Jump to content

Raffonerd

Members
  • Posts

    195
  • Joined

  • Last visited

Everything posted by Raffonerd

  1. Do you think is better TE the LC? Cause I remeber a LC list that you have played which was very good built up. I think that, on paper TE is better but not on the field. (at least in big tournament formats, where you are open to find strange stragegies. High amount of drops + all on the field can make you lose a game entirely; Initiative is the most important thing in aos. That's why in stormcast Hammers of sigmar is alway a good alternative even with toons of nerfs).
  2. There are missions in where you dont even score points in t1. The thing is: even if your turn one is a beast, if one stays 1500 points out of the field you wont do much. Then he comes in and kills you something important. If he double turn you lose easily. Against TE everyone would probably start, charge you (keeper + termal rider), greenskins, fec, spell debuff you or kill the kemist (tzeench, anvilstrike, hallowearth). Either way, if you set up to much behind they will let you start without giving you much chance of do something very deadly. Against those kind of set ups it s really hard to come back. Btw TE it s always a good option.
  3. Answer is yes. this happens because you are not able with cities of sigmar to decide who goes first. So LC avoids: first turn opponet charge, shoot, heavy casts by beeing out of game. TE is great but if your opponents stars and for example goes heavy magic can kill debuff you hard. Living city hallows you to "safe guard" out of game 1500 points and take the initiative when you want it. Or they let you start, or a double turn can make them lose the game. (Without beeing able to counter you).
  4. Ya, but it don't think that TE would be better than Hallowheart for wanderers. I'll sit on my list, which is the above one.
  5. Why do you think that TE is a good option? I don't see that...
  6. You are still missing half of the strategy. Hallowed also has bridge with 30" range, Ciclone + spell portal has illimited range. So, first ciclones kills you the first half, then he jumps on the bridge with anykind of shoting unit with hit buff and wound buffs, then kills all the heroes that you have. In the end you have to test one the arkanouts. You are dead. This is the broken thing of this city. On top of this, if you play accoring to rules (10 sceneries for each table), you can understand how easy is to make unviseable a battle mage (and he has unlimited range with endless spells).
  7. As long as spell portal + cyclone and 2 cast for 90 points exists hallowed will be the best. With 4 drop you can cast those 2 spells and erase 60 arakount in turn 1. And also against 4 keeper of secrets/Fec lists, you end will be the same.
  8. I have 100% chance 2 have 2 cp first turn Battalion + Basic one. Plus 75% in having 3 of them. (General + Warden of Flames)
  9. I see the point of drops. But i prefer to have shadow warriors then having less drop, cause of lack of mobility. About point cost damage, I don't think so. Because with SoW I go for miss chance to hit 1/36 + mortals on wounds, which is better then crossbow rend - 1. (and I don't have them either way, I would like to use wanderers). On the artifact I'm still thinking. I will give a try to the Tome and then let see. Agloraxi Prism can be an option. Tactically I think to spread into 2 points, so sisters and price with the bridge and mages with eternals on the other side (in order to forse the opponent in chosing one of the blocks). Shadow warr around. TE is not an option for wanderers. PG are better but they cost a lot and the remove me 1 bline choice. Either way this list has a great damage output against everyone.
  10. Guys, I've test a similar list agains Ossiarch. The result was bad in terms of Massacre Points, average in terms of objectives. Not a huge loss, but really hard to kill them. Petrifex makes also their heroes hard to kill. What I see is that only Sisters of Watch can deal against them. So I thought a list that brings Wanderers to their world's end: Allegiance: Cities of Sigmar - Mortal Realm: Aqshy - City: Hallowheart LEADERS Battlemage (90) - Spell : Lore of Whitefire - Elemental Cyclone (Hallowheart Wizard) - Hallowheart 2nd Spell : Warding Brand - Mortal Realm : Ghur Battlemage (90) - Artefact : Whitefire Tome - All Spells - Mortal Realm : Hysh Nomad Prince (120) - General - Command Trait : Warden of the Flame Lord-Arcanum (160) - Artefact : Ignax's Scales - Spell : Lore of Whitefire - Sear Wounds (Hallowheart Wizard) - City Role : General's Adjutant (Must be 6 wounds or less) - Hallowheart 2nd Spell : Ignite Weapons UNITS 5 x Sisters of the Thorn (130) - Spell : Lore of Whitefire - Ignite Weapons (Hallowheart Wizard) - Hallowheart 2nd Spell : Roaming Wildfire - City Role : Honoured Retinue (Must be 5-20 models) 30 x Sisters of the Watch (480) 30 x Eternal Guard (330) 10 x Shadow Warriors (110) 10 x Shadow Warriors (110) BATTALIONS Whitefire Retinue (140) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Umbral Spellportal (70) Soulscream Bridge (80) Geminids of Uhl-Gysh (60) TOTAL: 1970/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 111 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 Palisade can be added tho. Let's see. Anyway tactic is vary basic: Bridge, spell buff sisters with (pha, ignite weapons, brand, shield of thorn, mystic shield), clean with spellportal cyclone combo 1 unit, set up sisters + plus prince, double cp buff for +1 hit + reroll hit 1: 40 wounds to everything. Then clean the rest in 1/2 turns in CaC/shoting phase. The real deal for Aelfs. More an High Elf army, but as I sayd, it's their world's end.
  11. Main problems that I see are: Cities = no battalion for wanderers, no wanderers heroes Cites = less efficient items for wanderers Cites = mixing units is hard unless a big army conversion (which means that every 6 months you have to convert stuff ecc) and bad for army overlook.
  12. Yes, if you read carefully in the tome they usually say: allegiance abilities are reported in the following pages. So they need allegiance Sylvaneth. True, and rules are also not as good as wanderers rules for them.
  13. Hi guys, I'm preparing a 2 days tournament. I need some meta breaking army because I need to get some wins for improve my personal rank (national ladder), so I m moving into wanderers again. What do you think about this list: Allegiance: Wanderers - Mortal Realm: Hysh LEADERS Nomad Prince (120) - General - Command Trait : Myst Walker Spellweaver (100) - Heartwood Staff - Artefact : Viridescent Shawl or Longbow/Quarz Brooch on prince - To be decided Wayfinder (80) Wayfinder (80) Waystrider (80) - Artefact : Forget-me-knot UNITS 20 x Eternal Guard (260) 20 x Glade Guard (240) 20 x Glade Guard (240) 20 x Sisters of the Watch (320) 5 x Sisters of the Thorn (130) 5 x Wild Riders (130) BATTALIONS Waystone Pathfinders (160) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Geminids of Uhl-Gysh (60) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 125 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 Suggestions/Questions open.
  14. They would have been good at 300 x 30 mondels. As for now, i don't really see an advantage in playing living city for wanderers units. Living city is good only for dark elfs: sorceress, running chariots, frost phoenix. Other stuff is just: meh! no point efficient units + mid/low rank ruling. Please check the real living city here:
  15. As long as combat is between 2+ units, you will always able to do what I've sayed in your opponent turn. But rember that this is not a rule. Selecting before your opponent is better 80% of the time.
  16. Also selecting them after all. Cause you can benefit from the +1 ts, then you pail in and thent you stand there till last.
  17. Yeah, but all of this is not worth a 2x in point cost. Anyway we cannot do anything about that I'm going to try this: Wanderers - > Rules Waywatcher 120 - Genral Stalker SpellWeaver 100 Strider 80 - Forget me not Prince 120 ethereal amulet Wayfinder 80 Sisters of Thorn 130 Wild Riders 130 Eternal Guards 260 Glade Guards 240 Sisters of Watch 320 Glade Guards 240 Waystone 160 Total 1980 Living city is not for wanderers!
  18. Your army is cool mate. Anyway, what I see about living city. First of all is not very efficient tho (in term of rulings, respect to Hallow). Plus on top of it the "nerf" of eternal guards it is hard do deal with for a pure wanderers army. If you think that you are paying 13 points per model, which is per wounds like a sequitors without discount and less effective. I think that they are viable only at 30x or in wanderers army cause you are forced to pick 20 of them. What i suggest you to improve the list: drop eternal insert 30 Phoenix guards. Drop black dragon bring in 1 frost anoited phoenix Drop one prince Then drop the sisters of thorn (cause you don't use EG anymore) and bring in a knight incantor and maybe another unit of wild riders (which are really effective for their points now). To solve the Bline problem spread one unit of SoW into 2. So, to sum up, 20 10 10. Less easy to charge them. The first 10 screens for the unit of 20. Try this out and let me know.
  19. Last time we won a 2v2 with SCE + Wanderers. I suggest something like: Evocators 10, castellant, heraldor (staunch def + gryph feather charm), 2x5 lib, 3 prosecutors javelin, cp. Lord arcanum gryph, gavriel, 20 sequitors, 5 sequitors, cp, soulsnare shackles.
  20. Not at all. First you need prince, second they shoot at 18, save 5+, no rend. The problem is just ruling (tome rules). Cities of sigmar bline are more or less the same in terms of stats as lib and judicators.
  21. LIberators and Judicators are standalone totally fine. The problems is that they have no discount on low number (20) and no sinergy wth the army.
  22. That's way I'm underlining the fact that you have to play that list in an aggressive mode. Even if you are in a bad mutch up. I think that with pelt and castellant the drake worth is point. Without it not. (I'm pointing only Celestant) Returning on why this list can be competitive now, the reason that I see is that other stormhost rely to much on CPs. Currently, all hosts are to much CP based. (ossiarch CP stealing ability, bshock test, command abilities). Staunch or tempest lord are the only solution to avoid that kind of problem. Also, against hard magic match up you should have: 1 drake aoe + comet for -2 cast. 2 incantor for avoiding first turn endless spell. (usually tzeench, hallow, Sylva) Against hard mass: DoK, Skaven, korne, LoN, Ossiarch you should be totally fine. I see only problems against FEC/Slanesh. But who has no problems agaisnt them?
  23. The problem that I see it that your list has no clue. You play a defensive item on the dragon with 30 models on the field. Which means that every unit can engage it without problems and overrun your objectives. (you autolose in buring objective missions). If you run pelt they must disengage (if they don't get killed directly with pail in). This means that you get space on the map to control the field/ he needs to play defensively. Also you need heraldor or you don't stand a chance in engaging first turn. Second point: if you don't destroy heroes within 6 before combat phase, big units will die by hitting the dragon. This also makes them bshock and will balance the "low models list" that you have. That's you need comet, another endless + judicators for ensure the kill. If you don't start threaten your opponent you are going to lose everygame.
  24. Skinks. Anyway overall judgement on your list. Incantor in this list is not usefull if you don't play endless spells (one for each mage, cause you waste 140 for just dispell). So go for 2 of them and 2 endless spells. Geminds can be an idea. Prime: totally useless in this set up. You have to much points in heroes already. Liberators are not that usefull. As long as you play endless spells/comet try out judicators to kill opponents heroes. Plus, dragon without shardfist pelt is not worthy his points. (losing from hard mw based lists is better losing againt everyone). In the end I would insert skinks for mass/screen.
×
×
  • Create New...