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JerekKruger

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Posts posted by JerekKruger

  1. With Age of Sigmar: Skaventide due to be released relatively soon, Skaven are going to get a fresh infusion of lovely new minis that will (mostly) be usable in TOW. The launch box itself contains two minis that aren't directly usable: the Clawlord on Gnaw-beast and the Ratling Warpblaster. The latter can probably be used as an alternative sculpt for a Warp Lightning Cannon, and the former can be given houserules for casual play. Everything else in the box looks like it'll fit into TOW  very well.

    On top of this, we are pretty much guaranteed to see more, multipart kits released for Skaven come shortly after Skaventide comes out. What and how many those will be is unknown: my guess is some of the kits in Skaventide will get multipart versions as well (Ratogres most notably, maybe the Jezzails, probably not the Clanrats), but I also expect some other kits, both reimaginings of old kits, and completely new inventions for AoS.

    All this makes it a very exciting time to collect Skaven. I've already managed to track down the two older Skaven Underworlds warbands (not the Pestilens ones, as I'm going they'll get a grey plastic release still) and am trying to get hold of the old(er) Grey Seer for some model variety.

    As I understand it however, Skaven are not in a great place gameplay wise. As I understand it, the big issue is the limitation on Great Clan inclusion: both Skryre and Pestilens units are locked behind there respective characters (Warplock Engineers and Plague Priests) and you can only bring a total of two of those characters in a 2000 points game. Moreover, whilst Eshin units aren't locked behind Assassins, Assassins are limited by the same cap, so if you want to bring one you'll be limiting you Skryre and/or Pestilens quotas. Hopefully, if Skaven ever get a full release for TOW (it's not impossible, but I feel like they're one of the less likely legacy factions to get this treatment as a lot of their old WHFB kits are remaining in AoS) they'll get a better treatment in this regard. 

    Anyway, I saw there was no thread for Skaven, so I thought I'd start one. I'm planning on building them for TOW as a hobby project (rather than a competitive army) with the hope that they'll eventually get a full release. They're such an iconic part of Warhammer Fantasy, being arguably the most original army from the setting, that I can't help but love them. I also might work on my own improved ruleset for them at some point including (amongst other things) rules for Gnaw-beasts. Interested to know if anyone else is planning something similar.

    Also thoughts on potential armies in infamy? The obvious choices are Great Clan focused armies, but that's perhaps a bit boring?

    • Like 1
  2. Just found this blog post giving his 6th edition rules. Notably:

    • Disguised: The While Dwarf wears a disguise until be is ready to reveal his true self. This disguise is usually in the form of a huge cloak be wraps around himself to conceal his enormous white beard, a clear sign of an Ancestor!
      If you wish, the White Dwarf may start the game hidden in any Dwarf unit except a war machine and its crew.
      If disguised, the White Dwarf is not placed on the table, but is assumed to move along with the unit within which he is hidden. At the start of the game, make a note of which unit he is concealed in. If the unit is wiped out or flees, then the White Dwarf will be revealed, and will stand his ground even though the rest of the unit may be fleeing or slain.
      The White Dwarf may reveal his true self at the start of any Close Combat phase. At this point he is immediately placed in the front rank of his chosen unit, displacing one of the normal rank-and-file models. If there are no such models in the front rank, then he must be placed in the second rank.
      Once revealed, the White Dwarf operates as any other character.
      Note that if the White Dwarf is the army general, then units only benefit from his Leadership after he has been revealed.
    • Has No Fear!: The White Dwarf is so ancient and battle-hardened that he is Unbreakable. He will, however, always maintain his hatred of greenskjns. So fearless is he that if his chosen unit breaks and flees, for any reason, he will stand his ground. If the unit was engaged in combat, he will stand firm and continue to fight while his unit flees.

    The latter does what @Double Misfire suggests (Grombrindal never flees, but his unit still can), the former is what I am remembering (though I vaguely remember an earlier version where you didn't need to specify the unit he was in, but that is probably a mistake on my part). I think these two rules would be nice to incorporate.

    • Like 2
  3. Looks good, though 500pts seems pretty expensive for a movement 3 character. Yes, he's a beast in combat, but most enemies aren't going to have too much difficulty avoiding him. 

    I'd agree with @Double Misfire that being able to give unbreakable to another unit is probably too strong. If you changed that I think you could do him to something closer to 400pts and be in the right ball park. 

    Personally I really like the older version of his rules, where you could elect to no set him up at the start of the game, then when one if your units flees combat you could have him reveal himself (he was hiding in there ranks), causing them to automatically rally. That is however an extremely powerful ability, as unlike tooled up Kings, who can be easily avoided, your opponent's can't reliable avoid the hidden White Dwarf. If he had something like that I'd stay to think 500pts was worth it.

  4. 1 hour ago, Morglum StormBasha said:

    There is next to no chance of Tyrion and Teclis being featured in the Old World when they are aos IP now.

    I didn't think that's the case. GW didn't want miniatures to be shared between AoS and TOW, but I don't think they necessarily care whether named characters are shared. After all, Angron, Mortarion, Magnus, Guilliman and Jonson are all in both 40k and Horus Heresy.

    And it's not like anyone running Teclis in TOW would be using his AoS mini anyway, nor whatever huge god avatar Tyrion eventually gets. Whereas if/when Morty, Magnus and Angry Ron get Daemon versions in HH (like Fulgrim has) you can guarantee a lot of people will use their 40k counterparts rather than whatever fragile resin sculpts Forgeworld come out with.

    • Like 2
  5. 1 hour ago, Sarouan said:

    Honestly they don't really need it, they got nice sculpts in 6th and 7th (metal molds should still be in GW hands).


    two-high-elf-brothers-named-tyrion-and-t

    That Tyrion is converted, here's his metal version: 

    gw-99810210003.jpg

    The horse is, I think, from Valten's. I've no idea where Tyrion himself comes from, I think it's a highly converted/kitbashed plastic High Elf price mini? 

    But the issue is, at the time of The Old World Tyrion had not yet been given the Dragon Armour of Aenarion by his dad, Malhandir by the Ellyrions, or the Heart of Avelorn by Alarielle. I also believe Teclis hasn't made the Sword of Teclis yet at this point, though I might be misremembering. 

    The point being, a lot of what Tyrion is wearing/riding on his sculpt is anachronistic. That, convinced with the popularity of High Elves generally, and the Tyrion in particular, makes me think he's a shoe in for a Young Tyrion resin sculpt.

    But I may of course be completely wrong. Who knows 😆

    • Like 1
  6. 37 minutes ago, Sarouan said:

    I wouldn't be surprised if Tyrion and Teclis will be the high elf special characters, at this point.

    Wouldn't suprise me either, however High Elves were always a pretty popular faction back in the day, and GW went ahead and made Youngrim (including not giving him the Dragon Cloak that he got, canonically, later in the timeline), so I'd expect at least one if them (probably Tyrion) to get a new resin sculpt with the absence of some of his signature gear. I wouldn't be surprised if both get resin sculpts to be honest.

    • Like 1
  7. 38 minutes ago, Beliman said:

    Question

    A character can only buy one magic ítem from each category (weapons, armour, etc...).

    Runic weapons are magic ítems but they are inscribes instead of purchased. Can we inscribe runes in a Hand Weapon and a Great weapon in the same model?

    I'd say probably not. The rules fur running items state that "It is also important to remember that a runic item is no different in principle to any other magic item, and that all of the usual rules for magic items apply to runic items as well." And who's I agree there's perhaps some ambiguity in what you're purchasing (Runic Weapons, it times to add to your weapons) I feel like the intent is definitely that you should only be allowed one Runic item of each type.

    • Like 1
  8. 3 hours ago, Ogregut said:

    Really not a fan of straight up copying existing models. 3d printing is a great resource but stealing and directly copying another person's designs just doesn't sit right with me. 

    Agreed. Just to be clear, my point about them being but bad is just that it's impressive that you can achieve that with scanning and 3D printing. I'm not keen on taking someone else's designs like this, and I definitely don't agree with anyone selling them (no idea if they are too be clear).

  9. 6 hours ago, KingKull said:

    Damn waiting for the dwarf arcane journal is really getting on my nerves. 

    Part of me wants to say that it's good that my wallet* can take a break, but yeah I kinda agree. I am hyped to see what they do with Dwarfs, and indeed everyone else after that.

    *And my heart. Hitting F5 repeatedly from 9:45 onwards is not good for my nerves 😄

    • Like 1
  10. Are those in plastic @Beliman? If so I'd be tempted to grab some of them when I'm next in (which won't be for two weeks, so I might miss out).

    I did order 3 White Dwarfs 😄. One will be the White Dwarf, one will be a Dwarf Character conversion, the last week either be a second dwarf character (perhaps on shield bearers), or I might try to give the White Dwarf his Rune Helm of Zhufbar. We'll see...

  11. Without a gallery of cover art I don't think I could tell you what the first issue I personally bought was. One of the first weeks be issue 199 (I remember Abaddon on the cover) but I bought some before then. 

    My older brother started earlier though, and the request issues of WD I read were well below 100. They were very different to what they'd become later (I remember one had an advert for Axis and Allies in it for example) and I used to spend hours pouring over them. Good times, good times.

    • Like 2
  12. Yep. I'm not going to post scalper prices for these cards because I don't want them enough, buy if I did I'd be much less likely to if I know I could get them eventually at retail price. I don't need them now, I just weeks life to own them for completions sake.

  13. Sigh. I set up email reminders for the magic items and lores of magic cards ages ago, and yesterday I got the email saying the were back in stock. I rushed to the computer to order them, but they weren't on the website. Phoned GW and was told that they'd probably appear in due course and to mash F5.

    Today, they finally appear, and I manage to bad the magic items. Lores of magic are already sold out. Why can't GW do these things as made to order.

    • Sad 1
  14. 8 hours ago, Sception said:

    That Old World Charm podcast reveiwed the Vampire Counts pdf this week:

    https://oldworldcharm.podbean.com/e/that-old-world-charm-episode-15-vampire-counts-are-busted/

    They rate the army very highly.  I'm not sure I agree with all of their takes (still listening through it myself), but some solid discussion to consider.

    ....

    One thing they heavily emphasize is stacking auras from the mortis engine & such.  In general these sorts of rules do not stack with themselves in Games Workshop games, and while the rules as written do seem to have these effects stacking right now, I expect that will be fixed sooner rather then later, and would recommend that you take that into account before rushing out to buy your second (or third!) Mortis Engine.  They rate vamp count spellcasting power much higher than I do seemingly entirely based on stacking mortis engine auras, and I just don't think you can build around that and expect it to stay that way.

    Just listened to it myself. I think the truly broken way to run the army is not one that appeals to me, or works with my theme (double Mortis Engine).

    Resurrecting Blood Knights does make them much more appealing than Chaos and Grail Knights though (the two other super elite normal cavalry) as it goes a fair way to mitigating their main weakness (ultimately they are only one wound, and you can lose a lot of points and combat effectiveness to bad luck).

  15. 9 hours ago, Sception said:

    Undeadified Brettonian armies were one of the more common themed Vampire Counts armies back in the old Warhammer Fantasy days, and they always look great.  In particular, you'll have an easier and probably cheaper time converting Black Knights out of Brettonian Knights + skeleton parts than you'd have trying to find the official models, they've been out of stock from GW and going for double or more MSRP from scalpers for years now.

    Which is annoying, as I kinda like Black Knights horses for non-Blood Knight can in this army.

    9 hours ago, Sception said:

    I think this should work out fairly well for you.  On the larger end, converting a suitably brettonian rider for a zombie dragon may present a bit more difficulty, and might converting a mortis engine if you want one of those and aren't content to just put a damsel on the regular model.

    So the easiest choice is zombifying Ionus Cryptborn's dragon (I've seen it done a couple of times and it looks good).

    More thematically, perhaps trying to make a zombified Hippogryph from Karl Franz's mini plus a suitable horse rear end might be cool. Obviously Hippogryphs don't have breath attacks, but who says zombified ones can't 😄

    9 hours ago, Sception said:

    The two main disappointments of Brettonian Vamp Counts are 1: no good archer equivalent, and a brettonian themed army feels like it's missing something without them, and 2: no lance formation for your knights.  Brettonian knights still look good in normal ranks, but they lose a lot of their brettonian feel.

    Yeah, the loss of archers is a shame. I guess you can argue that undead archers lose their ability to use bows (but somehow Tomb Kings retain it though).

    Having Bretonnian Blood Knights in lance formation would look amazing, but it's not the end of the world that they can't.

    9 hours ago, Sception said:

    All in all I say go for it!  It's a good hobby project with a strong tradition, and between Merovech of Mousillon and the Red Duke you've got plenty of in game lore to draw on.

    Yup, my thinking is a Blood Dragon who sets himself up in Mousillon and declares himself Duke. Obviously this gives good lore reasons to fight Bretonnians, but he's also a Blood Dragon so he'll likely want to go on expeditions to fight suitable foes as well.

    Not the most original idea, but it works well in the lore.

    The one thing I'm debating is how to handle heraldry for the Blood Knights. The non-Blood Knights will be painted in standard Bret style heraldry, but faded and worn due to being dead, but I wonder whether the Blood Knights should have a unified heraldry with their lord, or if they should retain individual heraldry. My concern is if I do retain individual heraldry they end up looking too much like Bretonnians and not be obviously undead enough.

    • Like 1
  16. So I've resurrected (rather in theme given the faction) an idea for an army I had in 6th edition*, namely Bretonnian Vampire Counts (i.e. covered from Bretonnian minis). My thinking at the moment is as follows: 

    Characters will become Vampire Characters (Blood Dragon themed)

    Damsels Will become Necromancers (fallen Damsels?)

    Grail Knights will become Blood Knights (red grail).

    Knights of the Realm will become Black Knights. 

    Knights of the Realm on Foot will become Grave Guard (this is the big one for me, as this was the area 6th edition Brets were lacking).

    Peasants will become Skeletons. 

    Zombies included as they are (AoS minis).

    Various creatures like Dire Wolves, Bats etc. included as they are. 

    I think, will enough use of the Warhammer Skulls pack, bus and pieces of existing undead minis and some suitable paint work, this can be made to look good. Thoughts? Suggestions?

    *I don't claim this idea was even vaguely original.

    • Like 2
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