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sal4m4nd3r

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Posts posted by sal4m4nd3r

  1. I’m disliking the plague cyst more and more I try it. First off the bad fees when I realize the battalion only really gives you reroll 2s because LoP already lets you reroll 1s. If everyone (including him and harbinger) got to reroll hits that would match its point cost. I just found an extra 17% chance at close proximity for D3 Mortal Wounds wasn’t worth 200 points..or 340 because LoP is not *normally* taken in a competetive list. If I’m going to go with a big battalion like that.. I will try blight cyst. I have a feeling battalion-less is the way for me. 

     

     

     

    • Like 2
  2. 13 hours ago, fredster4050 said:

    Well after being a Chaos Marauder doubter, I'm fully converted after 1 game!!

    Archaon 660

    The Glottkin 420

    Lord of Blights 140

    Harbinger of Decay 160

    40 Chaos Marauders 200

    10 Chaos Warrios 180

    5 Putrid Blightkings 160

    Pallisade 30

    Total 1950

    Versus 2k of Nighthaunts, although it was his first game using the new army so he missed stuffed despite having unlimited take-backs.

    The Marauders (Axes + Shield) buffed by the Command Abilities of the  Lord of Blights, Harbinger, Glottkin plus Mystic Shield and Fleshy Abundance were off the scale mental!

    +5 Armour save re-rolling 1's/+1 A/-2 -1 to hit/ +5 Disgusting Resilience/+1 W plus all the other marauder buffs.

    They held up 4 of his units for 3 turns, amazing!

    nurgle marauders are amazing. They can tarpit (fleshy abundance and harbinger), they can even be one of the most deadly units in the game.. with blades and easy way to get +1 to hit. 80 attacks doing mortals on 5s is INSANE. When plaguetouched warband was alive, they were -1 to hit naturally and kickbacked mortal wounds when your opponent wounded them on a 6. 

  3. 15 minutes ago, Zplash said:

    No LOS required for plague squall... thats so great about the spell and why i included a sorcerer in my list, to snipe some support heros etc...

    At least thats how my group was playing it... dont ruin my day please

    You need line of sight for plague squall. No range though. So on a balewin he will be able to see almost the entire map, +1 save for balewind and the extra spell. Not worth it for me.. but hey im glad it works for some people. I would rather have 5 more kings for the 160. 

  4. @Zplash Awesome! Sorry for thge mix up .. I thought BWV was 60 points.. not 40. I get the idea now and that works great! Crazy that for 20 points more cogs is just so much better!! Yes All actions are ok just remmeber.. that charges, pile in's and retreats count as moves as well. so you can basically shoot and fight but thats all in terms of not undoing favoured poxes. Good luck and let us know your findings!

  5. 16 minutes ago, Zplash said:

    Glottkins spell is powerfull to buff the 30x Plaguebearers (= 60 wounds) + command ability in the right Situation can win a match.

    He can dish out some nice dmg by its own + healing from  e.g. GUO he can outlive some dmg.

    Dont forget about his ability-1 hit if you Hit it for units within 6".

    So all the stuff i want for my "defensive" army idea.

    Plus he will distract enemies too. Its not too bad he dies ~3. round.

    Thrice befoulment... I thought about it. But with onöy beeing able to try to cast the wind spell once per herophase i dont see the Power in it.

    Maybe the 2. Artefact would be the best thing in this batallion.

    Or do i miss something?

    (Besides that NOT OK price of the GUO -.- )

    3d3 mortal wounds to several enemy units is VERY strong. Along side deluge, rampant disease and other spells..its quite good. Also the sunderblade artifact from gyran would be dope in a thricefold list! Just use Gltokin as the third GUO. 

     

    About YOUR list though. I dont like favoured poxes on a GUO because if you get it on a juicy target.. you gimp yourself TWO casts. and Cant move. I usually stick FP on a poxbringer with witherstave so even if he immobile he can debuff the enemy in a 12"  bubble. And is balewind for the extra LOS for plague squall? The 6" range boost is useless for squall and I think cogs would be better choice for flexibility. 

  6. 2 hours ago, Avvien said:

    Now I think you're confusing me for someone else...

    Are you talking about GreenFly's list? It was 1880 (120 undercosted) with a Blight Cyst, so he was right about those 3 bonus points.

    And what makes you say most people here think the plague cyst isn't good? - As far as I can tell, the only criticism you've had regards your choice of unit sizes and lack of spellcasters. Nothing at all about the plague cyst...?

    I run plague cyst myself. My current 2k list:

     

    Chaos Sorcerer Lord on Manticore - 200

    Poxbringer, Herald of Nurgle - 120

    Harbinger of Decay - 160

    Lord of Plagues - 140

    Sorcerer - 120

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    Plague Cyst - 200

    The Blessed Sons - 200

    1940/2000

     

    Enough room for some endless spells, if I don't feel like saving that extra command point!

    I guess I don’t understand when you can’t have multiple discharge or horribly contagious rolls. Wouldn’t you want a bigger unit for csl buffs? Also a list without gutrot is simply not as competetive as it could be with him in it. Just my opinion. 

  7. 16 minutes ago, Avvien said:

    There's been a misunderstanding :)

    While you don't get a command point for each 50 points spent on a battalion,  you -do- still get 1 extra command point per battalion you've paid for!

    That was never in question. But the list you posted had 3 extra commands but was like 1980 or something. 

    Well seems most people here think the plague cyst list is ******. Guess I will try it out anyway.

  8. 23 minutes ago, Tasman said:

    Where is this? It states in the core rules under "Command Abilities" that you get one command point for each war scroll battalion in your army. There is no change to this in the Designers commentary as pertaining to Command Abilities.

    Core rules designers commentery, last question. You have to not include those points at all to get the command points. 

     

    7264D315-17E7-4964-BFFF-5B3D9BB643BE.png

  9. 2 minutes ago, GreenFly said:

    Lol. In one turn u need +2 to move, in other +1 to wound, sometimes u need D3 heal or force opponent to reroll 6 towound. Without solid control of cycle u loose many options and probably can lost a game. 

    I have found in several test games, having SOME magic is not enough. It gets shut down completely. I felt I had wasted several hundred points trying to get spells off. I went four turns with average rolls getting everything unbound by magic strong armies. So I decided to invest my points elsewhere instead of maybe getting a spell off. It wasn’t worth it to me. This edition has made magic an all in or nothing at all Imo.

  10. 1 minute ago, Injuryprone said:

    Well for starters, to manipulate the wheel and dispell endless spells.

    I can manipulate the wheel with grandfathers blessing. Endless spells are either backfield buffs or gimmicky predatory spells I can move away from me if I need.

  11. 39 minutes ago, Avvien said:

    Why run the kings as 10 rather than 5, especially when playing plague cyst? - You're reducing yourself to 6 chances at d3 Mortal Wounds from Virulent Discharge/Horribly Contagious, when you could instead have 12.

    Those also heal your own stuff - Having 6 units of blightkings healing each other and everything else up to 6 times is a lot!

    Virulent discharge doesn’t give you extra rolls for having multiple units in range. Says “any” units in range. So even 5 units of blightkings is one discharge roll. I figured horribly contagious is one roll as well. 

  12. Plague cyst could be fun. Horty tends the garden to brings the demons on ASAP and tanks hits. Gutrot and ten kings (dirty mike and the boys) ambush. LoP and a harbinger bring twenty!! kings to the party..letting them roll two dice for proximity mortal wounds in hero phase, and re roll all hits is nice. Harbinger makes them tough as nails and debuffs hit rolls with wittherstaff. Warriors either stay at home base or screen. 

    LoP gets an artifact. Couple options and I can’t decide. The Subderblade could be good to stack another proximity d3 mortal wounds.

    Gyhrestrike makes him a beast in combat. 5+ d6 hits for d3 damage...

    Hypersnsre seeds seem really fun. 

    Rustfang is never a bad choice..especially with blightkings. 

     

    Would like ipinions on the on the list and artifacts for lord of plagues.

    Allegiance: Nurgle

    Mortal Realm: Ghyran

     

    Leaders

    Lord of Plagues (140)

    - General

    - Trait: Grandfather's Blessing 

    Harbinger of Decay (160)

    - Artefact: The Witherstave 

    Gutrot Spume (140)

    Horticulous Slimux (220)

     

    Battleline

    10 x Putrid Blightkings (320)

    10 x Putrid Blightkings (320)

    10 x Putrid Blightkings (320)

    10 x Chaos Warriors (180)

    - Hand Weapon & Shield

    - Mark of Chaos: Nurgle

     

    Plague Cyst (200)

     

    Total: 2000 / 2000

    Extra Command Points: 1

    Wounds: 169

     
  13. I don’t like favorites pox’s on GUO. If you get a juicy target he can’t move closer or cast either of his two spells! I like it on the poxbringer who can remain static and still be effective with the witherstave. Other then that looks great!

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  14. 3 hours ago, grungolah said:

    I don't see a place for Slaves right now.

    Marauders are the best recipient for glotkin's buffs and blades of putrefaction. Warriors remain one of the most resilient infantry choices in chaos, the sorcerer lords spell is ridiculously good on blightkings, glotkin, soul grinder and other big monsters, chaos knights are a dope flanking unit, combined with a chaos lord on demonic mount can hit REALLY hard on the charge and are GREAT for taking blades of putrefaction themselves (+1 to hit command ability and rte roll charges), and they debuff bravery..combined with a carrion dirge that's one heck of a bravery bomb!  I think there are many units in the std line that are perfect in a nurgle army,  in my opinion. 

  15. 3 hours ago, grungolah said:

    Gnarlmaws (best use of summoning points, imo)

    I actually think its the  absolute WORST summon at this point. Horticulous gives you a FREE tree and the free tree at the begining of the game is all you will need IN MY OPINION. The only use for summoning another tree is two reasons:

    A. You dont run Horticulous

    B. You want to plug a whole between terrain features and block an opponent's path. I have done this. Once dropped a tree between two features and blocked 40 plague monks from getting a clean charge on Glotkin! 

  16. @Turragor If you take @Avvien's advice and go with the pendulum instead of the spell portal.. which I would agree with.. you also would be able to start the game with a command point. This is important because if you dont go first, you have NO command points for say inspiring presence you may need from an alpha strike. 

     

    My first game I was toying around a bit and left 100 points off the table. I went first and so had three command abilties. I didnt use one on my first turn. Won priority so start of turn two I had four to use! Popped Morbid Vigor on the harbinger for my block of marauders and many blightkings, and was able to double tap glotkins ability and STILL have a point for an emergency inspiring presence (was playing death who was debuffing bravery! Scary when blightkings could run away due to -2 or -3 three bravery!) 

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  17. I was curious as to what each summonable unit was in term of efficiency using Contagion Points, so I made this chart. It shows how many matched play points per contagion point each unit being summoned is worth. The higher the points per contagion point.. the more efficient the summon. This doesn't mean "better" because some units have specific roles on the battlefield you cant quantify.  You may need a hero on an objective so you summon horticulous...even though 20 plaguebearers costs the same contagion point and is more efficient.. for example. 

    Contagio point chart.JPG

    Interesting notes:

    Each contagion point averages out to be about 8.5 matched play points. 

    Horticulous gives you a free blight tree, which itself will generated about 10 contagion points..which is worth 8.5 each. So Horticulous ESSENTIALLY generates 85 matched play points naturally. If you take this into account against his actual matched play cost.. he is only a 135 point unit! He really shines in 2nd edition. 

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  18. 19 minutes ago, peasant said:

    IN the build of a transportation box, Do you know if rare earth magnets will work with magnetic sheets? Or is better to go the metallic sheet route?

    Im PRETTY sure the magnetic sheets will work. BTW if you live near a home depot.. they have INCREDIBLE prices on magnets. I bought these exact size...

    https://www.homedepot.com/p/Magcraft-Rare-Earth-1-4-in-x-1-16-in-Disc-Magnet-80-Pack-NSN0657/204721317?cm_mmc=hd_email-_-Pickup_Reminder-_-20180628_PP_ET_Merch_Pickup_Reminder_3129959-_-product_image__W928746812

    they ship to a nearby store for free and you can just pick them up!

     

    • Thanks 1
  19. 10 minutes ago, Entombet said:

    What about mortal side of nurgle?.

     

    Well when "mortals" are talked about that can mean with the rotbringers (putrid blightkings, glotkin, lord of plagues, blight and afflictions...etc! But it can also mean anything from the slaves to darkness line as well. So the Slaves to darkness start collecting is GREAT! warriors, knights, chaos sorcerer and a chariot!! All can be marked and taken in a nurgle army. If you want the rot bringers, I would say couple boxes of putrid blightkings for battleline and a hero like the lord of plagues or the harbinger of decay. HoD makes the blightkings ridiculously tough.

  20. 5 hours ago, peasant said:

    great and cheap! Tomorrow I ll try to get the box and the cooky tray

    thx

    Links to both: 

    https://www.containerstore.com/s/storage/stacking-modular-storage/grey-modular-stackable-crates/12d?productId=11004082&green=644153D6-4308-54B9-910B-7A79453C6FD1

    I got the large one..not the small one.

     

    Cookie sheet from target. Although any cookie tray/crate combo will work just make sure it fits well and doesn’t move around to much but these two for perfect with only about 1/2” movement 

     

    https://www.target.com/p/12-x-17-jumbo-cookie-sheet-threshold-153/-/A-16999573

     

     

    • Thanks 1
  21. 1 hour ago, peasant said:

    Im afraid to transport plague drones and pusgoyles... 

    What I did for them, and other big models like my glotkin, blight trees and such is to put magnets underneath the bases and attach them to a cookie tray... and then I bought a plastic case from “The container store” that’s like a big milk crate. They don’t move around in the care cause magnets and the case is easy to carry. 

    I needed to maximize the space in he tray, so I bought some threaded bolts and put two through the opening on the side and put washers and nuts to secure it. I got another cookie tray and put that on top like a “second level.” Put my blightkings and poxwalkers marauders on bottom and the tall stuff (glotkin, trees and drones) on top. They exceed the height crate, but that’s fine for me as I’m careful. The crates stack so I can always do another one and put that underneath if I need!

    Just sharing my solution.

    B443179D-1C58-42A1-96F5-594805BD71DB.jpeg

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