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ChaosUndivided

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Everything posted by ChaosUndivided

  1. Yeah i get No Respute and Relentless Fury don't track with getting to pile in and fight as it affects a different phase. I just had a completely seprate question regarding can you run or not when using Murderlust. As the rules states you can make a "normal" moce or choose to charge i would read that as you can't move + run, i just wantes to get other opinions on that.
  2. Ok i see that. I originally thought that fleeing units didn't get to fight but i had 2 people say otherwise. I should have just read rules out loud per badem. What about Murderlust?
  3. So i just read over FAQ and commentary and thought it was pretty good but i still have a couple questions. First one, as per core rules a model that flees durring battleshock counts as slain. So does this mean that Blood Warriors who flee due to battleshock get to use No Respite prior to fleeing? Also does this imply all units who flee due to failed battleshock while Relentless Fury is active get to pile in and attack? Surprisingly this hasn't come up in a game of mine prior to last night and we all agreed fleeing units count as slain therefore get to pile in and attack. Second question, when a unit is picked to move during the hero phase with Murderlust do they also get to run? Its not clear to me one way or another.
  4. So i had a fun Khorne vs Khorne game last night. I was playing a 100% mortal army and my opponent was playing a mostly deamons army. He had 2 Thirsters IR, 2 Priest, 2 Secrators, 3x30 Letters and Wrath Axe with Bloodlords host. I had a Chaos Lord on Manticore, 2 Priest, Deathbringer with spear, Secrator, Stoker, Warshrine, 2x10 Warriors, 1x10 Reavers, 2x5 Reapers, Wrath Axe, Slaughterborn battalion, with Goretide host. I gave the CLoM the command trait which i completely forgot about all game and the goretide artifact, i gave the Secrator the Banner of Wrath. One of his BT had the halo artifact. I get to choose who goes first and i let him go so i can let him get closer to my altar. He can't make any charges and its my turn next. With the Goretide run + charge i send both units of Warriors as deep into his troops as i can. And the Manticore has no problem flying over stuff and closing in on a Secrator. 1 unit of Warriors has the other Secrator pinned but they also drew in a BT. The other unit of Warriors crashed into his other BT. I roll pretty crappy and he rolls amazing so by end of first turn all my Warriors are pretty much dead and only 1 of his Secrators suffers 2 wounds from Manticore and 1 BT has a scratch, while the other BT is half dead mostly thanks to a 5wound Blood Boil. So we roll off for turn 2 and i win. Obviously i opt to double turn him. By now the Warshrine has pinned a 30x Letter unit down. I whip a unit of Reapers and send them in to help the Warshrine along with the Death Bringer. The Reapers rerolling all failed hits + failed wound didnt miss a single attack and decimated half the Letters. On the other flank i send another unit of Reapers in to take on another 30x Letters. This time Secrator is nearby so they got 25 attacks and only miss 2 so that unit of Letters got wrecked. Meanwhile i get Wrath Axe off thanks to altar and i send it flying into his half dead BT and a nearby Priest plus the Secrator my CLoM is fighting nearly killing them all. So my Secrator has his nearly dead BT engaged i use Banner of Wrath and it finishes the Thirster and 1 of his Priest off. Later my Manticore finishes off that Secrator. I all but won that half of board. On the other side he takes out the Warshrine and only manages to kill 1 Reaper with the Thirster. We roll off turn 3 he wins. I use Apocalyptic Frenzy at the top of his hero phase on the Reapers and they just wiped out the rest of the Letters on right flank. We call the game there because of time constraints. I called it a draw because it was quite close game if counting models slain. We where, however, playing Knife to the Heart scenario and we surmised that if the game had continued i would of won as i could easily burn 2 of his objectives turn 3 and had his 3rd contested. My thought about the game was first the Thirster of Rage's Outrageous Carnage abilty is crazy good. He wrecked me so hard turn 1 with that and the halo artifact is like awesome as hell. The Lord on Manticore was pretty underwhelming, however, i forgot all about his command trait and i think a different artifact could help him a lot, i was also rolling pretty bad but he did hang in there till the end andbhis flying and 6" pile in is invaluable. He played his Priest poorly and was never within range of his altar but mine capitalized on the reroll, it made a noticeable difference. Bloodletters where not impressive but neither are the Blood Warriors if they get hit hard enuff. The Deathbringer with spear sucked without any kind of trait or artifact. The Stokers reroll all failed wounds saved the day, i would take 2 instead of the Deathbronger if he wasn't a battalion requirement. Once again Slaughterborn's worsten rend was a real pain for my opponent, especially on those 3 wound Reapers. The Reapers just drowned my opponent with so many attacks they where MVP by far, just 5 where able to take down 30 man blobs. The Banner of Wrath was exactly what i needed and it was able to polish off some key units, i will definitely take this whenever i can. The Warshrine is nice the reroll all failed hit buff is amazing with Stokers reroll all failed wounda especially when used on Warriors with the run + charge command ability altho it did lil to help me this game but the Warshrine is pretty sturdy and big which makes it a good tarpit if nothing else. From now on im going to forgo all summoning and focus on maximizing the boons half of the Blood Tithe table as i feel it is amazingly powerful and total game clencher if used wisely.
  5. @Darksteve im quite sure that os once on each hero phase. I also have a question that i just want to make sure im not playing wrong. Does Goretide command trait apply to mounts? Does Secrator and Wrathmongers buff also apply to mounts?
  6. @Ravinsild Yes i have been liking Blood Warriors much more now thanks to Goretide. They don't feel as overcosted. The fist can be brutal but rely on rolling average or better, conversely axes rely on rolling poorly lol. I thought the axes would become obsolete but im glad they still have a place. Also i think the downgrade on Reavers, due to Secrator changes, have put Warriors in better position as well. Also the reroll all failed wounds on Stoker has helped. Its interesting to see how a few small changes can really add up. The Warshrine's favor of Khorne and Stokers lash turned the Warriors into a ball of murder my last game.
  7. Yeah. I didn't even take it last game cuz i thought it got nerfed. I glossed over that section.
  8. I was stuck at work all day with my phone about to die but im glad i missed out on the crybaby hissy fit. If you don't have a question or something constructive to add then stop wasting our time on here! @Ravinsild You know bronzed flesh is only reroll saves of 1 now, not +1 to sace like before? I'm glad to see Warriors still seem to be good with dual axes. But im gonna stick with me MW fist tyvm. From most of the people who have reported their games (and who seem to know what they're doing) it seems like overall we are in a very good place. So far a lot of different list have done well, thats good to see! Edit: i miss read bronzed flesh.
  9. I noticed after Darksteve's question that Skulltaker's command ability does in fact have Bloodletters in bold print in the book but not in the Azyr app. The latest publication (book) is always right, Azyr has several mistakes, so be on the lookout for that.
  10. There kinda isnt room left to do much interesting things since you still need 3 battleline. I would do 2x10 Reavers just for chaff, Flesh Hounds cuz 5 hounds is probably better than 5 lonely Warriors, then 5 Reapers and another Judgment bringing you to exactly 2k. Alternatively 3x10 Reavers, 5 Mongers, and Garrek's brings you to 1950. The Reavers are to either screen, die, or hold objective, nothing else. Use Mongers to buff Thirsters or use Reapers to clean up what the Thirsters don't finish.
  11. @Reezark_SP As the word Bloodletters is not bold than it refers to specifically the unit. Bold lettering implys anything with that keyword.
  12. Yes, its comical our Priest are better wizards than actual wizards and to top it off we get a free wizard tower. Honestly it cracks me up but also its like GW to do stuff like this where you completely turn something upside down and reverse it (im thinking about dwarfs that live underground to now dwarfs live in clouds and elfs are not in woods but under water). Personally i enjoy this "flavor" of Khorne but i don't really like how dependant on Priest we are right now and oh boy i would love to just slay in melee like we're supposed to. You don't need 4xReavers without battleshock immunity they are trash tier. You can bring 1 or 2 for objective grabbing while everything else does the fighting tho. You got 2x10 Warriors thats good but make sure to run gorefist. More Reapers and Mongers for sure like 2x5 of each can't hurt. You say you like to let enemy break themselves on you then your in the right army ATM. Run Slaughterborn battalion against anyone who relies on rend and you will love it. Killax will probably suggest a 2nd cannon to compliment your other and Mongers. I dont plan on going that rout simply cuz i like 100% mortal list. Instead i would take your Warshrine and load up on Judgments. The large base size of Judgements works good to block and funnel enemy soldiers and control board if nothing else.
  13. @SmileB4uDieXD They scared lol. Seriously i got into heated debate with a GW rep during a game about the new unbind rules. He was trying to say i had to give up a prayer to use unbind the way a wizard has to spend a spell cast. It took a 3rd person to agree with me based on wording there was no such rule when it comes to Khorne's unbinding. The whole thing really stemmed from what seemed to be his perception that the new rules for Khorne are just OP which isn't really the case.
  14. Some armies play like checkers and others like chess. This book basically changed Khorne from a checkers army to a chess. You don't need the whole game planned out before you start but you gotta have a plan and be able to make the right snap decisions when the time comes. Give your deployment a real good thought over, have a plan going in, but keep in mind who/what you are facing and consider what could happen if you go first or second. You army isnt horrible, you need at least 2 Priest tho (really 3), and Judgments. You're gonna have to run your Warriors as gorefist. You have the right idea on how to use them but don't discount larger units. You have a lot of Korgies! I would use them still. I personally think Goretide is just better than Skullfiend but with that many Korgoraths i would try to make Skullfiend work. I think you need at least 1 more Reaper/Monger box. I have 2 magnatized as well and considering getting 2 more. With the changes to wholly within and just sheer number of buffs that can be passed around you gotta make very deliberate choices on where your moving things and why. Really think stuff thru, you can't just wing it like the old book.
  15. @Ravinsild Killax is right you probably dont need 3x10 Warriors. I think the Slaughterborn is best here cuz Dorfs have rend across alot of stuff. The list isnt really here to generate BT just outlast and outpunch. I would suggest you drop 1 of them 10x Warriors and take a 3rd Priest and 10xReavers to blood sacrifice if you want to get Thirster on table by end of game. That means you got 7 heroes so drop MLoK and take another unit of Mongers in his place. You should be at 1950 giving you an extra CP or you can take bleeding icon which dorf dont fail battleshock much but you got 3 Priest and icon does kick MWs and can be used to block off enemies. Either choice is useful. Let them go first Dorfs are soooo slow. Let him get closer to altar and break formation so you can try run+charge thru any holes he makes. Some of their heroes are really squishy. Edit: Oh and use your Warriors as "count as" gorefist for sure.
  16. @Ravinsild I ran my Exalted D last game with same setup he did ok but he is liable to get 1 shotted with 5wounds 4+ save but yes its decent choice. The Stokers reroll all failed wounds can make mediocre Warriors into beatsticks too tho ( add in no respite), the Exalted D with cleaver + Stoker is insult to injury, and Goretide run + charge in conjunction with Stoker and you can really mess up those pesky heroes hanging out backfield. The hammers are largely the Priest + Judgments and well guided Reapers. Personally the Warshrine and Slaughterbrute put in some work last game i had but the Warshrine more so for reroll all hits and Judgments the Brute just rolled good. If you focus on things that spit out MW it can get kinda crazy. Slaughterborn doesn't require Reavers and if you take 3x Warriors you got battleline covered. Even just 2 units of 10 Warriors and 1 Reavers is ok if you want to keep room for other stuff. At least 2x5 Reapers and unit of Mongers could do the trick. I had same concerns you did with who is gonna do the killing, but once things got rolling i was spitting mortal wounds everywhere. So far i like the idea of Chaos Lord on Manticore, Warshrine, Slaughterbrute as optional beatsticks as well, i might do all 3 next game. But minimum of 3 Priest may be a necessity against some list.
  17. I was looking over the unit stats back and forth between the list and a number of things poped out at me. If you had the Reavers spread out did you even get Secrator bonus on them? Kinda doesnt matter cuz Reavers are like worst battleline going right now. You should have let them go first and swarm you so you could actually hit them with the wrath axe. Let them bring the fight to your altar then make them regret it. Slaughterborn battalion would of straight up won you this game on its own. Between 2 or 3x Blood Warriors ignoring rend and chipping MW back they could have decimated the Daemonets. Their true power isn't seen until you field at least units of 10. The Reapers also would of had ignore rend and again, the more you field the more MW you're throwing back. They would help protect key heroes when the Hellstriders and Seekers swing around to flank. No Stoker? He would have been far more useful than an Exalted D. Skarbrand is super cool but he's also a pretty big liability cuz he cost so much pointa you gotta choose to cut other stuff that may have been more useful. If he dies without accomplishing much it will cost you game. Best used when facing other big models.
  18. This statement just reaks of self defeatism and blantant deception. First of all i stand by my first statement that perhaps you're just not as good at this game as you think or you're hundreds of dollars in the hole on crumby units and refuse to admit the army sucks. You know "a lot" of people who just up and sold their army? This is wrong on so many levels. 1. I doubt you even know "a lot" of people with Khorne armies. 2. You can't just sell a whole army in a matter, of what a week, without basically giving it away which is just financialy stupid. 3. If this supposed "lot" of people sold their army that fast there must be other people really excited about this book and just clamoring to get their hands on a Khorne army. 4. This is obviously a lazy deceptive comment contrived to support your self defeating viewpoint that you refuse to back down from. 5. Anyone supporting this is a passive aggressive troll.
  19. Yeah im clocking out of this chat. Bunch of cry babies who need to blame the book and not their planning, unit choice, deployment, or tactics. What a joke this thread has become.
  20. I was looking at other possible heroes to take and the Lord of Chaos aint half bad considering you can buff his reaper blade ability with Stoker giving him reroll 1 to hit and reroll all failed wounds on a 3/3 2d6 damage. Reroll all failed hits with Warshrine. Gives him a good chance to actually take down an enemy general turning him into Daemon Prince. I also noticed that Darkoath can only be taken as allies and cannot be givin a mark. I stand by my suspicions that they will not be able to take marks like rest of STD.
  21. As far as Secrator goes wholly with 16 is not bad. It gets a lil tricky half way thru game when stuff is spred out but its still good coverage. He might not be in all my list but still solid. With gorefist, Slaughter Priest, Judgments, and Reapers, the mortal half of army feels like a moryal wound factory. But that does rely on rolling at least average or better.
  22. A few thoughts on my last game. First the Priest are amazing. Much harder to MW yourself to death and twice as likely to cast blood boil without being tied to Gore Pilgrims. The altar is awesome. You can place it anywhere in your territory, it doesn't have to be 9 away from enemy (AFAIK). This means most timea you can plop it down right in middle of field or smack between your enemies army and an objective. Between gorefist buff, Goretide buff within 12 of objective, and possibly Slaughterborn battalion, the Blood Warriors feel like a proper anvil for cost. The Slaughterborn battalion is hell for opponents who's hammers rely on rend. The Slaughterbrute and Warshrine have both got better. Before i always had a tough time deciding on Brute or 2 Korgoraths. With Korgy point hike its no brainer now. The Warshrine can do Judgments and between its prayer that rerolls all hits and Stokers reroll all wounds it turns Warriors into beast. My opponent was upset he couldn't interact with Judgments at all but i could unbind, dispell, and move his endless spell! The Goretide run + charge is awsome for closing in on those pesky heroes in back field. I slaughtered a 1000 points of units in 1 turn with minimal casualties using only half my forces.
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