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RyantheFett

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Everything posted by RyantheFett

  1. As someone who has rewatched and reread the crusader thing way too much they don't really have any answers there and I would even say the messaging is muddled at best. Them not clearing it up is somewhat worrying, but this update sounds pretty far away so meh? While I still hope/think Cities will keep the non humans, I would not be shocked if they move the units to other armies, As others have pointed out some factions could really use a few new units. Daughters of Khaine, Sylvaneth, Kharadron Overlords, Fyreslayers, and maybe even Idoneth Deepkin could easily get a handful from the Cities roster to spice things up. Going thought the Cities units a lot still hold up today. Worst looking are definitely the humans, but I think a lot are pretty good.
  2. As a guy who got into Sigmar in December and LRL was his first army I understand how much that faction has gotten in such a short amount of time compared to many of the other factions. I can also sum up my views on them giving us another unit and book so soon in one gif:
  3. Only a hero for LRL? A little sad, but at least I have the book rework to look forward to (or fear if they get nurfed lol). I wonder what the hero will do since they had a pretty constant theme of 3 units to an element and the basic units have some support already. Maybe something to go with the bladelords since they are on the cover and hopefully get a buff?
  4. As a refugee from other miniature games I have major PTSD and trust issues. *cough* AMG Star Wars *cough*. So I just figure every company will just do the worse thing possible and expect the fanbase to defend it and eat it up lol.
  5. As someone who just spent around $1300 on a Cities army just a few weeks ago I can relate lol. Made worse since my friend wanted me to just stick with LRL since rumors of the crusade was going to happen. I offered a more extreme example of what could happen. A very safe guess would be the Human units gets replaced and the other races remain in the faction and get reworks down the line. The messaging has been a bit muddled so right now we don't know nothing. It is just that GW is in a very interesting spot since so many factions have old units that also could work with The Old World (which also has a lot of unknowns as well). Should be some interesting choices they will have to make and reveal at some point.
  6. Right now I think the Dawnbringer Crusade rework will answer a lot of questions right now about their plans for both games. My more realistic take is that they remove all the current units in Cities and make them all useable in The Old World. The Old World would get a lot of refugees trying to play their old armies while AoS would have a 100% brand new faction that players would have to start from scratch. They then brand The Old World as the retro game that players can use all their old stuff for and AoS as the newer more extreme/crazy game. They then repeat the patter and make like space Seraphon, etc. Cities is the perfect test run since that would bring like 7 factions back to The Old World and lot of old models/races do not really work/fit in AoS. Still love the faction tho... My preferred option would be for GW to try and make it that players could run one army in both games with little to no work and offer conversion kits.
  7. As someone who is still gluing and painting his Freeguild and Stormcast stuff right now I thought the stuff they showed looked very in line with the faction should be and is pretty cool. Hell, I would even call some of it a bit too safe, but these are only teasers so can't really judge one way or another. I think the fear is that the army turns into fantasy Space Marines with the removal of other races and a even stronger focus on the brutal lives and strong faith. With the info they gave us so far the similarities almost feel like a joke. Of course their talk of how massive this plan is and how long it will take sort of implies something bigger then just a humans rework? Which then loops back around to other races already having representation in the game and what can they really do with them?
  8. I could see them working thought each race in Cities and pretty much giving them their own identity and sub faction one at a time. Would explain the "biggest undertaking" line and why the timeframe is sooooooooo long. That would be pretty cool.
  9. My pessimism is kicking in, but funny enough I was just thinking about how the crusader aspect could be used to rebuild the entire faction from the ground up without destroying all the lore. GW don't like the mix races, repeating old units, city abilities, placeholder faction, only want to do a human faction, etc. You can't really change the lore at this point because that would ruin a ****** ton of books. So instead you make a religious crusade that pulls only the humans out of the cities. Best example of having their cake and eating it too. GW gets to keep the diverse city lore for past and future books, remake the all the rules, and keep the army having a very unified design.
  10. Not sure how good their PR has been in the past for stuff like this, but I do think they need to answer the question of what is going on with all the other units (with the understanding that there is a good chance that they don't even know yet). A decent amount of the talk around the rework has been around the non human races. Which is just funny, but I don't think that was what GW was aiming for. As for the Cities units we got now I figure the 15+ human units get removed, but hopefully the new stuff is close enough to proxy or kit bash (conversion kits would still be amazing). They mention the ven Densts and the heroes from Cursed City so they are the only ones we know for sure now. As for the other 30+ non human units a nice middle ground could work. Looking at the list a lot of units are either redundant or look very similar to each other. Combing a lot of units could easily cut down the amount of units to half and actually make a lot of them feel different from each other. My jaded self thinks that they will just push every unit back into The Old World with GW pretty much admitting it was a place holder for the real faction and a way to keep the old fantasy fans quite until they rebooted lol.
  11. Would also be cool if they released a conversion pack for both the humans and/or the other races. The bits they did show sort of look like they would fit over a lot of the pieces?
  12. Still think the best answer is that this faction will also double up as the human faction for The Old World. Would explain a lot and be a super safe move by GW. Makes creating new units for The Old World safer since people would still buy them for Age of Sigmar and vice versa. Removing the different races in Cities would just feel like GW was tricking fans for the past few years until they were ready for the real cities faction. And I am new to this game/company so not really sure if they would do such a dirty/cheap move?
  13. That is what is so strange about that part of the reveal!!! They bring up non-humans themselves almost like they were ready for the question, but then proceed to give a mixed answer that made it worse lol. The stream and article also both jump around on the name so maybe they are still in the very early stages and don't know themselves? So it may still be a rework to the faction, a rework to just the freeguild part, or Cities become a mini grand alliance under Order with Dwarfs and the other factions getting a similar treatment?
  14. A xenophobic army of just humans led by a God figure fighting against untold horrors in order to expand and protect their lands. The army is full of skulls and Gothic style as the humans get slaughtered in large numbers making a very dark story. In order to even the odds the God made super soldiers............ feel like I have seen this story somewhere lol. The idea of them removing the many races from cities just seem so strange, but from a cutthroat business perspective I guess it makes sense. The faction was just a place holder and with The Old World coming out fans of classic factions will have to go play them there. The name change allows past lore to stay canon, but still redo everything of the faction. I am hopeful that I am 100% wrong here and that they will tell us soon one way or another.
  15. I find it funny that they introduced and make a big deal about a human faction and a lot of talk in the community is if the non human races get to make it in the faction lol. Which I am not sure is a bad PR move or they know exactly what they are doing???? I would have loved that!!!!! From everything they talked about just seems like they went the other way lol.
  16. From a "make as much money as possible without pissing the fanbase off" point of view removing the non human units from the faction seems like a big mistake. Instead I hope they are remaking each race one by one and making them major sub faction under the banner of Cities of Sigmar. Dawnbringer replaces all the human and then the next wave will be a new name dwarf sub faction that replaces all the dwarfs, then elves, pirates, etc. Would explain so much with what happened in the stream and certain parts from the article, like using the line "biggest undertakings". This would allow Cities to keep its diversity theme, build new sub faction identities, rework the rules from scratch, phase out the older models without pissing off anybody, allow players to still use the old stuff, AND (this is the real reason I think) allow players to slowly build their armies for The Old World. Really think they are hedging their bet with The Old World and most of the units we will see do double duty for the new Cities of Sigmar faction. Or I am high on copium lol!
  17. I'd be more surprised if Dawnbringer Crusades replaced COS, than DBC being a new faction unto itself. I could also see them being a major subfaction of COS itself if that range is staying. It would make a lot more sense that this is just a major sub faction and have a lot of mix and match with other order factions. Would just be so weird if they really just forsake all the other mini races and city identities just to turn it into a single culture human faction? Of course the lines "reimagine the forces of common humanity and the Cities of Sigmar", "Organising the fractious Free Cities", and "Cities of Sigmar project" sort of seem like red flags?? Hopefully they release an article soon so we can at least get an answer on what is going on either way. Would be just my luck that the third mini wargame I try starts to redo the faction I started off with lol.
  18. As someone who just jumped into Age of Sigmar in December I have mixed feelings on this. While a tease is good and fun what they gave us was somewhat troubling (which easily could just me being paranoid lol). I understood that the units were old, but the idea of a faction of all the mixed races working together was so cool I could not pass it up. Even started to read the books a few weeks back since the lore was so cool. Felt like we may be loosing all of that just to set up Old World armies........... What they presented felt like a redo of the entire faction with a focus on just humans. The way they sort of dodged a question about other races sort of really spooked me. Of course they could easily keep all the other units and just didn't feel like talking about them for obvious reasons. Not sure what are the chances that they will remove models from the game? Humans I would be okay with since they are being updated and people could just proxy/kitbash. Non humans have close to 30 units and would destroy me. I also see others point out here that other factions have some models even older and still using metal? I know I am in the bargaining phase, but maybe they could just combine the non human race units? Like Hammers/Longbeards, Eternal Guard/Rangers, Sisters of the Watch/Shadow Warriors, etc. into becoming dwarfs warriors, Wanderers warriors, and scouts. Would allow players to keep using their models, GW to keep on selling, and would make the faction easier to balance!
  19. The focus of the humans also seems wierd since a big draw to cities is having all that diversity. My guess would be these units will go really well with Old World. Would explain a lot.
  20. I'm just hoping that they did a poor job of revealing the Dawnbringers. Besides that everything else is really cool! That they were super excited about all these new human units that will be added and that was the focus. Instead it came off as a new human focused faction with maybe other stuff in there.
  21. As a new player who just bought a ****** ton of Cities units not sure how to feel right now (two just came in the mail today lol).................... Sort of freaking out. Like the wording is just so perfect. They made it sound like they are removing all the non human elements from the faction as well as replacing all the human elements as well!! Not sure if they often remove that many units from the game so not sure what to do
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