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Acrozatarim

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Everything posted by Acrozatarim

  1. No, that's Orruk Warclans, which is not the same as the plain old Orruk keyword.
  2. What do those standard bearer and musician rules do for hobgrotz?
  3. IIRC the allegiance ability specified Kruleboy Orruks, and the hobgrotz are have the Kruelboy keyword but not the Orruk one. Which is presumably why they have the 2 hits rather than 1 on a 6 to hit ability, as a kinda replacement for that.
  4. Do you have the rulebook, or just the unit warscrolls?
  5. I feel that's something of an overreaction to the new command abilities, especially given their limitations. We managed alright in WHFB when every enemy unit could pull off charge reactions for free; we'll do fine in AoS3 where it's much more restricted and costs a valuable resource.
  6. Arcane Bolt adds a bit of an edge for spellcasters who want to get in close; hide behind LOS-blocking terrain to get up within charge range, cast the spell, move in and fire it off at point blank for the extra mortals. Bit harder for long-range casters to get the most out of it - it relies on enemies closing to short range for you to fire it off, which is a bit of a failure state anyway if you don't want enemies that close in the first place. I kinda wish mortal wounds weren't the stand-by effect for magic attacks (and weird SFX attacks in general, to be honest), but this seems a reasonable twist on the old Arcane Bolt formula.
  7. The faction preview articles are all gonna be meh because they're not going to say much of anything about potential faction changes for battletomes that are months if not years out. They're each going to call out some warscrolls and tell us that unit will be great in the new edition due to one or more of, to quote someone from another forum: It's a monster and monsters will be better It's a hero and heroes will be better It is slow or has short range, and will be better able to get within range on the smaller board It is fast or has high range and will be able to reach almost anywhere on the smaller board It has a small footprint, and thus will be easier to maneuver on the smaller board It has a large footprint, and thus will control a greater percentage of the smaller board With the occasional tidbit of actual new rules like Arcane Bolt thrown in for those of us who're already AoS players. It's what they did for 40k 9e with the faction articles. You are not going to get any major rules changes for the individual factions previewed in these articles, so don't expect them. The bespoke rules improvements/changes/reviews will come later with the battletomes themselves.
  8. The rumoured points costs for Dominion units also lend credence to the suggestion we are gonna see an across-the-board increase in points, which will also have a big impact.
  9. Seeing other photos popping up elsewhere for battleplans - so battleplans are still a thing as they were before. Battlepacks are presumably the 'here's the set of standard matched play rules' or 'here's the tournament rules' packages of info.
  10. As far as I can tell, you don't need 10+ wound characters to fill the Commander slot - any leader can fill that slot. It's just that characters with 10 or more wounds can't fill the Sub-commander slot.
  11. Where are these photos coming from? Looking at those, if there isn't a points cost attached, that's an interesting trade-off - you can trivially pack your army into a one-drop for many lists, but if you take the other options you can rack up a lot more free CPs or equivalents thereof.
  12. At a guess, either to skip round model number-based limitations (like the 6+ coherency rules), and for players who just don't have enough miniatures to fill out a unit's normal numbers but want to use their minis anyway.
  13. Is that a photo from the book? If so, hopefully whoever snapped it has some more coming to feed our hunger for knowledge of the new edition
  14. Given the ruddy great chimera on the cover of the new corebook, I'm kinda assuming it'll be that.
  15. Assume anything that comes solely from 4chan is wrong; it's where the 'Fellwater Morruks' rumour came from, after all. As for the reinforcement points rumours from that whatsapp group, it's worth noting that this tallies with something the AoS List Labs chap said at the end of one of his later videos - he mentioned there would be limitations on unit sizes etc that would make it harder to have multiple maxed out unit sizes, and while he didn't give the specifics, this tracks pretty solidly onto how we're hearing reinforcement points will work.
  16. I'd assume Phoenix Guard etc get souped into Lumineth when Tyrion arrives, since he's supposed to be associated with the phoenix.
  17. 7" deepstriking pairs with the Annihilators and their charge reroll very nicely, successfully making the charge nearly 5 times out of 6.
  18. The return of the ward phrasing for post-save saves is pretty great - allows for consistent rule interactions across the spread of factions - but I hope they figure out how to fold the ward-save-but-only-versus-mortals into the phrasing elegantly.
  19. Cause More Magical Mayhem in the New Edition of Warhammer Age of Sigmar With These Prayers and Endless Spells - Warhammer Community (warhammer-community.com) Seems like predatory spells just got a lot more viable, and priests get more flexibility. Also looks like the phrase 'ward' is coming back in as a general term for damage shrugs?
  20. I had the same reaction to the hobgrotz, although I think they may be salvageable with a different paintjob and maybe clipping the lone spikes off the top of their heads. I still can't get over how absurdly short their legs are compared to their bodies, but at least with a more firmly green (or outright weirder hue like orange) skin they'll appear less like they've staggered off some old Yellow Peril style poster.
  21. Kruleboyz being a thing doesn't rule out new Ironjaw and Bonesplitta models in the future.
  22. I suspect we'll see new monsters added to a number of armies this edition, to go with these monster abilities. Might see a new incarnation of some of the necrosphinx style creatures from Tomb Kings for Ossiarchs, for example.
  23. Oh, and this does open the door for allegiance-specific monster and hero actions. Just four monster actions to choose from might sound limiting for a Sons of Behemat army, for example, but the next version of SoB could come with unique new monster actions of their own to expand the list.
  24. Interesting that it seems like they're looking for ways to make Bravery more important beyond battleshock tests.
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