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Arkahn

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Posts posted by Arkahn

  1. 11 minutes ago, Stompa89 said:

    yeah true, Ironjawz SC is amazing.

    After reading on some of the artifacts from the different realms, i am not sure about what to take. Gryph-feather charm also looks amazing.

    Ethereal amulet or Ignax scales as defensive option are the best 

    Aetherquartz brooch as utility 

  2. 14 minutes ago, Malakree said:

    Fist of Gork.

    VS plague monks yes but imo they are not the biggest threat, berserkers are, even with a 10+ cast on FoG, you'll do 5 MW on average... 

    That's why my choice is to keep the weirdnob for a potential HoG 

  3. 2 hours ago, Kasper said:

    I find it a lot of fun on a unit of 6 pigs ;) If you pop the Waagh ability for +1 attack and the Waagh Banner for another +1 attack, you're looking at almost 75 attacks from the 6 pigs, hitting on 2s, wounding on 2s (with reroll 1s from banner), half at -1 and 2 damage each. 

    How do you deal with stuff like Plague Monks or Fyreslayers? Wont the Fyreslayers just fight first and kill your stuff? Plague Monks are also cheaper, so feels like a bad trade when they get to fight back upon death. As said I haven't fought either of those lists, so wouldn't know the outcome.

    VS Plague Monks the best I found was to charge them from two sides and kill them in one combat phase w/MK or 6 pigs. 

    FS, I still not try it against them but what @NauticalSoupsaid can be a good option and maybe the only one though 😅

  4. 6 hours ago, Kasper said:

    Been running a heavy combat focused (largely IJ) BW army with great success for a while, although nobody in my local play Skaven or Nurgle with Plague Monks and we really only have 1 guy with Fyreslayers, so there really haven't been many matchups where the green boys can't munch the enemy in melee.

      Hide contents

    Allegiance: Big Waaagh!
    Mortal Realm: Shyish

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Trait: Brutish Cunning
    - Artefact: Ethereal Amulet
    - Mount Trait: Weird 'Un
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Warboss (140)
    - Great Waaagh Banner
    Orruk Weirdnob Shaman (110)
    - Artefact: Great Green Visions
    - Lore of the Weird: Da Great Big Green Hand of Gork

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    10 x Orruk Ardboys (180)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    10 x Orruk Ardboys (180)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    10 x Orruk Ardboys (180)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers

    Battalions
    Ironfist (160)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 129

    I'm starting to want to participate in tournaments where there will be a much bigger range of armies/lists, and because of this I thought of leaning a bit more into magic with a Wurrgog. I'm a bit hestitant how much you should invest into Endless Spells though and worry it will gnaw too much into the overall wounds of the army. Is the Wurrgog fine on his own, or do you want to extend his range? I have thought of this list below. Alternatively you could skip out on the Balewind and Spellportal and upgrade the 5 Ardboyz to a unit of 10. Maybe replace the Spellportal with Purple Sun against stuff like OBR/Fyreslayers.

    Overall I feel like the rest of the army is really set in stone - Both MK and 6 Pigs buffed will chew through pretty much anything. I love the threat of the teleport from the Shaman and I really feel he easily makes his points back by how much people spend on zoning their side of the board. The Ardboyz are largely screens to prevent alphastrikes, but are also there to run forward and chew through the enemys chaff, forcing their big key units to come out and play, then get countercharged by MK/6 pigs and die. Everything just feels good and works on the table. In general I'm a very defensive player and you will likely never see either the MK or 6 pigs be shot up the board in turn 1 - They will wait behind the screens usually.

      Hide contents

     

     

    It is the exact same list i'm playing actually and I have great succes ! 

    Already beat a standard 40 monks / 6 stormfiends Skaven's list and I will do a tournament this week-end. 

    My main hesitation was between a weirdnob Shaman + 1 CP vs a Wurrgog prophet, but the threat of a HoG + the extra CP generation made my choice, for now atleast 

    I can report how it goes. 

  5. I'm thinking about this list 😅

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher
    Frostlord on Stonehorn (400)
    - Mount Trait: Black Clatterhorn
    Tyrant (160)
    - Artefact: Gruesome Trophy Rack
    - Big Name: Deathcheater
    Icebrow Hunter (120)
    - General

    Battleline
    6 x Frost Sabres (120)
    4 x Frost Sabres (80)
    2 x Frost Sabres (40)
    4 x Frost Sabres (80)

    Units
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)

    Battalions
    Skal (100)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 109
     

  6. 2 hours ago, Warbossironteef said:

    Have people be running the Orruk Warboss with Banner in their lists? I feel like the below combination is super solid core to a Big Waagh Army. You can get to a 3+ rerolling 1's in combat save and 4 attacks at +3 +3 rerolling 1s to wound with 1 CP and the BIgwaagh buffs. It's seems like  a pretty competitive anvil and a great way to control the middle of the board.

    Speaking of Orruk Warboss with banner, I'm trying to include it in Big Waaagh ! list.

    I will try this, but 160 pts remains and I cant decide between 3 choices :

    • Weirdnob shaman + 1 CP (6 drops)
    • Wurrgog Prophet (6 drops)
    • 3 Gore Gruntas (still 5 drops)

    Any ideas ?

    Allegiance: Big Waaagh!

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    Orruk Warchanter (110)
    Orruk Warchanter (110)
    Orruk Warboss (140)
    - Great Waaagh Banner

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)

    Battalions
    Ironfist (160)

    Total: 1840 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

  7. 1 hour ago, Malakree said:

    Did a 1 day tournament today to test my slaughter list. Not having the wardokk/extra ardboys painted I went with a variation.

    Allegiance: Big Waaagh!

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Trait: Ironclad
    - Artefact: Metalrippa's Klaw
    Wurrgog Prophet (160)
    Orruk Warchanter (110)
    Orruk Warchanter (110)

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    20 x Orruk Ardboys (360)
    5 x Orruk Brutes (140)
    - Pair of Brute Choppas

    Units
    5 x Orruk Ardboys (90)
    5 x Orruk Ardboys (90)

    Battalions
    Ironfist (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 139
     

    Had some solid games. The list worked amazingly well, the only garbage unit was the 5 brutes who essentially functioned as a 50 point battleline tax, not sure if I would replace them with a Bonesplitterz unit to fill the battleline gap instead, ups my drop count to 6 which hurts but I get a useful unit out of it.

    From the top.

    Metalrippa's klaw, sweet holy gods it's shockingly vicious. I had weird un as the trait so it meant the guy on the top was the better attack profile (2+/2+/-3/3) and it appreciates not depreciates as the game goes on. Add in the 2+ save and 4+ spell ignore and you get a serious monster. 

    Wurrgog prophet, just a great warscroll at a solid points cost who also gives +1 waaagh point a turn. Fist of gork absolutely hosed down a unit of 20 mortek guard doing 14 mortals and killing 10. When you need it you need it. He had bone bitz so +1 to cast native going to +2 because he 2 monsters in range, zap em for +2 and he cast it on a 12! The warcry is also just a solid spell, never became relevant but I use it as a better arcane bolt.

    Warchanters.

    The 20 ardboys are such a terrifying thing walking across the board, big waaagh definately need units of 15+ to guarantee the extra waaagh points don't drop after a casualty.

    GG+ironfist...I abused the everliving ****** outta the hero phase charge, run and retreat to a 3" pile in. It's so disgusting I can't even begin to express it. Literally won me game 2 vs tyrants of blood because I had a free hand break mechanism vs the always strikes first.

     I really enjoyed playing it, you have a bunch of great tools which let you deal with most problems. Seriously recommend trying it if you want that kind of BW list.

    Dont you miss the weirdnob Shaman and hand of gork ? 

    And why not this list with IJ allegiance ? 

  8. 1 hour ago, Charlo said:

    Really dumb but potentially fun objective based list to play?

    Basically you sit on points and spam mortal wounds and buff yourself with your multitude of command points. Snipe heroes with the Blood Vultures and a big ambus is easy to set up with the larger sabre unit and hunter in the late game. Slaughtermaster is there to stand by the pot and maybe get entrails off to do some damage. Between Vulture, Torrbad, Everwinter and Frost Blasts and the Prayer I think there is some hilarious potential...

    STAY FROSTY!

    Allegiance: Ogor Mawtribes
    LEADERS

    Icebrow Hunter (120)
    - General
    - Command Trait : Winter Ranger
    Huskard on Thundertusk (340)
    - Blood Vulture
    - Artefact : Elixir of Frostwyrm
    - Prayer : Pulverising Hailstorm
    - Mount Trait : Alvagr Ancient
    Slaughtermaster (140)
    - Lore of Gutmagic : Molten Entrails
    UNITS
    12 x Frost Sabres (240)
    2 x Frost Sabres (40)
    BEHEMOTHS
    Thundertusk Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    Thundertusk Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    Thundertusk Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    BATTALIONS
    Skal (100)
    Torrbad (120)

    Why not Boulderhead ? You dont really need extra CPs from Winter Ranger. You'll get  +1 for the prayer, extra wound on each TT is still good. 

    And maybe split your cats ? Like 6 2 2 2, it might give you extra screen, mobility... 

    • Like 1
  9. Hello guys, I'm hesitating between 5 Brutes or 1 Fungoid + Arachnocauldron my for  last 140. I want to play this list for a tourney, what are your suggestions ?

    And I cant decide between Aetherquartz Brooch or Great Green vision...

    Allegiance: Ironjawz
    - Warclan: Ironsunz

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Trait: Right Fist of Dakkbad
    - Artefact: Sunzblessed Armour
    - Mount Trait: Weird 'Un
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Weirdnob Shaman (110)
    - Artefact: Great Green Visions
    - Lore of the Weird: Da Great Big Green Hand of Gork

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Jagged Gore-hackas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)
    5 x Orruk Brutes (140)
    - Pair of Brute Choppas

    Battalions
    Ironfist (160)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 138
     

  10. @Malakree I played almost the same list in a team tournament, but clan less to make my MK more tanky w/ Ignax scale and without a weirdnob, I found it less attractive for few reasons... you have a lot of CPs you can use to mystic shield, HoG is not needed because of your high mobility and it's one more drop...

    But I will try your list for sure, maybe with wrath of Mork, we lack sniping on key target behind a screen... 

    Aetherquartz might help too ! 

    • Like 1
  11. 6 minutes ago, Karragon said:

    I can't help but feel that I got a different Mawtribes book to every one else...the BCR are frankly amazing. All they needed to make them competitive was the might makes right rule, everything else is just bonus, and boy is it a lot of bonus. I've played 6 games with pure BCR and 1 combined with gutbusters...and that's the last time the gutbusters will ever grace my table, they just don't compare in away way to the BCR stuff which over 6 games is so far undefeated.

    Report us your list and which army did you play already ? 

  12. 3 minutes ago, Pitloze said:

    You can tinker with how many Ironblasters you want. But fewer than 3 and you won't one shot a keeper.

     

    Even 4 Ironblasters under CA + trophy rack are not guarantee to kill a keeper within a turn, but you have many others MW sources to finish it anyway 

  13. 29 minutes ago, DestructionFranz said:

    I think that a MawKrusha with Weird Un + Ignax Scale + Ironclad (especially in a Big Waaagh army) is immortal. Even against Nagash or Tzeentch. 

     

    In that case Weird'un is too much imo, Mean'un for extra damages with an already tanky MK 

    • Like 3
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  14. 35 minutes ago, Luzgurbel said:

    See now, it's edited and fixed.

    Try 4 Ironblasters + Trophy Rack + Underguts CA, they are almost capable of kill a Keeper in one turn (around 13 average damages) ! 

    And should try Blubbergrub Stench on your Butcher/Slaughter Master... shoot, shoot... crazy charge !

  15. 5 hours ago, Reuben Parker said:

    Anyone thought  about 4 iron blasters in underguts with a tyrant guard(for survival) tyrant with the trophy rack. 
     

    the damage output actually becomes very good for 480 points of shooting that is also good in melee. Obviously the big drawback is your sacrificing double spell butcher so not sure which is better for hitting backfield heroes / hard to kill things. 

     

    That's the list I really want to try !

    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts

    Leaders
    Tyrant (160)
    - General
    - Trait: Mass of Scars
    - Artefact: Gruesome Trophy Rack
    Butcher (140)
    - Cleaver
    - Artefact: Gnoblar Blast Keg
    - Lore of Gutmagic: Blubbergrub Stench
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Mount Trait: Metalcruncher

    Battleline
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    4 x Ironguts (220)
    4 x Leadbelchers (160)

    Units
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)

    Battalions
    Tyrant's Gutguard (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 143
     

  16. 1 hour ago, Forrix said:

     That said, it depends on a realm artifact (so not always available) and other armies can do it about as well as we can.

    What do you mean ? It is always available when you make your list, you just need to choose a realm where you come from. It something different than the realm where you make the fight.

  17. 9 minutes ago, Slandible said:

    I've been wanting to try out new Gorefist.  Thinking of running this with the emphasis being pigs and boss are the alpha, and boyz are second wave objective grabbers.  Maybe break up one Boyz squad to a 10 & 5.  Maybe switch 2nd relic to  Aetherquartz (can be anything).

    I'm playing a very similar list but with Ardfist to have less drops, as a Gorefist you are want the first as most as possible and yours has  drops, thats too much imo.

    I tried Ironsunz first but in the end I prefer a vanilla IJ to make my MK super tanky thanks to Ignax Scale and Ironclad.

    Allegiance: Ironjawz
    Mortal Realm: Aqshy

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Trait: Ironclad
    - Artefact: Ignax's Scales
    - Mount Trait: Mean 'Un
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Warchanter (110)
    - Artefact: Thermalrider Cloak
    - Warbeat: Get 'Em Beat

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Jagged Gore-hackas
    3 x Orruk Gore-gruntas (160)
    - Pig-iron Choppas
    3 x Orruk Gore-gruntas (160)
    - Pig-iron Choppas
    10 x Orruk Ardboys (180)
    5 x Orruk Ardboys (90)
    5 x Orruk Ardboys (90)

    Battalions
    Ardfist (120)
    Gorefist (130)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1980 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 127
     

  18. @Hot Peanut nice report !

    I played 2 games from now with the new BT, the thing I notice the first was the build on your MK... first game I played a Ironsunz list, second was a ME with a Brutish Cunning / Aetherquartz brooch Maw Krusha, so the MK was really deadly but really weak, especialy against a lot of weak attacks and MWs...

    The next game I will try a MK w/ Ignax Scales + Ironclad + Mean 'un, which mean 50% less vulnerable vs MWs and almost unkillable vs no rends units (with a MS) and still a tons of damages with Mean'un.

    Just one thing about your list, especially the second one, if you play 2 units of GGs w/ jagged gore hacka, I cant see the benefit of Big G and his CA because you will be on 2+/2+ on your GGs already.

    • Thanks 1
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