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greg19190

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Everything posted by greg19190

  1. I stand corrected thank you for the clip. cast is not in bold in the section but it is there... so yer will have to get a spell portal now and hope for the best also shards of valagharr would be quite devastating to come through at the end grayseer on bell with cracks call next turn... gorse...
  2. the archwarlock yes not sure about the warplightning vortex through spell portal. warplightning vortex is an endless spell not a spell so carnt move through it, it is not predatory so carnt move through it at the end of the hero phase... i think this is more for the Saurus Astrolith Bearer. I want it to be trew but when there are better magic races that could abuse this more than us i would rather it isnt true, Tecla's rune of petrifaction... stuff like that. love the work pointing out the archwarlock though
  3. I know it dose ruin my 1k molder list not being able to take Wolf rats now...
  4. Just that at the top it says warhammer legends Monstrous arcanum... So I would have thought that they are now legends...
  5. The blood bowl set of skaven make cool storm vermin (change weapons) or acolytes try and get a set of the plague claw catapult heads or something simular with some 40k back packs and some green stuff so still legal in tournaments that only alow gw models. photos to follow
  6. Give it the fight first shadow magnet item so even if it gets charged it will hit first or can scurry away
  7. The way it works is since they are not on the table (Warp grinder, with clan rats, weapons teams in with clan rats), Warp grinder is reserve same as the clan rats but the rattling guns are classed as being on the table when the clan rats are so they are reserve and also not (it doesn't clarify it) like Skreech said. I used a warpfire thrower in a tornement as one of the units in the warlord battalion since it was in a clan rat unit that was in the battle regiment. Clan rats were on the table so there for warpfire thrower is on table. Dose not count as a drop as they are in a unit. (saves 1 drop) In your case since they are reserve I would not put them in the battle regiment as you technically would have to deploy them straight away... Which you carnt. But as they are reserve they don't count as a drop so can be useful reducing your drops... Hope the explanation helps...
  8. the Tzeentch list that won the London open didn't have Archaon. used 3 lots of moving screamers screen and summoned 6 as well turn 1, used 2 lost of buffed chosen who were buffed up to the hilt and can fly, one got sent at a time to kill everything it touched. blue scribe was key to getting cast rerolls so was massive and kyross used to be a massive pain with the spell bridge and the 6 mortal wound stuff... add summoning through out the game and it could not be shifted and had punch. high drop though...
  9. Tis the skaven way... Can heal over 50% of the time with heroic recovery d3 +1 each turn. Nothing else in the game dose what he dose and he is so moveable with retreating
  10. I used him with 4 Warp fire throwers and he wrecked an ogre gluttens block that was bs immune and deathfrenzy was very useful and reliable on rat ogres and Wolf rats... That and if he gets charged just burn what ever charges him and then retreat him off taking minimal Wounds...
  11. Final scores skaven 26 ogres 22 obr 16. Mobility and bringing stuff back was the key in a smaller battle field for skaven, hellpit was super good with the +1 to wound triumph and +1 to hit cp. The battalions are good vanguard was chosen for more consistent movement and helped the giant rats screen and take objectives easier, whilst it helped the ogres charge better. Obr took battle regiment but it didn't help them. There was no real shooting but if there was the Battle regiment would have realy helped with that. Mortec with harvester and mystic shield are still solid. Heroic recovery super strong on ogre heroes with maw pot. Game was VERY FUN
  12. Turn 5 skaven took monsters take over obr took bring it down and ogres took slay the warlord, only ogres get there battle tactic. was a scramble of obr getting out of the way of the ogres so they could try and dog pile in to the skaven. Ogres took out all the screens and killed master molder with tyrant (bad positioning with Wolf rats may have aided in the mm death) hellpit smashed the remaining 5 ogres. Skaven then took flanking objectives and games ended with skaven and ogres and obr completing there grand strategies.
  13. Turn 4 skaven took aggressive expansion ogres took savage spear obr took broken ranks. Skaven went first having got units back put more Wolf rats on the attack nearly killing the tyrant and walled arround the hellpit with the pack masters and rat ogres went in to the back of the gluttens (bs immune from bully) did 20 Wounds... Ogres smacked them back killing all but 2. Obr went next taking the ogres object and not dieing. Ogres smacked the rest of the rat ogres and they came back...
  14. 3rd battle round skaven took savage spear head, ogres took broken ranks obr took aggressive expansion obr failed to get theres. Obr went first retreating the mortec back and same with the harbinger and shifted over the 20 mortec to the ogres gulthezar harvester smashed a gnaw hole, got off mystic shield on 20 mortec. Charged ogres and held them up for the rest of the game not able to shift them. Ogres hit back but didn't Reay do much apart from killing the reaper looking hero. Skavens hellpit smashed a unit of 10 mortec and a harbinger (7 move and 7 charge is so useful) more gnaw hole sinanigans.
  15. Second battle round skaven and ogres took conquer as well as obr but they failed to get it. Skaven went first and took the center and Wolf rats got in to and killed a harbingers, obr went next and killed the Wolf rats still not moving to much. Ogres charged the center and took it back, aswell as a flank. Skaven 9 obr 4 ogres 8
  16. Grand strategies were prized sorcery for obr, ogres and skaven was hold the line, First battle round everyone picked the ferocious advance. Ogres went first moved up the bord and held 2 objectives (center worth 2 outer ones worth 1) Obr went second and moved up a little and Castled up arround scenery in there corner with the main lot of mortec facing the center against the ogres. Skaven moved up and put some Wolf rats through a gnaw hole.
  17. Played the first game of 3rd edition aos... It was a 3 way with me playing skaven against obr and ogers 1000 points. Ogres were a blob of gluttens with tyrant and butcher and ironguts. The obr was soul mason, the reaper looking hero 20 mortec 10 mortec gulthezar harvester and morghast with swords. Skaven was molder 2 master molders, pack masters, 2 Wolf rats, 4 rat ogrers, 3 giant rats, hellpit. Hellpit had the 7 move and charge with prize creations, rat ogres had toughend sinews.
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