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Blisterfeet

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Posts posted by Blisterfeet

  1. Hi everyone, so I am finishing my first project a 1000 point FEC army (already jammed some games).

    Being payday soon I want to waste no time starting my next one..just way I am! 

    Fyreslayers are my choice but I like dwarfs as a whole. My questions are simple 

    Is this list legal? Is this the best way for a balanced list (bit of everything only doing 1k atm).

    Allegiance: ?? Can it be Fyreslayers

    Auric Runefather on Magmadroth (280)
    - General

    - Trait: ??
    Auric Runesmiter (120)
    - Runic Iron
    Auric Runeson (100)
    - Ancestral War-axe
    Runelord (80)
    - Allies - unbinds on +2 (maybe not bother?!)
    10 x Vulkite Berzerkers (160)
    - Pairs of Handaxes
    10 x Vulkite Berzerkers (160)
    - Pairs of Handaxes
    3 x Skywardens (100)
    - 1x Skyhooks  - Bit of range

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 80 / 200
    Wounds: 75
     

    Constructive criticism is welcome and if you think I could build something a bit more fun or this is the wrong area apologies.

  2. 3 hours ago, XReN said:

    Not really, everything except Core Book (which is not that necessary) latest General's Handbook and latest Battletome are expantions that brings more options to your game.

    Also, unfortunately, you won't be able to ally skelebois or wight king since FEC ally options are limited to Deathlords (Nagash, Mortarchs (except Lady O) Morghasts), Deathmages (Necromancer, Mortis Engine) and Deadwalkers (Zombies, Dire Wolves and Corpse-best-possible-ally-Cart)

    You see this is why I love this forum!

    Thanks @XReN for this as you've saved me wasting/spending money in the future. 

    I remember @Honk earlier in the thread saying while a Mortarchs doesn't bring anything (other than additional Magic) to my army I could jam a Arkhan or a Mortis engine/Cart in. 

    Shame fancied some Skelebois. Wonder if the other mercs are worth it?!? Again would be model dependent as I don't really care if I am super optimising. 

  3. 2 hours ago, XReN said:

    In forbidden power mercenary rules do not allow taking mercs from same GA as main army though

    That's good info I suppose I can just ally them then. Thanks for the heads up though I don't own all the books picking up GHB19 tomorrow. 

    Question from this - I have FEC, Rule book and GHB19 tomorrow. Any others I need? 

  4. 5 hours ago, Finklelord said:

    What are you thinking for 2K? I've been dancing around a couple of ideas, but I am not sold on anything. 

    The Sylvaneth forests are something I need to understand more and work around. Generally my army (Flayer heavy) just ignores and flies over them, and until my friend gets more than one forest assembled I doing okay. Keep in mind you only take wounds if you charge or run in the forests (if my memory serves me) so feel free to camp in them as well. 

    I also just need more experience playing against something other than Sylvaneth 😂

    I was thinking about Ghoul patrol (as I have 30 ghouls already) then an additional 20 for summons and 1 of each leader courtier as I was impressed by Varghulf and like the idea of having flexibility in summons. Then I have a AAR, a AKoTG, and 3 flayers.

    Then because rule of cool and they are bringing mercenaries in ghb19. I want to go Necro+20 Skelebobs with swords/shields and a wight with a black axe.

    Complimenting this would be 2 endless spells of chalice and maelstrom.

    Not aiming for competitive but if all goes well might still head to a big event and jam it.

    Need to get familiar with AoS versus 40k which I played before. So this is a long way off. What about you@Finklelord?

  5. @Finklelord @Gwendar thanks for your advice. Went 1 win 1 loss tonight. Won my first game against Sylvaneth we had a close deployment, I successfully got of misamal shroud on my AKoTG and saw an exposed Drycha and managed to cripple her turn 1. From there I spiralled out of control with objectives and ghoul summons. He admitted he placed his forests poorly and had his tree ancient too far away from the main fight. 

    Game 2 I went for a similar plan as he blocked out the main board with forest summons (made him go first due to long deployment) and made only two lanes down the sides for me to attack through. He read my play and ganged up on my AKoTG who went down one flank and killed it turn 2. Once he got his hunters into forests I struggled to engage with the ghouls without taking damage and his reroll saves stopped alot of attacks from my ghouls. This time the Drycha stayed alive until the end and the AoE crippled me over and over and he managed to break the ghoul line and get to my AAR. He just won in the final turn 2 hunters and a 1 wound Drycha Vs a 4 wound Varghulf (summoned). Tabled me turn 4.

    Overall I am sure I played game 2 real bad, but I had loads of fun and it's only ever going to be casual level so happy with everything. Thanks again with your advice!!

    Now to finish the rest of the army for 2k and paint the remainder of the bigger units.

    • Like 3
  6. Hi everyone,

    Got my first 1k list built based off all your advice and I have my first game tonight versus Sylvaneth and was wondering if there are any units I should prioritise. I know the friend has hunters, ancient treelord and dyrads and I was wondering what if any advice can be provided. 

    My list - AAR, AKoTG, 20 and a 10 blob of Ghouls, 3 Flayers for summons (all I had time for) and 2 CP in the bank.

    @Finklelord maybe you have some feedback as your friend play trees!

  7. 20 hours ago, Honk said:

    Still in deep inner turmoil about that Alpha-Prime conversion into Archregent...

    the starswirls can easily be made into blood with skulls and bones. Then one side/arm/wing/tba gets a flayer treatment... of course one has to have the „real measurements“ on the model to kinda represent real LoS.

    but my funds are low and the pile of shame is pretty high

    Can I ask what is the 'Alpha-Prime' model you are speaking about as I need to make a AAR for my army and I'm intrigued about this model and conversion. I googled it and didn't find anything useful.

  8. Cheers @Honk I think rule of cool will always take precedent for me personally.

    All the advice has been great so far and really helped with building etc and I have now finished my assembly and buying the next stages.

    General question;

    I have rarely seen Ghast couriers in any lists, what is the reason for this?

    I see alot of the horror or flayer Courtiers and Varghulf but not the cheaper one for Ghouls. 

    And Secondly do people aim to alpha strike with their FEC monsters at the high prior targets or is it the same as 40k and is more about screening and objective grabbing and alpha striking is generally a poor choice? 

  9. Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin
    Mortal Realm: Shyish
    Abhorrant Ghoul King on Royal Terrorgheist(400)
    - General
    - Trait: Dark Wizardy 
    - Artefact: The Grim Garland 
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Mount Trait: Razor-clawed
    Varghulf Courtier (160)
    3 x Crypt Flayers (170)
    20 x Crypt Ghouls (200)
    3 x Crypt Flayers (170)
    Chalice of Ushoran (40)

    Total: 1580 / 2000
    Extra Command Points: 8
    Allies: 0 / 400
    Wounds: 80

    So from the feedback so far, these are the changes I have made. This is most cost effective (as I have 2 SC boxes) and doesn't go too hard on the competitive side. 

    just looking for suggestions on allies now and if I've messed up with any artefacts or spells.

    I've had a suggestion of a Mortis engine are there any other suggestions? Or would you say just get more battleline guys?

    The reason for avoiding adding a AAR is the availability of the model at the moment I am sure I will add one when sold separately by GW. 

    @Stridarion I think the preference is TG over ZD judging by lists and this thread I have read.

    /Note will be my last list post as don't wanna clog up the thread. 

  10. 1 hour ago, Finklelord said:

    All good. In that case you need 3 units of Flayers for Deadwatch.

    And looking at Arkhan I am not sure what he brings to the table for you other than better spells. None of our units have the "Summonable" keyword so that ability is wasted on him (unless I am missing something). 

    This is all good feedback so I appreciate it.

    I was looking for a FEC core with the addition of an Ally that synergizes with the army. 

    Would you have any recommendations of how I would do this? With the basis I already own to SC boxes. (I know you said you were fairly new yourself)

    Be as blunt as you like. Only stipulation is I play in a friendly environment so a super tuned list may make me 'that guy'.

  11. 3 minutes ago, Finklelord said:

    I may be new to the game, but I am not seeing this in our battle tome. Am I missing something? Or is this a Legion of Naggash thing?

    You are right I mistakenly put that instead of Deathwatch (the flayers) battalion for 110 points. 

    My mistake 😂

  12. Greetings Everyone,

    Another new member of the FEC after taking the plunge into AoS after years of 40k. 

    Basically I have 2 start collecting boxes and this list below is my aim with Arkhan as I live the model (though could be persuaded of another version of the model neferata etc).

    I'm building all tomorrow and I want to double check two things.

    Question - For a casual gaming group (so not looking for GT level of list building) is this;

    A) Legal?

    B) What artefacts, traits and lores to pick and where to put them.

    Allegiance: Flesh Eater Courts
    - Grand Court: Hollowmourne
    Mortal Realm: Shyish

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist(400)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Gruesome Bite
    Crypt Infernal Courtier (120)
    - General
    - Trait: Frenzied Flesh-eater 
    Arkhan the Black Mortarch of Sacrament(320)
    - Allies

    Battleline
    6 x Crypt Flayers (340)
    6 x Crypt Flayers (340)
    20 x Crypt Ghouls (200)

    Battalions
    Deathmarch (160)

    Total: 1880 / 2000
    Extra Command Points: 3
    Allies: 320 / 400
    Wounds: 99
     

    Also just a quick note thanks to this forum and regulars it made it an easy decision to pick death!! 

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