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About drkrash

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  1. Hello all; new to this thread. I have an opportunity to get in on DoK for a decent price. Below is what I'd be getting. It' s not even 2K, and it's a pretty random collection. What I'm looking for is advice on what I'd need to turn this start into a decent list. Doesn't need to be fiercely competitive - just "not suck." Our local meta is not especially shooty, though there is a decent amount of strong magic. If it matters, I'm a competitive Khorne player normally (daemons), so that's the playstyle I'm used to. TIA in for any advice. Morathi 20 x Witch Aelves (unbuilt) 5 x Doomfire Warlocks 5 x Khinerai (unbuilt) 5 x Blood Sisters (unbuilt) 1 x Cauldron of Blood (old model)
  2. Reapers of Vengeance 3 BT + Skarbrand Tyrants Priest Secrator 5 Hounds 3x10 Reavers 5 Wrathmongers Hex Skulls This list works best against someone who is not fully aware of Skarbrand's power level. If they are well-informed and have shooting, he'll get shot off the board before he does much. Otherwise, screen him with Reavers in front and Mongers behind. Aim him at the desired target and make sure you can get there in Round 2 and delete them with 6 charged up attacks (avg. 48 Mortal). The list is a Beta Strike list. I usually try to reserve the other BTs so I can have them attack together, but if you fear Skarbrand's imminent demise, you could charge them in on Round 1, just to try to psyche the opponent into leaving Skar alone in the face of a more immediate threat. Gpod luck! (Fair note: my actual tournament performance with this list depends almost entirely on how well the opponent knows Skar. In the present shooting heavy meta, no BT list is great. Magic is not as much of an issue; this list has plenty of anti-magic. Also, others will tell you not to bring 4 BTs; they'll tell you to do 3 and add Gore Pilgrims. That's a great list too, but I can't make it work for me. Finally, in response to your question, you won't have enough leader slots to make Dark Feast work well with 4 BTs.)
  3. Not if it's your turn. They occur in a "start of phase" phase before the actual combat phase. You'd then get a "regular" activation. (I am presuming you're using Bloodlords in this scenario.)
  4. Both lists are OK. What are the bloodletters for? It's a lot of points invested in something to hold objectives. Khorne doesn't hold objectives: he kills what's on them, scores them, and keeps moving.
  5. I'd like to use more. (Sadly) one of our fastest units. Decent number of attacks. Good screen or objective grabber. Subject to Daemon buffs. (Crappy) ranged attack. And UNBIND/DISPEL!!!
  6. Bloodcrushers aren't very good. As a unit of 6, they are OK when they charge, but they are one of the worst cavalry units overall. Skullcrushers are better, but they are not daemons.
  7. Magic is not a problem. I mean, I imagine it would struggle with Lumineth, but I won't need to deal with that locally. We have two Seraphon players, and their bonuses make it tough to deal with, but not impossible. Against any other "regular" magic, this list shuts ****** down. I've had two games where my opponent stopped trying to cast spells because it just wasn't worth it. Shooting is without question the match-up I have nothing against...though this is a Khorne problem, not a list problem. I'll likely go up against KO in this tournament and it will be an un-fun couple hours. I have literally nothing: I hope for the best to survive to get in and then hope to get in some good lick before I die. Skarbrand Is *such* a killer. I screen him until Round 2, moving him into position. My goal is to get him in range of the unit that is likely to be the biggest problem - and ideally with another enemy unit close by. Buffed with mongers and secrator, and with Reapers' CA, he can dump a guaranteed 48 mortal. The anti-Skarbrand tactic is to shoot him off the board (can't do anything about that) or to hide your good units so he can't reach them. Generally, in the latter case, I'll use Skarbrand anyway to destroy screening units and then keep moving him forward. There is *always* a psychological effect in rolling 3 dice and then taking a whole enemy unit off the board at once. (In fact, the list relies a lot on psychology of fear as a whole, which is really interesting to watch.) The other three thirsters are the tool box. Fury with the Crown sets up the 6" pile in when charging seems unlikely and to avoid a fierce attack on my opponent's turn (so I can attack first). He also has a decent ranged attack. Likewise WoK has ranged attacks and a decent CA (though I rarely use it). These two, plus a priest and doggos, make this practically a Khorne shooting army! The Rage thirster is the other damage dealer. None of them is *bad* at dealing damage, and Tyrants keeps them scary. They're very fragile, but at least their damage table doesn't make them suck too bad (except the Rage thirster's heads exploding - that starts to get weak fast). Basic strategy: at set-up, screen the thirsters against charges, move into position to kill what needs to die. Flesh hounds usually do a fast flank on a side objective as a distraction. It usually works, but it's under-utilizing what they could do, I think. Reavers are expendable. They screen and then they get out of the way. Frankly, what they do next depends on battle plan, but I never try to use them as an actual weapon. They screen or they move to hold an objective and die. In fact, everything on the list eventually dies. I just need to score enough points before they do. For Blood Tithe, I feel like I still need to use it better. Occasionally, I use it for a move or an attack, but mostly it sits there and I summon another thirster (this happens almost every game). The reason for this is that I generally watch it grow to 1-2 around Round 2 or 3, and then at the start of Round 3 or 4, it's suddenly up to 7 or more. I hate wasting it, so unless I see a clear plan to move or attack, I just summon another Rage Thirster and try to use it as an endgame clean up unit That was probably a lot more then you wanted to know, but there it is.
  8. Hey, guys. I have a 1-day local tournament (to make up for NOVA's cancellation ;( ). This is the list I'm bringing. It has been my tournament list for awhile and generally gets solid results (when I remember to play it right!), but I just thought I'd submit here to see if anyone had thoughts. I'll anticipate the most likely suggestion: I know a lot of people drop a Bloodthirster to add Blood Warriors and Gore Pilgrims, especially to win "drop wars." Locally, I actually do OK with 7 drops. And, frankly, I just find 4 Thirsters too much fun to play with! Here's the list: Allegiance: KhorneLeadersBloodthirster of Insensate Rage (270)- General- Command Trait: Mage EaterBloodthirster of Unfettered Fury (270)- Artefact: The Crimson CrownWrath of Khorne Bloodthirster (300)Skarbrand (380)Slaughterpriest (100)- Blood Blessing: Killing FrenzyBloodsecrator (120)- Artefact: Skullshard MantleBattleline5 x Flesh Hounds (100)10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper AxesUnits5 x Wrathmongers (140)BattalionsTyrants of Blood (140)Endless Spells / Terrain / CPsHexgorger Skulls (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112
  9. Just tried it now and there was no captcha page. I suspect there was something there that they addressed. Thanks all.
  10. This morning when I tried to go there, there was a very plain page with a captcha request. My son also had this. Does anyone know if this is legit? It looks pretty suspect. Thanks.
  11. I just ran a combined Dark Feast/Gore Pilgrim Flayed list this weekend. I love how much potential the Reavers have (I could get them to 5 attacks each) and I love the fluff.... ...but they just suck. If you're lucky, and all your bubbles are right, you might get your 10 guys to roll 40-50 dice. That will generate maybe 8 damage, which is cool for 70-point unit. And then they're dead. And if you don't watch your positioning when determining pile in and attack order, they may die before ever attacking. So I agree with Grimrock: they're great screens and blood tithe. But don't think of them as an actual weapon.
  12. Always a bloodthirster. Or 2. Or 3. Or 4. More seriously, bloodthirsters are great, though a single one will probably just be a big target. Two is honestly better. But that will dilute your mortal options, so try these guys out first. Check out Gore Pilgrims and Dark Feast. Some demons for summoning is good, but you can probably get away with just 5 flesh hounds to start. Learn to use Blood Tithe for other tricks (though I need to take my own advice on this more often).
  13. As for taking on OBR, I find a buffed Skarbrand indispensable for taking out Mortek Guard. For the Crawler, I use a flying Thirster to jump the lines. Remember, once you are within 6" of it, it can't fire anymore. @Brother MayhemWhy no Bloodsecrator? Have it and the Wrathmongers close to Skarbrand for 3 attacks with Carnage.
  14. Yeah, that's a doable start and that's a fair price for sure. I prefer playing daemons, but you'll be able to do some solid mortal lists with those guys.
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