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ChaosUndivided

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Everything posted by ChaosUndivided

  1. Some armies play like checkers and others like chess. This book basically changed Khorne from a checkers army to a chess. You don't need the whole game planned out before you start but you gotta have a plan and be able to make the right snap decisions when the time comes. Give your deployment a real good thought over, have a plan going in, but keep in mind who/what you are facing and consider what could happen if you go first or second. You army isnt horrible, you need at least 2 Priest tho (really 3), and Judgments. You're gonna have to run your Warriors as gorefist. You have the right idea on how to use them but don't discount larger units. You have a lot of Korgies! I would use them still. I personally think Goretide is just better than Skullfiend but with that many Korgoraths i would try to make Skullfiend work. I think you need at least 1 more Reaper/Monger box. I have 2 magnatized as well and considering getting 2 more. With the changes to wholly within and just sheer number of buffs that can be passed around you gotta make very deliberate choices on where your moving things and why. Really think stuff thru, you can't just wing it like the old book.
  2. @Ravinsild Killax is right you probably dont need 3x10 Warriors. I think the Slaughterborn is best here cuz Dorfs have rend across alot of stuff. The list isnt really here to generate BT just outlast and outpunch. I would suggest you drop 1 of them 10x Warriors and take a 3rd Priest and 10xReavers to blood sacrifice if you want to get Thirster on table by end of game. That means you got 7 heroes so drop MLoK and take another unit of Mongers in his place. You should be at 1950 giving you an extra CP or you can take bleeding icon which dorf dont fail battleshock much but you got 3 Priest and icon does kick MWs and can be used to block off enemies. Either choice is useful. Let them go first Dorfs are soooo slow. Let him get closer to altar and break formation so you can try run+charge thru any holes he makes. Some of their heroes are really squishy. Edit: Oh and use your Warriors as "count as" gorefist for sure.
  3. @Ravinsild I ran my Exalted D last game with same setup he did ok but he is liable to get 1 shotted with 5wounds 4+ save but yes its decent choice. The Stokers reroll all failed wounds can make mediocre Warriors into beatsticks too tho ( add in no respite), the Exalted D with cleaver + Stoker is insult to injury, and Goretide run + charge in conjunction with Stoker and you can really mess up those pesky heroes hanging out backfield. The hammers are largely the Priest + Judgments and well guided Reapers. Personally the Warshrine and Slaughterbrute put in some work last game i had but the Warshrine more so for reroll all hits and Judgments the Brute just rolled good. If you focus on things that spit out MW it can get kinda crazy. Slaughterborn doesn't require Reavers and if you take 3x Warriors you got battleline covered. Even just 2 units of 10 Warriors and 1 Reavers is ok if you want to keep room for other stuff. At least 2x5 Reapers and unit of Mongers could do the trick. I had same concerns you did with who is gonna do the killing, but once things got rolling i was spitting mortal wounds everywhere. So far i like the idea of Chaos Lord on Manticore, Warshrine, Slaughterbrute as optional beatsticks as well, i might do all 3 next game. But minimum of 3 Priest may be a necessity against some list.
  4. I was looking over the unit stats back and forth between the list and a number of things poped out at me. If you had the Reavers spread out did you even get Secrator bonus on them? Kinda doesnt matter cuz Reavers are like worst battleline going right now. You should have let them go first and swarm you so you could actually hit them with the wrath axe. Let them bring the fight to your altar then make them regret it. Slaughterborn battalion would of straight up won you this game on its own. Between 2 or 3x Blood Warriors ignoring rend and chipping MW back they could have decimated the Daemonets. Their true power isn't seen until you field at least units of 10. The Reapers also would of had ignore rend and again, the more you field the more MW you're throwing back. They would help protect key heroes when the Hellstriders and Seekers swing around to flank. No Stoker? He would have been far more useful than an Exalted D. Skarbrand is super cool but he's also a pretty big liability cuz he cost so much pointa you gotta choose to cut other stuff that may have been more useful. If he dies without accomplishing much it will cost you game. Best used when facing other big models.
  5. This statement just reaks of self defeatism and blantant deception. First of all i stand by my first statement that perhaps you're just not as good at this game as you think or you're hundreds of dollars in the hole on crumby units and refuse to admit the army sucks. You know "a lot" of people who just up and sold their army? This is wrong on so many levels. 1. I doubt you even know "a lot" of people with Khorne armies. 2. You can't just sell a whole army in a matter, of what a week, without basically giving it away which is just financialy stupid. 3. If this supposed "lot" of people sold their army that fast there must be other people really excited about this book and just clamoring to get their hands on a Khorne army. 4. This is obviously a lazy deceptive comment contrived to support your self defeating viewpoint that you refuse to back down from. 5. Anyone supporting this is a passive aggressive troll.
  6. Yeah im clocking out of this chat. Bunch of cry babies who need to blame the book and not their planning, unit choice, deployment, or tactics. What a joke this thread has become.
  7. I was looking at other possible heroes to take and the Lord of Chaos aint half bad considering you can buff his reaper blade ability with Stoker giving him reroll 1 to hit and reroll all failed wounds on a 3/3 2d6 damage. Reroll all failed hits with Warshrine. Gives him a good chance to actually take down an enemy general turning him into Daemon Prince. I also noticed that Darkoath can only be taken as allies and cannot be givin a mark. I stand by my suspicions that they will not be able to take marks like rest of STD.
  8. As far as Secrator goes wholly with 16 is not bad. It gets a lil tricky half way thru game when stuff is spred out but its still good coverage. He might not be in all my list but still solid. With gorefist, Slaughter Priest, Judgments, and Reapers, the mortal half of army feels like a moryal wound factory. But that does rely on rolling at least average or better.
  9. A few thoughts on my last game. First the Priest are amazing. Much harder to MW yourself to death and twice as likely to cast blood boil without being tied to Gore Pilgrims. The altar is awesome. You can place it anywhere in your territory, it doesn't have to be 9 away from enemy (AFAIK). This means most timea you can plop it down right in middle of field or smack between your enemies army and an objective. Between gorefist buff, Goretide buff within 12 of objective, and possibly Slaughterborn battalion, the Blood Warriors feel like a proper anvil for cost. The Slaughterborn battalion is hell for opponents who's hammers rely on rend. The Slaughterbrute and Warshrine have both got better. Before i always had a tough time deciding on Brute or 2 Korgoraths. With Korgy point hike its no brainer now. The Warshrine can do Judgments and between its prayer that rerolls all hits and Stokers reroll all wounds it turns Warriors into beast. My opponent was upset he couldn't interact with Judgments at all but i could unbind, dispell, and move his endless spell! The Goretide run + charge is awsome for closing in on those pesky heroes in back field. I slaughtered a 1000 points of units in 1 turn with minimal casualties using only half my forces.
  10. So i finally got a game in today with new stuff. I played a GW rep that runs a store. (We didn't play there tho.) He ran Blisterskin with Varghulf, Archregent, and Infernal Courtier and i think a King. He had 1x40 Ghouls, 1x3 Flayers 1x6 Flayers, 1x9 Flayers. And the Stampede spell. I took Goretide. I had Secrator, Exalted D, 2x Priest, and a Stoker. 1x10 Reavers, 2x10 Blood Warriors, 2x5 Reapers, a Warshrine, Slaughterbrute and Slaughterborn battalion. I took all 3 Judgments to try them out. (I made Secrator general and gave him the artifact and put a cleaver on Exalted) We where playing the Blood and Glory battleplan. Its an objective in each quadrant and the goal is to capture all 4 or most after 5th turn so we didnt keep track of VPs. He went first and summoned a group of Ghouls on a flank and 3 more Flayers in my backfield. I had deployed in a tight formation with Warriors up front and the Reavers and Reapers in rear with heroes and Warshrine pretty much bubblewrapped in middle with the Brute on right flank. He charged me head-on with a unit of 6 Flayers, 9 Flayers, and 3 Flayers. He left the Ghouls to defend his turf and failed charges for the stuff he summoned and blew his CP getting first 3 things in. Also he ran into a unit of Warriors with the Stampede spell but because my guys where in tight formation he didnt have the room to go any further. In the first battleround his flayers managed to kill 6 of my 20 Bloodwarriors, take the Brute down by 2 and nearly kill the Exalted and a Priest. He couldn't believe how good Slaughterborn worsten -1 Rend was and the gorefist came in handy. The Warshrine's protection aura actually saved me a bunch of times too. Since both units of Warriors where rerolling 1s to wound for being Goretide and within Secrator range (who didn't need banner planted) i hit him back pretty hard near taking half the Flayers in each unit out. things went down hill really fast for the Ghoulies in my first hero phase. First off both Priest rolled 6s on blood boil but only thanks to altar as they both failed first attempt. I failed the wrath axe unfortunately but got both other Judgments off jamming them right into his heroes. One blood boil finished off the group of 6 Flayers so i used a CP to run + charge my 6 remaining Warriors on that flank into his Varghulf and a charged the Flayers in my backfield with Reapers. After another round of combat the Warrior's did more damge with their gorefist than axes to Varghulf but held strong, the 5xReapers took down a Flayer and between the Warriors and Brute i finished off all but 1 Flayer that charged round 1. My opponent was not in good spirits. We roll off for turn 2 and he wins and chooses to go first. Well... I had previously failed to dispel the Stampede so i got to move it... Right over his last wounded Flayer dealing 3 wounds on a d3 finishing it off. He called the game right there... He wasn't in a good mood. Edit: if i hadn't completely wiped all his Flayers his Varghulf and Courtier would have summoned back the whole unit of 9.
  11. Thanks for this! I was looking for some precedence in rules i could use till this gets a FAQ.
  12. @AresX8 i read the notes but seems wrong to me and here is why. Take the Wrathmongers for example, they have multiple models and you have to be wholly within to receive the buff but you dont have to be wholly within all of them just 1. I'm willing to accept that you have to be wholly within both skulls, however, if thay is the case it makes them nearly worthless as they are a 4+ to cast then require you pass a 5+ dispel check before they even have any effect on your opponent. That is really bad.
  13. I'm gonna quote myself every day till someone can help me answer this. It should really be addressed in a FAQ but im thinking you only need to be within 8 of one skull and the Warshrine can't overlap (meaning half within 8 of one and half within 8 of the other). Thoughts?
  14. Honesty Slaughterborn battalion would have been a much better choice.
  15. So your your 500 points of units couldn't kill 800 points worth of guys? Even factoring in your battalion (which other things besides the Skullreapers benifit from) your at 640 vs 800 and loss... Whats the issue? I don't even feel like doing the math on the slain units but it looks like it was close. Ironjaw is not that trash tier, casual play and top level competitive tournament play are two entirely different worlds. Just cuz some army doesnt win tourneys don't make them trash and just cuz someone builds a tournament winners list doesn't mean their gonna win squat with it. Just sayin'.
  16. If a unit has a Slaughterhost keyword on their warscroll you are allowed to use that model in an army that you have given another Slaughterhost, however, they do not receive the benifits. This information can be found on page 70.
  17. Can't use Magore's or Garrek's towards battalions any more unless they change it back. The keyword has to be in bold otherwise its referring to the specific unit. So unless they change Blood Warriors back to bold text no you can't.
  18. I think there was some confusion earlier about when Judgments dissipate. Its after each BATTLE ROUND. I know this was touched upon before but beara repeating. The Hex Skulls can dissipate before the enemies hero phase, making them pretty much unreliable. On a side note i know some people where planning on using the Warshrine to push up with Judgments to get the +1 to the dissipate roll, cuz its beefier than Slaughter Priest, but you gotta be wholly within 8 to get bonus and with that things base size it will be very hard to do. Edit: The real question here is since the Hex Skulls are 2 models do you have to be wholly within both, or just 1 to get bonus? Cuz if its just 1 you can move 1 Skull up to enemy then 1 Skull 6inches closer to you than keep priest 7 or so inches back from that and still get bonus. On the flip side how does it work for say Warshrine, does he have to be wholly with 1 model or can he be wholly within each between the overlapping area both not 1 specifically.
  19. If your talking about Wrath Axe you move it then when your done pick 1 unit with 3 and deal d6.
  20. Waaaaah Santa didn't bring me the toy i wanted. Seriously tho. There are changes that are annoying but like how do you even deal with life if this upsets you? I'm dying right now. Things change, they grow, evolve, and further more have a right to. This "us old players" mentality has been hurting AoS forever now... Let it go! Roll with punches and march on. People seem so captivated by negative things they can't appreciate the good. Since when is run + charge and holding objectives defensive? This is gonna take time to sort out, people are jumping to conclusions too quickly, it stiffens the thought process.
  21. Can we talk a minute about how cool the lore is in this book? I don't read the novels so i pretty much get all my lore from the battletomes. On the very first page it paints Khorne as the greatest chaos god. Then later it cements the fact that if this was just a war between the dark gods Khorne would ultimately be victorious. They dedicate time to explaining the logistics, which i appreciated. Their basically Sparta where all Khornate are warriors who serve one purpose which is to fight. Then they have droves of unworthy weakling slaves who follow the armies around in manticles and chains who carry/build stuff. I liked the part about how places of great battles where much blood where spilled are essentially sacred to them and the viel between reality and the realm of Khorne is thin. It goes on to explain how a person, tribe, or even whole nations could become overwhelmed by bloodlust and the power of Khorne without them even knowing it. It felt very timely and realistic. And the parts about how the Skull Alter actually rises up from out of the grown through ritual was great. It always baffles me how immobile terrain pieces are always on the battlefield. Also it explains that the eldrich energies released by the necroquake enraged Khorne so much and weakened the barrier between the realms and that of chaos now priest can summon forth the Judgments. The part i found the moat interesting was a passage about becoming a Blood Warrior, how a Reaver could be wisked away to Khorne's realm and then return forged in hellish armor. It felt like the inverse of becoming a Stormcast, a warped mirror image. It went on further to talk about the spirits of fallen deamons and "soul-predators" in that the deamons must pass thru the "flames of Helbrass" to be born anew like the reforging process of there arch-enemies. It was all so interesting to me and didn't feel contrived (even if it was) that i absolutely loved reading the book cover to cover. Thought it was great.
  22. Yeah, the old army basically operated on archaic rules that where kinda broke especially in 2.0. This new battletome brings them to the 2.0 era and its a good thing. There is things here like the lack of battleshock immunity which seems to bring everything else's value down which hasn't been adjusted in the points so i can see why people are dismayed. The grass is always greener... Especially to those who have been waiting years for a book now. This book changes so much of what people where used to playing that its gonna take awhile for people to adjust.
  23. So the Hex Skulls reduce casting roll by 2 does that mean your unbind attemp is against the modified cast or is it vs hard dice roll? I'm kinda jerked that there is only 1 unit that has a bonus to unbind in am army thats suppose to be so anti magic. There is just so many bonuses to casting rolls out there it makes unbinding a futile effort.
  24. Brazen Rune still works after you use the once per battle dispel/unbind now... Sweet. Ah its not auto unbind/dispel tho.
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