GlitzFan
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Posts posted by GlitzFan
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If 2 webspinner shamans on aracknarock are next to each other - does this ability stack?
Catchweb spidershrine:
"Add 1 to casting and unbinding rolls for
friendly Spiderfang Wizards while they
are within 12" of any friendly models with
this ability." -
What's your reasoning with going with x5 10 units of riders and not units of 20 or 30?
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Is a FAQ coming out as well as the points changes or are we just being hopeful? @PlasticCraic
Bringing back a unit of fanatics would be fun. I think that they underperform greatly at 5 for 140 points. And taking anymore than 10 in a unit is wasteful in my experience because they can't fight in ranks of 2 and getting 10 models to attack is hard enough.
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It would be nice to see how many drops each army usually has with common army builds.
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I'm undefeated locally with this build and strategy. I have a one drop army. I choose to go first and spend cp to run onto all of the objectives with my large units. I make sure they're buffed each by loonbosses and have buffed attacks from sporesplatters and sneaky snufflers unit.
I hold objectives and let them bring the fight to me on the objective. Haven't lost a game yet 7-0 in local competitive meta. Played FEC, skaventide, khorne x2, new sylvaneth, fyreslayers and nighthaunt.
I have experimented with dropping 20 stabbas and adding geminids and a webspinner shaman for stacking minus to hit but found the extra 20 stabbas more useful. Having the webspinner makes it a two drop army though. (I change one fanatic unit from loonsmashas to sporesplatters to gain the extra 10 points to make it work.)
Unfortunately I have a third artefact wasted.
Ive also tried loonboss general and I have tried fungoid general with boss shaman trait. They seem less superior. It's nice to have skragrott control the moon with the battalion effects of no battleshock for two turns. It saves me cp and I also have a 50% chance to earn more cp. Instead of using the cp for battle shock, I use it for the new reroll hit rolls in late game or run charges in turn one to get onto objectives.
It would be nice to find 50 points to have the cauldron on my single strong spell caster. I am not willing to not have two loonbosses - especially if they are not the general. E.g. drop 20 stabbas. Add madcap shaman with moonface mommet and add cauldron for skragrott.
Allegiance: Gloomspite Gitz
Leaders
Skragrott, The Loonking (220)
- General
- Lore of the Moonclans: The Great Green Spite
Loonboss (70)
- Artefact: Spiteful Prodder
Loonboss (70)
- Artefact: The Clammy cowl
Battleline
60 x Stabbas (360)
- Stabbas & Moon Shields
- 9x Barbed Nets
- 2x Moonclan Flag Bearers
- 1x Badmoon Icon Bearers
40 x Stabbas (260)
- Stabbas & Moon Shields
- 6x Barbed Nets
- 1x Moonclan Flag Bearers
- 1x Badmoon Icon Bearers
20 x Stabbas (130)
- Stabbas & Moon Shields
- 3x Barbed Nets
- 1x Moonclan Flag Bearers
20 x Stabbas (130)
- Stabbas & Moon Shields
- 3x Barbed Nets
- 1x Moonclan Flag Bearers
Units
5 x Sporesplatta Fanatics (120)
5 x Loonsmasha Fanatics (140)
5 x Loonsmasha Fanatics (140)
6 x Sneaky Snufflers (70)
Battalions
Skulkmob Horde (160)
Moonclan Skrap (120)
Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 183
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can 1 unit string out and capture 2 objectives at once?
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If my unit if 5 models are standing in a wyldwood they get cover bonus.
But if my 5 units are all standing bases to against the loonshrine do they also get the bonus? Technicallythey aren't within the terrain, they are next to it.
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@PlasticCraic what is this list exactly? It sounds majestic
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Is this list good for a 5-0 In my next tournament?
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So if it is the glomspite turn then the terrorgheist doesnt fight first and in fact will fight LAST.
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FEC terrorgheist has Savage Strike to fight at the start of the combat phase. Gloomspite wizard used itchy niusance on that model in the hero phase in that turn. Who attacks first now?
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Do you have to fly over the unit to get the damage and debuff off?
i see players move them up to the bases of models and claim it -
Could a FEC player give us some insight please?
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""Spider Venom: If the unmodified hit roll for an attack made with this model’s Monstrous Fangs is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).""
Monstrous Fangs has 4 attacks. If i roll one 6 - I understand i roll D3 mortal wounds. And say the other 3 dice are 5. Do I then continue with those 3 other hits as per normal or just stop? -
Thanks.
@everyone people are claiming to have seen a video on WHTV that was removed after minutes claiming points changes for gitz
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Rules question:
I'm da boss now stab em good.
Are we able to use this ability multiple times in the same combat phase?
E.g. 1 loonboss. 2 units of 20 grots wholly within 12. Have lots of cammand points to spend. Spend 2 command points to use the ability on both!
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Is this command ability able to be used multiple times in the same combat phase on different units?
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@JohnyKabanos your list looks neat! I can't speak much for the spiders but as for your grots, you've picked very strong units. One thing to consider would be swapping the madcap for the fungoid. The benefit being that the fungoid is wayyyyy more durable and you might get extra cp + he can cast 2 spells once a game. The downside obviously is you don't have moonface mommet which is very very strong. But then again you can put that second artefact on another hero buffing them. I don't think that one is better than the other- depends what you want I'm your army.
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Cheers!! Agreed it's per model for grots. Squigs need the unit to be in though sadly
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Can you find the quote for that?
I have had a dispute with another gitz player who thinks it's models within but we don't have the wording.
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For official tournaments rules do you count how many wounds the model has taken or do you count down how many wounds the model has left? (when you place a dice counter beside the model)
AoS 2 - Spiderfang Grots Discussion
in Destruction
Posted
is it worth taking 2 webspinners on aracknarok knowing that their +1 to cast does not stack to +2 to cast?