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stus67

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  1. I think it's more so that hand-cannons like in your example and the guns they showed in the post would be technologically outdated compared to the current empire kit flintlocks by a few hundred years. It's a sort of bizarre aesthetic disconnect. My thinking is that maybe they belong to a lesser equipped unit similar to peasant troops or flagellants. That or the Dawnbreaker aesthetic will be more late-medieval and less technologically advanced than the more established free cities that we know of. I will admit though that regardless of the reason it's a bit weird seeing a cannon strapped to a stick when we know that widespread steampunk-esque technologies exist, especially in places like Greywater Fastness.
  2. Anybody here think Vigilors are alright? I'm playing in a local AoS event and I'm trying my best to make an army entirely made up of the new models while still being decently playable. Vanquishers are completely out, but Vigilors seem to be a decent ranged unit.
  3. having a unit of grave guard interrupting combat sounds like a good enough case to try and fit a vampire lord on foot into an army
  4. nothing like seeing the new nurgle book with ten times the rules the stormcast book has. looks like having "simple" and lighter battletomes is just exclusive to stormcast this edition while everybody else just gets better 2.0 books.
  5. I'm honestly surprised that I don't see many people paint the clothing/padding under the armor as anything other than black when this illustrates pretty well that red under black can look pretty sick. I always thought anvils would be more visually interesting if the gaps between the plates were red to add even more accents.
  6. The cycles errata from the app was added to the FAQ in a "revision" update.
  7. It doesn't say its a command ability and it doesn't say he has to be on the battlefield so I guess not? It'll probably be a FAQ situation.
  8. The venator is basically a dead warscroll now, but the ballista might still see some niche uses. It's not as good or efficient at shooting as the other shooting units but it's not horrible for its points. The days of dropping 4 of them with an ordinator are long gone though.
  9. I don't see why it wouldn't work this way because the wording is pretty clear, but probably not intended. I would definitely use it this way though in the meantime.
  10. I played two 2k point games today with the anvils stormhost ability against ogors and deepkin. The ability never went off against the ogors as he was running all stonehorns which are really high leadership, but it almost always went off against the deepkin. It saved me from a few clutch wounds on my stardrake and vindictors but honestly I'm not sure if just having the hammer's 6+ ward would have been better. overall it's a pretty lackluster ability, but at least it's unique. any opinions on what's the better stormhost at this point? I'm pretty sure it's hammers.
  11. I was really looking forward to vanquishers and my hopes were dashed
  12. I'm very conflicted on what stormhost has the better ability. I pretty lukewarm about Anvil's new one. It's super situational and can be played around easily.
  13. As somebody with a full army of painted sacrosanct anvils I agree with this. Without any white robes and red accents it's just a black model with bits of gold and it kinda loses its visual appeal. It's why I'm thinking about starting a whole separate stomcast army painted as the celestial vindicators.
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