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DrDemento

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Everything posted by DrDemento

  1. I've played a couple games with the mangler boss and really like the "Fight another day" command trait and then a protection artefact, usually -1 to hit (clammy cowl or gryphfeather charm is better) but now thinking about a mortal wound save instead since I've taken more wounds from magic than melee given that Fight Another Day allows you to leave combat before getting hit. The command ability is great but not as critical a factor as the command trait. If you're not wanting to give the mangler boss the fight another day command trait, then I'm not sure it's worth the extra 60 points so would suggest the regular mangler.
  2. This looks great! Only change I’d consider is the squig herds - maybe Stabbas instead (more survivable and 10 can come back if killed via loonshrine, and more models for objective holding). If you really want herders because the models are cool and for diversity and the mangler boss ability boost, maybe split the herders into two units for more flexible objective holders, or maybe hoppers instead and an endless spell.
  3. Mangler Boss Artefact? Thoughts with the "fight another day" command trait? Thinking that he's less likely get hit with melee attacks round 1, and in general, given the running away option. So, makes me think bigger threat is magic/mortals (or eventually shooting if the meta swings back). From this thread and podcast discussions, these seem to be the top of the list: - 1 to hit (Clammy Cowl / Gryphfeather Charm) No save mod (Ethereal Amulet) 4+ / 5+ save vs. mortal wounds (Agrax Scales / Loonstone Talisman) Ignore D3 mortal wounds (Lens of Refraction - seems too situational and gameable by big magic list opponents - once per round, first time friendly in 6" suffers, roll D3) Thoughts?
  4. I’ve had similar thoughts and experiences. I’ve only played a couple games with the new gloomspite, but even my 6 wizard LoN castinngs can be disappointing betweeen say 50% on average to cast and enemy unbinds, I’m getting two spells successful and an unbind or two every round. But the Hand of Gork is enough to make your opponents have to think about it and be prepared. So maybe Fungoid for the shot at command points (even though I haven’t had a successful roll in two games!), or Zarbag for the +2 to cast (and his Gitz instead of a unit of herders or hoppers). I think if going spiderang with cauldron magic might be a better bet.
  5. I wanted to test the herds 4+ mortal wound on fleeing function (and my fungoid shaman missed his CP rolls). The fanatics in a grot unit seem to have more devastating damage output and the grots can come back for later game reinforcement via the loonshrine. I’m sure they are fairly balanced from a mathhamer perspective (2x saves vs. 2x wounds, fanatic wod blowing vs. herd trickling damage) but the fanatics’ psychological and tactical threat might tip the balance for me. I just wonder if the herds are now best in the smaller units for cheap battleline and backfield objective / board controllers or screens for manglers, colossal, squig bosses, rather than giant units of suicidal maniacs. Granted, only one game data point, so I should try them again to make a more informed decision. Just an initial impression.
  6. Played a 2k game against Nurgle Demons Saturday with a mixed grot and squig army. Couple take aways- big unit of squig herds at 280 points does not seem as good and 20 stabbas with fanatics at 270 points. The herds’ low bravery of 3 and the MWs caused on 4+ when they flee doesn’t seem as good as it used to be. Also, really more opprotunities a way get stabbas back.
  7. Right, not abandon but some would be forced out. Maybe cogforts are to reclaim the lost karaks and free cities, maybe the underground pathways are blocked by the gloomspite and skaven. I’m not a lore expert by any means, really just glean bits here and there.
  8. The lore on motivations for forces of destruction (page 10) states they are “driven to seek out and destroy bastions of civilization. Isolated hamlets and roaming cogforts...” Nothing we haven’t heard before, just another nod. I think the best hope for Dispossessed given a recent trend we’re seeing in army-specific scenery prieces (BoC temple, Loon shrine) or large centerpiece models more generally would be centered around a cogfort model that could move slowly during the the game and provide range buffs and debuffs. Not saying anything new here, just another ray of hope. Would also resonate with trend in references to Chamon realm of metal. Also, gloomspite lore is all about conquering the dank and dark places of the realms, underground and otherwise. New troggoth models have Duardin elements in them (broken statues, etc.). So, maybe Dispossessed will be forced from their underground strongholds yet again to roam the realms in cogforts.
  9. I’m reading the gloomspite tome closely but slowly. Just read reference to cogforts!
  10. Anybody have insight into why the silver tower scuttlings didn’t make it into the gloomspite release? We thought for sure they’d be folded into spiderfang. Will still use them as shootas (boought a bunch on eBay so can have a unit of 20.
  11. I'm planning to use the tiny grot boss on my old mangler squig for the Loonboss option. Boss holding onto to tiny squiq holding onto mangler.
  12. Yep, currently my big unit is 40 and two units of 20. I think for a troggoth focused but not sole list, one or two units of twenty grots just to provide some model counts and swarminess and netters might be the way to go.
  13. Great point! Sounds like a FAQ worthy issue.
  14. I'm in the same boat with tons of old moonclan, squigs, trolls, gargants and spiders to try out the new rules with before committing to buying new units. I'm pretty sure the new bounders are a better buy than the old hoppers for their relative points differences - 100 vs. 90 pts for a 4+ vs. 6+ save, +1 bravery, and +1 and much better attacks, for a movement tradeoff of 2d6" vs. 3d6". Seems fairly obvious to me that the message is, "You can use your old hoppers but the new ones are what you should be using and buying." If the points spread was more like 100 vs. 70 I think there would be a more difficult decision (i.e., 15 hoppers vs. 10 bounderz for your 200 points) Loonsrhine and endless spells were my must buys so far. Sneaky Snufflers seem like they could be a near auto-buy among the new stuff given their +1 attack buff that affects all moonclan (grots and squigs), at 70 points. Then might consider a sporesplatta screen, and especially if going with two units of sneaky snufflers.
  15. Really excited to try to the new fanatic rules, especially always attacking first, which IMO is well worth the loss of the counter-charge! Problem I had with the old version is that they were great at disrupting a change but rarely got attacks off. I'm not sure this is accurate, "deployment flexibility of designating them to your units when you set up the units." I just read the rules and they say, "When you select this unit to be a part of your army, you must pick 1 friendly unit..." Sounds like a pre-deployment choice to me. Not sure about the Sporesplattas in the current low shooting meta, but I could see they'd be great to screen heros from spells at least.
  16. Oh, bummer. I read it to mean target unit (throwing boulder more likely to damage unit), but I fear you are correct on re-reading it.
  17. What are the base sizes for the Rockgutts and Fellwaters now? I don't quite trust the last GHB of 40mm and 50mm, or at least not the 40mm for the Rockgutts and the new pics look bigger than 40mm for sure
  18. I often envision troggoth armies with goblin hangers on, and have played hag, troggoth units, 60 gitmob grot shootas and a gitmob shaman, maybe snotlings. Could still do that with allies but the moonclan grots with netters are hard to pass up plus the loonshrine and other tome synergies. I have this in hand: Hag 380 Fellwater x 6 (in one or two units) - 320 Rockgut, 2 x 3 - 320 Bonegrinder - 360 And will get: Trogboss 300 Mollog 170 Total=1850, Not enough left for the troggherd battalion but could sneak in a shaman and endless spell(s). That said, I'd feel so exposed (and hungry) without some lil grot buddies around, I'll likely end up dropping Bonegrinder or Mollog to take a shootas or stabbas - feeling two units to go with each pair of frontline fellwaters and secondline boulder throwing rockguts, so probably drop Boneginder.
  19. I think the way they played previously, you want a biggish unit (15+, now 18+) to run at front of army along with manglers and colossal to present multiple high priority threats to shoot at and herds to screen the big guys if they don’t/can’t get into combat. Then you want the herds stuck in and failing leadership checks to cause the mortal wounds. Now, we have more options and the hoppers might be much better in the role of leading and screening a sort of multi squig alpha strike. If running a pure squig list, then yes, lots of small herd units for the battleline and backfield objective holders is a good role for the herds. That said, not having at least one stabba/shoota unit for the Loonshrine might be too good to pass up for backfield objective holders. We still need to see tome to see all the other spells and abilities impact this. Also, since shooting is on a downturn in the meta, we have less concerns. I see so much shooting screens in this tome, I wonder if either the rules being written some time back are just behind the meta, or if we will see some changes to shooting in the near future, like fixing artillery rules and wave 2 of the AoS 1.0 armies that have more shooting units?
  20. Thanks for confirming! I tried to compare but I only had the 2017 warscrolls.
  21. Hopefully, but if not, Forgeworld should post the points for them.
  22. Forgeworld NZ website: https://www.forgeworld.co.uk/en-NZ/Warhammer-Age-of-Sigmar?N=2712500449+3576777741&amp;Nr=AND(sku.siteId%3ANZ_fw%2Cproduct.locale%3Aen_NZ_fw)&amp;Nrs=collection()%2Frecord[product.startDate+<%3D+1546683120000+and+product.endDate+>%3D+1546683120000] Hag and Bonegrinder are under Destruction or Monsters. Finally, it's interesting to note that the "Grot Warboss" is still on NZ webstore under Gloomspite but has the old GA Destruction warscroll that has the old version of stab 'em good ability (not "wholly within" and double damage).
  23. I can't find the 5th troggoth!!! Mollog, Dank Boss, Fellwater, Rockgut. Am I missing a big dankhold troggoth but not a hero? I thought maybe I saw it somewhere but it's not in the community teasers... Forgeworld scrolls updated with Gloomspite keyword, including the Hag and the Bonegrinder!!!
  24. Missed gargant! Did you count Zarbag and his gits? They were updated too.
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