The stats aren't telling us we're top tier. Mid to low in fact. However, putting it out there that [checks SC posts and threads] "SC are the worst army in the game with no viable lists, you're better playing 1/4 of a Cities army" is just posting without thinking in the hope that GW read and buff the army to the sun. But pay heed to armies that are buffed to the sun, fly to close and the wax on their wings will melt. Unless they're Slaanesh - melted wax is just their kind of thing. Anyway, that was a bit off topic. SC will get a new battletome or new rules in 2020 - I am 75% sure of it. I'm 100% sure SC players will still be unhappy. That's the nature of the tabletop war game beast! It attracts nerds that want to win via tabletop combat and no amount of fluffy "we're OK" posting from me changes that. I don't even want to change it, I just dislike kneejerk reactions made by anyone not trying new things out in tournaments. You can't just comb the net for a netlist and find nothing but aetherstrike, buy and paint a hundred local currency of models and then go 2 - 3 or 3 - 2 at your first tournament and put the faction on the shelf... or better yet you CAN do that and move onto Slaanesh, Ossiarch etc (I bought a lil Ossiarch somethinsomethin myself ) but you CAN'T do it whilst saying "SC are the worst omg I can't go on". Or I mean, you still CAN but I won't take you seriously.
  20. Did anyone check this for unidentified rumour engine pics? The boot looks familiar: Scratch that, the boot is ofc different:
  21. Stormcast are ok right now. Not great, not really good. Not the worst faction in the world either*. Hyperbole should be checked into the hyperbole closet by the forum door. SC will get a new tome. All factions out now (that made it through the purge) will at some point get a new tome. It may however soon be time for a chamber specific tome (in the style of Extremis Chamber) OR some kinda Space Marine inspired Stormhost specific minitomes. *IE you don't necessarily need to buy a new army to enjoy competitive games. A good SC player with one of the decent lists that they have experience with should still do 3 or 4 wins at a big tournament
  22. On paper you are right, on the board the way the drakes (sometimes prime, though he usually dies) can be played in other ways in comparison to the ballista are the key. You're eating 6 models per combat phase (12 per turn - until the drakes drop wounds) which really messes with units with either high saves + ward saves, or high hit debuffs. They are durable (each in their own way - one being ethereal, the other being the traditional "unkillable drake") which messes with other armies. They are mobile - 12" move is some of the best SC has to offer. A lot of other lists we have don't move at all after the initial deploy. The prime has a toolkit that compliments this kind of list in that you choose a roll each turn - either the range or the mw output of the comet on your "shooting focused" turns, and usually a combat hit or save roll on the enemy's turn/a combat assassin focused turn. For me the Starcast list wins more than it loses (luck, scenarios and matchups all factored in I have it at 12 wins 6 losses over several tournaments). It's better (for me) than any other SC list I've taken. That's before the 100pt reduction in the Drake and Templar (a surprising amount of potential opens up with that discount). For me for now, this is the definitive Starcast list: Allegiance: Stormcast Eternals Mortal Realm: Shyish Celestant-Prime (340) Lord-Celestant on Stardrake (500) - General - Celestine Hammer - Trait: Staunch Defender - Mount Trait: Storm-winged Drakesworn Templar (420) - Tempest Axe - Artefact: Ethereal Amulet Lord-Castellant (120) Knight-Heraldor (100) Lord-Exorcist (120) 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 86 The option is there to drop the heraldor and upgrade exorcist (rather terrible scroll) to incantor then take 10 skinks. But for long range, unavoidable MW output this list is unmatched - certainly for SC and perhaps in the meta as a whole. It's even somewhat of a counter to other long range, MW output lists. I've beaten tournament Hallowheart lists twice for example. I've also beat the 9 Stormfiend Skaven list (before the Dec 19 nerf). In some games, if the dice are against you, you won't shift the support heroes you want to. In others you'll remove support heroes and key 10 wound + enemy pieces together with shocking (lol) battleshock damage to units. Spoiler - current Tzeentch will eat this list for breakfast, new Tzeentch even more so quite likely - but you can't win em all! Basically, I'm not saying this is the best list we have, and it is unforgiving and hard to get to grips with... but it's not something to be immediately discounted (in my experience) as a loopy, wildcard list. Full dets are in the Honest Wargamer rundowns I've done (and more discussion or playtesting results are welcome in the Starcast thread). Happy New Year all
  23. This is correct. The ability is just "pick a model, roll over wounds characteristic to eat". The damage table says you can use that ability however many times.
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