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Charleston

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Posts posted by Charleston

  1. Just came back from a huge 4k vs 4k tag team game. Was teamed with NH and played against Fyreslayers and Idoneth. Well, long story short: We ended the game end of turn 3 as there was nothing we could do beside getting tabled.

    While talking after the game we compared some units and rules and gosh, I am just buffed how overcosted Might Skullcrushers are compared to Akhelian units. The MW output can be simply denied by an countercharge, there is no aftersave, no charge bonus on rend and we are forced to play huge units that are a pain to play as any ammount of terrain ends in a quite suboptimal move or charge. Meanwhile, IDK have almost double to speed, fly, have smaller bases, have access to several huge buffs etc. etc.....man, I just feel bad for my army. I really didn´t wanted to agree that the Blades of Khorne are a bad book but compared to other tomes it is really a joke. Also the whole Bloodtithe-System again. I was forced to charge the enemy on their turn due to a double turn that would have ended in a huge strategic disadvantage. That set me back from 6 to 0 BT so I can at least have a chance to compete for another round.

    For this evening, I really hate that battletome.

    • Like 1
  2. I really like the idea to be honest. Lorewise we already have a huge selfish motif behind the Daughters and the Idoneth which in general are so fixed on their own goals, that people are unhappy to call them an order faction. This fits quite well to the fact that there is a certain touch of chaos to them. They are like a hybrid faction. They fight for themself, not for order. A huge ammount of Aelfes is tainted by Slaanesh, the God who earns most of their hatred. They are an destructive force that often can be compared to a force of nature or something similar. Also they deny Death, some Aelfs even steal a part of Nagash´s Soultithe.

    An Great Alliance of Aelfes would be a nice addition to the game lorewise, would clean up some loose threads, would set again a new design perspective and theirfore differ from generic fantasy, and would also keep the playerbase happy as their is again something new in the releases + a cleaned up mess which remains from AoS 1.0 Armybuilding.

    Althrough it would require a better name. Great Alliance of Arrogance maybe?

  3. To quote myself from the StD Thread:
     

    Spoiler

    EYE OF THE GODS

    The current warscrolls give us plently of beatsticks, with Lords having minor support and sorcerer lords having a major support role. So the core ain´t bad at all. The Lord on Manticore buffs our Warriors with a neat bunch of rerolls. Thats grat. Also Lord on Mount supports our Knights and Chariots, which is good synnergy and also fluffy. The same for Sorcerer Lords: Great buffing capabilties on the normal/mounted! The one on Manticore looks like it wants to be an offensive caster, which it could be with a buff to the manticore.

    So changing the heroes Warscroll would be enough in terms of giving the Manticore a better profile (Claws to DMG 2 should be enough. Or give the tail some "venom" rule for MW´s. Maybe by turning it into a degrading moonblade with D3 MW on a degrading roll).

    The bigger issue is the reward mechanic imbued into "Eye of the Gods". It is not enough of a reward for what it requires. An StD Armies should be able to build around there rewards to play for them and to utilize them in a way that gives us the game changing advantage. There are two easy ways this could be achived that come to my mind right now:

    1. Less rewards, but the player decides which he wants to pick.
    2. Rewards that apply to the whole army and not just the slayer.

    An example for the first version: Keep the goodstuff, like adding +1 to saves or damage or rend. Remove Dark Aposthesis. Let players choose each reward only once per battle. Include Spawndom nevertheless for fluff reasons. Change the current table from "1-3 Spawndom 4-6 Daemon Prince" into "2+ Daemon prince, 1 Spawndom". By this the "egoistic" part, chasing for might, becoms at least valuable enough so we can try to win a game with it. Ambush your enemy with 2-3 Heroes and roll who may get better. It would be a way to compensate missing summoning by being able to buff our heroes. GW would sell tons of DP models btw.

    For the second idea we could get a chart which includes armywide rules. Like giving the whole army a +1 to hit for the turn, debuffing enemy morale by one, getting a bonus to casts, gaining a "fight first" chance on a roll etc.. Theese rules could be worth fishing for them to buff all Slaves. While this suggestion looks quite OP at the first glance, the fact that we have to chase enemy heroes down to get them is a quite serious drawback. Also, the table could be split into 5 a 3 rewards, one for each god and one "undecided". This way players would keep the direction of their army whilst still going for a random reward. Also this would be a great way to dampen its power as f.e. KHORNE BUFFS could also only apply on KHORNE Units.

    Both suggestions could be implented in many different ways.

    AURA OF CHAOS

    The second ability that defines the Slaves to Darkness is their divine patrons gift. The current way gw has written these rules is just a joke: Reroll ones if you are within the holy X inch. X depends on fluff and not on how good the buff actually is. Also all buffs are useless. Just make the buffs better. At this point, gw really shouldn´t be afraid to give some great rules to us, like:

    • Nurgle: Each NURGLE unit (wholly?) within a NURGLE HERO gains the "Disgustingly Resilient" rule
    • Slaanesh: -1 to Hit against a SLAANESH unit (wholly?) within a SLAANESH HERO
    • Tzeentch: Ignore all modifiers to save rolls (positive and negative) for TZEENTCH UNITS (wholly?) within TZEENTCH HEROES.
    • Khorne: Increase the attack characteristic of each KHORNE UNIT (wholly?) within of 8" of an KHORNE HERO
    • Unmarked: UNMARKED CHAOS Units within of X inch an UNMARKED CHAOS HERO automaticaly pass battleshock tests

    While some of this suggestions sound OP, especially with my suggestions to "EYE OF THE GODS", you have to concider that each unit can only benefit from one of the gods. You can easily mix units of different patrons, but still have a tax by the fact that you require a hero to trigger them. Thoose Rules would alter each warscroll in a fluffy way, giving us a ton of options. And yes, I know, the KEYWORDS I used are not optimal but hey, this is just wishlisting! The point behind it is: Whilst our heroes are out for killing and glory, their presence inspires our warriors. By this the army can have a heavier focus on beatstick heroes which they couldn´t handle otherwise.

    ARTIFACTS, COMMAND TRAITS AND SPELL LORES

    With the suggested rules, a few opportunities for new artifacts occur. I belive that including 1-3 god specific options would add a great flair. Like having 1-3 Khorne Artifacts, 1-3 Tzeentch Ones and so on. This way army building would be even more diverse. Unmarked options would have also a pretty nice new flair: currently existing "Mark of the all-flavoured" would be great as enabler for a multi god army: Snap it on your hero and let him become a buff-beacon. The design of the artifact rules should be a bit more aggresive: Great upsides combined with some drawbacks would go well with the theme of warriors that would do anything for power. Desecrator Gauntlets are fluffwise an great example right now. How about an artifact that allows us to do more attacks but deals mortal wounds in exchange? Would be great to risk that life of a hero in the hope to get him into ascension via EYE OF THE GODS.

    The Command Traits could also be used to support the theme: Increasing the range of all AURA OF CHAOS Abilities triggered by a Hero? Great! Offensive buffs allowing our general to get better into contact with enemies to land that killing blow? Great! Some neat abilities to decrease morale to show how terrific chaos warriors are? I´d love it! So many possibilities here!

    For the Spells, I would love a full (6 Spells wide) unmarked chaos lore. Adding 1-3 Spells for each god, which may be copypasta from existing books, would be fine too. But having an actual lore of chaos would be a great thing. With daemonic strength-buffs, some big and bad magic to smite our enemies and so on.It´s currently one of the biggest thing that I miss: Some way to flesh out our magicans. This could also include the (obligatory) Endless Spells. Give us something as half as cool as the Beast of Chaos Spells and I´m all in!

     

    All in all this would fix a good ammount of issues, keep the theme and allow yet to have a versatile army.

  4. 1 minute ago, Overread said:

    The non-chaos warbands (9 I think at launch) likely won't be a prime focus because they will just be rules within the book/pack itself. The Chaos warbands are the only ones getting new models specifically for Warcry so the others are just paperwork. Worth paying attention too by all means, but not necessarily requiring a massive focus of their own. 

    GW could make Warcry 2 weeks pre-order; nothing stops them save their own choices and release structure. 

    Well, I like that argumentation, but on the other side having custom warbands for each factions for the game that get a release over time seems also like a possible way to go.

    To be honest I am a bit concerned how the other factions are going to be included lorewise.

    Imagine, alpeaks, Archaon finaly standing up from his Throne, shouting at the next Gaunt Summoner:
    "Hell yeah! That is the Idea! I will make a Team-Deathmatch-tournament to find new Champions! All this "best of the best" stuff for my Varanguard was boring all along! Who can we invite?"

    -"Well, the Goretide, Skullfiend Tribe, the Rotbringers..."

    "Yeah, all these boring dudes are at all my parties anyway. Anyone interesting?"

    -"Um...there are several Tribes of highly specialised Tribesmen spread across the realms, who fight every day for survival in the harsh conditions of their realms"

    "Nice, whom else?"

    -"Well....these are all the different Factions of Followers of the Dark Gods"

    "I want one of these green things!"

    -"An Orruk? I am not quite sure if an Orruk qould leave Gork and Mork behind, althrough they would be great servants to Kho.."

    "No! Not these. The small Stabby ones!"

    -"Gits?!"

    "Yeah! They are awesome, fightning all along on shrooms! Oh and I want the Shark-Dudes!"

    -"I am not sure if the Idone.."

    "AND NAKED DWARFS! These guys are insane, I love them!"

    -"Archaon, my Lord, I am worried abou.."

    "Can we invite Nagash? I want the nerd to see my awesome "Who´s gonna be the next worth Champion"-Party! But don´t allow him to compete, his magic tricks are boring. Now you´re alive, now you are dust...Nerd, thinks that this is funny"

    -"..."

    "Oh and invite Sigmar, too! Last time we partied that guy got so drunk that he throwed his hammer at me and lost it! Heard that he reforged a whole chamber only to make them forget this story. Looove him!"

    • Like 6
    • Thanks 1
    • Haha 15
  5. 35 minutes ago, Overread said:

    New marines are somewhat of a surprise

    ...wait? What? I was quite sure you were long enough into the hobby to know that the next Marine Release is always near :D

    Jokes aside, with the release of Shadowspear and the Chaos Codex 2.0it was kind of foreseeable that gw will rework marines like they did with chaos. I am rather curious if the next Dex will be a "Codex Space Marines 2.0" or an "Codex Primaris Marines"

  6. 4 hours ago, zamerion said:

    RumourEngine-Jul2-Content2hhsw.jpg

    My guess would be also that it is something aelvish. Propably a model from the shadespire team? A new Shadespire Team could be a first tease on a new faction to come later. Like Zarbagz Gitz

    It could be also a Chewbacca in an aelv-cosplay with all this fur/hair

    • Haha 1
  7. 7 hours ago, Requizen said:

    Anyone playing with Ruinbringers? I'm interested in nice fast armies, and a Knight, Marauder Horsemen, and Chariot based army sounds pretty cool.

    They look like a decent way of playing chaos knights.The charge gives some mortal wounds that slaves lack in general. The downside is, that it is hard to pull of as the ability is once per game if I recall correctly, during your charge, and we also lost one of the better support heroes (Lord on Slaanesh Mount) to support Chaos Knights

  8. Just now, Kurrilino said:

    May i ask what Chaos stuff  we know ?

    We know Warcry will be available or released at July 20th. That's it. If you have any other information that indicates any  Chaos content beside Warcry please enlighten me. The reason why i say that is the interview a while ago on AOS Facebook page where they hinted that the Slaneesh book counts for the Chaos factions new release. 

    I would be more than surprised if they have any other new Chaos release this year and we shouldn't give people hope without any evidence. Like i said i hope that i am wrong but if someone has some viable information about StD or other Chaos please step forward and share.

    We have plently of Darkoath Teasers and hints written between the lines. And as it would be pointless for GW to set all of the following up only to establish new lore withour a release.

    • Darkoath Warqueen as Malign Portents Harbringer. Every single other Harbringer had their faction reworked
    • New Darkoath Fluff, for example in the Novella about the Warqueen (which btw is another Warqueen than the one that got a Modell)
    • Shadespire Darkoath Warband which can be seen as a hint for more Darkoath Modells like Zarbagz Gitz were
    • Warcry is an narrative Stepstone for a new Chaos related story ark. With Archaon calling to the best to Gather in the Allpeaks
    • Basically all Warcry Subfactions are realm-related variations of Darkoath (Chaos Pledged Tribes).

    Also we know from the Shop-Merge and Faction summarization page that Slaves to Darkness and Everchosen are likely about to be put together and Darkoath seems  to be fleshed out soon, to be more than a mere subfuctions within the StD.

    Btw the Christmas-Battleforce Box is also seen as a corellation, maybe to hook already some players into the faction before a bigger release.

  9. Slaves to Darkness:

    I love the grim "bad guy" flair of the old Chaos Warriors. Faceless brutes, clad in heavy metal plates, marching relentlessly toward the enemy. They bring death and havoc to their enemies in exchange for power and glory from the gods. The cost for power they pay is high and only the mightiest of them, who have accumulated enough power, seem to have something like a personality. Yet they are all exchangeble. If one Lord fails the Gods, the next one will take his place.

    Come on, this is epic and althrough gameplaywise the army makes my heart bleed because it is so bad, the lore and fluff is just amazing. Also I get goosebumps from most of their artworks from old whfb times! The Everchosen as the next logical step are also awesome and cool :D

    Stormcasts Eternal - Hammers of Sigmar:

    Well, I have to admit it: I started SCE as a cheap and easy to play army to have something to cheer me up from the loses I´ve had with StD. As it was never supposed to be any big project, I went for Hammers of Sigmar, because I like having Matching Stuff and when most Art depicts an Army in the same colors as yours, there is some satisfaction behind it.

    While the project started as a quite "loveless" one, I started to like them more and more with every single model painted and every single game played. It´s just a nice thing to play the good guys, with the new lore that shows how Stormcasts pay a high price for beeing reforged the army turned from a bunch of prince charmings with golden fetish masks into an army of individuals that one can greatly empithize with. Also Gameplay-wise I am really a player for defensive armies that can take a beating. I really dislike removing models too fast and Hammers of Sigmar are great for this due to 6+++ sheningans and "Return a unit of Sequitors or Liberators on a Roll of 5+" CA´s. I have not finished painting them due to exams but boy, I am eager to swing the brush as soon as the time allows it!

    Khorne:

    Well, what started as some buff-heroes and was never intended to be an own army became a quite nice sice project. I like to play Khorne even when I don´t do so with a lot of sucess in my local group. It is an army that does an great job at beeing the bad guys and even when they loose, it feels like the army contributed a lot to the narrative feeling of the game. Also Khorne allows some nice variations in listbuilding and has a lot of "hidden" Warscrolls that can be used, like Slaughterbrutes or Soul Grinders. Even when not beeing very competetive, such units are always a nice to thing on the table as they are rather rare and nice to play with/against.

    • Thanks 1
  10. 26 minutes ago, Dirtnaps said:

    This was probably because potato cam pictures of the tome and spells were leaked beforehand and then the delay happened so they were forced to address it since once something is leaked a release usually isn't that far behind, if there wasn't a leak we honestly wouldn't even know there was anything coming for Sylvaneth or that they was any kind of delay in releases for that matter.

    Thanks! Didn´t knew (or at least forgott) that there were potatoe cam picks involved

  11. On 6/19/2019 at 9:51 PM, Infernalslayer said:

    It will get even better..

    When GW gets around to releasing a battletome for Slaves to Darkness, they will delete  every warscroll that doesn't correspond to a miniature they still sell.

    So the Chaos Sorcerer Lord will lose the mount option when the update comes, like the Necromancer did in the Legions of Nagash book, and everyone who converted their model on horse is going to own another model that will be invalid for matched play games.

    Yeah, I somehow fear it. But a lot of our range is still plastic and should remain untouched.

    I am currently in a weird mood about the Darkoath Tome. Chaos was always a main enemy and Slaves/Warriors were an iconic enemy in the World that was. I love the idea of mortals gaining unholy strength and power from dark gods. And the loss of identity that follows up. My biggest fear is that they leave a wide part of the Slaves to Darkness untouched. This would be the worst case scenario: Imagine cool new Darkoath/Everchosen Units and then Chaos Warriors remaining the same trash profile they are right now. The Darkoath/Slaves Tome will be a different thing for gw as they have to buff the faction a lot to get them out of the current miserable position they are in right now. This could lead straightforward to gw keeping it conservative and releasing one of the weakest AoS 2.0 tomes so far.

     

  12. Lets face the following:
    We had a great start into the year with a nice focus on AoS. We´ve got some new tomes in a fast pace that felt aequivalent to the Codex Releases for 40k last year. Althrough it was communicated by gw between the lines that we can expect a lot of tomes for 2.0, along with terrain and endless spells, gw stayed reserved and only gave us the statement "Each Grand Alliance will see another new tome this year". We don´t have a "you will get all armies updated within a year" policy like 40k had. Nevertheless we had with Gloomspites a fully fledged rework of an iconic warhammer faction, a smaller revamp for Slaanesh which still gave us several new sculpts, Skaven were finally tidied up and are no longer a bloody mess of subfactions and Fyreslayers, Khorne and FEC received Spells/Invications/Judgements, new Lodges/Hosts and were lifted into 2.0 rulewise.

    So the first months were fantastic time for the hobby. We had also 2 2 Faction Boxes that were hot on sales, we have a lot of new tomes since january and also a campaign book. Also GHB18 arrived on time and intruduced again a lot of new missions and rules to make the game more exciting.

    We know that gw is likely to release a lot for chaos related stuff along Warcry this summer, also the campaign book seems to be the first part of an new narrative arc surrounding the Stormvaults.

    We also know that GW has some issues that led us to a drought of releases on the new tome front since may. I understand any players who want to finally start their new Sylvaneth Force and simply can´t as there is no point in buying a tome that will get dated within a brief ammount of time (well, except if you are a SCE player where is became somehow normal). Also we can discuss about what if gw would have continued their release pace: Would we have some more Tomes out already then?

    Nevertheless GW has to time their logistics and also can´t influence anything in their favor. We can only assume that they will make logical decisions like @Austin have described in his post! They are interested in the hype beeing there and also in releasing in a way that maximizes profits. This leads to something that somehow buggs me a lot: Why did GW teased the Sylvaneth in the first place? Its pretty out of character, keeping in mind that they usually really do not give us any hints, teaser or releases when there is no known date for release. They could´ve simply remain silent and no one would assume that there are any issues. People would just think that the release shedule is full and more focused on GHB and Apocalypse right now and that there is a break in Tomes and Spells.

     

  13. 32 minutes ago, Overread said:

    Warhammer Fest is only a few weeks away and their big event launch for that is Warcry; whilst right now its Apoc and they are still reeling from the launch of Contrast paints. It's just such a chock full time that chances are GW doesn't have much to come until after Warcry because of how chocked this period is with production - Apoc sets alone are going to be a huge production drain. 

    I could imagine we get a preorder on the Chaos Knights for 40k for next week. They would be a perfect release now after apocalypse. Also we have the book and models revealed so far.

    I wouldn´t expect much AoS Stuff untill the 20th because of the same reasons you´ve mentioned. The only exception I could imagine, would be the Sylvaneth Tome and Spells. I expect to finaly have a full Warcry reveal with the Box´s content and wouldn´t be suprised to see some more news on core AoS, maybe the next tome?

    I could also imagine that the next Block of Shadespire won´t be announced until then

  14. I am currently working on the last units to finish the following army list:

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    Mortal Realm: Ulgu

    Leaders
    Bloodsecrator (140)
    - Artefact: Thronebreaker's Torc
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Daemon Prince of Khorne (160)
    - General
    - Trait: Hew the Foe
    - Artefact: Sword of Judgement

    Battleline
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    10 x Bloodreavers (70)
    - Reaver Blades
    10 x Bloodreavers (70)
    - Reaver Blades
    9 x Mighty Skullcrushers (540)
    - Ensorcelled Axes

    Units
    5 x Skullreapers (180)
    - Goreslick Blades
    5 x Wrathmongers (140)

    Battalions
    Gore Pilgrims (140)

    Endless Spells / Terrain
    Wrath-Axe (60)

    Total: 1980 / 2000
    Extra Command Points: 1
    Wounds: 145

    All in all a pretty streightforward list. The Bloodwarriors of Reavers can be flinged into the enemy turn 1 (Movement + 6" run +2x3" Bloodstoker +2W6 Charge) and are supposed to tie them down or to contest any Mission Objectives, dependend on the game.

    Turn 2/3 is supposed to get the Skullcrushers into contact. In the best case I can max out their charge damage with some Bloodtithe to charge in my turn, kill a target to get them out of combat, charge again in the enemy hero phase.

    Skullreapers and Wrathmongers are there to be utilised in the best way possible, killing some targets with MW´s or supporting other units.

    The Priests are supposed to get some buffs and MW´s out. The Daemon Prince is a designated Hero/Monster hunter

  15. 11 hours ago, Lior'Lec said:

         @Charleston (sorry for the slow reply, I’ve been super busy with work so haven’t had the energy to get online) I don’t do anything special; I shake it well and drip it directly into the cup. I use roughly 4 or 5 drops at a time so I have to add more quite often but that’s about all I do. I do have a dedicated (cheap) airbrush specifically for priming and vanishing which has a .05mm nozzle but have used it with my other brush  (.03mm nozzle) as well. Actually, all of the models I’m currently painting were primed with my primary (non-priming) brush because I lent the varnishing brush to my cousin who’s currently painting up some tank and car models with it. 

         Also love/hate that khorgath you’ve painted/painting up there. You’re making me want to get my hands on even more of those paints now. Quick question: what do you mean by drybrushing shades? I’m a bumbling idjit when it comes to painting techniques and haven’t heard of the term (but then again I don’t know the terms for many of the techniques I try to attempt).

    Thanks a lot for your response! :) I will give it a try with smaller ammounts and maybe this will help.

    Sorry if I confused you with the "Drybrushing Shades" term, is is actually bollocks. I am an non-native speaker and sometime I get things messed up. I´ve ment just drybrushing to lighten the bright areas up and to keep the black primer in each edge and corner as seen in the picture. All by all I also try to keep a downwards brushstroke so the darker areas a in similar places like shadows would be in zenithal lightning (at least in a rough manner).

  16. Just now, CommissarRotke said:

    is this a general Liberator issue, or because they would on 4s not 3s?

    Well, they are simply said an ok battleline. They are tanky with a 4+ save, 2 wounds and rerollable ones, have 4+/3+ with hammers and 3+/4+ with swords, which even gets better against anything with more than 5 Wounds (3+/3+ hammer and 2+/4+ swords). They can also take a a bigger weapon for a bit more punch.

    This is all solid, but as soon as they get into contact with some enemy who have rend or multiwounds-damage, they can´t really hold as "tanks" for too long. Also they are vunerable to MW´s. On the other hand they lack the punch to really use them on offensive manners. Also they are slow. Therefore they can´t really do much work in your army most of the times. Sequitors have more punch, can be tankier with better rerolls and can wield more big weapons (1 in 3 instead of 1 in 5 + Champ)

  17. While all big Centerpiece-Models are supposed to Work with an Single Army and have Synnergiez that are built around it, Archaon is the Jack of All Trades to be used with any other Army, despite of Slaves to Darkness, because, well, StD somehow got into the stop where GW stopped even caring. He is not bad in any god-alligience but then there is the issue of how to field his Varanguard as points for Allied units are limited.

    He is a Wizzard, has some nice offensive and defensive capabilities, a Commando Ability that I honestly wonder no one has abused so far and is fast and durable. Also he can receive every buff from the 4 Gods Alligiences, althrough I totaly agree with @Infernalslayer that is not always fluffy. But hej, Games logic!

    On the downside, he do not have any buffs to beeing a wizzard and even lacks a signature spell. He doesn´t hit much harder than a 300pts Model and in "Age of Goodstuff" we are currently playing there are way too many threads to a model like him as already mentioned.

    I for my own would reduce him to 400-500pts. He is a good alrounder, but it currently feels like we pay an extra for the keywords. It is neat to be able to field him alongside Nurgle, Tzeentch, Khorne or Slaanesh, but most of the time he can profil only from one of the Gods Alligiences.

     

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