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Dankboss

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Everything posted by Dankboss

  1. I personally wouldn't get hung up on base sizes, especially this early in the game. It only really matters in tournaments. As it is, imo Old World gives off a casual, old warhammery laid back-ness vibe that used to encourage you to do your own thing (unlike say AoS where they give you a half-hearted thumbs up of approval but no one actually does).
  2. I want to use my Troll Hag so from what I can tell it'll be somewhat straight forward. I'm taking a very casual approach to Old World (like not rebasing my AoS Freeguild and Gloomspite).
  3. How backwards compatible is Old World to 8th ed? Because inevitably there will be tons of old unsupported units like from Forge World that likely won’t get new rules. As far as I can tell stats and universal rules check out so far.
  4. My prediction based on what we've seen is that their combat stats will remain largely the same, they'll be 4 wounds, 4+ save with the auto regen. Gaining +1 wound in Glogg's Megamob, meaning they're still great in other subfactions but if you want the most out of them you go Glogg's. Their move and bravery is probably still the same. 180 points. I suspect the Dankhold Troggboss still won't be a Monster, as this avoids a degrading statline (usually but not always like the Tauralons are monsters but don't degrade) however there'll be a Warlord Trait like the StoD Demon Prince for +2 wounds and gain the Monster Keyword. This could mean a 15 wound Troggboss at maximum due to Gloggs. I expect their attacks to be something like D3+2 damage. The Pet Gribbly Squished token makes me think that Troggbosses may come with Glowy Howsit in-built, though in this case the Gribbly is protecting him. The token is to signify when you've rolled a 1 and it breaks. Crushing Grip is probably the same and he probably has his reroll 1s to hit as an always on aura.
  5. The Kruleboyz will almost certainly still be allies but they won't get any Gitz synergy. So long as nothing changes, the Sloggoth will still buff Gitz as it's friendly units it affects.
  6. I decided to have a go at redesigning the Troggoth units for AoS 3, to make them more in line with the current game. Even on release they were considered mediocre at best, and Rockguts didn't start being popular until much later on. Overall these are small but impactful changes I'd like to see in future updates, based on player feedback over the last 3 years I've heard and my own opinions. I haven't given too much thought about points as that requires full allegiance abilities, which I won't be doing. My brief thoughts would be 160-170 for the regular Troggs and 250 for the Boss. If I were to include an allegiance ability specifically for Troggoths, it would be the retreat and charge from the old Glogg's battalion.
  7. It's to give the Madcap a niche; the Fungoid is clearly the superior Shaman, but the Madcap gets his own special toolkit to balance it out. Otherwise you'd almost never take the Madcap.
  8. You explained your opinion, twice. You never engaged with the points made by other people to explain why they’re wrong, or if you did you missed the point (and the retroactive emoji on an older post was petty retaliation). You might not have noticed, but banners held high doesn’t actually require you to control those objectives. I don’t think I need to explain how that’s good. Someone will score that at a tournament easily; I know my list can.
  9. You've just repeated yourself without engaging what other people have presented. There is more to AoS discourse than TGA I'm afraid. In the past you've been, in my opinion, unreasonable in your arguments and have never conceded a point when presented with reasonable proof to the contrary, so I'm not interested in trying to convince you otherwise. What I will say is you misunderstand the applications of the Griffon's mount trait. It is not as simple as you make it out to be.
  10. You have my attention. If a tank could Garrison I'd put some greatswords in like a flash
  11. @Doko Please don't be petty. If you want to disagree, explain it. The general consensus strongly disagrees with you on the Griffon and Banners Sky High.
  12. Making your opponent drop 3 potential points is incredibly good. They will have a hard time doing bring it down or slay the warlord and scoring the monster point.
  13. The battle tactic to get a banner within 1" of 2 different objectives outside of your territory is actually really good; it's a simple condition, similar to one of the existing ones, and gives you options in case you're struggling to score. Not sure if you need to hold the objectives or just get the banners there. The Griffon's trait is amazing and straight denies enemy Slay the Warlord, Bring it Down and the Monster point on a 2+. Kinda feel like this update was for Freeguild and Hammerhal, as they like their banners and their Griffons.
  14. They can. They meet the requirements, and the Bad Moon affects units differently than most allegiance abilities because it also directly affects enemy units under the same conditions.
  15. I don't understand the want to change Freeguild. Just make a new human faction. Freeguild are a specific military order, and are only prevalent because there isn't anything else to fill that niche at the moment. Furthermore, very few people play/ collect Freeguild specifically (not just as stuff in CoS) yet many seem to have an opinion on how they should be changed to fit their view. I don't want my Freeguild to change by people without a vested interest.
  16. I just wanna run Galen Ven Denst 😒
  17. Specific army centerpieces such as high leader units should be limited to 1 per army depending on context. It makes no sense that my army can field 2+ Freeguild GENERALS, Frostlords, Megabosses, Abhorrent Ghoul KINGS etc etc. That's not how power structures work in a functional army. It would also curb spamming. At least give sub-commander options like the Drakesworn Templar to his Lord Celestant on Stardrake. I know this is a high fantasy game but please let's just have some reality to bring it together... GW letting us build armies of all dragons is a mistake and only encourages spam. How many times have we seen a new army drop and the article tell you you can build a whole army of (insert efficient monster/ elite unit here)? The game is better when most army composition actually looks like an 'army' and not 3 Frostlords and the extras tacked on. Armies composed of a couple powerful monsters is infantile and lazy, making it look like I'm smashing my Transformers into your plastic soldiers. I know we're playing a game with models but there is nuance here. Sons of Behemat get a pass. Let's not pretend these armies are the thematic force of a steam tank company and their support, they're pick 3+ of the smashiest monster and throw it at your opponents face overarm. And this isn't even a 3.0 problem. GW's insistence on complete flexibility and freedom is detrimental to the game as it's open to abuse. Sorry not sorry.
  18. I wanted to change the rider to a grot and maybe replace the head. As for the Sloggoth i snipped off the weird spiky growths on it, as they make no sense to me. As for the spears I made, I just took some Stabbas' spears and cut the blade off at the wrap and glued it to the catcher-poles to make long pikes.
  19. Good job. I got my Mirebrute and Troggwagon today and wanted to convert the brute but alas I didn't have the materials. Made the Troggwagon a bit more gitzy and turned the catcher poles into spears.
  20. As an artist myself, I think the appealing thing about GW miniatures, is that they are technically impressive and detailed, while also being manageable from a hobby perspective. There's plenty of models that have overwhelming, impressive detail that GW doesn't do, and in a vacuum makes GW seem like childsplay, but in this context that's not the point. GW is a perfect balance of form and function, which is why I would say they are the best toy soldiers company.
  21. If we see less mega-monsters with 3+ saves then save-stacking is okay. Hopefully the new Mawkrusha scroll is a precedent for things to come. I don't care about the 6 wound hero on a 3+, but Archaon is an issue with a 3+.
  22. Yes you can take a mega-merc, I believe the details for it are in the SoB book. They can't take artifacts as they are mercenary/ ally units. They're essentially pseudo-named characters for that reason. I actually use Grunnock with my Troggoth army and he's pretty good.
  23. Correct. Since I only have one cast in this build it's either Mystic Shield or Pha's Protection, depending on which is better for the situation.
  24. I only use Freeguild Guard in 10s as screens and objective holders. I run 30 Greatswords protected by a Luminark as my main infantry unit. Really good as a mid-field objective holder and will annihilate almost everything that engages them. Much easier to protect now thanks to easy +1 saves and Rally. Ideally they'll be at -1 to hit, +1 save and 6+ ward, since they don't need +1 to hit thanks to a General being nearby.
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