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27 Lord Celestant

About Finklelord

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  1. Hey everyone, Finally got a good chunk of OBR and I'm ready to start assembling. Hopefully this will be the army that I stick with! *Fun fact I started playing Vampire Counts back in the day, went to Nighthaunt, then FEC. So basically played every Death army ha* So far have the following (all unassembled) Liege-Kavalos Boneshaper Soulmason 40x Mortek guard 6x Stalkers/Immortis Guard 5x Deathriders Harvester Nexus Endless Spells A couple of quick questions before I start assembling and playing. I see in a lot of 2000 point lists people don't use the Liege-Kavalos often. Is the reason for that because we have better options? Is it worth having a 6 man unit of Stalkers/Immortis Guard or stick to 2 groups of 3? Is a heavy Deathrider army viable? Not looking to be super competitive. I enjoy their models a lot Are the endless spells worth taking? I don't see many people use them Is Arkhan and Katakros a must take for higher point games? They seem amazing but I feel like it leaves little room for other units. I believe someone posted it a couple of pages back but I'm shooting for a full 1000 point painted army (just to get my bearings) then I'll expand into more units like the Crawlers and Arkhan. List as follows: Let me know what you think! As always any advice or recommendations is always welcome!
  2. Never considered the vortex before! For it's points and abilities it' not half bad. My only reason to take a GK is if I am already running a Courtier and GKoTG and need an additional wizard and can't fit a AAR in or can't fit a second AAR in.
  3. It's possible since my meta is not as diverse as I would hope and most don't have much when it comes to armies. I am traveling 2+ hours for this tournament so I am hoping to learn more about other armies and their composition. Reading and watching battle reports can only get me so far 😂. I'll take a look at some larger tournaments. I know I looked at ETC lists though they were all post FAQs. What are some good tournaments to look at?
  4. The real thing I lack is survivability and staying in the late game. My typical opponents tend to bring high damage units (like Hunters) and I tend to over extend my units. I've tried to stop this by being fast and keep all my models in range for their additional save. My other problem is pitting units that shouldn't be against each other. Like Flayers should against higher armored units and Horrors against hordes. I hate to admit it, but in the dozen or so games I played I haven't really lost. By no means have I swept the table every game as I normally run out of fuel turn 2 or get double turned an can't bring back models. The end of the month I am going to a tournament with unknown meta so I am kinda hoping to lose and learn a few things.
  5. 1-My lists I typically play is fast Flayers and GKoTG. I know Gryph Feather Charm is good but was curious of others. 2-I have tried Royal Mordants several times but I feel like I am doing it wrong. I have one element fizzle out while another keeps going. 3-Other than how he looks on the rock I will try him out. He may not be the power house like the AAR but I find since the point update I can no longer fit two AARs and am looking for another spell slinger.
  6. A few of questions for the good folks that I have been thinking about for the past couple of days and [still] trying to make a 1500 point list. -Of the non-battletome artifacts what is the best to take? Any of them good on courtiers? -Does a mix of Horrors and Flayers ever prove useful to anyone? Example a unit of 6 Horrors and a unit of 6 Flayers, or is it best to go one route? -Is the Ghoul King worth to fill points and to get an extra spell? Thanks!
  7. The Terrorgheist by itself is really the only worthy one to take since it can still do a good amount of damage. Zombie Dragons just don't do enough damage to justify (though rule of cool they look amazing). Put a Ghoul King on either of them, GKoTG or GKoZD, and both become amazing. I can't tell you how much my GKoTG has done in games. He once rolled triple 6's on a group of Dryads. GKoZD is more of a force multiplier and best used with Knights or even a large group of Ghouls. Also one of your heroes needs to take the Gristlegore specific Artifact too.
  8. A couple things that stand out to me: -One of your AAR should have Spectral Host or Monstrous Vigor -The command trait is kinda wasted on an AAR since he doesn't really want to be in combat. Though you don't have any other options unless you find room for a GKoTG -Grim Garland also is a waste since he won't be near the action and the only model that benefits directly from it is the Terrorgheist which will be miles ahead of the AAR I would highly recommend finding room for a GKoTG and make him the general. When he charges it's just disgusting -Zombie Dragons unmounted are generally bad. What makes them shine is the signature spell that comes with the GK
  9. I agree that every element needs to pull its weight some. My normal ghouls (when I take them) typically camp on objectives when they are at 10x. Anything over that, typically 30x, I run them midfield as screens or road blocks. I'll have a test run this weekend of what you suggested. Something like: I've not had the best of luck with minimum squads, but hopefully the GKoTG can be a big enough distraction to prevent a wipe.
  10. So looks like a change of plan. As much as I wanna run that silly list I just found out this afternoon that there will be a 1500 point tournament at the end of the month using 3 battlelines. As I am terrible at making 1500 points since I feel I can't fit anything. What has everyone ran with success? If possible I am still looking toward Flayer heavy, but I am open at this point. A quick list I thought of is this: Feast Day AAR GKoTG Crypt Ghast 30 Ghouls 10 Ghouls 10 Ghouls Ghoul Patrol Chalice Extra CP
  11. Another week, another list. This time I wanted to do something different. No idea how well it will play out, but it does well in my head. What I wanted to try was less reliance on magic and a faster push. When I typically have AAR's they just sit on their throne and sling spells. For this I wanted everyone up and moving and in combat and putting threats everywhere I can. Obvious summon is Varghulf with the extra purchased CP. Now I know I am extremely light on bodies and no way of summoning more, but that was the idea. I wanted fast moving units that hit hard. The GKoZD will help with his spell and he can dish out some attacks himself. Another idea was to drop the GKoZD for a generic Terrorgheist,GK on foot, and the Cadaverous Barricade, but no extra CP. Will give me a chance to summon 10 Ghouls to sit back and camp and give an additional attack to a unit if needed. Lately been playing run of the mill Dwarves (dispossessed?), Sylvaneth, and very soon DoK. Thanks!
  12. Yeah I've struggled with getting the ZD and TG Ghoul King in lists. Normally means dropping something I really don't want. My vote is or 9-3-3. Big unit smashes face while others can flank and harass. Also don't do what I do and always forget about the Blisterskin ability to plop+drop a unit with fly. I feel for summoning it's almost the same every time. AAR always summons Varghulf and bodies for objectives. I guess you can summon another 3 Flayers if you wanted 😂. Good luck with the list! Can't wait to read about it!
  13. From my experience a unit of 6 Flayers/Horrors rarely last unless there are other elements that are equally threatening. You having two GKoTG may help negate the smaller units. The 6-6-3 size has worked well for me. The only issue I have had is keeping them in range of heroes. The times I ran 9 Flayers I only had lost 1 by the end of the game. Helps to have Infernal+Varghulf with them at all times. Like you mentioned getting them into combat is the tricky part unless your opponent has strung out a line of dudes for you. If possible I would try and fit a GKoZD in to help the Flayers out.
  14. I don't know if it's the best, but at lower points the free FF will help save command points. Though with Blisterskin you have a 50% of gaining a command point so it may balance it out.
  15. As much as it pains me to say. You could run Feast Day and make the Infernal the General with either Dark Acolyte or Cruel Taskmaster. Then giving the AAR the robe for better spell casting. Oddly enough my friend also plays Sylvaneth and we have done a doubles as well and will be attending a doubles tournament soon. I don't know much about Sylvaneth, but I can already see a mini combo. Spites+Screams work well. We have done it in the past and if your opponent doesn't expect it does wonders. I've always said though never rely on screams (mainly Flayers) to do the heavy lifting. If they get a wound or 3 I am generally happy. I've probably screamed only once or twice in combat though. The enemy never survives long enough! Just watch out for those forests! They can and will hurt you 😂
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