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Greyshadow

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Posts posted by Greyshadow

  1. Here is a report on how I got on with my first game playing Castelite Hosts. It was a narrative game, the first battle in The Path of Ven Talax campaign arc. My opponent took Skaven. (Note I used classic Freeguild models to represent the newer ones).

    After the discovery of the Ven Talax map by the Twin Tails rangers, Marshal Hull was dispatched to lead a Castelite fighting patrol to the lost city. After a 30 mile march from their forward base, the patrol makes camp just inside the Gnarlwood. The Freeguild troops are awoken just after midnight, Skaven were approaching from the northeast!

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    Captain Kallean ordered the fusiliers to secure the map and move to the rendezvous point to the south whilst Hull and Captain Balian readied a spoiling attack to cover the withdrawal. During the action, Hull's Gryph-hound is killed by fire from the ratmen's Stormfiend. Marshal Hull soon takes his revenge, slaying the monster in close combat.

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    Warlock Rikkit survey's the battlefield. He immediately sets about rallying his troops and preparing for the coming pursuit.

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    Victory to the Cities of Sigmar! It was a fun game but the Skaven had an uphill battle. The night fighting rules reduced the effectiveness of the Stormfiend and I kept my opponent guessing which token was the real objective. The Castelite Hosts warband seems like a big upgrade to the original Cities of Sigmar Freeguild builds. Fusiliers seem a very powerful unit with their toughness of 5 due to their pavises. Be interesting to see if the Skaven can get their revenge in the next game.

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  2. 1 hour ago, Shankelton said:

    I find a lot of the time warhammer novel's can kinda turn into "bolter ******" for lack of a better word xD.

    I know what you mean. I’ve found a few Black Library books to be unreadable unfortunately. Even a few authors who have great reputations. I guess it is down to personal taste but I generally find battle scenes and anything too graphic to be boring. I also need really written prose to stay interested. There are some books I have really loved though. Hallowed Ground by Richard Strachan and City of Secrets by Nick Horth are real favourites. Don’t get me wrong, I’d love a big illustrated lore book too.

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  3. The closest thing in the Age of Sigmar range is the 3rd Edition Core Book. It's lore section is extensive and incredibly illustrated. After that, have you considered Black Library? I'd really recommend the two Ven Denst books as excellent for recent lore.

    I'd also recommend the Broken Realms series if you can get your hands on them. Cracking story and a great introduction to the realms.

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  4. Nice one @Gaz Taylor, here are my plans:

    - Warcry. Finish the Hollow Refuge from the Sundered Fate set (nearly there)

    - Age of Sigmar. Finish porting my Freeguild heavy Cities of Sigmar army to 3rd edition. (Mainly rebasing, need to paint 13 models).

    - Terrain. Paint:

    1. 2 x Realmshaper engines (for my Talaxis themed table I am working)
    2. 1 x scatter terrain sprue from Heart of Ghur
    3. 3 x rock spires
    4. Megadroth Remains

     Should be very achievable.

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  5. I’ve noticed rune marks are first and foremost used to make a warband play a certain way. The in game effects trump the lore appropriateness of the rune mark titles. Normally, the bespoke warbands are tighty designed. I haven’t played with the Wildercorps yet but I am not aware of any rules problems. I wonder if there is someone else here who might have have more knowledge of this?

  6. Finished painting the last of my Gnarloaks! That's all the ones from Heart of Ghur, Sundered Fate and the Gnarlwood Watchcamp sets done. For my last batch, I left off all the marshwood structures. This made them a lot quicker to paint as most of the time for me was spent on the wood and bindings. I also wanted to do wilderness boards with little to no man made stuff on the table. Really happy with how they turned out! Hope you like them too folks! :)

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  7. Finally, (phew!) got the rope bridges done from the Heart of Ghur set. If anyone else is thinking about doing this, painting the bindings Corvus Black over a Zandri Dust undercoat is a horribly tedious way to paint them. Maybe Black Templar would have been a much better choice? Pro tip: AK Interactive Ultra Matt varnish has been a God send to give a consistent matte look whilst protecting the paint job from damage.

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  8. If you have been keeping up since second edition Warcry launched and bought Heart of Ghur, Sundered Fate, etc you already have more than enough terrain. (I have rope bridges coming out my ears!) Pretty reasonable to get one flashy piece in the new set.

    Only thing is, I am not sure about playing a named warband. I only play narrative play games and have just been running my Cities war band. When adding new fighters you have an enormous amount of options. I don't have to buy or paint anything either, I just pick a model I like from my Age of Sigmar army - too easy!

    Now, if I played Claws of Karanak for example, I only get one hero model in that kit - the packlord. Do players buy multiple copies of their faction box to allow them to expand their warband later or do they go with allies? (I imagine allies might not synergise as well?)

    Why would you play Gorgers when you could play Mawtribes? Why would you play Wildercorps when you could play Cities?

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