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Squark

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Everything posted by Squark

  1. The hero you're refering to is Vandus Hammerhand Also, it looks like the Annihilator on the left is using a liberator's grandhammer. Which is a nice touch, actually, since real warhammers generally have a different head on the other side of the weapon.
  2. No. Skull shaking Bellow overides the usual restriction that a command can only be issued once per phase and allows the Megaboss to issue multiple commands in a phase. It does not overide the restriction that a unit can only receive one command a phase.
  3. Unique enhancements are pretty uncommon. Think of them as an extra battle trait an army gets. Stormcast get 2 battle traits at a time and a unique enhancement. Kruleboyz get 3 Battle traits. 2-3 battle traits plus sub-factions is pretty typical unless you're Gloomspite Gitz (who get one joke battle trait) or Lumineneth, who get 8-ish (albeit 5 are tied to keywords a unit generally doesn't get more than one of).
  4. So, is the general consensus we're better off building our Sluderakers as a generic Snatchaboss instead of as Scumdrekk? I finally picked one up, and I'm debating how to assemble him. Are the rider's torso parts relatively interchangeable? I'd kind of like to mix and match, to be honest. I love Scummdrek's helmet and weapons, but I prefer the generic's armor.
  5. So, I've been idly looking at Ironjawz to supplement my Kruleboyz in path to glory, but something's been driving me crazy every time I look at the models. Does anyone have a good tutorial for giving Brutes some Greenstuff Chainmail or even just a decent looking Gambison? I really can't get over how silly it is for the brutes to leave their backs exposed when the 'Aardboyz have proppa chainmail on to cover themselves. What, are the ironjawz in the big waagh not expecting to get stabbed in the back? 😛
  6. Vindictors vs. Liberators comes down to what you're doing in your list. If you aren't focusing on your battleline at all, Liberators have very similar performance and will save you points. If you do start to focus on your batteline, though, by investing resources like a Lord-Castellant, Reinforcing the unit, etc., Vindictors have much higher returns. Vanquishers... Yeah, they're awful. Being the only Redeemer unit without any additional survivability improvement and then not being the cheapest was inherently bad, but then their offense even against their ideal target only manages to match that of Sequitors channeling into their maces. Really, really disappointing. And then to rub salt in the wound, their command models are only available in squads of 10, but they have a 1" melee range and 40 mm base, so reinforcing them doesn't improve their offense at all unless they're surrounded.
  7. Isn't swapping Raptors for Judicators still an increase in price, though? Unless you're talking single-reinforced who will be much weaker at killing screens/support heroes, or cutting a liberator screen since you don't need as many battlelines.
  8. Shock and Awe is the other choice for a general who's not a priest, wizard, or stardrake. It's not amazing, but it does some interesting things if you get first turn, which you should be able to shoot for. Arcane Tome+Flaming Weapon does give the Knight-Draconis a pretty spicy melee weapon, though.
  9. This is actually kind of concerning to me in a weird way. See, GW did the right thing, here. Letting us know Stormdrake Guard were going to get kicked in the teeth like this before we bought them is objectively better than selling them to us and them killing the list a month later. But this is also going to kill sales of the dragons. And I worry GW is going to take the wrong lesson from this. The lesson here is that they should have been more conservative in designing the dragons to begin with, but I worry GW will conclude that letting players know about incoming balance changes in advance is a mistake that costs them money.
  10. We don't have many problematic units at 300, but other armies certainly do. And I actually would argue that reinforced Vindictors are a problem unit at 1k; Certain armies struggle to deal with 5 Vindictors with All out defense at low points; They will be miserable dealing with a blob of 10 just begging for a mystic shield/warding lantern on top of that. And while they may not be out yet, Stormdrake Guard will be very hard to deal with at 1k points.
  11. 1000 point games (or smaller) generally require either a gentleman's agreement to try and avoid skewing the format*, or an understanding that everyone's going to be as cuttthroat as possible, and probably some form of "sideboard" or other reactive list modification. *A blanket ban on any unit >250 points isn't foolproof, but probably keeps most of the game warping stuff out with minimal collateral damage** at 1000 points. at 500-750... I dunno. ** But that bans Sons of Behemat, Squark! ... Yes. They fall under the category of game warping. Dealing with the DPS check of Mega Gargants will require a fair bit of tailoring.
  12. Just to add one more thing; The Heroic Leadership action also only gives you +2 to the roll if your general is slain, so you're going to really struggle with CP generation while your General is in reserves, even moreso than you do after your general dies.
  13. Unless I'm missing a passage somewhere, Allied Battleline units are still Battleline. They don't count towards the minimum battlelines requirement, but nowhere can I find anything that says they lose their Battlefield Role. So they should be able to trigger the special conditions in Power in Numbers.
  14. Maybe. The jury is out on how the extra qualifications for Holy Commands' range intwracts with Bastan's ability. The rulebook says how effects can override each other, but not how can vs. can't works.
  15. Thunderbolt Volley doesn't work with that setup. Crossbow Judicators need translocation support and a model to issue TBV after they translocate (Tricky outside of the questionable use of Stormdrake Guard to issue Holy Commands after their hero-phase move). If you bring Judicators down to support Annihilators, they should target a support hero or a unit that can unleash hell. I was previously suggesting they screen clean for the Fulminators, who can get much closer (At least with Steadfast March). With 4 Fulminators to 3 Grandhammers, supporting the former seems more important to me. One thing you could do if you could get your hands on the model would be to replace one unit of Liberators with a Ghur Battlemage, who can support the Fulminators' charge with Wildform.
  16. An average 10 Mortal wounds and 1.7 unsaved wounds is not a reliable screen clearer. And that's if you can afford to use a Shaman on a 10-man unit and get a Sludgeraker in position.
  17. I'd go with crossbow Judicators over bows. They'll do a better job clearing screens for your Annihilators if you bring them down together. I agree with Dogmantra on spell choice. I'd have the Incantor buff the Fulminators while the Imperitant either comes down with the Judicators and Annihilators (If Lumineth Sentinels/Foxes or Thunderbolt Volleys are a concern) or casts a mystic shield on the Fulminators and follows behind them.
  18. Unit abilities like you're describing generally refer to the unit. E.g. "Once per battle, in your hero phase, you can pick one friendly Stormdrake Guard unit that is wholly within 12" of this model..." The whole sentence is important, and limits the usage to once/Knight-Draconis. Holy Commands say, "You may use this command once per battle..." with no such qualifier, just directions as to when the command is to be used.
  19. So in conclusion, by RAW, you can take a holy command multiple times. You're wasting your bonus enhancement, however, as you can't use that duplicate. It's worth pointing out that triumphs allow you to take them multiple times because things like Kharadon Overlord aethergold tokens and Swampboss Scumdrek's Kountin Krew allow you to use triumphs additional times in an explicit exception to how triumphs normally work. Holy Commands have no such exception.
  20. Correct. Our only battline choices are gutrippaz and Big Yellers Boltboyz
  21. The other possibility that would rein the spam in a little would be to make gaze of sigmar once/turn regardless of the number of KJs. Without the castle breaking turn 1, the list wouldn't have the teeth to compete against a number of threats.
  22. *furrows brow in confusion* Breaking coherency means you remove out of coherency models until all remaining models are in coherency. Provided you organize models into multiple ranks, it shouldn't be possible to lose that many models due to breaking coherency.
  23. I'd be hesitant to leave the mirrorshield at home. We're quite capable of turning a Stardrake with a ward into a pincushion in a single turn with average rolls. Edit: It would take slightly above average rolls, actually- The expected damage is about 15.8. I suspect his thunderbolt volley will be more likely aimed at crippling yours if he goes first.
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