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Posts posted by Double Misfire
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1 hour ago, Darth Mustard said:
Quick question since I am a complete stranger to AoS background, are new races possible without being chaotic aligned ? Where (reading or blog) could I grasp what AoS is all about ?
Sent from my iPhone using TapatalkCheck out GW's very own Age of Sigmar primer. Totally free, covers all the main beats of the background and features loads of cool art:
http://www.blacklibrary.com/Home/wh-aos-primers.html
If that's not enough for you, a quick Google reveals 1d4chan's AoS page, which I haven't read but seems to cover most of the bases in detail, though fair warning, will probably have fairly strong internet humour/fan conjecture vibes:
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53 minutes ago, Galas said:
Woah, the stormcast of the Artwork. How many reforges has been that guy throught?
He looks like a former boyband star in his 40s, completely dead behind the eyes, and put on a fast track exercise regime and given a boyish wig in a last ditch effort to make a fast buck from his formerly teenage fans who now have teenage children of their own on very poorly thought out reunion tour. Pretty appropriate for Stormcast imo
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@Bruticus Looks good, I'll have to have a rummage through my bitz box and see what I can dream up.
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Whee
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1 minute ago, Vasshpit said:
If my opponents entire army is always flying, and I have no range outside my Krusha's roar, how do you attack them.......
Model your brutes with extra long jagged gore-hackas.
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Lots of cool pics from some Kislevite forum:
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Giant disembodied Stormcast torsos, you heard it here first.
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Stormcast and Bloodbound everywhere, rejoice!
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Whoops, sorry. Here's an awesome arm shot I hadn't seen posted here yet from GW's facebook page (no repainted old dwarf kits in this picture):
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Dispossessed fo lyfe yo
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So my dwarfs are now from the Mortal Realms equivalent of a Third World country, right?
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@WarbossKurgan - love this guy, the knackered Bret shield from the Irongut sprue makes it.
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7 minutes ago, Dez said:
Well lookee here! I was all waiting to rebase myself, now I can go ahead.
Rebased mine blind brah
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3 hours ago, Nasnad said:
Right now, i just want some confirmation on the Duardin rumors. Just so i know if it is worth it, or not to grap some Irondrakes/ironbreaker/hammerers/longbeards to paint, and what base size they should be on.
They go on 25mm rounds
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2 hours ago, Mohojoe said:
WTT organs for Steamhead Duardin reveal. Please hurry.
Sent from my iPhone using TapatalkBased in UK. Will pay for postage and ice.
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Cautiously optimistic about the new dwarfs. Here's a new AoS novel that's just been announced and I hadn't seen in the thread yet:
Hallowed Knights: Plague Garden
A Warhammer Age of Sigmar novel
During the greatest battles of the War for Life, the Stormcast Eternals suffered a great tragedy: the Hallowed Knights Lord-Castellant Lorus Grymn was lost to the Realm of Chaos. Now his fellow Steel Souls venture into the domain of Nurgle himself in search of their lost comrade…
READ IT BECAUSE
It's a return to the Mortal Realms… sort of. It's something new for the Age of Sigmar as the Stormcast Eternals take on Chaos not just in the usual places, but right in the very heart of the Dark Gods' own domain.THE STORY
As the War for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost – Grymn is lost to Realm of Chaos. Now Gardus, newly-reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
Written by Josh Reynolds.http://www.blacklibrary.com/all-products/hallowed-knights-plague-garden-ebook.html
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2 hours ago, Chikout said:
For context here is the back page of the December white dwarf. No mention whatsoever of gathering storm or the Tzeentch battletome. They usually want to keep the next months releases secret especially if it is something new.
As a side note Rob mentioned that warhammer live that they would be getting some kind of exclusive soon. I think we may see the new AOS release featured next week or the week after.
Is this some kind of cryptic clue from GW??
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The cold one with an axe in it's head is the single best conversion I have seen in 2017.
I have no words.
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I had planned on using deep red ones. I'm colourblind and red and green tends to turn into smush for me.
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15 minutes ago, Soulsmith said:
@Double Misfire Nice reavers! Sicne you're running quite a warm scheme, why not a lightish wood colour for the bows? You could use a reddish leather too, Tuskgor fur esque.
I'm worried a redish leather might clash with the read already on them. I've shamelessly ripped off the colourscheme from this Blood Bowl team on the community blog, but have no idea what to do with the shoulders.
https://www.warhammer-community.com/2017/01/15/blood-bowl-team-conversion-showcase-high-elves/
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Starting early today! Reavers coming along nicely:
Unsure how to make the leather bits on their shoulders and head tassels pop and also what colour to paint the bows. Open to suggestions if anyone's got any!
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Lots of cool Shadows Over Hammerhal info from War of Sigmar:
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Fresh from the community site:
https://www.warhammer-community.com/2017/02/20/closer-look-the-heroes/
Closer Look – The Heroes
In the second of our series on the new Shadows over Hammerhal game, we are going to take a closer look at the heroes of Hammerhal, those noble adventurers that will soon be braving the deeps of the great city’s Chaos-tainted dungeons.
Arvios Sunhelm
A Lord-Castellant of the Hammers of Sigmar, this veteran of the Realmgate Wars fought at many of the great battles of that time. Now, he stands guardian over the great Free City of Hammerhal. Unlike many Stormcast Eternals Chambers, the Hammers of Sigmar are well integrated into the city populous – they act as living idols of the God-Kings benevolent light and mediate the many free races that call the Twin-tailed metropolis home.
In Warhammer Quest games, a Lord-Castellant is an area affect hero. He can be used to deal damage and stun whole groups of enemies, or a whole party of adventurers. His Castellant’s halberd also deals respectable damage. He’s not fast though, so you’ll need to rely on your comrades to chase down fast enemies (or maybe a loyal four-legged friend…).
Archimaine
Devoted companion to Arvios Sunhelm, Archimaine is a fierce and loyal Gryph-hound. The two have fought side-by-side for years.
Gryph-hounds are always companions, which work like heroes in the game, except they don’t gain renown, gold or artefacts. He is still a deadly ally to have by your side, though, and faster than the other heroes in the box.
Alnaryn
An Aelven Loremaster of some skill, like many of his kind, Alnaryn can be aloof and arrogant, but his heart is pure and his blade is keen. He watches over the city for the looming threat of Dark Magic, and has foiled many a cultist plot and scheme in the years since the city’s founding.
The Loremaster character is skilled in close combat and with ranged attacks. His Hand of Glory magical ability can be used to further enhance his, or another hero’s, skill to super-natural levels. He can even use his preternatural reflexes to deflect arrows with his sword (sometimes)!
Golnir Coalbeard
All Cogsmiths have a natural affinity for mechanisms and gadgets, but Golnir Coalbeard is a master craftsman even amongst his kind. He fought alongside Arvios Sunhelm to secure the land that the city of Hammerhal is founded upon and was even involved in the initial creation of the city’s vast defences, a task which he continues to improve upon to this day.
In the game, Cogsmith’s have a mini-arsenal of weapons to draw from making them very flexible heroes. The Grudge-Raker, in particular, can clear whole rooms of enemies with a bit of luck. His armour also gives him a solid save to deflect enemy blows.
Vizrin Kyre
A Black Ark Fleetmaster of dread reputation, Kyre is feared by the servants of Chaos across the realms (and probably by a good few in the forces of Order). Both a monster-hunter, and a skilled swordsman, Kyre is ostensibly retired from the adventuring life…
The most deadly of the heroes in a close range melee, and afforded protection from enemy missiles by his Sea Dragon Cloak, the Fleetmaster is a formidable addition to the team to round off our party of heroes.
So there you have it; those are the heroes that are involved in the story of Warhammer Quest: Shadows over Hammeral, and are included in the box, but they are far from the only models you can use.
The game is backward-compatible with any heroes you have from Warhammer Quest: Silver Tower, or the Arcane or Mighty Heroes expansions for that game. All the many heroes from various races that can be unlocked with the Warhammer Quest: Silver Tower Hero Cards are also available to choose from, letting you use your favourite characters from your Warhammer Age of Sigmar armies in Warhammer Quest games.
Well, that’s the goodies.
Tomorrow, we’ll have another article looking at the villains of the new game – the insidious Chaos followers that dwell beneath the Twin-tailed City…
AoS28 - The Dark Age of Sigmar
in Narrative and Open Play
Posted
@elfhead I love them, especially the Witch Hunter. They've got more advanced technology/fashion sense, but are still distinctly Warhammer elves; I didn't know it, but these are exactly what I expected aelves living in the free cities to look like, I'm now quite tempted to bash together a unit of Ellyiran Reavers with similarly arcane looking rifles. The only criticism I can come up with would be that the skull on the Witch Hunter's chest piece isn't particularly elfy and undermines the aesthetic - replace it with a gemstone or rune matching the one on his helmet?
Also what's blue stuff?