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Turragor

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Everything posted by Turragor

  1. Eventually the TOs will get wise and decide its normal moves only by themselves but for now we are in the right!
  2. Oh now I see, if only you could take hydroxskin, phoenixes and stormwing drakes. Maybe it's worth building entirely around stormwing and anvils. Stormwingcast. Best battalion for 2 Mount traits?
  3. I wanna say that looks really cool and I have to note I have no idea how Phoenixes work now. I need to learn me some CoS. Final word RE: stormwinged, I now realise that Anvils of the Heldenhammer's "pile in move then attack" means it triggers then too The pile in triggers cavernous jaws too Sooo anvils CA and a Heraldor mean you could get stormwinged off 4 times in one round. Is it worth giving up staunch? I might test this very idea on Saturday Edit Allegiance: Stormcast Eternals - Stormhost: Anvils of the Heldenhammer Mortal Realm: Aqshy Lord-Celestant on Stardrake (500) - General - Celestine Hammer - Trait: Deathly Aura - Artefact: Ignax's Scales - Mount Trait: Storm-winged Drakesworn Templar (420) - Tempest Axe - Artefact: Soulthief - Mount Trait: Storm-winged Knight-Heraldor (100) Lord-Castellant (120) 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 5 x Judicators (160) - Skybolt Bows 5 x Judicators (160) - Skybolt Bows 10 x Skinks (70) - Boltspitters & Star Bucklers - Allies Thunderhead Brotherhood (160) Total: 1990 / 2000 Extra Command Points: 1 Allies: 70 / 400 Wounds: 103
  4. Also, as the guys noted above, if an opponent is against this and its a friendly match, I just play the trait as "normal move" (I alter the mount trait rules). If at a tournament, I call over a TO and explain as I wrote above (I'll now have thatpost saved ) and let them decide. I'm happy however they rule it.
  5. Since I've advocated for this list (hard) and it includes Stormwinged (which is also popular elsewhere) I feel a responsibility to get an iron-clad case for this out there. It's stronger than merely "They FAQd a similar ability with the same wording but haven't FAQd Stormwinged". I've written enough to qualify as rules lawyering, buuuut I think p4 of the rules is kind of simple. It's one sentence that I feel confirms that a move is something that happens in 3 phases (4 if you count hero phase moves). Here's my full analysis: Page 4 of the key rules booklet https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf So rules as written, Stormwinged makes the cut. Further, they've clarified move and normal move in multiple FAQs (not just the errata to correct hydroxskin - also included below). See "Movement Phase" here: https://www.warhammer-community.com/wp-content/uploads/2019/07/8f9bd00c.pdf They differentiate between the clear phrases "when a unit moves" and "when a unit makes a normal move". & You can seehere: https://www.warhammer-community.com/wp-content/uploads/2018/12/age_of_sigmar_malign_sorcery_errata_en.pdf that they clarified the most similar rule (hydroxskin) to "normal move" (move made in the movement phase). This artefact was identical to stormwinged (except 3+ instead of 2+). They've clarified that the use of "move" in charge and pile in is (basically) so that they could word coherency clearly: Found in "combat phase": https://www.warhammer-community.com/wp-content/uploads/2019/07/8f9bd00c.pdf And I think there's another example but I have to go make dinner for my wife and kids now I might come back to this post if it's unclear.
  6. I also realise now that any hallowheart army really has a hard time against the sc stormcast due to the scions of the storm mechanic. We can keep stuff safe and can snuff out any casters reliably
  7. Haha I think this is a great list. Love that cloak and the gyrocopters
  8. An idea I've played with is taking a large cavalry unit and Heraldor(s) as Celestial warbringers. Mainly so you can bait opponents into misdeploying and then redeploy your big cavunit for a r1 run and charge. It's just an idea and I've no idea how strong it is. Astral templars provides a similar r1 shock b on bonus with the free move. The main difference is a redeploy is much stronger than a move but the templars CA has more use. The traditional choice (anvils) might be better. Otherwise with Castellant and LCoSD general I'm taking no host and staunch defender 90% of the time.
  9. I have a relatively low level of understanding for cos tbh and more expert opinion could ve gained from cos boards. You could still play starcast with them I guess as the sc traits, spells and artefacts (the allegiance as a whole) aren't really where starcast is made. I did like the idea of an emerald lifeswarm, soulscream bridge (any amplified sorcery endless spells really) and lots of the strong ranged choices, like sisters. I think the comet and a caster and a drake (2 if possible) are good choices. I see the prime as fragile and most cos choices as also fragile so I wonder if its too glass cannon to go that way. I've no idea though. I know hallowheart is popular but I think points intense if you take whitefire retinue? Living city is excellent and tempests eye are good I really have a thing for hammerhal though. Armour of mallus is good on the LCoSD (albeit worse than the living city equivalent). But I mainly like the command ability because you can attack and bite with the drake(s) a 2nd time. It doesn't say attack with the weapons it is armed with. Just attack. So you'd definitely have the option to really mess with unit coherency against even the most cautious, drake-aware opponents. Playing starcast as we're accustomed to, Hallowheart is probably the strongest followed up by living city then hammerhal. Tweaks to the unit composition or main play style could lead that order to change. It's actually a fun side project. Maybe I'll get some cities units before the end of the year. I love the idea of a LCoSD with a spell with the tome artefact from hallowheart lol
  10. I also can't help but think, long term, GW will realise that one aspect and weapon choice is like 4 times the damage of anything else and bring it all back down to where the falchions are an "elite" better choice again. That could take time though and I still plan on building my next 3 without.
  11. I think there's a way to make a better list than what pure sce can, using some of the strong sc tools. I'm just trying to use sc only as cities wasn't my next army choice and I doubt I'll invest in it until its a later battletome.
  12. Correct, it's a ranged ability rather than a ranged weapon attack.
  13. That was my other choice. I think it might be a good call.
  14. [Redacted thoughts about Prime's Scepter] For those curious, the list that I'm taking to my next tournament (Saturday 25th) needs tweaked. Rules pack is disallowing realm artefacts. Leaning towards Armour of Destiny, unless I use this opportunity to take a Stormhost (but then I lose Staunch). Thoughts?
  15. I've played the Prime a lot and there are a bunch of fun melee focused Prime tricks due to the cool nature of his scroll. The most fun are CP heavy though. Like he takes a Stormhost keyword in a Stormhost list, so he can make use of Anvils, Vindicators CAs. He triggers those CAs himself so doesn't need to be within range of another hero. If you go Hammers you can add in a LCoD and use the CA to give him another attack. All this is sort of moot though because he is too succulent, plump and juicy to resist more than a sneeze from the opponent. So I tend to use him as artillery or an assassin guaranteed (nearly) to die after taking out one model or unit worth 340 pts or more (if he doesn't fluff his attacks). In that role I favour the All out attack CA (reroll hits of 1) and then using his Orrery of fates to guarantee one of the wounds (if I didn't use the fates to charge 12"). Make the Prime great again GW! Give him a 4+ ward save. He would still be worse than Gotrek.
  16. I heard it different, I heard GW are running with the popularity of GoT combined with another IP inspired by Tyrion and Teclis: My source says GW is making Tyrion the Devito one (ofc) and Teclis will be about double the size a la Arnie. Because Hysh is the realm of light, the sunglasses make perfect sense. Plus Tyrion is blind so double logic right there.
  17. Correct and on top of what @schwabbele says, it means that if something does 16 wounds to a drake (after saves etc) then it doesn't matter how many healing 6s are also made. Drake's dead yo.
  18. This is exactly how I feel with the lists I would take to a tournament too. You learn little stomping someone playing "just what they have" or something friendly.
  19. Holy ****** as a balding guy with glasses this hits home. F you Teclis! You're not the boss of me
  20. Aww now I feel bad. I was imagining the worst kind of player instead of being a happy mushroom. In my experience playing with a bunch of armies and lists (reasonably competitively or with "consenting amateur adults" lol) there is no "cheese" ppl get angered by. It's all a learning experience.
  21. The bracket that likes to take netlists but doesn't like to think about it. Sore losers
  22. You can take great blade with hammers or vice versa afaik but all you gain is confusion when rolling really
  23. Yeh I mean I want to try it out but it does take away from the purity of long range mw that I like
  24. I am pondering quite a big change based on my experiences with the comet and 1 caster (you get max 2 casts per game - and to do so you sacrifice 3 rounds of spells) and the idea that shooting is returning to the meta: What I gain: more wounds, more bodies, an extra melee punch and a unit that can help against aggressive melee monster lists (4 stonehorns, 2 GKoTGs) that I don't fancy meeting. It also provides cover against shooting where I can't setup within terrain (discount drakes here) in addition to staunch. What I lose out on is one extra v long range average of 1.5 mws to bunker targets. HOWEVER, the comet is stronk. It's a 10" bubble. It's (with proper setup) never going to be unbound. It messes with opponents casting (albeit, just -1). It's an extra psychological worry. I am not sure if it's better but its interesting.
  25. Now you're down to m my kind of wound and model count ^^ You're near to the kind of list I was running before focusing on the chip mw strat. It's in my sig with a rub down on THWG - the dr stardrake love list. I considered concussors and I think you make good points about their benefits. I'll revisit the list in the future I think with the extra pts from the stardrake reduction
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