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Firefrog

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Everything posted by Firefrog

  1. Seen your graphs before, may I ask what tool you are using? On topic: Damn! Didn't even know that, and I think you're on the right track. I might even try to replace them with the WLC's, I have the jezzails for long range threat. I suppose you're running something similar these days? 30 acolytes, 9 jezzails, 40 monks?
  2. Been playing with only Stormfiends for a long time, but in the current meta I feel they're really poor. Their best attack has a threat range of 18" and many armies have ways to deal with it before they become a threat. Never tried bridge, but with just 6 stormfiends now I don't feel it's even an option. Also, not getting MMWP off on them gimps them severely. So, I've come up with the following list: I tried it out yesterday against Daughters of Khaine, and damn I was impressed with it. Jezzails give so much pressure, and if that wasn't enough an HPA eats up Witch Aelves like they're nothing. He did play the temple with -1 to hit, but WLC's don't care and with MMWP I got plently 6's on the Jezzails. Lost in the end still due to bad placement and great luck on his charges, but I felt I had a chance compared to my other regular lists (40 monks, 6 stormfiends)
  3. You won't regret either, moving a unit of 40 monks is a hassle, but damn do they pack a punch For Thanquol I've always ran him with 2 ranged 2 melee weapons, you still do immense horde damage and your melee damage isn't completely gimped.
  4. Yea getting double turned on such aggresive lists is really terrifying, can't do anything about that and it's really frustrating. FEC has high movement so it's not like you could deploy outside of that. No clue what kind of lists he's running, but maximum ghouls aren't really competetive, nor running more then 1 archreagents. He's gonna have a tough time against many other lists. You could consider dropping the WLC and Warpseer, going for horde clearing options like Thanquol or Warpfire Throwers if it's just against him. Or put in plague monks. You basically have 1 threat, and that's the Stormfiends as the bell and warpseer do no damage and are basically there for support. Checking your list again, I see no reason to bring the bell as it fits the same role as the Warpseer for battleshock immunity. And I'd rather run the bell with 40 monks then a verminlord as they've always disappointed me in both support and damage for the price. Killing the clanrats in your list which is quite easy also makes your bell immobile.
  5. If he summons 20 ghouls and a varghulf, he couldn't have had the extra attack spell on him, as he summons on the end of his movement. But yes, if he managed to put that on 20 ghouls, with feeding frenzy and a king wholly within 18" he'd be able to reroll 1's to hit. Basically, you'd have to be wary of pile-in ranges, you know FEC by now. Just place your juicy targets further behind your clanrats so he can't possibly pile-in and be able to hit, so you get an free attack with your juicy stuff behind if he does. Another tip, shoot his leaders. Death armies in general fall apart without leaders, he'd lose the 6++ save, the ability to feeding frenzy, etc. And with MMWP you should be able to kill the courtiers from a distance at relative ease. MMWP/Vigordust melee stormfiends should be able to kill plenty ghouls, as they have a save of 6+ and 6++. Also, a terrorgheist falls fairly easy to 40 plague monks. All in all, I don't know how I'd fare (quick math, you'd kill 17 ghouls on average with buffed clubbing blows, that's without the 2 actual melee stormfiends, considering you play them as a unit of 6)
  6. Playing both FEC and Skaven, but never played against FEC as Skaven yet... I know FEC hits fast and hard, but they have no saves. 20 ghouls vs 20 clanrats shouldn't clear the unit of clanrats. Focus all your fire on the terrorgheists from the Stormfiends, with MMWP you should have no problem bringing them down, use the WLC with an overload on a gheist/dragon, I believe you should be able to handle them quite well with the tools we have available. Place your gnawholes right, pop through em with buffed Stormfiends and annihilate his armies, with MMWP try the charge, they can't really handle aggresive play as they need to be the aggressor. Also, getting the Dreaded Warpgale off on a Terrogheist is devasting on turn 1, check your range before deploying as FEC will usually always outdeploy us.
  7. Check! And his ability, Power Behind The Throne, if I read it correctly you can't use the ability on the same friendly hero? So you'd actually need 4 hero's to make full use of it? And, just to clarify, his bonus to cast is only to casting, not unbinding/dispelling?
  8. Damn, forgot the +1 from the gnawhole, that's insane. Where'd you get the 4th from?
  9. Was looking through previous tournaments, and someone actually went 4/0/1 with the below list: Which is actually quite surprising to me, since I've always thought Thanquol to be not worth it's point. Now, I'm wondering about his casting, he usually has +2 on full hp. Is that an better option math wise then rolling his 3d6 casting ability? When is it better? When he does not have the buff? Quite sure I saw that before on this forum but can't find it anymore...
  10. It works, but it's hard due to not having many models which means you can easily lose objective based games. And even though they have alot of wounds, they still die pretty easily. Considering you want to spend CP when they die, and want a leader close, I personally played a variant with 4 terrogheist (1 of them mounted) and added a ghoul king on foot and the archreagent. That gives you bodies to work with to keep on objectives, and you can try and keep the ghoul kings near your gheists. Also, the d3 extra attacks from the archreagent makes the gheists so good.
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