I feel compelled to tell you not to continue investing in this army until the new Battletome comes out. Or at the very least the 2019 General's Handbook.
But to answer your question.
I think Bonesplitterz cavalry should be deployed as a size of 10 instead of 5. Maniaks are also superior to Boarboys right now.
As for the Morboys they are better than the standard orruks. At their base they are below average so they need buffs like Brutal Beast Spirits and their Power of the Beast Spirit ability to get them going.
Big Stabba's are good. They do well if they don't get shot off the table.
The Wardokk is pointless unless you're going with a Kopp Rukk & Drakkfoot Warclan.
Wurrgog Prophet and Savage Big Boss are good.
Not sure what warscroll battalions (if any) you're looking to put together. With your 30 Morboys, Wardokk, & Prophet you are headed in the direction of a Kopp Rukk & Drakkfoot Warclan build.
Yeah I think so. Maniaks get a lot more attacks. Boarboys with stikkas don't get their full damage potential unless it's against a monster. They do have hit and run though but that doesn't outweigh more attacks. For faction with limited access to rend the additional attacks is necessary.
The only exception I could see taking boarboys over maniaks would be if you're fielding a brutal rukk.
For the boarboys box i would make them all maniaks.
With 6 savage orruk boxes you have enough to make orruks, morboys, and arrowboys to complete a kopp rukk, brutal rukk, teef rukk, and kunnin rukk.
But those are facts from the trailer. The game does have a specific setting and theme which is obviously chaos. There are also six factions because their logos are in the trailer while Necromunda currently has six hive gangs.
Except you can use the warbands from underworlds in AoS match play since they have warscrolls.
Warcry seems to have a unique line of models that are strictly meant for only Warcry. Necromunda does the same thing with it's line of miniatures. That's why this reminds me more of Necromunda than Kill Team or Underworlds.
It has the same format as Necromunda. Instead of the underhive and gangs setting we get chaos wastes and chaos tribes.
Both games will play completely differently from one another it's only the structure that is similar.
It does. It has a specific setting and theme with six factions that will be unique to the game. That's exactly how the Necromunda format is. It will of course still have its own unique rules and narratives to compliment it.
That still gives the game a chaos setting. That location is firmly under chaos' control and it is like Necromunda. It's going to have it's own unique rules but it's format is similar. This is just what I'm speculating though.
The setting for path to glory allows for that kind of narrative. Warcry is set in the realm of chaos and I think GW wants this games narrative to stay that way.
Not a finished build since there are 70 points left to use for endless spells and I didn't pick any items. Was mainly seeing how many wounds I could get out of a cavalry battleline.
SnagaRukk.pdf
I have been considering buying an addtional wardokk, an aleguzzler gargant, and the malign sorcery expansion. The big stabbas do seem to be unnecessary with a morboys battleline. I think I'll go with refitting the arrowboys to morboys (save points) and not buy the savage warboss. Thanks for the sound advice on improving my kopp rukk.
Have you tried a snaga rukk yet at all?
I am going with a kopp rukk as well. But I have 60 morboys and 30 arrowboys. Debating on converting the unit of arrowboys to morboys though.
Two builds I have in mind currently.
KopRukk 1.0.pdf
KopRukk 2.0.pdf
It seems like Morboys are the way to go now for a bonesplitterz infantry battleline. I am deciding between these two builds at the moment.
KopRukk 1.0.pdf
KopRukk 2.0.pdf
Was thinking about doing this for a 2k point army. Maybe swap out the arrowboys for morboys
Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- GeneralWardokk (100)Wardokk (100)Wardokk (100)Battleline30 x Savage Orruk Morboys (300)30 x Savage Orruk Morboys (300)30 x Savage Orruk Arrowboys (420)Units4 x Savage Big Stabbas (200)BattalionsKop Rukk (200)Drakkfoot Warclan (140)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 217