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GlitzFan

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Posts posted by GlitzFan

  1. If 2 webspinner shamans on aracknarock are next to each other - does this ability stack? 

    Catchweb spidershrine:

    "Add 1 to casting and unbinding rolls for
    friendly Spiderfang Wizards while they
    are within 12" of any friendly models with
    this ability."

  2. Is a FAQ coming out as well as the points changes or are we just being hopeful? @PlasticCraic

    Bringing back a unit of fanatics would be fun. I think that they underperform greatly at 5 for 140 points. And taking anymore than 10 in a unit is wasteful in my experience because they can't fight in ranks of 2 and getting 10 models to attack is hard enough.

  3. I'm undefeated locally with this build and strategy. I have a one drop army. I choose to go first and spend cp  to run onto all of the objectives with my large units. I make sure they're buffed each by loonbosses and have buffed attacks from sporesplatters and sneaky snufflers unit. 

    I hold objectives and let them bring the fight to me on the objective. Haven't lost a game yet 7-0 in local competitive meta. Played FEC, skaventide, khorne x2, new sylvaneth, fyreslayers and nighthaunt. 

    I have experimented with dropping 20 stabbas and adding geminids and a webspinner shaman for stacking minus to hit but found the extra 20 stabbas more useful. Having the webspinner makes it a two drop army though. (I change one fanatic unit from loonsmashas to sporesplatters to gain the extra 10 points to make it work.)

    Unfortunately I have a third artefact wasted.

    Ive also tried loonboss general and I have tried fungoid general with boss shaman trait. They seem less superior. It's nice to have skragrott control the moon with the battalion effects of no battleshock for two turns. It saves me cp and I also have a 50% chance to earn more cp. Instead of using the cp for battle shock, I use it for the new reroll hit rolls in late game or run charges in turn one to get onto objectives. 

    It would be nice to find 50 points to have the cauldron on my single strong spell caster. I am not willing to not have two loonbosses - especially if they are not the general. E.g. drop 20 stabbas. Add madcap shaman with moonface mommet and add cauldron for skragrott. 

    Allegiance: Gloomspite Gitz

    Leaders
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: The Great Green Spite
    Loonboss (70)
    - Artefact: Spiteful Prodder 
    Loonboss (70)
    - Artefact: The Clammy cowl 

    Battleline
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    - 9x Barbed Nets
    - 2x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    40 x Stabbas (260)
    - Stabbas & Moon Shields
    - 6x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    20 x Stabbas (130)
    - Stabbas & Moon Shields
    - 3x Barbed Nets
    - 1x Moonclan Flag Bearers
    20 x Stabbas (130)
    - Stabbas & Moon Shields
    - 3x Barbed Nets
    - 1x Moonclan Flag Bearers

    Units
    5 x Sporesplatta Fanatics (120)
    5 x Loonsmasha Fanatics (140)
    5 x Loonsmasha Fanatics (140)
    6 x Sneaky Snufflers (70)

    Battalions
    Skulkmob Horde (160)
    Moonclan Skrap (120)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 183
     

    • Like 1
  4. If my unit if 5 models are standing in a wyldwood they get cover bonus.

     

    But if my 5 units are all standing bases to against the loonshrine do they also get the bonus? Technicallythey aren't within the terrain, they are next to it. 

  5. ""Spider Venom: If the unmodified hit roll for an attack made with this model’s Monstrous Fangs is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).""

    Monstrous Fangs has 4 attacks. If i roll one 6 - I understand i roll D3 mortal wounds. And say the other 3 dice are 5. Do I then continue with those 3 other hits as per normal or just stop?

  6. Rules question:

    I'm da boss now stab em good.

    Are we able to use this ability multiple times in the same combat phase? 

    E.g. 1 loonboss. 2 units of 20 grots wholly  within 12. Have lots of cammand points to spend. Spend 2 command points to use the ability on both! 

  7. @JohnyKabanos your list looks neat! I can't speak much for the spiders but as for your grots, you've picked very strong units. One thing to consider would be swapping the madcap for the fungoid. The benefit being that the fungoid is wayyyyy more durable and you might get extra cp + he can cast 2 spells once a game. The downside obviously is you don't have moonface mommet which is very very strong. But then again you can put that second artefact on another hero buffing them. I don't think that one is better than the other- depends what you want I'm your army.

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