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Paxter

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  1. Ok before you check out the list below some notes: I know we cant bring terrain, but I got a tourney coming and it allows us whom have no terrain to bring one.. which obviously for competitive reasons u get 2 Gaunt summoners + the baleful realmgate = 20 pink horrors in turn 1.. So far I have played 4 games with them and won all 4. Which made me realize we should be allowed to use the realm gate, from a fluff point Chaos owns the All points... being able to strike anywhere at any time should be reflected in our armies... I mean whats the point of giving us some awesome rule for the summoner we can't use? when other armies like in death and alarielle can do the same.... anyway ranting aside below is my 2k list for the event. Some interesting pointers I can cast and gain to the maximum of 15 fate points in one turn, and the Marauders help me bubble up for alpha attacks. Spell wise gave me that old tzeentch feeling esp when we have access to realm magic. I kinda wish we can do this every time one of those small quick fixes GW can do to help other armies rather than doing what they always do nerf the strongest army. What do you guys think? Allegiance: TzeentchMortal Realm: GhyranLeadersLord Of Change (380)- General- Trait: Incorporeal Form - Artefact: Mark of the Conjurer - Lore of Change: Tzeentch's FirestormGaunt Summoner (180)- Lore of Change: Bolt of TzeentchGaunt Summoner of Tzeentch (180)- Lore of Fate: Treacherous BondThe Blue Scribes (140)- Lore of Change: Fold RealityTzaangor Shaman (180)- Lore of Fate: Arcane SuggestionBattleline20 x Chaos Marauders (120)- Axes & Shields20 x Chaos Marauders (120)- Axes & Shields10 x Chaos Warriors (180)- Hand Weapon & ShieldUnits3 x Tzaangor Enlightened on Disc (140)3 x Tzaangor Enlightened on Disc (140)3 x Tzaangor Enlightened on Disc (140)Endless SpellsBalewind Vortex (40)Chronomantic Cogs (60) TerrainBaleful Realmgate Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 131
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