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Mogwai Man

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Everything posted by Mogwai Man

  1. I feel compelled to tell you not to continue investing in this army until the new Battletome comes out. Or at the very least the 2019 General's Handbook. But to answer your question. I think Bonesplitterz cavalry should be deployed as a size of 10 instead of 5. Maniaks are also superior to Boarboys right now. As for the Morboys they are better than the standard orruks. At their base they are below average so they need buffs like Brutal Beast Spirits and their Power of the Beast Spirit ability to get them going. Big Stabba's are good. They do well if they don't get shot off the table. The Wardokk is pointless unless you're going with a Kopp Rukk & Drakkfoot Warclan. Wurrgog Prophet and Savage Big Boss are good. Not sure what warscroll battalions (if any) you're looking to put together. With your 30 Morboys, Wardokk, & Prophet you are headed in the direction of a Kopp Rukk & Drakkfoot Warclan build.
  2. I would just keep the arrowboys unless you mind rolling a lot of dice.
  3. Yeah I think so. Maniaks get a lot more attacks. Boarboys with stikkas don't get their full damage potential unless it's against a monster. They do have hit and run though but that doesn't outweigh more attacks. For faction with limited access to rend the additional attacks is necessary. The only exception I could see taking boarboys over maniaks would be if you're fielding a brutal rukk.
  4. For the boarboys box i would make them all maniaks. With 6 savage orruk boxes you have enough to make orruks, morboys, and arrowboys to complete a kopp rukk, brutal rukk, teef rukk, and kunnin rukk.
  5. But those are facts from the trailer. The game does have a specific setting and theme which is obviously chaos. There are also six factions because their logos are in the trailer while Necromunda currently has six hive gangs.
  6. These are just my speculations of Warcry. I have only stated what I think Warcry is. Which to me is the fantasy version of Necromunda.
  7. Except you can use the warbands from underworlds in AoS match play since they have warscrolls. Warcry seems to have a unique line of models that are strictly meant for only Warcry. Necromunda does the same thing with it's line of miniatures. That's why this reminds me more of Necromunda than Kill Team or Underworlds.
  8. It has the same format as Necromunda. Instead of the underhive and gangs setting we get chaos wastes and chaos tribes. Both games will play completely differently from one another it's only the structure that is similar.
  9. Summer of 2019 with no exact date.
  10. It does. It has a specific setting and theme with six factions that will be unique to the game. That's exactly how the Necromunda format is. It will of course still have its own unique rules and narratives to compliment it.
  11. Not entirely baseless. Warcry has the same format as Necromunda which isn't a bad thing.
  12. That still gives the game a chaos setting. That location is firmly under chaos' control and it is like Necromunda. It's going to have it's own unique rules but it's format is similar. This is just what I'm speculating though.
  13. The setting for path to glory allows for that kind of narrative. Warcry is set in the realm of chaos and I think GW wants this games narrative to stay that way.
  14. Warcry is the AoS version of Necromunda and I don't think it will ever incorporate non-chaos warbands.
  15. You should only be angry if you lost money. Learn to laugh while playing. Especially when rolling ones.
  16. Oh yeah I forgot about the Maniak requirements! I do agree that the build has a good the wound count but it would lack punching power.
  17. Not a finished build since there are 70 points left to use for endless spells and I didn't pick any items. Was mainly seeing how many wounds I could get out of a cavalry battleline. SnagaRukk.pdf
  18. Yeah I was taking a look at those. Seems fun but less overall wounds.
  19. Not really feeling the Kunnin' Rukk. It just doesn't seem fun to play as or against. I would like to hear more about Snaga Rukk builds though.
  20. Nice. I should have bought an orruk warboss sooner. I'll have to keep an eye out on ebay or local stores to see if they still have any.
  21. I have been considering buying an addtional wardokk, an aleguzzler gargant, and the malign sorcery expansion. The big stabbas do seem to be unnecessary with a morboys battleline. I think I'll go with refitting the arrowboys to morboys (save points) and not buy the savage warboss. Thanks for the sound advice on improving my kopp rukk. Have you tried a snaga rukk yet at all?
  22. I am going with a kopp rukk as well. But I have 60 morboys and 30 arrowboys. Debating on converting the unit of arrowboys to morboys though. Two builds I have in mind currently. KopRukk 1.0.pdf KopRukk 2.0.pdf
  23. I have never tried an all cavalry battleline before. So I couldn't say how well it would perform.
  24. It seems like Morboys are the way to go now for a bonesplitterz infantry battleline. I am deciding between these two builds at the moment. KopRukk 1.0.pdf KopRukk 2.0.pdf
  25. Was thinking about doing this for a 2k point army. Maybe swap out the arrowboys for morboys Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- GeneralWardokk (100)Wardokk (100)Wardokk (100)Battleline30 x Savage Orruk Morboys (300)30 x Savage Orruk Morboys (300)30 x Savage Orruk Arrowboys (420)Units4 x Savage Big Stabbas (200)BattalionsKop Rukk (200)Drakkfoot Warclan (140)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 217
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