Jump to content

Cosmicsheep

Members
  • Posts

    320
  • Joined

  • Last visited

Posts posted by Cosmicsheep

  1. Scroll up, Gwendar has recently discussed the merits of skitterleaping a warlock to cast WLV. Nothing against warpseer but he’s better kept near your clanrats for battleshock protection. Your second warlock is backup for your primary warlock (with the vigordust) so he can hang around near the gnawhole without fear of being out of position.

    Both 40 Plague Monks or 6 Jezzails would be a great choice for your remaining 280pts. Why not buy both to give you more flexibility?

    • Thanks 1
  2. I was surprised to see the night runners, giant rats, packmasters and rat Ogors on the new warcry cards for Skaven.

    I’m keeping all my fingers and toes crossed that we’ll see a renewed warscroll for these unloved clans.

    That, or GW are just trying to clear some old stock !!! 😭😭

    • Haha 3
  3. 4 hours ago, Gwendar said:

    Anyway, here's what I'm currently thinking:

    I’ve played the Hellpit quite a bit since I started playing AoS last year. My friends are s**t scared of it although I’ve never really understood why. It can cause massive damage with the avalanche of flesh but it can be hit and miss. It makes a good distraction though 😃

    I ALWAYS bring a master Moulder along just for the extra D3 wounds and rerolling 1’s but keep it near my clanrats for some battleshock resistance.

  4. On 1/15/2020 at 9:40 AM, Darkhan said:

    If he got flamers, running changehost, they will WRECK things in T1 if he decides to send in flamers and bomb you.
    Only way I have been theorycrafting to avoid this, is during deployment, "sacrifice" 1 units of clanrats, making a screen for the rest of the army, flamers will port in 9" from the line, they got 18" reach, make sure if have the rest of the army 9" behind that front clanrats meat shield unit.

    You turn, burn them away with stormfiends.

     The flamers are EVIL! Two mates of mine played yesterday, Tzeentch vs cities. 9 flamers totally annihilated 20 phoenix guard turn 1, and PG even got a 4+ aftersave😳😳😳

    He had flamers.... 12 of them 😭😭😭 And I completely forgot your advice @Darkhan  I let my stormfiends and jezzails get too close to the front line and he pretty much burned them away. I got turn 1, managed to get off MMWP on the fiends and used the vigordust on the jezzails. Took out the exalted flamer but only got 3 of his flamers. They roasted my jezzails and he magicked my fiends with some D6 MW shenanigans. Pretty much game over at that point 😩 Very strong army but not helped by my lousy setup. Really need to watch the vid on deployment 😂 

    • Like 1
  5. Got my first match up against Tzeentch tomorrow having never played them before. I can’t decide how to play against them.

    My starting list is:

    120 Clanrats

    6 Stormfiends (can’t decide between flamers or launchers)

    6 jezzails

    1 engineer 

    Then, I either add Thanquol for some magic unbinding, or bell + Abom for magic resistance ?

    Thoughts please 🤔

  6. On 12/29/2019 at 8:29 AM, basement dweller said:

    Good morning,

    Ive finished painting my first 1000 points of moulder and am having second thoughts on my 2000 point list.  I feel like an endless spell would be nice for some board control.  As well, i am wondering if the verminlord is as useful at 320 as he is now.  Any thoughts are appreciated...knowing i will struggle with this list more than a mixed clan list.  Also wondering about units and sizes...maybe im better off with a bigger ogre unit but am concerned with board coverage as well.   Only so many choices with moulder and maybe im getting too stuck in the minor details.  I play some tough armies and want to do the best i can with the tools available....

    @basement dweller please let us know how you get on with this army list. I too have been pondering Clan Moulder again. I’ve been thinking about starting a second army, something with fewer models, more elite. Maybe  Everchosen, BeastClaw Raiders or the new Ossiarch Bonereapers but keep coming back to Moulder and wondering whether I could make a competitive army list.

    I have Thanquol as my leader (very thematic) and currently have 8 rat ogres and 40 giant rats, 10 Wolf Rats and a HellPit (plus master moulders and packmasters)

    When comparing the rat ogre stats to something like the BCR mournfang pack or the Everchosen Varanguard I just don’t see how they can compete. Point for point Moulder seem way behind

    I will continue to pray to the Great Horned Rat that someday GW will answer our cries

  7. Had my first taste of Plague Monks this week. I proxied in 40 clanrats in a friendly game just to see what they were like before deciding whether to buy some. I’ve avoided using them before largely because of the massive number of dice rolls/pots and not wanting to be “that guy”

    i was playing against night haunt, which helped somewhat since I could ignore the 6 toHit (night haunt are immune to rend) and I managed to get my unit in a tight squeeze where I couldn’t get the whole unit into combat, but I did take out a Mournghul in one round of combat (luckily I caused 2MW when he killed 8 of my monks). I used a unit of 20 clanrats as shield to take the mournghul’s charge before retreating them and charging into some chainrasps. Ultimately the chainrasps were then able to take out my monks thanks to his double turn and me having no battleshock immunity nearby.

    on the whole I think I was happy with their performance and can see the potential. Maybe not an auto-include for me because I like to keep my friends 😂 but one to add to the shopping list 😁

  8. Slightly off topic (maybe) but I’m thinking about my next tattoo and tempted to get something skaven-y. Has anyone else got the great horned rat, or similar, inked on themselves? Or anyone got any ideas for a skaven themed chest piece?

  9. 3 hours ago, Chase said:

    What are your options on Thanquol? He definitely isn't the "competitive" choice,but he's beautiful and I want to field him. What do you guys think is the best possible list that includes Thanquol + 6-9 Fiends? I face nighthaunt, LoN, FEC, khorne, idk, ko regularly. We're somewhere between beerhammer and competitive

    I like Thanquol and generally try to field him as often as I can. I have him equipped with 4 braziers though to make him a hero killer rather than put him up against hordes. He can be hit and miss and will either do loads of damage (I once did 18 wounds) or nothing at all. His +2 cast is very helpful for something like warpgale. I usually include 6 fiends and 6 jezzails just to keep my options open.

    • Thanks 1
  10. I’ve been reading the new Ogor Mawtribes book (playing a BCR player this week) and was pleased to see new rules meaning that Ogors count as 2 for objectives and behemoths count as 10. I was wondering whether such a rule would work for Moulder and actually make them plausible as a pure Moulder army. I love Moulder but their lack of numbers makes holding objectives difficult.

    I realise it’s not likely to happen any time soon, but I was curious what other people think.

  11. 1 hour ago, Skreech Verminking said:

    I’ve been using 2 flamethrower weapons teams for such instances .

    it may have weak stats, with only 3 wounds and a +6 save, but can deal enormous damage to any hordes.

    if you don’t want to spend to many points on something, i think this unit will be very use-full, if kept alive.

    I tried this a couple of weeks ago and it works great on things like Dispossessed and Ironweld. I had a flamethrower wrapped in 40 clanrats for protection but then wondered whether that would be enough protections?

    Can someone shoot at my flamethrower if it’s inside a unit of 40? How does line of sight work? If they can see any part of my flamethrower can they target it? How else can we protect our flamethrowers?

  12. I’ve played a 2k Moulder Army a few times now. I have Thanqoul (fits thematically) and stormfiends in my army, and recently added some Wolf Rats. It’s not very competitive and you’ll struggle to hold objectives, even with 40 giant rats,  but Rat ogres, fiends a couple of hellpit’s and boneripper make a cool looking army. 😀

  13. 4 hours ago, Skreech Verminking said:

    Well not really, but Thanqoul would technically be the only one who can gain a command point back through the ether-quartz brooch.

    But as a named character he isn’t allowed to carry artefacts, right?

  14. 21 minutes ago, Aelford said:

    So I've chopped the list a little to include some Eshin units and add a bit more variety and fun. Let me know what you think.


    Arch-Warlock (160)
    - General
    - Trait: Verminous Valour
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Arch-Warlock (160)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Death Frenzy
    10 x Stormvermin (120)
    20 x Clanrats (120)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    6 x Stormfiends (520)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    5 x Gutter Runners (60)
    5 x Gutter Runners (60)
    Total: 2000 / 2000

    You may want to consider Overseer of Destruction for your AW if he’s going to be supporting the 3 ratling guns

  15. 2 minutes ago, gronnelg said:

    Sounds pretty rad! How would you feel about 1 unit of 10?

    I don’t think you really gain anything by having a single unit (other than 1 less drop) and 2 units gives more flexibility.

    That being said, if you were planning on sending them through a gnawhole, then obviously a single unit makes sense 👍

    • Like 1
  16. 7 hours ago, gronnelg said:

    Are wolf rats any good? How many would you typically run?

    I run 1 or 2 units of 5 usually. They make great cavalry for nabbing objectives or tying up the enemy while your clanrats move up. Can be quite killy on the charge and no battleshock to worry about. 😉

  17. 1 hour ago, 5kaven5lave said:

    There’s a unit of 3 melee Fiends that I could deploy off the board so they have to watch their back a bit  

    Pretty sure you can’t do that anymore. Only 1 melee option for every 3 fiends.

    unless you’re referring to warpfire/grinder/melee layout?

  18. On 10/2/2019 at 9:38 PM, SaucyRatBear said:

    Hail ratlings, I leap jumped straight into AOS by buying a full Skaven army and starting in an escalation league. I have mostly Skryre units but was wondering if it would be better at the 500 pts level to take lots of bodies or try to sneak in something with more punch. I noticed with FAQ and Errata that 2x20 clan rats, any 100 pt leader, and a doomwheel comes in at 500 pts but is that even good for this point level?

    That might depend on what type of games you’re playing. I play meeting engagements and find that at 1,000 pts my Skryre are very effective. But at 2,000 pts I take hordes of clanrats because I’m trying to capture/hold objectives. 

    At 500 pts I’d be taking something like 3xStormfiends, a warlock engineer/bombardier and a couple of rattling guns 😉

  19. Depends what you want to achieve I guess. 6 unbuffed jezzails should do 5 damage to a 4+ save hero. With a spark this becomes 7.5 (on average) and with the re-roll this is 10. Personally I’d be wanting to make sure I can kill a support hero in one turn.

    • Like 1
    • LOVE IT! 1
  20. I’m having a similar debate with myself at the moment. I usually run 2x40 clanrats and 30 stormvermin, or 3x20 clanrats. And I’m trying to decide whether to buy another 40 clanrats and run 3x40. I do like the stormvermin for their punch against large named characters and I’m trying to cut down my drops using the claw horde battalion, but that doesn’t leave me enough points to take the models I like (jezzails, Abom, Wolf Rats)  and on the other hand I often find that 3x20 clanrats aren’t enough to hold and capture objectives.

    i’ll be interested in your next few battle reports Gwendar 👍

    • Like 1
×
×
  • Create New...