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woolf

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Everything posted by woolf

  1. I just hope they don't settle for another soft "nudge" in accordance to the philosophy they now use of not making too large changes, I suppose beast of chaos and NH show they can do it so fingers crossed!
  2. this is incredible, does anyone have an idea of how to create a watereffect that good? in particular how he managed the surface of the sea is simply amazing
  3. Imo (and I think we have discussed here before) the main thing they should do is make the army play much more impactful in line with their identity, i.e. give them some ambush rules, makes the traps have actual impact (e.g. through utility debuffs such as prevent charges etc). Im kinda fine with Gutrippaz being ****** in general as long as they have some way to be good when playing on their own terms (attacking trapped units, attacking out of ambush etc)... And also having main dmg come from boltboyz shooting out of ambush seems in line with what the KB tactics should be. To just make the army more competitive I suppose dropping points in particular on gutrippaz will do quite a lot, but ofc risk just becoming body spam. so to make them good while also fun and thematic, a pretty significant re-write would seem to be needed. in other words, lets just do a "night haunt" and huddle down for this edition, crossing our fingers for the next one 😂
  4. ye good changes to streamline and open more counterplay. let's see the full book but dawnriders at 160, sentinels at 165 and bladelords at 145 does all seem a bit overcosted
  5. ok so one with tome and one with fast'un, I think we are getting somewhere! Also, I really like how we all are making an effort to make our book work guys 😂😂 lets keep it up!
  6. I actually tried a list with 2 mirebrute, dobby, 3 rockguts and a troggboss and yes they slapped pretty hard. challenge I found was only delivery given how slow they are. Played a casual game vs a soulbligth list. also wrt to Dobby I think he is underrated, we focus so much on boltboyz and mortals so he kinda gets forgotten. But for sludgeraker, mirebrutes and even gutrippaz I think the hit bonus does help quite a bit and it stacks up. in particular going against things such as NH when weigth of dice is important
  7. @Ganigumo thx for sharing the report! sounds a bit rough but the NH book is just head n shoulders above us so quite a bit uphill. I would just give it another go probably before changing too much. Big Yellers migth be a good call as shooting armies are less prominent now and just focusing on tearing melee apart is probably best course even if expectation is likely 3-2 at best
  8. guys are we not forgetting that they mentioned something about new humans coming? a rework of old empire similar like what they did with highelves--> lumineth should also be in the cards for next yr or?
  9. Also agree with a lot of what they discussed, dirty tricks should be d3+1, same as Nighthaunt got with emerald host, just compare that to our traps.. lol.. speaking of traps they could make so much out of that, eg make them have real utility effect such as stopping a trapped unit to charge or make it so that a KB unit that is close to a unit which spring a trap can teleport away (call it a trap door or decoy unit or something). traps could also be debuffs as penalties to save to make target easier to kill, feels to me that is truly the space KB should play in and would be supercool if opponent really must think hard about what unit to send near terrain to not be caught in a nasty trap and neutralised
  10. fully agree, it's basically hoping there won't be too much shooting, but I feel that is probably an ok bet as the new rules and to some degree tomes seem to promote melee a bit more. you will likely not go 5-0 with our book anyways so probably strongest strategy is to lean in heavy and autolose 1-2 games but maximise chance of winning the others. and with some luck in matchups maybe push a bit further too
  11. I'm in the same camp as u, I think unless we are in heavy shooting meta (which I don't think will be dominating under this GHB), I believe we are better off with min GVs in form of boltboyz and let the enemy BH overkill them (still pretty cheap after all). then counterpunch with breakabosses, I'd probably rather go low drop than waste drops on BH since we anyways have no real good unit to place in that battallion
  12. yeah i think he has a place 4 sure
  13. yeah that was what I was concerned about, at same time figured he migth be worth as u likely won't reach 16pts without being in combat?
  14. guys do u think Marshcrawler sloggoth is worth it in BW?
  15. was thinking something like this maybe - Army Faction: Orruk Warclans - Army Type: Big Waaagh! - Grand Strategy: Waaagh! - Triumph: Inspired LEADERS Orruk Warchanter (115)* Wurrgog Prophet (150)* - Artefacts of Power: Glowin’ Tattooz Gobsprakk (280)* - Spells: Choking Mist Snatchaboss on Sludgeraker Beast (315)**** - General - Artefacts of Power: Arcane Tome - Spells: Flaming Weapon BATTLELINE Gutrippaz (180)** - Gutrippa Banner Bearer - Gutrippa Hornblower - Gutrippa Boss - Wicked Hacka Orruk Ardboys (85)*** - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield Orruk Ardboys (85)*** - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield Gutrippaz (180)**** - Gutrippa Banner Bearer - Gutrippa Drummer - Gutrippa Boss - Wicked Hacka OTHER Orruk Gore-gruntas (170)** - Gore-grunta Boss - Jagged Gore-hacka Orruk Gore-gruntas (170)** - Gore-grunta Boss - Jagged Gore-hacka Man-skewer Boltboyz (120)**** Marshcrawla Sloggoth (150)**** CORE BATTALIONS *Command Entourage - Magnificent **Bounty Hunters ***Expert Conquerors ****Battle Regiment TOTAL POINTS: 2000/2000 Created with Warhammer Age of Sigmar: The App
  16. slightly change of topic but have u guys considered moving to Big Waagh, while leaning into KB still (since hey models are frakking awesome obv) was thinking goregruntas should be good as takers for BH, which we kinda lack in KB. and also we only give up waagh (and tricks but I always found those pretty marginal), and get the waagh table for it... Happy to hear ppls thoughts!
  17. yeah and also with sludgeraker general it's not like you never get opportunity for waagh, the list had him already as general after all
  18. I'm yet to buy that model myself and had the same thought, it was fairly easy with the sludgeraker but I think Gobsprakk/Killaboss looks quite challenging to do a perfect swap on. that said if u just make the vulture head magnetised and try to fit shield and maybe spear it should be perfectly fine I think
  19. what do you think about using Gobsprakk instead of killaboss vulture? given that the dmg is low anyways, would perhaps add even more utility
  20. thx for sharing! did u feel pain from missing out extra bolt boy range? eg forced to stand and shoot rather than move or something like that?
  21. yeah I dunno, for me it's a bit of a neg that the army has such a ****** unit for battleline. I def dont think the 6s do mortal allegiance compensate them enough to motivate the point cost of that warscroll, also the rest of KB allegiance is pretty ****** compared to most other armies. and sure I get it that u can buff them but poison is very restrictive in how u can apply and you also pay points for sludgeraker and shaman so I dont think it's fair to add in cost to gutrippaz with motivation of them can receive buffs.. if so there is no way skinks should clock in at 75pts given how much u can buff those guys... agree with u on the role though, they dont add much apart from battleline tax... at least now we can use hobgrots as well
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