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Roark

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Posts posted by Roark

  1. 7 hours ago, LordRhulak said:

    Roark’s list looks really good so I’ll try it as soon as possible. Should help a lot against that stupid, cowardly shooting...

    You might consider a Bloodstoker, even if he ends up being flamebait. If your Knights miss their charges and/or or get delayed too much by Horrors, it hurts to get toasted (even with 3+ 6++ saves)

    • Like 1
  2. 13 hours ago, Agent of Chaos said:

    This is the way.

    However now I'm curious to know more about that low hero count list...

    Haha, no one here will like it. It has a million drops, but it can take 40 wounds in Turn 1 and counterpunch alpha strikes to death. As mentioned, it focuses on buffs that can't easily taken away. Marauders with 4 attacks each are what people most freak out about, but it's the Knights who deliver the killing strike (even if only 6 or 7 get into charge), with rerolls to everything offensive.

    Allegiance: Khorne
    Mortal Realm: Ulgu
    Chaos Lord on Daemonic Mount (170)
    - General
    - Command Trait: Berzerker Lord
    - Artefact: The Crimson Crown
    Bloodsecrator (120)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    40 x Chaos Marauders (320)
    - Axes & Shields
    15 x Chaos Warriors (270)
    - Halberd & Shield
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)
    10 x Chaos Knights (320)
    - Cursed Lance
    Chaos Warshrine (170)
    - Blood Blessing: Bronzed Flesh
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: BFTBG
    Wounds: 191
     

    • Like 4
  3. On 11/15/2020 at 5:45 PM, Agent of Chaos said:

    Also just realised you have a leader slot free and that's almost criminal in khorne.

    This the way. 

    Having said that, I've had good success with only 3 chars + Wrathmongers + Shrine + going heavy on units that buff themselves. This was after an emotional breakdown from shooting armies pinging my support chars off the table repeatedly...

    • Like 1
  4. 23 hours ago, Arthe said:

    How do you play them ? i'm a new player, I own 15 knights. 5 currently have lances, 5 ensorcelled weapons. I'm not sure if I should mount the remaining 5 with lances or ensorcelled weapons.

    I always use lances to maximise the output in one big punch. But that means partnering them in tag-teams, because they're pretty rubbish in static combat. I always play Khorne. I can't speak to the other Marks/Gods, nor a mixed line-up.

    When charging, I always want them to be buffed with the following, which affect both rider and mount:

    1. Either of the mounted Lords' "Knights of Chaos" command (+1 to Hit, reroll charge)

    2. Undivided Shrine blessing or Chaos Sorcerer Lord's "Daemonic Power" spell (reroll hits and wounds)

    3. Bloodsecrator ally's "Portal of Rage" (+1 attack) (NB: any friendly Sorcerers need to keep >16" away from this guy)

    These buffs are easy to apply, they make Knights hit like a tonne of bricks. There are further buffs that can be applied, but they're harder to line up (Bloodstoker ally's +3 to charge, StD Khorne General's aura of +1 to wound) and, in any case, you want to share buffs among your other hammer units, like Marauders, or maybe Chosen.

    If the Knights destroy their target (which they frequently do) and are not engaged, then great. I don't mind retreating them, though, and charging a hurt or crippled enemy with the partner unit. Movement 10 means they can set up again after a retreat quite nicely.

    Screens and chaff help them a lot in general.

    This is based on my personal experiences, but that includes obliterating plenty of supposed tarpits. Almost everything I've read here about Chaos Knights with lances has been pretty negative, but I love em. Hope you have a similar experience.

    • Like 2
  5. On 11/13/2020 at 8:19 AM, Agent of Chaos said:

    Chaos Knights, Marauders and even warriors get really nasty with khorne buffs; an extra attack or two, +1 to hit, +1 save, rerolling wounds and extra movement are all welcome buffs.

    Yeah, I love and use all of these. I tried to evangelise about Knights a few pages back and was summarily poopooed. They're easily the hardest-hitting unit in any of my lists, so I use 15 of them (5+10). They're even better in StD with a couple of Khorne allies if you can wrangle them into StD auras.

    • Like 1
  6. For me it's both of the original line-up Khorne Lords - the Mighty Lord and Juggerlord. Both of them are weaker in melee than Stormcast Wizard characters lol. The Juggerlord used to have a decent command, but that was nerfed into mediocrity.

    However, I couldn't disagree more with the majority of opinions here about Chaos Knights, and I play them in Khorne all the time. With the right buffs (which are critical for any Khorne army), they are easily the hardest hitting Mortal unit in the entire line-up. Now that's with lances, which don't allow for ongoing combat (and are apparently even more unpopular than the Knights themselves lol), but I usually tag-team two units anyway in the event that they don't pop the target on the charge, which they usually do.

  7. 4 hours ago, JackStreicher said:

    Are you Talking about the Knights? 10 of them deal about 4 damage because you won‘t get more than ~3 into combat due to their base size. 😕

    You might be mathematically right, yet you did not calculate in the massive bases and short weapon ranges (we’ve discussed this quite a few pages back) :)

    OK. Few things and personal experiences:

    - yeah, I just use pure maths when I'm just doing quick and dirty analysis of effectiveness. It's just quicker. Sorry.

    - yeah, it's a big unit. And it does gets crowded. I don't deploy or even move them in one big long straight axis though.

    - I use a big fast screen like Chaos Warhounds to try and control the space around the big Knights unit, even if very temporarily.

    - I always, always use 2" lances.

    - I always have the Knights of Chaos command and (frequently) a Bloodstoker ally, so they're rerolling charges at +1 to charge, sometimes +4. This allows them to "unfold" better as they close in and maximise contact.

    - I'll assume the comment about getting 3 into combat was light-hearted or a touch hyperbolic.

  8. On 10/1/2020 at 6:52 PM, Xs_0013 said:

    What are people's thoughts on chaos chosen as a heavy hitter unit? Like others I have found battle line choices to be a bit lackluster when trying to dish out damage.

    I rate them for their high quality attacks and buffs to others, but I reckon they always need full rerolls (Shrine or Daemonic Power) plus an extra attack or two (Secrator ally, Wrathmonger allies) to make a real impact. M6 is alright. Problem for me is that you've always got the option of the glorious Chaos Knights, which are StD Battleline. With +1 attack, Shrine rerolls, and the Knights of Chaos command, 10 of them are doing around 50 damage to a 4+ save enemy unit. Even without an additional attack, they're doing 35 damage vs 4+. Just so good.

  9. On 10/1/2020 at 7:45 PM, HMB said:

    Anyone using Frostgrave Barbarians for Marauders? Are they fit  well in the army?

    I am. It's an awesome, cheap kit with lots of variety and only a couple of dorky heads to avoid. You have to convert your musician and banner bearer, obviously. I managed to snag a bunch of Marauder shields on eBay, which chaosifies them really well. I'm REALLY happy with them.

  10. 9 hours ago, Agent of Chaos said:

    The flip side is that a big unit can receive buffs easier (hello skullfiend tribe)

    Actually, the beauty of the Skullfiend command is that it affects all units of Khorgies within range. I only realised this fairly recently myself...

    • Like 1
  11. On 9/23/2020 at 7:24 AM, Tropical Ghost General said:

    The new ETB warriors and knights from the start collecting look great, but obviously they lack the many normal options available to those units, such as swords for the knights, etc... 

    So what are people using for these alternative options, considering that GW aren't bothering to offer them? 

    For the Warriors, I've mixed in old command models (banner, musician) with new heads, and they look great. The designers have made the ETBs so they are quite cohesive with the older models. I've strapped loose Fireforge halberds (very cheap but quite nice) across their backs in the spirit of ancient Roman Legionaries who carried multiple weapons. That way I can use them with either halberds or hand weapons.

  12. On 9/16/2020 at 3:03 PM, Rayvn said:

    how can I make a leaf blower Bloodbound army with deamons sprinkled in?

    What kind of offensive units do you have that can do a bunch of damage? Things like: Skullreapers, Bloodthirsters, Chaos Knights and Chaos Marauders (Sorry, I realise the last two are not Bloodbound, but just checking anyway)

    How are you normally being beaten, and by who (beyond OBR)? Is it that they're taking the initiative + objectives and can't be killed/shifted, or are you just getting tabled by shooting and alpha strikes?

    Are your buddies all taking very low drop lists?

    Maybe compile a screenshot from Warscroll Builder of your collection too. Then people can see what's available.

     

  13. I found some sick monster minis from the board game HATE that I'm going to use as Khorgoraths. Maybe not enough screens here but I'm gonna try this, just coz it puts out a heap of rending damage and Tithe (I'm not very sophisticated):

    Allegiance: Khorne
    - Slaughterhost: The Skullfiend Tribe
    Chaos Lord on Daemonic Mount (170)
    - General
    - Command Trait: Master Decapitator
    - Artefact: Crowncleaver
    Bloodsecrator (120)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    40 x Chaos Marauders (320)
    - Axes & Shields
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Chaos Knights (320)
    - Cursed Lance
    5 x Wrathmongers (140)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    Chaos Warshrine (170)
    - Blood Blessing: Killing Frenzy
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 173
     

    Screenshot_20200917-001052.png

  14. On 9/12/2020 at 6:54 AM, Skarband said:

    best mortal hammer unit

    10 Chaos Knights with +1 attack, Mounted StD Lord command and Shrine Undivided blessing is better than anything else I can think of. Does around 50 damage to a 4+ save enemy.

  15. 1 hour ago, Praecautus said:

    The chaos lord on daemon Mount is also quite interesting. Not as hard hitting as crackerjack lord or manticore. But he is slightly cheaper and has the mortal and daemon key words, the buff for knights

    He's my favourite at the moment for exactly these reasons. Crimson Crown is pure gold, and enables a Goretide player to actually use CPs on the Goretide command, for example. And 10 Chaos Knights will outperform any Mortal hero (or even 5 with the right buffs), so I don't even try to compete.

    • Like 2
  16. 18 hours ago, Skarband said:

    Hi i need advice i Play only khorne mortals i need strong mortal general on my goretide list i have lord on Juggernaut but its soo meeeeh

    Aside from Vorgarroth (FW dragon rider), the hardest hitting Mortal generals are the Manticore Lord and the Crackerjack Lord, both with Hew the Foe and Gorecleaver. The latter is the only one with a decent command ability though.

  17. @Skarband, I think Bloodcrushers are worth their points at 120, and I kinda just think of them as tankier Flesh-hounds. Neither unit will do much damage normally, although Bloodcrushers get a fair bit better at +2 attacks (eg: Secrator and Wrathmongers), because each model is at +4 attacks.  As @drkrash says, their main thing is their charge, but only in units of 6 or more. And it's very easy to ping a unit of 6 down to 5, so what do we do? Take units of 9? Gets quite awkward and unwieldy at that size... So I think you either take multiple units of 6, or just take units of 3 and accept that you're basically paying for premium, somewhat durable chaff.

  18. I dig focused fire, and anything goes in my circle of mates, so I'm giving this a go next game:

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Lord-Relictor (100)
    - General
    - Command Trait: Deathly Aura
    - Prayer: Translocation
    Lord-Ordinator (140)
    Knight-Azyros (100)
    - Artefact: Godbeast Plate
    Knight-Incantor (120)
    - Spell: Stormcaller
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandblades
    6 x Vanguard-Raptors with Longstrike Crossbows (340)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    10 x Shadow Warriors (110)
    - Allies
    10 x Shadow Warriors (110)
    - Allies
    10 x Shadow Warriors (110)
    - Allies
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 330 / 400
    Wounds: 144
     

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  19. On 8/19/2020 at 6:37 AM, ChaosUndivided said:

    I don't think goretide is necessarily the way to go here tho but without chaos marauders or knights I need some kinda hustle. Also I'm playing in horde heavy meta thus skullreaper squad.

    Goretide gives you some more options with this list, and I think the Torc is good on a double-weapon Manticore Lord. You've got two units you can catapult up the field if needed, and decent access to CPs with (I assume) Blood Sacrifice on one Priest.

    My OCD twitches whenever I see units of 10 Chaos Warriors, just coz they'll lose their rerolls to save pretty quickly...

    But the army-wide reroll 1s to wound near objectives for Goretide is just solid IMO. Skullreapers that can't necessarily access the Stoker will enjoy it.

    Have you had good experiences with the Banner of Wrath? I've never used it. 

    • Like 1
  20. 16 hours ago, Slave2Chaos said:

    Regardless, I have pretty much all chaos options(models) available to me. Any recommendations? 

    You're kinda playing around the edges of it already, but my favourite hammer combo at the moment is Chaos Knights (lances) + Warshrine (Undivided blessing) + Chaos Lord command (either mounted option). Good movement, and absolutely devastating damage on the charge. Even Morteks just have to kiss their arses goodbye.

    • Like 1
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