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drkrash

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  1. I agree with everything Salyx said. I play Khorne demons (have for 6 years now) and even in this Battleline-focused season, BT spam is still a thing that works. I love the idea of Bloodletters and own a zillion of them (back from 1.0, when they were broken and dangerous), but I never ever use them. Same with Crushers. Until we have our new book, "demons" is BT and doggos, joined by Secrator, Wrathmongers, and a priest.
  2. I run 3 BTs + Skar. I prefer Hounds to Reavers for battleline. The Reavers may be board control and they're easy Tithe, but the Hounds get Unbinds, more movement, slightly better attacks, and reroll 1s near BTs. However, I did definitely run into a numbers problem in a couple match-ups.
  3. I had a game last night where the dice favored the 6+ spell shrug and it didn't suck. I will say I liked even having the chance to just cancel a spell successfully cast.
  4. So despite the new Invocation Warscrolls and the new ways they disappear, they *also* still disappear at the end of the round still *and* they can be dispelled? Why would we ever take these?
  5. As a greater daemon, he re-rolls 1s on all his attacks, charge or not. Has this changed?
  6. I had one game in which the Viper was solid as a hero killer and blocker and 2 other games where it attacked my aelves. I still like it. No question that it's value improved immensely in 3.0.
  7. Regardless of wording, the +1 limit is restricted solely to Hit and Wound rolls, not Saves.
  8. I'm confident that this is a game vocab that is going to officially change to everything being a "prayer." They all use the same mechanics, after all. I'm disappointed that our Invocations can be dispelled AND they still often disappear at the end of the round. I don't recall if they move in each Hero Phase like an Endless Spell.
  9. Battlepacks are just the new, awkward name for Open Play, Narrative Play, and Matched Play. There are reviews out there that describe them. Narrative Play now has a much more detailed (and hopefully somewhat more balanced) Path to Glory. Matched Play has eliminated all warscroll battalions and restricted things to core battalions. You still have a battleplan (3 in the core, more to come in GHB presumably). In addition to this, your army list has a grand strategy that you get 3 points for completing, and each turn you have a "that turn" strategy that is worth 2 points.
  10. I'm less interested in wondering about what changes the new rules will provoke for a new battletome because it's safe to say that we'll be playing with these rules for probably a solid 8-12 months before seeing a new book. I'm thinking about how to play the warscrolls we have with the rules we're seeing. The smaller board size slightly mitigates the shooting issue and I think magic has always been less of a problem for us. The question that remains for me is: will there be some Command Ability that benefits melee armies against shooting? The leaked rules about Reinforcement points, combined with Coherency rules, will greatly affect mortal lists. Daemon lists will be largely the same except for the loss of Tyrants (and no good replacement among the generic battalions).
  11. I noticed it as well, but in the context of the voice-over, it was referring to the beginning of the Age of Sigmar, when Khorne was the Big Bad. I didn't take it as a hint of a comeback. On the contrary, I see no place at all for Khorne in the near future in the way the narrative is shaping up.
  12. I'll offer a bit of an alternative take on this. I don't disagree that the lower parts of the table are overall better. However, before the meta changed and my BTs were getting shot off the board, my Tyrants list often saw Blood Tithe at Round 2 to be around 2 and then at the start of Round 3 to be 8 or more. I often didn't want to "waste" it, so I summoned BTs a lot. I concede that I don't think the tactic would work as well anymore. Unless Tithe changes significantly as a mechanic in 3.0, add me to the list of people who would love to see our extra points not go away when we spend tithe. That alone would add significantly to our tactical options.
  13. I never noticed it before, but after re-reading it, I would agree with Salyx that both rolls get the +2. This is interesting. In the past when I ran Tyrant Reapers, I'd make my Rage Thirster the General so I'd spread around the units that could Unbind. That's still a viable idea, but knowing that both Unbinds get a +2 is a strong incentive to make WoK the General.
  14. They are two separate effects.: one at +2 and one that can make people blow up. You have to declare which you're using.
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