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vinnyt

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  1. Just played a 2000 point game vs Ogors and made this little battle report with diagrams and commentary! Spoiler alert: Sylvaneth sneak out a victory! https://www.facebook.com/MiniaturesByCarl/photos/a.622005235859695/621994172527468
  2. Alright, so the Vape Kings of Barak Zon have been seduced by the speed and vapery of Zilfin and here is a quick summary of my list and a quick BR! Endrinmaster with Harness- Ocular optimization, grudgebearer Navigator with reroll hit pistol Khemist 10 Arkanauts 10 Arkanauts 6 Endrinriggers w/ 2 drill cannons and 2 volley guns 3 Endrinriggers w/ 1 drill and 1 volley 3 Endrinriggers w/ 1 drill and 1 volley Frigate Frigate Ironclad with Volley Gun and Last word Iron Sky Command I played against a BCR list of: 2 Stonehorn Guys 2 Big tusk guys 4 Mournfangs Hunter guy who was his general 2 small units of kitties to snipe objectives We played the game with 4 objectives (yours is worth one, middle 2 are worth 2, opponents worth 4) I won deployment and decided to go second Turn 1: He moved up and did like one wound to a frigate with buzzards. I then decided to go all in and deepstruck the Ironclad full of Arkanauts into his backline and unpacked them to steal his home objective. I then demolished his entire left flank, killing the mournfangs and one tusk guy, while wounding one stonehorn guy. Score is 7-3 me He wins priority Turn 2: His wounded stonehorn goes nuts and wipes out my general with 8/11 impact hits causing mortal wounds while using his attacks to kill 3 Endrins. His other stonehorn turns around to retake his home objective while his big tusk guy moves up to cause the arkanauts guarding my home objective trouble and steal it, but isn't able to get in combat with the arkanauts, guaranteeing that he will have to spend his next turn clearing them off. I then deepstrike frigates to take the right flank objective and gun down the stonehorn rampaging around. He keeps control of his home objective with his last stonehorn. Score is 12-8 me He wins priority Turn 3: His hunter arrives and with the kitties manages to snag one of the corner objectives. His big tusk guy kills my arkanauts on my objective. His stonehorn rampages through 6 endrinriggers and the sorry remnants of my arkanauts on his objective. My turn I actually fail to kill his stupid stonehorn but do manage to kill the hunter and remaining cats to snag the two middle ones. Score is 16-15 me He wins priority Turn 4: He has two models left. He can't make it to either flank objective with the big tusk guy and he doesn't want to fight anyone with the stonehorn since I can drop bombs and immediately kill him. He scores 5 points and we acknowledge that I was going to wipe him out and score max points for turn 4 and 5. KHARADRON WIN
  3. Almost time for the past year of painting like a lunatic to pay off and get some IRL games in! How's this for a list? Barak Zon Aether Khemist with Emergency Ventplates Endrinmaster w/dirigible suit- (General) Aethersped Hammer and Ironstar 3x Skywardens- Drill Launcher and Volley Gun 6x Skywardens- Skyhook 10x Arkanaut company Frigate- Heavy Sky Cannon Ironclad- Great Volley Cannon and Last Word Gunhauler- Drill Cannon Gunhauler- Drill Cannon and Debtsettler Torpedo 10x Thunderers- Aethershot rifles Grundstock Escort Wing
  4. How do we respond to hordes of cheap-ish infantry? I'm talking things like big skaven blobs/skink clouds/nighthaunt ghasts. We can pretty easily take out big spooky monsters but I'm struggling with clearing masses of bodies.
  5. My tribe is complete! The megas are magnetized and I have a third that I'm planning to convert to be King Brodd once I gather all the bits/motivation.
  6. Just played a 2k game against KO with the new deepkin rules. My list: Enclave: Fuethan Aspect of the Storm with Cloak of Midnight Tidecaller (general)- I reversed the tides Soulrender 10 Thralls with icon 10 Thralls with icon 10 Thralls with icon 10 Reavers 3 morsarr with command Tortle that ignores -1 rend 2 Sharks 2 Sharks Bonus command point His list: (I don't know a lot about KO) shooty guy with hammer that does 3 flat MW on 6's to wound and some shooty attacks on a balloon engineer guy who heals 1x 6 shooty balloon guys 2x3 stabby balloon guys 2x Gunhaulers 15 Thunderers 1 Ironclad 3 Gyrocopters He played the subfaction that let him fly high a lot and be super quick. He also had a battalion We got shifting objectives with the 3 midline objectives that you get bonus battlepoints for holding with troops and one is fancy and worth more points each turn. He finishes deploying first and marks both shark units and the eidolon. He makes me go first Turn 1: I go first and move everyone onto the objectives. Shooting does literally nothing. I get 7 points for capping all objectives with battleline plus the important one. He goes and wipes out a unit of sharks and a unit of thralls. He gets 3 points for capping the important objective (far right) with battleline. 7-3 Deepkin I win the roll off for turn 2 and the important objective goes to the far left Turn 2: More jockeying for position. Morsarr prepare to suicide the stabby balloon guys on the far right while the eidolon gets ready to erase the gyrocopters- this would give me control of the far right objective while my control of the far left was uncontested with the reavers. He had both his gunhaulers pretty close to the center objective so I moved the tortle over to fight them while 10 thralls prepared to kill off the balloon boys he had ready to cap the central objective. But then the sharks, tortle, and reavers actually shot his 3 balloon boys to death. Combat went according to plan. Eidolon and eels wiped out all 3 gyrocopters and the stabby balloons on the objective. This gave me control (but not with battleline). Turtle got a little unlucky but mauled both gunhaulers super badly (one had 2 wounds left and the other had like 5). This was a hugely important turn as it gave me 6 more points (3 for important with troops, 2 for middle with troops, 1 for far right with non-troops). On his turn he makes what I think is a huuuuge mistake and splits up his ironclad and thunderers. Thunderers pile out near the far right objective while the ironclad deepstrikes behind my lines by the far left objective. Other balloons move up to reinforce the far right objective since theyre troops and want to get that bonus point. Gunhaulers crowd the middle objective. His shooting does the things and murderizes the eels, soulrender, thrall unit on the middle objective, and thrall unit I kept in my backfield around the back left objective to stop him sneaking up on me. He scores 1 point for middle objective and 2 points for far right objective. 13-6 Deepkin I win the roll off for turn 3 Turn 3: Important objective goes towards the middle one I keep ignoring the ironclad and crowd the reavers on that far left objective to guarantee my 2 points. Eidolon ditches the right flank and goes to make sure that the gunhaulers die (and to get out of the thunderers range). Tortle gets ready to eat some gunhaulers. Sharks on the left flank go into his backfield so that they can move over to the left or middle objective as needed (while still avoiding the thunderer death ball). The reavers actually kill a gunhauler with their shooting and combat is predictable. The eidolon crushes the last gunhauler and I take the middle objective. So I score 4 points (left objective with troops, middle objective (most important). His turn is predictable. Ironclad moves up and obliterates the reavers while claiming that far left objective. Thunderers move up to get in range of my eidolon and tortle next turn . His last unit of balloon boys goes over to the far right objective. He scores 3 points for the far left and far right objective with troops. 17-9 deepkin I actually win the roll for turn 4!! Turn 4: important objective goes to far left Endgame time: Tortle and sharks charge into ironclad for fun, Eidolon goes into the endrinrigger general and last unit of balloon boys on the far right. I do like 15 wounds to the ironclad and kill the balloon boys and general (his fight after death thing almost kills me though!) I score 2 points for left and central objective without troops. The tidecaller sneakily claimed that central objective. His turn is super short: He gets very excited to glass my eidolon but then I pop the cloak of midnight so he can't do it. Then we realize that mathematically he can't catch up in the 2 turns he has left and the Deepkin win! He had 2 units left and could score a maximum of 6 points (important and regular objective without troops = 3 points x2 turns). Final score: 19-9 Deepkin! Very tough game that I pulled out by playing the objectives and clogging up his guns with thrall bodies. Sharks are very good now. The Morsarr tend to fizzle against tougher units but the sharks don't degrade and continue to hit hard combat after combat. Also their 14 inch movement is SO HELPFUL. Definitely a shark guy now but I can see why morsarr will likely remain the preferred tournament list. Their shooting is actually pretty cool. Didn't get to use the nets against KO but they have some good chip damage. The soulrender is useless. Thralls die in increments of 10. He isn't tough or fighty enough to do anything. Eidolon: I LOVE HIM. Holy ****** this guy pulls his weight. He's a zippy beatstick who just wipes stuff out. The 5+ fnp is a very welcome addition and his aura is big enough to really help out. I still love cloak of midnight when comboed with the army trait to just shut down a shooting phase. Healing while charging is also cool. He's just versatile and an awesome model. Thralls: They literally did nothing but die. Which was ideal. I'll probably swap out 10 for 10 reavers and decrease my total infantry by 10 Reavers: So their shooting isn't actually horrible when theyre near the tortle and having bodies is super helpful. I really liked their re-roll run base trait for objective capping and they're otherwise just bodies to get killed and plink a few wounds here and there. Tortle: Yeah this guy is great. 2+ ignoring rend -1 is fantastic. He's a brick that makes your army fight a little harder and brings the pain with his fin attacks. 2 chances to get jaws of death is also great and his shooting is also pretty decent chip damage Morsarr: They remain fast and brutal on the charge. But then they kinda slap around until they die. They're clearly the optimal choice but I like the sharks' ability to not degrade and chip some shots. So moving forward, make infantry 20 reavers and 10 thralls, drop the soulrender, drop bonus CP, pick up an Akhelian King to run with the sharks so when they charge they just mulch things with overlapping auras. I was super impressed with how much chip damage the shooting can do now as well as the ability to project a presence across the table without sacrificing melee prowess. I think reavers will maybe be pretty good for that. Let the sharks and eidolon do the heavy hitting while the eels pick out weaker targets and the tortle provides a flex buff/beater.
  7. Magnetized and painted my first Mega Gargant! 2 more to go...
  8. Update with an almost completed building!!! Just waiting on the roof to finish printing. It's been a surprising bottleneck with how slowly these things print. This house took over a week and it still isn't done :O Also working on some more 3D printed projects and will update once I finish a full unit! In the meantime, here's a picture of my Death Korps of Krieg winning armies on parade last October! 10000000_685777928911715_9183215566048930573_n.mp4
  9. I pledge to finish at least 5 buildings for my diorama +/- a titan sized miniature, either a Forgeworld Reaver Titan or a 3-D printed Necrolith Colossus.
  10. Here's a video overview of about half of my projects over the past 7 months or so! This is the age of sigmar case (+tyranids) but soon there'll be a second case with my mechanicus, Orks, and Death Korps! And don't you all worry! I haven't had any new pictures to post for a little while because 3-D printing takes quite some time to produce the size and number of pieces I plan on using! Hopefully by the end of the first week of May I'll have quite a few exciting pictures for you all! 10000000_107289200843309_1518023470488808930_n.mp4
  11. Alrighty! Final updates for Kairos! Here are the tutorials for the heads and the wings! But most importantly, here are the pictures of the completed model! This model actually completely clears my backlog and I promised my fiancee not new armies before I start residency in June which means only one thing. ENORMOUS DIORAMA PROJECT/TERRAIN BUILD!!
  12. Next tutorial sections are up! Here I paint the body and attach the tabard and staff I finished in the previous post! This painting tutorial is designed for those looking at a beginner/intermediate difficulty techniques to paint Kairos to a tabletop plus/low advanced level. I minimize things like glazes/nmm/OSL, and try to use the airbrush as sparingly as possible. Still got a ways to go but it's shaping up pretty well so far!
  13. After the warm reception I got for my Deepkin Army I posted a few days ago, I figured I'd make a project log where I can post all the stuff I paint along with the tutorials and stuff that I make for fun. Currently I'm working on 2 big projects. The first is Kairos Fateweaver. He's a real beast and so far I've finished up his staff and started work on his tabard. You can find the tutorial for his staff here (it's a number of images with the exact paints I used as well as a description of the techniques) and I'll be posting more of these as I go! The second project is an enormous diorama I've wanted to do for years and finally have the chance to crank out. I won't spoil anything but... So for this particular project I needed to paint a lot of zombies and I'd like to paint them super quickly so I used the Grimdark style popularized by Zatcaskagoon to churn out 40 shambly bois in about 6 hours (2 for the zombos and 4 for the bases). The tutorial for those models can be found here! And I truly don't mean to shill my other social media accounts for painting so I'm just gonna mention them here once (unless that's against the rules) and only link to them for the tutorials since that's where I initially post the photo albums. My facebook account where you can see a TON more pictures, tutorials, WIP shots, etc, etc is "Miniatures by Carl", and my IG is @carlpaintswarhammer. I'll be updating this log pretty frequently in the next few days and welcome advice, comments, and thoughts about what to do next! j0Pc7nU - Imgur_Trim.mp4
  14. Finally put the finishing touches on my custom enclave and wanted to share with you all! It initially began as a quick 1000 point army to try out some NMM and quickly spiraled out of control into the 3500ish points you see here before you! It's also my first dedicated Age of Sigmar army and my tabletop go-to. The last picture is the 2k point list I've been running. Definitely not winning any GTs with it but it does keep my local opponents on their toes! This is definitely the most fun army I've ever painted and I'm not done with them by any means! Here's to hoping GW sends them some love in 2020 (more likely 2021).
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