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Btimmy

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Everything posted by Btimmy

  1. Mega's are actually pretty meh in close combat if you look at their warscrolls, so if you are running monsters getting two into combat with one giant is probably a fight you will win, especially if you are dumping points on FF.
  2. Endless spells for NH are a big no go. Would recommend converting them into something else if you ended up with them somehow. The hourglass one could be potentially a Cogs proxy for example with a little work.
  3. Unfortunately this isn't really true. I mean it is technically true in the sense that if you wanted to you could run an all deathrider army, or go heavy stalkers with minimum units of guard just to fill your batteline, but are those builds good? No, no they are not. OBR currently has probably the least variety in list building of just about any army (other than perhaps SoB) in the game due to its reliance on guard and crawlers. If you want to play a strong competitive list of OBR, 99% of the time you are bringing Mortis Praetorian Katakros + two catapults which is already 900/2000 with no batteline, no spellcasting, and no other heros. There are some meme builds that have found their way to the top table by dodging the good armies and bad matchups (looking at you Stalliarch Lords), but for the overwhelming majority, OBR's tactics and army composition is fairly stagnant at the moment.
  4. Only one of the subfactions mandates a command trait, you can still take rotsh in rieks subfaction. I think it is the better of the two, as you can still just buy the dolorous guard ability for now.
  5. This is not true? The new battalion allows her to count as a general, but does not require her to be your general. I cannot locate the leaked page where I read that, but Bell of Lost souls explicitly states that in their coverage of it here: https://www.goonhammer.com/broken-realms-belakor-part-6-nighthaunts/
  6. This is true and I hope they address it!
  7. I've said everything I have to say on the subject, there is no rule that establishes some sort of existing rule modification clause that you are applying. The warscroll explicitly says the deathless spirit ability is modified to a 5+ on WOUNDS. It does not apply to mortal wounds. You can try to argue otherwise but you are strictly incorrect. I wish you luck arguing your case in whatever tournament setting you find yourself in, but playing it the way you are suggesting is wrong by the rules.
  8. God bone is an example that if it isn't explicitly called out as a mortal wound, it doesn't negate mortal wounds. The ability modifies deathless spirit to a 5+ on WOUNDS, if it did both it would say WOUND or MORTAL WOUND. Again you can argue all you like, but unfortunately you are incorrect on this front. Hopefully it gets changed, but as it stands the new hero only buffs deathless to a 5+ for normal wounds. The talk of modifying an existing ability is red herring, there is no established rule that changes the way things are interpreted just because they interact or modify an existing rule.
  9. In what you quoted they explicitly said WOUNDS or MORTAL WOUNDS. "On a 5+ the WOUND or MORTAL WOUND is negated." This is not the case with the new hero. You can argue otherwise but by RAW and in all tournament settings that is the way it will be and is interpreted and enforced because that is the correct way. Just an FYI.
  10. You might think this, but as I referenced above, OBR has an artifact that works this way and it has been left as is for over a year now.
  11. Wounds are not mortal wounds. As written, the new heros ability modifies deathless spirits ability to negate WOUNDS, not MORTAL WOUNDS. They must be explicitly called out as mortals in order for them to receive the 5+. For this same reason the God bone armor for petrifix elite subfaction of OBR also only applies to normal wounds, not mortal wounds.
  12. New hero is a waste of points IMO and has no place in a competitive list. The 5+ only applies to normal, not mortal wounds, he isn't a caster, and you need to be within 12inches to even use the buff. For only a few more points you can get a vampire lord on foot, or even another spirit torment would be better.
  13. Correct! And while I hope the battalions whose rules have been baked into these two subfactions still stick around, especially DG, it does seem unlikely. The loss of DG as a flexible battalion is going to be a big blow.
  14. This is probably the wrong thread to be putting forth this particular opinion, but DoK is considered to be the "best" book in terms of balance and power level at the moment. Meaning that the DoK book allows a DoK player to play essentially any supported style or models, and they are pretty good while doing it. By contrast, FEC is mostly relegated to Alpha strikes and summoning, so there is substantially less flexibility in list building, and arguably power level as well. There is no doubt that FEC can be fun to play, and is much cheaper to acquire though!
  15. This assumes that you are able to get the new hero in range of and wound an enemy while maintaining this sort of deathball formation. I'm pretty meh on the new hero, not a caster, extremely conditional buff that is pretty tight range wise, and competes for a hero slot with other, imo better heros. Just my opinion but unless this guy was like 40-50 points i wouldn't run him. As I stated above though, the free stuff from the subfactions is pretty nice, Reiks especially with the dolorous guard, assuming those battalions don't get nixed for the sake of duplicity. Furthermore, as written the new heros 5+ only applies to normal, NOT MORTAL wounds, but that is potentially just an oversight.
  16. Its the new mobile version. I had to switch to desktop mode on my phone to "fix" it.
  17. This list looks solid, though I'm not sold on the chain guard nor the units of 10 for the hexwraiths. I'd probably try to get lady O in there somewhere and maybe a different battalion personally, as well as trying to find room to buy another command point. I'd also probably try to avoid the vampire lord and instead do a knight on steed just to avoid having to bring an ally, but thats just my preferences.
  18. Reik's thing is just straight gas. A huge bonus to cast at the cost of one wound (assuming you don't negate it accidently) is amazing in an army that has very little bonuses to cast. Plus, it buffs our best battleline unit for free, and gives an amazing command ability that doubles the movement of those battleline? 12inch flying chaff that is immune to rend and gets slappier for free thanks to the rerolls is very nice. Also bonus to bring them back, can still take the best command trait on the other not reik general, and two generals allows for some nice use of the cp teleport anything to your general ability. If anything, NH just needs some ways to generate additional cp and the army would feel really good.
  19. This was confirmed weeks before release via one of the many CC posts on FB by the official AoS page. No AoS warscroll for bats or rats. You can use them as proxies or whatever of course.
  20. I'm sure someone out there has put together a guide for magnetizing the mortarch's, probably just a quick google search away. Honestly its probably one of the easiest models to magnetize. I just picked the head and armor for the big mount I liked the most, and then magnetized the bottom of each mortarch's chair to where it is supposed to sit on the mount. As for which model, it's impossible to say at the moment. Both Nef and Mannfred aren't great in terms of competitive play at the moment, both being too fragile with their 4+ saves and only 11 wounds. Arkhan is probably seeing the most play, but only in OBR. There is a very good chance that both Nef and Mannfred get some sort of warscroll update when the new book hits, but there is no concrete information as to what will change so it's impossible to really suggest one over the other in terms of which will be stronger going forward. Currently, it's *probably* Nef, as her command ability is stackable, but the loss of the aetherquartz brooch made this strategy much less viable, and death doesn't have a great way to farm command points. Mannfred is in a weird switch hitter position that wants him to get into melee, but again he is pretty fragile once he is in there. You certainly can use him as a buff piece with his command ability to support larger hard hitting units, but then you might be "wasting" his melee profiles and it is probably not worth the point investment.
  21. You would be better off building Nef or Mannfred, as Arkhan isn't actually a vampire. For this reason, it is uncertain that he will be part of the new vampire battle tome at all. Neferata and Mannfred are almost certainly included though. If you were looking to start an army and didn't want to wait for any of the new sculpts, then skeletons, black knights, zombies, and wight kings have all been confirmed to be part of the new army. I would recommend getting the start collecting skeleton horde and magnetizing the mortarch kit that comes with it, so you can run Arkhan/Nef/Mannfred all from one model.
  22. Its also pretty tedious and uninteresting in my opinion if every new faction has aethergold, or aetherquartz, or warpstone like abilities all of a sudden. One time borrowed power is not unique.
  23. OBR was also released around that time, so that would make roughly 2 years since the last death armies release. I'm certainly hoping for a sooner release though.
  24. Does anyone know if the battalion boxes being released with BR: Teclis are going to be a limited time thing? Or are they more like start collectings going forward?
  25. Yeah the models can certainly be used as proxies and such, but no official SBGL warscroll for them, at least not in cursed city anyway.
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