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TimM85

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Everything posted by TimM85

  1. ragged cloak or have you not played skaven or flying dwarf pirates recently. They are both wicked artefacts but for me a ragged cloak or sword of judgement as my army lacks that mortal wound kick, if I had a 3plus save i'd be inclined to take the amulet but doppelgänger does mean you can lump your mawcrusha or terrogeist as a big movement block without out the worry of getting a swift 1-2 dead from a block of half naked lady elves
  2. Hi guys thank you for the previous advice, recommendations were really helpful when I took the newb through his first game, his biggest fear getting into Seraphon now is the age of the models, from armies I've seen they stand up pretty well, but then he started taking about finest etc and Slanns always being sold out etc and worry some models may get squatted as their old and GW just did the ultimate fear mongering with the free cities some advice I could give on this would be great as i'm not to clued up with they old lizards and its not something that has ever effected my choices as I have an elf, and dwarf armies and even my khorne has some classics in it
  3. This is awesome, thanks guys.
  4. Taking the double turn out would also mean you need to take the game back to board some armies would always go second without, some armies only have 1-2 battalion choices so they all either always be second or you will just see the same builds and alternating turn actually creates more problems as one person has put above, it means you will almost always be able to stay out of range of a move and a charge and just win through range attacks. Even if the first turn was down to a dice roll and not drops you would then completely change the game as everyone would take more drops to out position their opponent then as put in several posts above the whole game would change it was alternating turns not activations. Also compare it to shifting objectives you complain about being double turned but what when the objective doesn't move for a whole I game I had this in a small tourney and managed a draw but the whole game the objective did not move from the the most advantageous point for my opponent making it a mega difficult game. Its just the luck of the dice the double turn is variable to make you think smarter screen better and negates ultimate alpha strike, sit back and just shoot, and prevents the game just being fancy chess. Have you played a few games without the priority roll? have you played alternate unit activation through every phase? I've tried both and the second is good but long, the first is boring you know the out come of the game by end of turn 1. But thats just my opinion.
  5. Hi guys Just after some advice, Teaching some intro games on thursday and one of the 2 players wants to buy into seraphon, so I'm looking for advice on his first 1000points worth of purchases also expansion to 2000points so that he doesn't end up buying lots of bits he won't need. It needs to be a decent force he's quite a competitive 40k player, and some of the local lists are pretty strong that he will play against regular. we actually have no local seraphon players and i'd like to help him as much as possible so any advice much appreciated.
  6. The only times i've had lengthy games are old sylvaneth and current Ironjaws they streamlined the trees, khorne and stormacast and hope to see the same with Ironjaws. Also Tourney environment everyone knows their armies so games go quicker and a smoother whereas sometimes in a casual game you get sidetracked chatting and drinking brews.It seems you have edited my quote to a make negative paragraph therefore taking it out of context by just using a few words of each part? How would you tweak it without over complicating it? (I would love a charge reaction/retreat mechanic but again it would over complicate the game and wouldn't really work) Without alternating activations in combat your opponent gets all his charges off and you say good bye to your army, slaanesh would be even better and it would be a game based around who can run the fastest? what would your solution be? Bear in mind it would be unfeasible to bring back initiative stats at the would require new war scrolls for every model current and compendium?
  7. Lets start with WFB I loved it but at the end of the day it was just fancy chess, the only way my dwarfs were fighting first was if i got a charge off which mostly never happened (mostly played against elves and their higher initiative). Ive had my love and hate for the double turn but it is what is and it's a core mechanic learn to play it and screen to negate it it waffling and whining won't change it. They only true fix would be to play AOS like necromunda complete it all activations with a unit then opponent does a unit etc yet this would still have problems so you would have to break it down more. So you would have alternating hero activations, then alternating movement, then alternating shooting, then alternating charges then alternating combat. Now this would be awesome but it would take forever, entry into the game would be lengthy therefore putting off newbies, (just spent a day doing intro aos and looked at some of the other games going on and thought not a chance i have enough a tokens as it is and they've got 10x that in a game with 4 models each) though it would mean that the game would then be just 5 turns not 10 as the whole battle round would be rolled into one. Its the most balance way I can think up and just stole it from necro and broke it down. Give it a go. Simply roll off first activation hero phase- alternate then the person who finishes their activations first gos first in the movement phase M phase- same drill Shoot- Same drill Charges - Same Drill Combat - Same drill Should be more balanced for you and should balance it out. (i have no intention in doing this unless unless it becomes core rules)
  8. Seems like you have a decent base you actually have a decent 1000pt army just split the dire wolves into 2x5, they will be able to feed you better info on allegiance traits and artefact the only limiting factor is you need your necromancer as general to receive a command trait and he also has to take the artefact.
  9. Yeah thats the point of the thread, even playing casual you still need a decent base, running my wanderers is like playing on hard mode, almost the same with khorne though they are mid tier. I find the painter/collector doesn't really need advice unless their goal is to play. Most don't want super competitive but also don't want to get smashed all the time. Also it's to save people unnecessary purchases, every khorne player will own at least 1 bt 1blood secretor and 1 slaughter priest they will also have some flesh hounds and letters for summoning. Khorne is almost a secret horde army to be playable. If you have purchase advice initial 1000points for your faction it would be really helpful in the comments. If you have
  10. Sorry it's more a question where are ITC missions? What are they? Why are they bad/boring? Still going to just run GW ones rolled for or pre announced before the day but should really do some research on this a point in where I can find them would be appreciated and the reasons why they are boring/bad/etc would also be appreciated
  11. Yes and no. Sometimes the cheapest is not always going to give the player a good load out and give them anything to expand on SCs are great value but only if your going to need those models. In the khorne example theres no start collecting except the daemons, the proper box of blood warriors includes the gore glaive standard and musician and reavers get meat ripper axes, vs SC reaver blades and no command option for BWs. The old wrath monger skull reaper box was an awesome option. And as placed in the fyreslayer comment included 1 SC and loaded out with other models. Its also about me expanding my knowledge so recommending to newbs so they don't end up with loads of stuff they won't use as I put i'm limited to khorne diss and wanderers knowledge and with khorne SC Mortals buy 1 max if at all.. In my example the secretor the priests and the BTs SC Daemons and half WandR will all see use no matter which way they go with their army yes they might not use them all all the time but the majority fit in most battalions.
  12. I've been running ITC tourneys and I don't even know what ITC missions are we just run GW missions, either rolled for or announced in the rule packs, and for a local tourney I placed in one of my own design.
  13. Like it Love it Hate it, Double turned by skaven or Ironjaws you might as well just pack up, but I kind of like the fight back to try and get the objectives and pull of a win
  14. I creating this thread a useful tool to help newbs and old hands. What would you advise for someone starting in your faction. The purpose of the post is to post 1000 and 2000 point lists (aretfacts not really necessary can include battalions) that won't get smashed up straight away and will stop them just buying random models that cost them in the end and just sit in the box of shame hoping to save people money in the long run. Why- Best value for money is not always best value for your wallet, when coming back into the hobby it was this new rule of cool buy it it looks cool it will be fine on the tabletop, NOPE,(when I first started out 16 years ago the guys in the gw store would build a solid foundation around a faction you like I want to replicate this advice in my local independent retailer) in fact only 5 blood warriors and a bloodsecrator see the tabletop out of my first 150 quid back into the hobby. Now I'm stubborn play more get better buy some decent unit's but if someone new had spent 150 quid or more on an army to find out its rubbish once they've built and painted they may put off. I want to be able to give good advice to our local gaming group and Newbie AOS players and what will be the best value in the long run for the player for the army they want. For example a Khorne player Bloodsecrator 2x slaughter priest 2x10 blood warriors gorefists 2x 10 blood reavers with meat ripper axes gorepilgrims skull altar 1000 pts now its not amazing but its a solid foundation and easily expanded to larger games and even smaller games you will still use bits from this cost 168.50 I've avoided the start collecting as you only get reaver blades, no gore glaive, no standard musician etc, expand to 2000pts 3xBloodthirsters advice magentise best preference or 1 of each 255gbp again not ground breaking but they then have a solid 2000pt list which is easy to add and remove models they won't get smashed off the table every game, I'd advise them on trying to get half wrath and rapture and a start collecting daemons box. so another 100quid. obviously if they expressed an interest more in the mortal side I'd give them different advice wrath mongers, skull reapers, crushers, and still advise the half of wrath and a start collecting daemon and 1 bt for summoning. Now my knowledge is pretty limited to khorne, dispossessed and wanderers so asking your ideas your solid foundations for your faction. NOTE: this is not a who has the better list post its a post about helping others build a solid foundation so they can play a decent game while they workout whats best for them without buying 4 start collecting using 10 percent of it and that 10 percent need converting. Many thanks Guys and Girls all list suggestions with reasons are much appreciated.
  15. Hi mike as put in the original post, realm rules, spells and artefacts support the non battle tome and really dated battle tome armies, and battle tome armies still have access to them, but I can see how having no realm realm rules would make for a very smooth event and actually may attract more players especially the casual ones so it has a plus side there, downside is sometimes casuals don't even know the rules to their own army (I'm not saying all) maybe advertising an all comers event minimal painting restrictions no realm rules is a really good idea. Combating the realm rules is either having multiple realms so you may one get one bad match or using 1 realm and several of features. But no realm rules is a disadvantage for all old and non existent battle tome armies so well over half. Definitely going to run a simpler format day though its a good point.
  16. Fully painted painted in most respects is usually, just some base colours and textured paint on the bases, so that in the future you can keep painting, a couple of different base layers (3) is the usual min, I think many mis understand this part of the rule. Obviously we all want more but for avid painter it might take a long time to be satisfied, in our last tourney one of the players is an amazing painter but so slow he might finish in 2099 I think to his standard he had only finished his blood reavers 140 and a wrath axe 60pts out of 1500 points, but what he did was the base layer of each mach component so that when he picks the up again to paint he can just crack on. And based all his models
  17. It's all good stuff, to take into consideration, maybe run some relaxed events without painting requirements and other events with them.
  18. Ahh skaven I see, nah only joking, hard for me to sympathise with this as I run my own business, early to late, and still get it done, but theres lots of easy ways to do stuff especially with the new contrast, lets take a block of 40 clan rats, Spray Brown, then stand above them spray black lightly and slightly further away, apply agar earth shade, metallic silver or bronze on the tip of each weapon, texture paint the base, black or brown the rim. 3 colour minimum met even got a shade with light highlight look, and also if you choose you can go back at any point and keep painting the models as they only have base colours on them. Though scoring someone lower for unpainted could be done at more relaxed events I don't know how many you would get if they knew they had no chance of winning.
  19. Tourney - I'd let you use it as a Dragonlord, or sorceress on black dragon or dread lord as an ally Narrative event you can have it as an ally Just a game Id let you use it as a wanderer along with all wood elf units because thats how it should be. A little bit biased as I have the model and the glade lord on dragon as well and its just plain stupid that those units can't even be allies, did all the horses die in endgames or did glade riders just decide to walk everywhere? Its ridiculous then GW announces Kurnothi great looking models but not the elves we wanted I'd take any dark or wood, not a fan of high but id even take them.
  20. Painting awards don't go to commissioned painted models or armies or at very least they shouldn't it should never happen, I would much rather lose a game to someone who has an amazing looking pro painted army as I get that painting isn't for everyone, (warning heresy coming) in fact just painted and based any standard is cool it shows effort all my models are tabletop standard some if spent more time on some I haven't, I'm not a natural painter, Im not patient and have at times picked poor colour choice but I get it done because I enjoy playing with a painted army. I paint to play I find the game so much more fun and immersive when everyone has a painted army (personal preference), facing a plastic gray tide of the latest meta killer would just be ****** for all involved and I believe would be bad for the community bad for the game and I believe could be quite toxic I have no problems with it in casual games and fun games because we want to choose what we we want to paint for tourneys or our armies.
  21. Good stuff here guys I really like it. I do agree a little or maybe say sympathise with gentle reminder, imagine a casual coming up against beast claw leaving no screen because they would have a turn to get in position, and then getting auto smashed. But I also sympathise with the opposite I think it should all be discussed when talking about your armies before the game. Though in my last AOS tourney I did remind my opponent of my ability to be active to fight when within 6inch when he started piling in to close. I was given reminders at my first big tourney by a beast claw player who won best destruction and this was on day 2 so he knew he was playing for it, same tourney I got auto turn1 smashed by a exalted keeper. I think players should be open and honest when discussing their armies at the start then if your like me and your not super serious letting your opponent know if they are going to make an auto lose decision especially if you will mostly like win anyway is just a nice gesture, once your mid table (even if your towards the top its all about fun especially smaller events.
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