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woolf

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Everything posted by woolf

  1. thx yes I see it now. I do wonder what his name is though 😂 I think we should ask for an FAQ on this...
  2. hmm ok.. i checked GHB but it only says unique units can only be chosen once, nothing about them being treated as named or restrictions on artifacts/cmd traits. so unless there is a FAQ you can take an artifact on Loreseeker as far as I can tell at least
  3. where is this text located? I'm aware core rules state that named Characters cant pick artefacts (core rules pg 15) but not that unique also equals named? edit: Reading the flavor text on loreseeker it very much does not come across as Named, and it carries no artefacts so would surprise me if you cannot pick an artifact, I think they just wanted to restrict it to one per army to not allow some obnoxious spam list...
  4. It reminds me a lot to when OBR dropped, iirc there was a thread called something like "OBR hideously overpowered" that was basically a wall of complaint against petrifex, a bit similar to the current "Lumineth victims thread" that is up now. I'm sure it will blow over, and if there is something in particular (as was with Petrifex) it might get nerfed. But reality is also that LRL isnt winning every tournament, far from so in fact and that will likely be picked up by the various content creators on youtube etc and they wont show up as the top "S-tier" army when ppl search google for "Best AOS faction" and things like that. I find the whole NPE thing a bit silly, what if I just hate losing, then all bad matchups are NPE etc etc. In those cases its just about the sentiment of the player so well, you simply need to accept that all ppl arent great opponents in this game (its a game about outplaying your opponent after all)...
  5. maybe make them green? should work given the blue/yellow if you want it tied together. or maybe yellow if u don't want another color in there
  6. Makes sense all, well it was a fun thought at least And I wouldnt mind an FAQ re Garrison and the ES interaction... but I think you are right
  7. if the shrine thing can move around though...
  8. Stick a cathallar in the auralan legion there close to the a sentinel unit from the battalion. So with the Sanctum spell (assuming that works) she gets -2 to hit (-3 from shooting with look out sir), 3+ save with rr1. And she hands out all out attack to sentinels
  9. garrison units get cover and also a neg 1 to hit yes (core rules, but rarely used since not much terrain is possible to garrison, however now if we get something we can place that might change...)
  10. guys, how do you figure the sanctum of amyntok spell interacts with garrison rules? i.e. if I put it up and then hide in the shrine, will the spell be dispelled? or will the defence stack with the garrison buff? i.e. -2 hit & +2 save ?
  11. not sure I agree there is that much negativity, what I can see its mainly the counter reaction to crys about LRL being more OP and NPE etc etc while when you think about these new units from perspective of fielding them those reactions doesn't really seem to be justified (obv based only on what has been revealed)...
  12. agree with this, its weird that they used a specialized nation as the main color scheme... But the Ymetrica lore is very tightly connected to the Alarith and mountains etc so would be more logical to introduce a new specialist nation for the wind-guys I would think (as opposed to add new rules to Ymetrica covering Hurakan key worded units)... unless they retcon the Ymetrica lore to be aelementiri focused rather than Alarith 😂 but that would obviously be super weird given this was clearly designed as one book from the start and then cut in half for the releases.. Perhaps what they will do is add to the lore of Ymetrica to also include wind-temple and then add a second set of rules for Hurakan (as currently the ymetrica abilites are keyworded Alarith)
  13. for clearing hordes, we already have dawnriders rigth? I think maybe if they get some body guard ability and in particular if they could stack more neg to hit from shooting (like old swordmasters) on top of shining company they could serve a role protecting mages, but only if they are fairly cheap (or we will get immortal guard in OBR problem). I think for sure they will have the MW on 6+ like all other sunmetal but yeah in practice doesn't look like they will do much dmg which was kinda what we needed more (ie ability to deal with big wound count opponents). I think main risk now is that we really become a shooting army, in particular if ballista and wind spirit turns out to be damage dealers...
  14. I too did some more reading and I would change my mind and agree this should be possible given how the sentinel rule is written. I would think of it like this. 1. a sentinel unit behind an obstacle have no legal target to shoot 2. activating the squad lead would "light up" one enemy unit, now making it a legal target, and in fact the only legal target for them to shoot at so only way for us to avoid this would be to make sure there are still other units in their LoS
  15. yep agree set up is far from certain, ye with the extra zaitrec spell it was more so that on success the cathallar who would then he multicast should have a second lorespell, eg u could give one of them eclipse and the other speed eg in addition to the protection spell. ofc not same flexibility as teclis, but also you save some points..
  16. hi guys! has anyone tried to run a cathallar on balewind + sanctum endless spells as a "proxy" for Teclis? figured you could run 2 cathallars, and in Zaitrec for the extra spell. one could also carry silver wand for the extra cast. and potentially pick twin stones as the third ES. should at that point be able to cast protection of hysh with range 15" from the (seemingly?) large base of the sanctum ES it should be quite a workable bubble? thoughts on this idea?
  17. could forgotten nightmares not be read so that our unit needs to be visible for enemy archers to target it? ie "IDK unit could only be targeted by missile weapon if it's the closest visible unit" so if a palisade blocks the sentinels completely there are no visible unit and hence no legal target for them? I would just play it so that the ignore LoS rule makes all units "visible" and hence sentinels should only be able to target the closest unit (regardless of a palisade), and I would think that also makes most sense from a rule as intended point of view
  18. perhaps try to paint the emblem on the breast plate ? eg light blue, and use same on the trim of coat?
  19. fully agree with u on this. I also bought BR morathi, and would have bought BR teclis anyways. so it just comes down to mild inconvenience of having the rules split across 2 books. but I mean warscrolls and battalions will be in the App anyways (assuming they unlock from either BR or the new BT) so it's not really an issue. so it's a bit of a luxury problem, if u want a single book that is complete, well it's possible to buy, much better than alternative of not having the option and be forced to have 2 books. Could u argue that we should only ever have had one book, and pay for a book once?, sure but personally I kinda like the drip feed, maybe because I'm quite casual but I have just now been able to paint and digest the first half, if all came at once it would have been more overwhelming... this way the army stays fresh for more than a year and I'm completely fine with paying the price for an extra book to get all this new stuff
  20. interesting topic, tbh I kinda felt cheated in the first release, I was dead sure they would release another temple along the Alarith stuff (basically all the way up to the weeks prior to the pre-order) as it seemed like an awfully small release with only 10 scrolls and half of the heroes being unique. Also seemed so easy to just augment by another temple, getting the symmetry of two out of 4 etc. So although its a bit weird perhaps to get such a big change so soon, kinda invalidating the battle tome and forcing us to manage several sources of information, I actually feel more rectified than cheated by this... but then again I'm quite a slow painter so still working on my Vanari base troops and have not yet bought into the alarith side.. perhaps if I had already invested loads into those and it turns out I like they wind-stuff way more I would have felt differently. It does kinda come across as GW wanting to maximize chances for ppl picking up a larger part of the complete range, i.e. buying both temples as opposed to only opting in for one, as it now seems large enough that there is small chance you would ever field both temples in the same list.
  21. I don't think much will change, high tide is a core mechanic so that won't change in a FAQ for sure, maybe in a new book it could. I think rather than nerf idoneth that now all of sudden seems to have got decent internal balance with sharks/turtle/eidolon/eels (and maybe namarti too?) all being viable options, they should rather go the route of using Brokrn realm updates to bring the weaker armies up to our level, and my guess is that is what they will do. unlikely they will change any of the points updated in BR as normally they wait longer with points updates.
  22. I drilled into the flying stand and used a piece of a paperclip to pin with superglue. this has worked quite well actually but you need to be a bit careful when drilling to not break the flying stand
  23. hmm maybe that would actually be an interesting concept if they choose to do it more deliberate, i.e. give us a piece of a mini each day (or week) and ultimately reveal the whole thing in color so we could guess and then refine our guess until it becomes pretty obvious what it is just before the actual picture is released
  24. Yes it affects him since he also has the IDONETH DEEPKIN key word. His main attacks are already wounding on 2+ though (and a roll of 1 is always a fail) so in practice its only the Sharp Fang attacks that wounds on 3+. Although the aura does help to mitigate any potential de-buffs that would give him penalties to his wound roll.
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