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Tizianolol

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Everything posted by Tizianolol

  1. Guys I played yestorday with a friend on tts, can you confirm that gruntas mount benefit from Warchanter +1 damage buff and from extra rend on waagh? Same with Warchanter buff on maw crusha?Thx a lot 😀
  2. Thats very strong if the enemy unit is big enought!! Anyway its very cool way to play 6 grutas!!:)
  3. Oh thx a lot, in this case how many grunta are able to do damage in charge?:)
  4. Guys im curious how spirit of the wind works. Immagine im charging a melee unit with 1" weapon. I pile in back to 2.9 " from oppo unit and i attack mith my 3" weapon. He can pile 1" , so I will be 1.9" from and he cant attack me. During his shootimg phase i can move my model. Can I move at 2.9" again or I have to move away more then 3"?:) thx sy for english!
  5. Hi, im curious how you position your 1x6 gruntas. You put them in 2 line of 3 pigs for coherency?:)
  6. ciao da Genova!! the focus of this list is another approach to IJ. on web there are many exemples of aggressive IJ lists, this is another way to play the army. they key of this list are 2x3 grunta. i use them to screen and countercharge with faq mighty destroyer. the 2nd megaboss with destroyer is good because i can attack last with him. pop destroyer , and kill so many things on the board. i love him maw is played defensive, i use hero move to take late gaem objectives
  7. Guys idk if im off topic. I wanna comment a workshop mod in tavletop simulator on steam. I logged in with my steam profile but I m not able to comment . Do you know if there are problems with steam or with tts?
  8. Guys expert cohesion from greyfird works on gotrek?
  9. Ah ok! Anyway seems a strong ability, its not so easy that happen, but opponent is forced sometimes to dont start to attack with units in combat with a stardrake. Thats can be very powerful , im curios what do you think about that guys!
  10. Ok thx a lot, I thought it was a too broken mechanic, like immagine 60 zombies, i kill like 20 of them, I jaws 1 and he broke coherency losing 34 zombies. Seems too strong imo
  11. Guys I have a question about " cavernous jaws" , about stardrake. This ability is used when the model pile in. What happen if ( as exemple) i eat a brute, and they have already attacked, i can brake their coherency. If ( i hope not!) During my normal pile in i kill only 1 brute.. durin shock phase opponent got 3 brutes thet go away? Is this correct? Thx all
  12. guys after so many experiments on tts, thats my list for next tourny in italy!! feel free to comment and ask if u wanna more info about the list , im very happy to share my ideas about this amazing book!IJironsunz.pdf
  13. So I still got mw on 4+ with unleash hell? Or 5+? Thx again!:)
  14. Guys exuse me for repost but I play di tts tournament tomorrow! , can I unleash hell with 4 fulminators? How it works? Thx a lot!:)
  15. Guys a question , can I unleash hell with 4 fulminators? How it works? Thx a lot!:)
  16. Thx a lot, so I dont see the reason to play 6 gruntas , where are benefit from that? I cant have 6 units in a line that give me 6 mw at 2+ in charge sadly
  17. I thought you had to be in coherency at the end of shock phase, so if I break it during the turn I can adjust that with bloodtooth movement ..
  18. Exacly, as i said ypu break coerency with bloodtooth movement if no enemy within 3" , so when you charge with 6 gruntas you have to kill enemy unit . So you dont have enemy within 3" !:)
  19. Guys I dont think the nerf of translocation is s big problem! Remember " redeploy" , if we teleport and move, opponent redeploy. Thats the reason i didnt think it was broken, anyway in London this week end a list with lord celestant on dracoth and dracoline msu list did 5-0.. we are not so bad!!
  20. Its true every single post imo. True bloodtooth is good for 6 gruntas, anyway many unit of them can cover all map! I think they are more versatile! There is anothrr problem, bloodtooth able us to make a pile in when unit fought. So if we dont lose a single grunta , and we fight with a line of 6 grunta to benefit from more damage in charge, we cant pile in back to remain in coherency... the only way to mantein coherency is kill unit we fight, so we can move grunta behind. Idk of u understood, my english is bad!:)
  21. @Scurvydogexacly, its very intetenting in the game, I wanna test on tabletop a grunta list . I think hack is by far better, but I still think 2x 3 grunta are better then 1x6. Coherency is a factor unfortunately:(
  22. Thx its amazing , really and you are not forced to do that. So If u dont need for exemple use all out defence again i can use another command ability! I love that interaction!!:)
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