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shoutenraku

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  1. Nice!!! I got 3 boxes to build from, I intend to build 20 reapers and 10 mongers. What did you use for the back armor?
  2. I think u can just go with everything u own except 1 bloodsecrator. It comes up to 920 points but you start with 1 extra command point. Slaughterhost - Goretide 1 bloodsecrator - General (Hew the foe) (Thronebreaker's Torc) 1 exalted deathbringer with impaling spear 1 slaughterpriest - Killing Frenzy 1 bloodstoker Battleline 5 bloodwarriors 20 bloodreavers - Meatripper Axes Others 1 khorgorath 5 skullreapers 1 Extra Command Point
  3. Ah....my bad, didn't notice the change. Well...don't get me wrong, I'm not bashing on the idea. I'm just pointing out what I think are the pros and cons. Anyway while I didn't run a 30 man bloodwarriors unit before, I ran a 30 man chaos warriors unit was playing against fryeslayers' old tome. I manage to hold up against a 30man vulkite, another 10man vulkite and a magmadroth for a couple of turns while other units hold objectives. With buffs and everything they do ok. I think bloodwarriors will do better damage wise but will be a lot weaker to shooty armies.
  4. I think you got to weigh the pros and cons - 520 points (80 points discount) - Hard to shift vs - you can only have 1 champion per unit so only 1 gore glaive gets 3 attacks - hard to move around with the blob - you still need 2 more battleline units for 2k points game - hard to fit in wholly within requirements
  5. During deployment, you can put down a battalion/unit. Since deploying a battalion allows you to put down multiple units at one go, you benefit from finishing deployment first and getting your choice of going first or not by reducing the amount of drops you need. However it depends on your opponent's amount of drops as well and your opponent may have more strategic drops as they can deploy counters e.g tarpit units for your hammers since you rush out your deployments for the benefit of going first.
  6. Nice victory! I think your knowledge of the game helps a lot as well, using bloodtithe to deny his light+rerolls to nail the sequitors is huge. In a tournament setting when under pressure, people tend to forget about such details.
  7. Well mighty lord was 140 in the previous book then went to 120 in the GHB 2018...Juggerlord is now more sought after since skullcrushers are buffed.
  8. Thanks for your insight, I will put some thought into mongers vs secrator. I think both are solid choices with about the same damage potential, mighty lord works better with goretide slaughterhost and can unbind. Juggerlord on the other hand is a lot tankier with 2 more wounds and 5+ spell save, the extra 3" movement helps you get the charge easier.
  9. 2x10 Warriors sounds good but unfortunately I only have access to 1 x 10. I do have access to 40 man reavers though. While the juggerlord is not very killy for the price, I'm hoping the +1 dmg from hew the foe will make it a bit better and since crushers, juggerlord and warshrine all have the same movement speed, coordinated attacks are easier to pull off. I don't really think I will be using the lord's command ability since I will be using the CP for the goretide's. Anyway thanks a lot of your input. I think I will need to think of how to make the battleline killier, maybe swap out crushers for reapers.
  10. Hmm.....Bloodsecrator for Warmongers is interesting, the buff effect is similar and a unit of mongers are a lot tankier and killier. But why a unit of reavers? I'm very wary of them just dying without contributing much and having only 1 hero is risky to hero sniping causing me to be unable to hold objectives.
  11. Hmm....for sacrifice maybe we can go with chaos warriors for the 5+ ward against mortal wounds? I usually would go with the slaughter priests, but I'm not quite sure about them in my list as I intend to rush in fast.
  12. Thanks, Smooth Criminal. I was actually weighing between a warshrine and a slaughter priest and axe but decided to go with warshrine because of the movement as it matches the juggernauts and the lord. I intend to double buff crushers on hit bring it to 3+ rerollable and -1 rend to make sure it punches through hard. For hammers, I intend for the juggerlord to be my backup puncher. If you are to drop a hero which will you drop and which unit will you add?
  13. Gentleman, I have a upcoming 1k point tournament. for C&C please. Allegiance: Khorne Realm: None Goretide Leaders x3 Lord of Khorne on Juggernaut - 160pts General Hew the foe Thronebreaker's Torc Bloodsecrator - 140pts Bloodstoker - 80pts Battleline x2 Bloodwarriors x5 - 100pts Goreaxe & fist Mighty Skullcrushers x6 - 360pts Bloodglaives Other x1 Warshrine - 160pts Blood Blessing: Killing Frenzy Total: 1000/1000 General Strat: Cannon Bloodwarriors for screen/tie up, aim to rush the army up and keep the enemy grounded in their territory. Warshrine and stoker to buff hit/wound for skullcrushers. The main force can get across the field fast and hit the opponent before they can react.
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