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Juicy

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  1. Allegiance: Stormcast Eternals- Stormhost: Celestial Warbringers (Stormkeep)LeadersLord-Castellant (120)- Artefact: Hammers of AurguryLord-Arcanum (150)- Scrolls of Power (Artefact): Scroll of Unravelling- Spell: Lightning BlastLord-Exorcist (90)- Spell: Celestial BladesKnight-Incantor (120)- Celestial Staves (Artefact): Staff of Focus- Spell: Chain LightningKnight-Incantor (120)- Spell: Azyrite HaloBattlemage (110)- General -staunch defender- Mortal Realm: AqshyBattleline30 x Liberators (480)- Warhammer & Shield- 6x Grandhammers15 x Liberators (270)- Warhammer & Shield- 3x Grandhammers10 x Liberators (180)- Warhammer & Shield- 2x GrandhammersBattalionsGrand Convocation (130)Endless Spells / Terrain / CPsEverblaze Comet (100)Geminids of Uhl-Gysh (60)Prismatic Palisade (30)Total: 1960 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 142 Any one tryed something like this? With the stormkeep they idea is to build walls on objectives and nuke mortals with the wizards. What you guys think. Burn it to the ground if you like. Im doing some random stuff here.
  2. Nice! good stuff i like it! How did you feel about the 20 protectors? Is 1 hammer unit enough? Did u play the 30 liberators with the stormkeep? How did u feel about only taking 1 hero? Cheers mate! good to see some skyborne slayer love. Im trying a lot of stormkeep patrol games but so far lost al 6 games hard. Like scoring early but get overrun around turn 3 and losing hard then.
  3. i love it. Highlights are the Hamilcar bear eater stuff
  4. men i love the way GW is doing these non tolken style stuff. I feel with al these whfb years of the same stuff with a newer look got super boring after a while. im playing from 5th edition and im super glad GW is going outside the normal bounderies for stuff. I love the cows and the lumineth look. I would be a bit dissapointed if GW did just regular high aelves who are snobs with the same old stuff like we had a million times before. I hope when tyrion comes he doenst come with dragons and another basic stuff i want stuff that i couldnt think of myself and fits the mortal realms. Ey this is coming from a guy who played bretonnia's for all his pre AOS life For me kharadron overlords, idoneth deepkin and even this take on slaanesh is something i like. I can understand that people dont like these faces but i love it for the psychic wierd stuff it is. Its creative and fits the name of the models. Somethings ugly is a good thing. Just a feeling but something people just need to learn to let go of some old stuff and go with the new flow of things and think a bit outside of there own box. Took me 2 years to get used to stormcast and had to bury my whfb love. But once you let go of the old stuff you learn there is place for newer vibes and views of models we know for years. I hope i make sense
  5. haha, i expected my opponent to leave his thirsters at home and come with something creative. He had zero knowlegde of my list before hand and thought i would come at him with skyborne slayers or a gav bomb I would love for some smarter minds them me try to take this new battalion and see how it goes:D
  6. No worries i hope we can help one another even tho my english is a bit bad at times i think we can use all the imput so far
  7. Allegiance: Khorne - Slaughterhost: Flayed (Host of Chaos) LEADERS Bloodsecrator (120) - General - Command Trait: Vessel of Butchery Slaughterpriest (100) - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Blood Blessing: Bronzed Flesh Bloodstoker (80) Chaos Lord on Daemonic Mount (170) - Artefact: Gorecleaver Aspiring Deathbringer (80) - Bloodaxe and Wrath Hammer - Artefact: The Slaughterhelm UNITS 10 x Bloodreavers (70) - Meatripper Axes 10 x Bloodreavers (70) - Meatripper Axes 5 x Chaos Knights (160) - Ensorcelled Weapons 5 x Chaos Knights (160) - Cursed Lance 5 x Chaos Knights (160) - Cursed Lance 3 x Varanguard (280) - 3 x Fellspears 5 x Blood Warriors (100) - Goreaxe & Gorefist BEHEMOTHS Chaos Warshrine (170) - Blood Blessing: Blood Sacrifice BATTALIONS Gore Pilgrims (140) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Bleeding Icon (40) Not a standard list but its a list he tryes to work around the meta. Its a strong player. 1 Prayer was in range did a lot of mortals and his varanguard made a 10 inch charge around my liberators and came in the back to finish him of. Couldnt screen him well enough cause i needed to net most of his army. Sounds pretty stupid when i write it but it was hard to avoid. We talked about putting him farther away so none of the prayers would hard him turn 1. But then i couldnt deploy the liberators close enough to fight for the objective. So it was a bit of a gamble. Deployed like this i could delete his battle line units. We played Better part of valour. I manage to tag 1 unit of knights so they couldnt charge.
  8. its not. Because deamons and mortals got a whole differant game plan. You see it within forces of chaos a lot. Mixed forces are a thing but pure forces aswel and with slaanesh mortals finely dropping we got another army. Its differant from another Nurgle/khorne or tzeentch expension because slaanesh always had just deamons.
  9. u cannot complain to slaanesh mortals... they never got anything in there whole life...
  10. So ive played a game today against my regular tournament opponent. After the game we talked a lot about the patrol battalion and the current meta we fase and how this list is going to work with the 2020 senario's and secondary objectives. Stuff is super hard to be honest. If you want to take the first turn you have to lower your drops. As it seems now we can do that by going double patrol battalion or the wardens battalion. This leaves you on a 2 or 3 drop list. So that is enough to go first in most matches. You want to go first to be able to buff up your liberators. The problem i had today is putting 30 liberators at 4 inch with astral templars and i failed the translocation prayer to teleport my lord castellant in for that extra +1 save. The result is that my 3+ reroll 1 horde of 30 liberators have to face a lot of points/stuff from the enemy and a potential double turn. I tryed to work with terrain and put 6 grandhammer in front and the horde of 30 behind it. For the other redeemer units i had 10 xbow judicators. It all barely fit into the wholly within 12 inch bubble from the lord veritant. Failing the translocation prayer is double trouble because now i only have 1 hero close by to auto pass battleshock. So my opponent did what any smart person would do. Focus every thing he had on forcing bravery checks on these 30 liberators. He killed my (6w)hero with some mortal wound stuff and then procied to kill a few liberators. He did with a lot of attacks manage to kill 19. And i was making pretty good save rolls but on a 3+ save rend -1/-2 is still a problem and you are going to fail some. With battleshock i lost another 7 dudes so that is 25 down turn 1. I dont think killing 25 liberators turn 1 is a problem for most competative armies these days. We talked about it and the lantern buff would have saved a lot but then still it would save like 5 liberators. They wont going to win the game from that point. Another thing that is hard is the low amount of units. This is a problem with the new battleplans cause a lot of these plans have restrictions like scoring with battleline, heroes, behemoths and have a good amount of objectives on them. 4/5/6. These plans are hard when your main army is 2x30 liberators and some judicators. I feel i didnt had enough units to cover most objectives without screening thin. And for secondary objectives stuff gets harder. The list has more bad battleplans and secondy objective stuff then stuff we can easy do. Tomorrow another game. Allegiance: Stormcast Eternals - Stormhost: Astral Templars (Stormkeep) LEADERS Lord-Celestant (100) Lord-Castellant (120) - Artefact: Godbeast Plate Lord-Relictor (100) - Artefact: Armor of Silvered Sigmarite - Prayer: Translocation Lord-Veritant (110) - General - Mystic Light (Artefact): Shriving Light - Prayer: Divine Light UNITS 30 x Liberators (480) - Warhammer & Shield - 6 x Grandhammers 10 x Judicators (280) - Boltstorm Crossbows - 2 x Thunderbolt Crossbows 20 x Liberators (360) - Warhammers - 4 x Grandhammers 6 x Gryph-Hounds (120) BATTALIONS Wardens of the Stormkeep (140) Stormkeep Patrol (130) COMMAND POINTS Extra Command Point (50) (going to lose this for the triumph next round) 2000/2000 Edit: some other stuff to think about is the amount of points i spend to do this patrol trick. 100 points wasted on a lord celestant on foot.. 140 points battalion wardens of the stormkeep to lower the drops. 120 gryphounds who dont do anything but tag objectives and screen. Its usefull but there is a reason this unit doenst see play. 50 points over.
  11. not in my local meta.. Khorne, KO, Tzeentch, Obr, Lizardmen and Mawtribes. They al got enough tricks to deal with 3+ rr 1 libbies. Like i said ive used a 30 block liberators on a 3+ rerol 1 battleshock immume many times before and these guys dont really care.
  12. this... I get a lot of talk in my local groups about the 60 liberator bomb and i know i can do some games today to test it out. But i feel a lot of people think its really strong to put al those liberators at your front door. People think you can buff them to a 2+ or even a 1+ with staunch but never checked actual gameplay.. staunch is wholly within 9 inch so thats kind of out for most of the time sinds we arent doing whfb blocks anymore. lantern is hard so i took a relictor to gamble the 3+ translocation prayer. If it works i can park 1 unit of 30 liberators in front of anything i want. I played 30 liberators before with skyborne slayers and they where good 4 years ago but these days they got deleted pretty fast in competative play. Lord castellant dies to 6 mortal wounds. There are a lot of people i play who can do that turn 1/2. What makes this good is that we can zone the board and score in the early game. This tactic ive used a lot with the skyborne slayers and it won me games against people who hardly play skyborne slayers but every player i play on a regular base just knows what to do and screens so well that my alpha wont work and then he goes around it. It never felt like auto win with skyborne slayers and i cannot immagine it feels auto win with the patrol battalion. What i like about it is that liberators are going to get some more games in with bigger groups then 5. i also think that a lot of people mistake this for the old vanguard wing and auto claim its bonkers and broken.
  13. i feel its mechanics are oppressive but its no where near vanguard wing where liberators could be buffed to intens hights. Like come on we talking about liberators who are one of the worst units in game. They get no killing done and cannot do even 20 wounds in the full game these days. By just tanking and sitting on objectives with 40mm base its a pretty hard thing to pull of. Most of our heroes are probly dead turn 2/3 in competative game. And liberators holding up the midfield like a screen. But they are still on a 3+ save cause the lord castellant cannot reach them to buff them. Yes its a lot of wounds but there is a lot of stuff out there doing crazy damage. And its 2 units holding 2/3 objectives max. The rest of the board is empty. this sounds better on paper im 100% sure of it. But ill ques ill see it tomorrow when i play it.
  14. this thirster did 43 mortals the last time i faced him.. double pile in with some lucky sixes. is not even that hard to just demolish units., as i have no ranged treat with 70 libs to kill it. gav nope he can only be taking in hammers
  15. U now confuse 2 stormhosts together. Gav is from hammers and the +6 inch pregame move is from astral templars. I agree it sounds good on paper but with mortal wounds al over the place i feel there are a lot of armies that destroy this list pretty easy and score all your points back from turn 3+. Immagine the field day khorne thirster players have if you shove al those liberators in there face.. My regular buddy would have a smile for years. edit: im playing a list like this on saterday against a khorne list so i can see how it goes.
  16. for real? thats nice to hear. I had some trouble in the past with tournaments dont allow weapon swaps. Like judicators and paladins. But i can understand that with liberators it isnt as bad as its just the roll thats a bit differant.
  17. Im trying to make a strong list with the patrol battalion but so far i found it hard to keep the drops low. I can do a lot of 3 drops but never a 2 drop list. I feel if you want to go patrol.. you want your drops as low as you can get. I dont have 70 liberators ready but i got 30. did any one play a game with this battalion already?
  18. You cant bring them to a tournament then.. its kind of sad
  19. i feel the same.. going to testplay some stuff this weekend but i cannot see myself winning on just liberators blocking stuff against most competative dudes i play. It seems a bit better on paper then when you have to play the game.
  20. honestly i dont want another chamber. I want our sce dudes to be more points per unit and better. I feel like this should be a high stats elite army and its turning into an army where i can field 60 liberators into an stormkeep. This isnt feeling like the super elite though to kill army that works in synergie to beat overwelming odds.
  21. I feel bad for our lord celestant. Damn this guy should be a lot better then a freeguild general. But he is not. Would love him to be 200 points with a good warscroll.
  22. We kind of knew this part already but this doesnt say it cannot be the general and get command traits like that. It just avoid irondrake shooting twice on anvils of the heldenhammer etc etc
  23. 90 is a joke. I feel the lord castellant is fine for 120 to be honest. Prosecutors really need to drop points or a new warscroll. A new warscroll would be best because this unit is a 5 year long joke. doenst see any play apart from narrative. All paladin units can use some love aswell. Just talking about this makes me want an updated book with new combo's. I feel like most of the battalions in our book are useless or a joke.. atleast way to high prices for what it brings to the table. Would love vanguard wing to be powerfull without it being broken. Its so cool to have a big chunk of prosecutors supporting or teleporting judicators and liberators over the field and buff them to be able to handle stuff.
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