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Posts posted by BrocknerTheBear
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In the main rules under matched play, in the army building section you will find a breakdown of battlefield roles and the minimum and miximum values of each that can be included. These will be dependent on the size (points value) of the game being played.
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If you play matched play you require battleline. In path to glory and open/narrative play you don't.
Using the app, go to destruction, gloomspite gits, pitched battle profiles. You will see that both trogg types require a dankhold troggboss general to become battleline, which mollog is not. The app does still have some issues but all in all is pretty solid.
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@Sarkazim For your first few games don't worry about allegiance abilities, artifacts etc. Just learn what the units do from thier warscroll alone. Then you'll have more understanding of what you want from those extra choices. The sloggoth waracroll from the app is sufficient as the ally model can't benefit from its own allegiance ability so all you need Is its base rules.
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Dankhold troggboss (mollog can't make troggs battleline)
6 rockgut
3 fellwater
3 fellwater
Sloggoth ally
All troggs, exactly 1k points.
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I actually like that hes very KO in design. Hes like an ogor version of the cursed city mini, as though one day he saw a sky ship and thought, "bet there's something worth tasting up there".
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"Jeepers, creepers, where'd you get those peepers"
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What was the plan for the brute? I've barely changed the sloggoth so far. Its so hard to find anything I'd change haha
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On foot snatcha boss looks pretty awesome from that artwork, and the stormcast was a given but really like the ranger feel it gives off
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The left hand silhouette looks like a stormcast eternal model for underworlds. Cloak, sword, same armour style calf (foot on rock pose) and shoulder pads it seems. Desperately hope I'm wrong and it's an order of azyr warband.
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Well in a word.....yes they are the +1 to hit aura will mean troggs hitting on 2's and re rolling 1's in tandem with the troggboss command ability.
As for the mirebrute, it has more reliable damage output then a second troggboss would provide at 70 points less.
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@Iksdee The troggboss command ability would allow it to re rolls hits of 1 and that's about it.
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Would be fun to play off the be'lakor theme and have a mixed chaos daemons warband.
One of each main trope but stylised as heralds.
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Finally got round to finishing my troggboss and realised I'd not shown it here. Forgive me oh dank ones!
Theres a unit of rockgut waiting to be photographed tomorrow and then onto the fellwaters! Really hope the pre orders for the 21st are the cruel boyz tome and easy build kits as I want the mirebrute for a hag conversion so bad!!)
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@El_Dicko That's a great bit of posing work, the little book in his hand is hilarious. Please tell me when you paint it, it's just going to be toddler like scrawl across the pages haha
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Please dont be true.....I'd finally decided on a list for 3.0
Troggboss
Hag
Fungoid
Spider shaman (foot)
9 fellwater
6 rockgut
6 rockgut
Skuttletide
Arachnacouldron
What would you guys do if shes really gone? Upgrading the shaman to be an arachnarok is all I can really see.
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It's very reminiscent of Apes. Soon as they showed the banner orc I got planet of the apes vibes.
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So big goblins, goblin knight guy, and what looks like ludo in the back.....it IS LABYRINTH!!
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It's time to take this "to soup or not to soup" conversation to it's own thread now.
It's clearly a topic worth debating, but in it's own space.
Now......why isn't it saturday yet!?!
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Remind me of the babe!
Love this community
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Well that solves everything. We are getting the goblins from labyrinth
crude armour, ride strange beasts, kinda oddly misshapen and now one who hoards junk.
And the power of voodoo!
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Unpopular opinion thread
in Age of Sigmar Discussions
Posted
@Skreech Verminking "The abity to fire three rounds a minute in any weather"