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Dankboss

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Posts posted by Dankboss

  1. Just to explain what happened:

    The 40 Marauders teleported to one of my objectives that was only protected by a screen of 20 Grots and the 3 Fellwaters. They charged in and deleted the Grots; Fellwaters piled in, killed 12. CP spent to keep Marauders from fleeing. My turn, Vomit kills 5 more, then my combat kills another 12 exactly. Lose 1 Fellwater in return. No more CP for the Marauders so they run from 17 casualties. So the Fellwaters killed 29 themselves.

    10 Grots then came back.

    • Like 1
    • Haha 1
  2. Inspiring Presence should use the Bravery of the Hero for that phase. You could even make it a universal rule instead of a command ability, that wholly within 12" of a Hero, that unit can elect to use their Bravery instead.

    Right now, the only unit I can think of that can have some real effect in the Bravery department, is the Dreadsaurian whose threat merely forces a command point being spent, as opposed to having its ability work.

    Bare in mind that I'm a Troggoth player, so this isn't in my interest. Granted, with the aforementioned rules, I'd still be pretty much fine. Gitz also has a Bravery 10 Hero.

    • Like 3
  3. 23 minutes ago, Neverchosen said:

    @Landohammer I really liked in Fantasy (at least in 6th ed.) how the unit would use the general's leadership value instead of their own. It gave reason for leadership being included in their profile and also made it something to consider in terms of inclusion for certain heroes. I feel like inspiring presence being changed to having a unit use the heroes' leadership value as opposed to an auto pass might be an interesting change? 

    Although, I have a feeling it would rarely get used it is cost a CP...

    At the very least it would make Skaven and Goblins seem more appropriately cowardly.

    This is what I've always been in favor for. It gives you some battleshock protection while ensuring you take part in it.

    • Thanks 1
  4. If they are within 3" of an enemy unit, or have made a charge move in the same turn, they can pile in, and then, if their weapons are in range of an enemy unit, they must attack. If not, and your opponent removes models before it's the Rider's turn to attack, they cannot pile in and attack as they no longer have a valid target within 3".

    If the unit fights with multiple weapons, the opponent cannot deny one set of weapons by removing models as they're removed after all attacks have been made.

  5. I prefer the hard borders between factions. It prevents it from becoming true soup, which I dislike. I much prefer the modicum of structure it gives. Personally, I never stopped playing Freeguild, just because they got rolled into a book with others.

    There's more than enough generic buffs in the book as it is, primarily in the city rules. I don't want to see everything blend together.

    Realistically speaking, a Freeguild General shouldn't be versed in the tactics of Wanderers and vice versa. That really makes no sense. I know they share a city, and GW says you can do what you like in theory, but it's pretty clear that each city promotes one of the factions and in essence is a replacement for their allegiance abilities. Freeguild in Hammerhal, Wanderers in Living City, Dwarfs in Greywater, Dark Elves in Anvilguard, Phoenix Temple in Phoenicium, and with Tempest's Eye and Hallowheart being more mixed.

  6. 12 hours ago, Thiagoma said:

    Hellu people, i need an opinion:

     

    I got a squig army and my wife gave me as a present a Troggboss/Dankhold Troggoth and i am not sure which one to assemble.

    What do you guys think would be more usefull on a squig army and in case a decide to go Trogg in the future, are both options usually auto include on the lists?

    Thanks!

    The Troggboss, as I doubt you'll ever be taking a regular one. The Troggboss' value has gone up in this new magic/shooting/ high armor meta.

  7. 9 hours ago, Deadkitten said:

    Thinking about this Hammerhall list

    Allegiance: Cities of Sigmar
    - City: Hammerhal
    Lord-Celestant on Stardrake (500)
    Celestant-Prime (300)
    Freeguild General (100)
    Freeguild General (100)
    10 x Freeguild Guard (80)
    10 x Freeguild Guard (80)
    10 x Freeguild Guard (80)
    30 x Freeguild Greatswords (360)
    30 x Freeguild Greatswords (360)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124

    Maybe 2 Scourgerunner Chariots would be better than the Guard?

    I think 2 Generals are too many; sure you'll be able to get the Greatswords with +1 to hit more often, but that's really it. I find the game moves too fast for Hold the Line normally, yet alone 6 uses of it. I would drop 1 General and 1 unit of guard for 20 Handgunners/ Crossbows. If your Stardrake takes Twinstone then he can grant the +1 to hit for the Greatswords anyway; I do this with a Luminark.

    • Like 1
  8. Just now, Myrdin said:

    with the new realm magic and artifacts changes in the GHB2020 I think Chamon has become quite interesting option for us now. 

    Allows for pushing some of the more beefier units to a 2+ save which is something to consider! 

    Unless MW are involved those 6 chocobo riders with 4W and a magically buffed up 2+ (and possibly a pha`s protection in place) can become quite the anvil that also at the same time acts like a small hammer.

    Makes me much more interested in trying a bigger unit of them, or maybe even Drakespawn knigts as the budget moving wall option might be a thing to consider.

    I thought you have to be in the realm to cast the spell?

  9. Just now, Lord Hightower said:

    I also thougt about playing Greatswords again. 30 seem like good investment if you screen then well. Do you guys think a Freeguild General on Foot is necessary to buff them or do you think the points would better be invested in a hurricanum or luminarc nearby? 

    Honestly, I've used Hold the Line like 2-3 times since the book came out; the game moves too fast for it. All out Attack or just having a Freeguild General nearby is enough buffing for Greatswords.

  10. I'm using a block of 30 Greatswords again in my Hammerhal army, and with some protection they performed really well; especially when I can get them fighting twice. They paired well with Demigryphs, as while there's no synergy between them, splitting threats across the army reduced my opponent's focus on them. At 30, they're 120 for 10 which is where they should be.

    I ran a Luminark beside them for a -1 to hit 6+ ward which was enough to get them into combat vs shooty Tempest's Eye.

    On another note, I had 2 unbuffed Demigryph Knights off 20 Ironbreakers; killing 11 and then rolled a 6 for battleshock.

  11. 53 minutes ago, rosa said:

    To be fair, when someone asks, what he should do with a couple of spare points left and the answers are: how about furies? Or a Sphiranx? Or some Iron Golems? Or maybe a Mage? Or what about a Crusher?

    Than, the book seems rather healthy and offers a lot of viable choices. Tzeentch, Seraphon and other crazy books shall not be the standard in my opinion.

    I understand that many are unhappy and that there are some weird rules writings, but it could be much worse.

    Call me crazy: I really like the book!

    But maybe we should end this topic:)

    I've lost a game to Furies, as they just wait around until the last few turns then hop skip and jump over an objective. Their lack of save doesn't matter, as even if they had a 5+ they'd still be falling over to a stiff breeze.

    Sphiranx is probably considered the best 100 point option overall, but that's primarily combat focused as opposed to objective play.

    Fomoroid I think is not bad, especially on tables with lots of terrain; and much like how I use Dankholds, they have some decent pinning potential for other units that you want to protect from pile ins.

    • Like 1
  12. 45 minutes ago, Laststand said:

    ethereal should be limited to nighthaunt heroes. Hopefully the faq fixes that. 

    Nighthaunt already get that as part of their kit. At the end of the day, it's entirely decided by the players, so if I see someone with their Ethereal Grot with a stick and a plank of wood, I'm going to turn it down.

    Things like being a fire daemon, a spirit or creature made from stone, I would likely be fine with, since there's a genuine reason why they are; as opposed to this is Ethereal because.

  13. I would take the Pet Gribbly if I were to put an artifact on the Troggboss; if he gets charged by (insert generic fast monster here) then they're taking 1+d3 mortal wounds as payment for their attack. It's not going to cripple them, but it's not nothing, and there may be times when you get alpha'd and kicking them back is the best you can do.

    Still, I would take Moonface Mommet for my 1 choice.

  14. The Mighty Mogg is here!

    Edit: so I created a skeleton out of armature wire, and then applied greenstuff to shape him; adding the plastic parts on after that. A pretty simple bit of sculpting, since he's the shape of a dumpling.

    He's currently in a Path to Glory against the Slaves to Darkness and their hero, currently 6-7 to StoD, but Mogg is getting the upper hand.

    IMG_1483.JPG

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    the-mighty-mogg.jpg

    • Like 6
    • LOVE IT! 2
  15. Just now, Sleboda said:

    Which is cool, but still leaves open the more basic question about the existence, publishing, and use of Runebrush's tool and whether GW has 'blessed' it (overtly or otherwise).

    I have the same question (but waaaaaay more doubt) about AoS Reminders. I think these sorts of community-based tools are awesome and a testament to the passion and spirit of the people in our hobby. Like I said, just wanna know that the people who built up a thing over decades of work and risk are ok with with how their legally-protected creations are being used. I'm crossing my fingers for a win-win-win (creator, innovator, user).

    Knowing GW, he'd already have been sued if it was an issue. If you want to present it to GW, use their template.

  16. 4 minutes ago, Sleboda said:

    Does anyone know if this tool is approved by GW? I can see the disclaimer, but that's not quite what I'm asking.

    I'm a big supporter of the rights of creators, even when those creators are big businesses. I really want to use this tool to make my own warscrolls. If GW is giving the thumbs up, then yeehaw heck yeah I'm using it. If not, I'm not.

    The fact the GW provided their own template rather than pointing to one created by a community champion gives me pause.

     

    Note: I'm not accusing @RuneBrush of any bad behavior, and in fact think what he's created is cool as heck. I just want to be sure I'm supporting creators appropriately.

    What I'm doing is using Runebrush's app to work out the scroll, and then when my custom hero is ready, use the official warscoll to create his final version.

  17. Just now, Skreech Verminking said:

    You can spend certain points to give your hero an extra +1 to it’s saving characteristics (which is not a modifier even if it sounds like one)

    and then there is the ethereal ability, that you can give that hero as well for some points spend

    I know, it's just the intention of the Anvil is to create thematic characters, and I'm questioning the design choices. It just looks like all the powerful choices were taken.
    Of course they can create whatever they like, it's just it seems so unlike the real colossal squig.

    • Like 1
  18. So I'm playing path to glory using The Mighty Mogg, and my opponent using his 20DP StoD hero. I think it's probably the best use for custom heroes, and you just use the hero that is appropriate for deciding followers etc, so Mogg counted as a Loonboss.

    Mogg's Mates got stepped on twice before gaining some Fellwater Troggoths that turned the tide for a win. It's looking a bit brighter for Mogg, but we'll have to see.

    Somehow this obese grot scored Nimble for his reward and so gained a -1 to hit. Don't ask why he suddenly picked up the pace, only that he did.

  19. 6 minutes ago, a74xhx said:

    How is everyone feeling about the loss of the realm artefacts? Ok every faction has the same loss, but the lack of "tribes" with mandatory artefacts in our book makes me feel that we relied on realm ones more than other factions.

    Do you think we are realistically down to one or two artefacts used in 95% of lists?

    Our battalions are gong to feel even less useful now if you struggle to find a second useful artefact. That doesn't feel like a big loss though.

    Can't say I ever thought we relied on realm artifacts. It was basically Gryph Feather Charm as far as I know, but it's not like Gitz are hurting for -1 to hit.

    Do tell me if there were others. I took Ghyrstrike on my Troggboss, but I'm fine with it. Now I take Moonface Mommet on my Madcap Shaman.

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