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Khaedhras

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Everything posted by Khaedhras

  1. For this month of May, I pledge to: Finish my Runefather on Magmadroth. Paint a unit of 10 Vulkite Berzerkers. Optionally, if time is not scarce, I'll also paint 5 Hearthguard Berzerkers. I hope I'm not biting more than I can chew!
  2. Nevermind Name even sounds like a twist on Valaya - maybe she went the "Helya" (from WoW) road? I have to recognize, I qouted that bit of lore as a joke and the more we speak the more interested I get. Is there a door we can knock on GW's HQ?
  3. So... Marine Daemonic Cthulu Duardin to contest the Idoneth supremacy in the seas. All hail our new Valay Overlords. I'd fully support it, even if it was only for the outrage in the Twitch chat when they revealed it ("omg sepia dwarves").
  4. Weird mutations? Word games? Sounds a bit Lord-of-Changeish / Cthulhu mythos to me... Antithesis to everything their cousins fight for. Aesthetically, I don't know, but I think it could be a definitely nice twist for Chaos Duardin lorewise.
  5. I think this particular piece of lore has not come up in this thread (came to mind due to the new rumour engine): He had heard the same tales as everyone of dead gods and wandering daemons, impish species of ocean dweller such as the valay, said to possess the lower body of a squid and the bearded upper frame of a duardin, hoarders of ithilmhair with a love of deadly word games. - Extract from The Court of the Blind King, by David Guymer. What if...?
  6. They have mentioned that she has an in-game ability that makes the enemy units take the battleshock tests of your units for you
  7. PleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrionpleaseletitbeTyrion...
  8. Maybe! They do have swords strapped to their backs, so it's perfectly valid (and my probable go-to, in case it is an option).
  9. Fingers crossed for you being right! It does remind me of the leader of the lancers though (in the sense that the miniature wields a sword and sports the same kind of crest).
  10. I also like this color scheme, it's so warm There is one other thing I can't unsee. Obviously, wild speculation ahead. While the part on the right of the illustration, which corresponds to the Teclian nations based on the river in the center island, is all depicted in blues, the part on the left which is supposed to be Tyrionic is depicted in warm yellows and oranges as the one from this particular soldier...
  11. I'm at a loss for words with the new picture, what a view to behold. I'm so in with the spiked warhammers.
  12. That makes a lot of sense. By the way, I have obviously been living under a rock, and did not know about this particular show. Thanks, you have just made my fourth isolation week so much better.
  13. So, after carefully watching and rewatching the video, I saw something that caught my attention over here: It is possible to see four cards in total, the first one being clearly a spell belonging to the Lore of Zaitrec - whatever that may be. The second one though does not belong with the "Lore" word, an the first two words on the description may as well be "this wizard". The only one we have seen so far is the Alarith one from the mountain range. The third card starts with yet another word "iliath[...]". Maybe a name of another of the factions? Finally, the last card also seems to start with "Zaitrec", yet the description states the word "moonstone". Anybody with keener eyes than me can decipher anything else? I don't know how these things relate, and I definitely have no clue of how things will turn out to be, but I think we're definitely going to see more stuff coming our way... What do you guys think? Me, I'm already saving for the box...
  14. A pleasure to help! If you finally go with something inspired on that, I'd love to hear how it went
  15. Hello there! Long-time D&D/Pathfinder GM here. LOVE this topic! I have an idea for your your altar, derived from something that I read a long time ago and that I adapted for one of my games with great success. English is not my first language, so let's see if I can explain it properly - please, don't hesitate to ask for clarifications! Warning: wall of text incoming! Granted, a magical sword sitting in a dungeon is a bit of a cliché, but for a reason: it is an idea that works well with fantasy tropes, specially in high fantasy as that coming from AoS. Let's make this particular sword magical by recurring to yet another cliché: the table will have an inscription in High Azyrian runes, describing that "The <Stormheart Blade> will only be wielded by the brave souls who weather the storm, and will only serve those who value knowledge before strength" (you can replace the <name> as fitting). Obviously, the Skaven in the dungeon have tried to take the sword and have failed in doing so: the ceiling has zapped with lightning every single one of them that has tried to take the sword, so in fear, they have left the chamber alone for the most part. If your player has the chance of interrogating an Skaven on the way to the chamber, all the better, you can give her the particular bit of information. Otherwise, make sure to describe "a spike surging from the center of the ceiling in the room" and the "burned, charred remains of a several dozen or more Skaven-like skeletons dispersed around the borders of the room" when she enters the room. And then, the fun begins. If one of the characters controlled by your player grabs the hilt of the sword, the spike in the ceiling will begin to crackle with lightning. Immediately, the walls of the room will flare up and glow with shifting blue runes in High Azyrian, and the entrances to the room will shut close. She can also notice that one of the runes burns with a flaming white instead of blue. There are some optional trap mechanisms that you can use to build tension: If she decides to let go of the sword, then the runes will disappear and the ceiling will stop the lightning, but the doors will remain magically sealed. The lightning and runes will come back as soon as she grabs the sword again. If she decides to try to read the runes in the walls before proceeding with unsheathing the sword, it will seem that some parts of the text are permanently changing, or it may well look like there are gaps to fill in the ever-changing text. It will seem familiar though, like if it would be easy enough to decipher. It's actually a curse, a protection mechanism. The characters who try to decipher the wall of text directly, with the sword in its place, will become entranced by the text and will be infinitely reading it, their minds trapped in the effort of the impossible decipher. It will seem that it's always close to making sense, but then four of the runes will randomly change, and the meaning will change with it. The white rune will never change, though. Since it's a trap, it is impossible to stop reading the text whatsoever, independently of hunger or thirst: the character is trapped in an infinite reading loop until death. When she finally unsheathes the sword, the crackle in the ceiling will start to build up, and the room will look close to booming with lightning that will fry everything inside. This is where the skaven failed in taking the sword - their cowardly nature made them drop the sword, which causes the lightning to explode and disintegrate everything (the sword returns to its resting place automatically). The solution is to use the sword as a lightning rod, and catch the lightning inside. You can urge her to hold the grip of the sword in several manners ("you feel your inner courage build up, tensing your grip on the sword", or "the metal of the sword shines briefly, reacting to the lightning above - you see a faint glow coming from the blade, a hint of runes shining on its interior"). As soon as she raises the sword, the lightning will be absorbed by the blade, which will then shine with the radiance of the lightning. Blazing white runes will span the length of the blade as well, and the white rune on the wall will begin to pulse. Touching the rune with the sword will rearrange all the runes in the wall into a coherent text, and if any of the characters is still trapped in the never-ending decipher curse, it will be lifted and they will come back to their senses. You can use the now-coherent text to provide her with lore of the setting ("Here lies the sword of... <relevant character from the past who may or may not return>") or with a prophecy/plot hook for the campaign ("<The full moon behind the Mountains of Laerthia will show the path to the Hidden Gate. Await the Children of the Stars in the carcass of the dead god before your rendezvous with destiny...>"). She can either read it aloud or directly hear it in the mind of the characters with the holographic projection and voice of a long-time-gone sage. And of course, the sword is a magical artefact that she can keep for her way going forward (<the four runes recharge automatically every day, and she can spend them each one to cause the same or different effects such as lightning damage / lightning chains / lightning rod>). You can use the effects as a component for other puzzles as well (<dead "battery" on a Penumbral Engine mechanism? Hypercharged 4-runes-at-once Stormheart Blade to the core>). Again, you can replace the texts within <lore/plot/effects> as fitting. Afterwards, the doors open with a "clang" sound, and she may go on her adventure. And, that's all I guess TL;DR: Magic altar with sword. The ceiling fills of lightning. Turn the sword into a lightning rod or go the KFC way. Use the magically charged sword to read spooky wall of runes. Leave with sword, stick Skavens with it.
  16. You are absolutely right about the flat top. I did not truly realize that until now. I did a really quick edit, and this is how they would approximately look by just taking the upmost part away: What do you think? To my eyes, it looks better than with the auroch head on top. Still tall and far less pointy than the reddit edit though. I'm even more unsure now of the difficulty of achieving that particular conversion. Obviously, this is all on paper and hypothetical, I guess we will have to wait until we have them in our hands to be able to determine the actual look and feel of the model...
  17. Hi forum! I'm fairly new here. Even though I have been reading the forum for some weeks now, I just gathered the courage to become more active, introducing myself in the "new members" section and coming to post here straight away. Please correct me if I am wrong, but I have reviewed both this conversation and the full Lumineth thread and have not seen this particular edit of the new aelf helmets. It is by no means an edition work of mine, but was rather created by somebody who kindly posted it in this reddit post (credit where is due). To my eyes, it is cleaner than the original version and keeps the aelf looks better than replacing the heads with the aurochs part. I don't know how hard would it be to make the conversion, though... I'd love to hear your opinions on this one!
  18. Hello TGA community! I'm Raúl, from Spain. I have been lurking at the forums for a couple of weeks now, but I have finally gathered the courage to becoming an active participant as long as my schedule permits it. I'm mainly into Order factions: I build and paint Fyreslayers, CoS, and Deepkin - even though I'm avidly looking at the new Lumineth. See you around!
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