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Perturbato

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Everything posted by Perturbato

  1. No they don't disappear at the end. The hexgorger skulls pop off when the enemy cast a natural 8 near to them and all of them can only be dispelled
  2. let's delete the save caracteristic then and put every hit on a 4+ or 5+
  3. Just increase the points of the god level casters that are not playing the same game as us .. magic is fine because it can be shut down or fail but if it works it's a powerfull weapon. Same for the charge now : you can redeploy or unleash hell .. if you stop unbinding then stop redeploy or don't roll saves when i hit successfully ?
  4. I play Khorne and i approve you shouldn't bring magic ! It's for the weak.
  5. Sorry i don't see the point of using battle regiment and still do 7 drops. Yo do 1, you do 4 or 5 and then you don't care. You will have to drop the regiment all in one drop so there is no benefit i think. Use another warlord and get the artefact talisman of burning blood on a bloodbound hero so he boost the speed and charge of your bloodthirsters !
  6. yeah i have no hope for it to stay that way but i need a small non named beefy hero. I could take the Herald on Blood throne but he is huge.
  7. As much as i hate the new Judgement and Priest, we need mortal wound output. So Curse + Wrath Axe is very costly but i don't know how to deal mortal wounds either way. Here is a list i'm working on : Allegiance: Khorne - Slaughterhost: The Bloodlords - Grand Strategy: Beast Master - Triumphs: reroll charge Leaders Bloodsecrator (125) in Warlord - General - Command Trait: Slaughterer's Thirst Slaves to Darkness Daemon Prince (210) in Warlord - Axe - Artefact: Amulet of Destiny (Universal Artefact) Chaos Lord on Daemonic Mount (155) in Warlord - Artefact: Mark of the slayer Slaughterpriest (110) in Warlord - Prayer: Bronzed Flesh - Prayer: Curse Slaughterpriest (110) in Warlord - Prayer: Killing Frenzy - Prayer: Heal Doombull (115) in Warlord - Artefact: Halo of Blood Battleline 10 x Bloodreavers (80) in Hunters of the Heartlands - Meatripper Axes 10 x Bloodreavers (80) in Hunters of the Heartlands - Meatripper Axes 5 x Flesh Hounds (105) in Warlord Behemoths Slaughterbrute (165) in Alpha-Beast Pack Soul Grinder (235) Chaos Gargant (180) in Alpha-Beast Pack Chaos Gargant (180) in Alpha-Beast Pack Endless Spells & Invocations Hexgorger Skulls (60) Wrath-Axe (85) Core Battalions Warlord Warlord Hunters of the Heartlands Linebreaker Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 123 Two blobs on the map : - one with gargants, slaughterbrute, doombull(+1 attack on gargants), lord on daemonic mount (art reroll 1 hit), priest with bronze flesh + curse + some bloodreavers for the curse if it ever happen - another blob with doggos, soul grinder, priest with killing frenzy + heal and daemon prince - Bloodsecrator +4 move where needed or in the skull altar (depend of the map and the enemy monsters) If skulltaker stays non unique i take him with halo of blood and +4 move and i ditch the wrath axe and a slaughterpriest !
  8. Well i just tested a juggerlord with 9 mightyskulls and a chaos lord daemonic mount with mark of the slayer for reroll 1 aura. A bloodstocker with talisman of burning blood and you are able to alpha strike. It's easy to win battleline strategy and they were not possible to ignore. The juggerlord général was just here for CA génération and battleline you Can send him on other fronts and he's thé more durable for his points i had a daemon prince and flesh hounds with soul grinder on 3rd front thé enemy didn't knew what to focus. But this army was very hard to manœuvrer. I was able to score every thing but thé battle plan was on my side and my adversary wasn't top meta army.
  9. Nice to know and giving him bonus save. But he won't move.much when he get out. Sadly i miss hew the fow on him ...
  10. They said : they cound as batteline except if the battlepack says otherwise .. and the battlepack in the GHB21 says they don't.
  11. marauders are not battleline, but if you have the space for msu flesh hounds ok. By the way as marauders can't be battleline you can only reinforce once so only 20 marauders maximum per unit
  12. 9 skullcrushers are 510 points. They inflict mortal wounds on charge and i'll bring a slaughterbrute with a chaos lord on daemonic mount to reroll hit on one with artefact mark of the slayer. I hope it will be solid damage, if my bloodsecrator is able to bring his as s and on the other side of the battle my daemon prince with soul grinder and flesh hound (i have enough points to switch 1 pack of bloodreavers for flesh hound). I'll test it this week end ! If i happen to clear a pack i could still use "rally" and pop up a few dead mighty skullcrushers !
  13. like always our best heroes are not from our battletomes I use to run a slaughterborn battalion and kept winning by staying defensive after a little push on objectives .. my 30 BW was immortal and it was easy to maintain buffs and bubbles .. but now that we have to move it's very difficult. Now that there is this coherency rule and renforcement they should stop than WW 8" nonsense. I made two games and my BW kept dying to mortal wounds No save against that ! Anyway, next i will rune a 9 mighty skullcrushers + 2*10 Bloodreavers to test this. it will be easier to do their job.
  14. So fun lorewise but being able to choose dice ine a dice game is cheating .. like lorewise ^^
  15. i always think the enemy is clever than me because he knows what i know. he won't put valuable targets in range of a BW goretide bomb
  16. manage to do 4 MW to kairos but heroic action he got 3 back he had luck and destiny dice on his side. It did 3 MW to the caster thought. But every caster he has was to spam invocation point in order to bring another lord of change
  17. as an ally yes but not a unit that can have a mark of chaos (so no sorcerer)
  18. 16' to reroll isn't that far when the bloodsecrator is nearly the slowest guy on the mortal realms. And launching a big pack of BW will slow the enemy but won't do much damage out of the bubbles if the enemy is clever, + they can redeploy and my god they are expensives. And people will never focus the bloodstoker with their spells .. there is many other important targets to hit. He's only worth 85. You can't take Wizards in coalition units.
  19. He had a the new cogs and bonus to cast. The time my skulls arrived on him he launched on purpose a 8 with destiny dice to pop off my skulls and he was free to cast. I still add 3 unbind but he add too many bonus to cast And my pack of BW lost failed the charge they needed because of destiny dice too .. i hate tzeentch.
  20. Ferocious Advance asks you to pick 3 battleline units to run that turn and end their turn within 3″ of each other. Do each unit needs to be within 3" of the other two ?
  21. If a Fiasco or Divine wrath occures and we have an ability to reroll cast or prayers, are we allowed to reroll ? Same question for the Hexgorger skulls that trigger on a unmodified 8 to cast ?
  22. Hehe i played my mortal list versus Tzeentch and i got blasted by spells he played defensively and as it wasn't a game for a tornament i decided to go for him. It was nearly impossible to keep my khorne bubbles in trying to attack fast. Really hard to synergise.
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