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Changer

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  1. Changer

    Fjul 2.JPG

  2. Changer

    Maegrim.JPG

  3. Changer

    Karsus.JPG

  4. Changer

    Garrek.JPG

  5. Changer

    Arnulf.JPG

  6. Changer

    Targor.JPG

  7. Changer

    Saek.JPG

  8. Changer

    Reavers.JPG

  9. Don't forget we're on BST at the moment (for our friends in other countries), which is GMT + 1.
  10. I agree I don't think they're Slaugth - they're not covered in maggots to start with! Although, I don't think they're Nurgle either - no triple circles anywhere. Could be the start of some undivided stuff. The game could be based on gellar fields going down and corrupting the servitors and some of the crew? Maybe those with a metallic head will be the servitors? Although I've not really seen a description of a servitor that also contains a metallic head - normally the heads are organic, as it houses the brain etc etc..
  11. After a fair amount of success with my Skaven at the Grand Clash, I've now turned back to the Fyreslayers to see how they fair with all of the cards available. I've used your list as a basis and made some amendments which have done well over the last week. Here's the list. 3 pushes, a few few moves / attacks, and some mitigation to help me with objectives with Great Concussion and Mischievous Spirits. Like you, I'm happy with getting 2 of my guys inspired each game. Now, I have only played against aggro decks so far - I've sat back and then counter-charged to score some 'Score Immediately' objectives and then gone from there. I guess if I'm playing against objective-based decks I'll push my objectives closer and run forward, but the general 'meta' in the area seems to focus on aggro. There's only 1 card I wish I had in my deck - Hidden Paths. This card would at least give someone sitting at the back of the board something to think about; but I'm not sure which ploy I'd drop. Anyone have any ideas?
  12. Thanks! I’m looking forward to showing the display board off too; it’s nearly finished. The armour recipe is: 50:50 leadbelcher:abbadon black Agrax wash Thinned leadbelcher on the lighter areas Sepia wash Leadbelcher again on the lighter areas Edge highlight of Stormhost Silver Then the dirt and rust isn’t just thinned Mournfang Brown and Troll Slayer Orange.
  13. So after a few weeks of painting I've finally been able to complete Spiteclaw's Swarm. This is the warband I'll be taking to the Grand Clash next week. I've not quite finished the project for them though, as I'm also building a display based for them! I'll post the full thing up when it's all completed.
  14. Which is why I'm going to start using Misdirection in my Skaven deck - just in case.
  15. https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/warhammer_underworlds_shadespire_en-2.pdf New FAQ.
  16. The people I've been speaking with about the new cards seem to think that the sky has fallen for objective based decks. I think they'll definitely be weaker than they were, but it's all going to be about being able to counter the moves that your opponent does. They'll be more of a reactive deck. Plus, if your opponent has loads of cards to stop you grabbing objectives, what cards will they have left to actually do what they want to do?
  17. There’s another bit in the white dwarf too that says when farstrider is inspired, he can use his bird to make a 4 hex attack. The bird does 1 damage, and 2 on a crit.
  18. I've started painting the Skaven this week. I'm intending to take them to Grand Clash II at Warhammer World at the end of April. I've also been working on a secret (related) project that I'll unveil nearer the time.
  19. Hey - thanks for the feedback! The skin was really simple to be honest - Cadian Fleshtone, washed with Reikland, recesses washed with Reikland again, then gradually build up the colour using thinned Cadian Fleshtone, adding Screaming Skull bit by bit, then pure Screaming Skull on the odd (upper) edge. Sounds more complicated than it is - you just need to make sure your paint is really thin and be patient with it.
  20. I wonder if the compass-thing (can't remember the name) on the Farstrider leader does anything? Maybe something like a teleport to any starting hex as an action? It does something in AoS doesn't it?
  21. Here’s my first try with the new cards. Deck is a little large at 24, but I’m hoping I’ll get through them. Any comments? Insensate Fuelled By Fury Curious Inversion Rebound Shattering Terrain Earthquake Duel Of Wits Sidestep Ready For Action Mighty Swing Skulls For The Skull Throne! Momentary Madness Helpful Whispers Shifting Image Grisly Trophy Frenzy Whirlwind Of Death Berserk Charge Awakened Weapon Great Strength Light Armour Soultrap Heroslayer Shadeglass Axe Supremacy Conquest Draw The Gaze Of Khorne It Begins Khorne Cares Not Let The Blood Flow Blood For The Blood God! Escalation Ploymaster Master Of War Superior Tactician Precise Use Of Force
  22. Of course! My main strategy is to try for earthquake in round 1, and push Fjul onto the objective just inside enemy territory that I’ve put down. Against the Orruks on Friday I wasn’t quite happy with the flexibility any of the Fyreslayers gave me whenever inspired. That, plus the ploys I was able to pull allowed Tefk to survive longer than he should have and Maegrim kill off an Orruk. Every little helps etc etc...
  23. So I got three single games in last night. Here was the deck I used. Mighty Swing Treasure-Lust The Earth Shakes Earthquake Ready For Action Sidestep Duel of Wits Piercing Stare Oathsworn Ur-Gold Boon Indomitable Awakened Weapon Great Fortitude Activated Runes Great Strength Grimnir’s Speed Headlong Charge Shadeglass Axe Grimnir’s Fortitude Defiant Strike Light Armour Soultrap Swift Advance Unstoppable Advance Conquest No Remorse Precise Use Of Force Scion Of Grimnir Master Of War Plant A Standard Ploymaster Escalation Superior Tactician Ferocious Charge My first game was against Skaven. He placed the boards connected against the short edge, so I put one objective in his territory, and the other two close to my slayers. His first turn he spent putting ploys on his rats and moving to the back of the board. I took 3 objectives, and scored Plant A Standard as Fjul was on the objective in his territory. I the night gave Fjul Headlong Charge. In the second round I won the roll and opted for him to go first. After which I played Mighty Swing. Fjul was 4 hexes away from Hungering Skaven and Krrk. Fjul charged in and killed Krrk (double dodge means nothing when you roll double crit to hit!!), and immediately scored Ferocious Charge. I then pulled No Remorse before swinging against Hungering Skaven; then scored it when I also killed him. 4 glory in 1 big swing!! He managed to kill Tefk, and then ran away and brought back a rat. The game ended 13-4. My second game was against Orruks. He was very new to the game, and made a lot of tactical errors. He fell back and went on guard instead of attacking (which I advised he should), and an Inspired Fjul killed both Basher and Bonecutter with a Mighty Swing. I annihilated him when Tefk (with Great Strength) struck Gurzag back with Defiant Strike to take the last two wounds off. The rest of the game consisted in me fishing for my objectives, and I won 14-1. My final opponent was Orruks again. I made a tactical mistake here by not pushing Gurzag back after hitting him with Fjul, and he punished me by hitting and then playing Having A Good Time to kill Fjul in giant first activation. I finished the first round by playing Earthquake to move both Tefk and Maegrim onto objectives. Tefk with killed in round 2, but a lot later than my opponent wanted as I used Piercing Stare on an inspired Bonecutter with Awakened Weapon, and then Indomitable a few activations later to ensure he survived again. I finished round 2 with a Sidestep + Charge to get Vol inspired. In the final round, Vol failed to kill Bonecutter, even with Oathsworn, but then Bonecutter also failed to kill Vol back. I used Treasure Lust to get Maegrim in charge range, and he finished off Hakka with 2 rerolls (gets one for being inspired + Awakened Weapon). My was worried I’d have Ready For Action for Vol so used Distraction to push me away. I then pulled a power card and got Ready For Action! I equipped Vol with the Shadeglass Axe, which suprised my opponent as he threw it in Bonecutters direction! Unfortunately it missed, but it was as worth it just to see my opponents face when it happened. By this point I’d gone through all my objectives, and had Conquest, Swift Advance, and Unstoppable Advance in my hand, which allowed me to win the game 10-4. So, 3 wins with decent glory for the Fyreslayers. As you can see, the deck really has a single plan; get into the opponents territory. I think it works. I’m interested to play this deck against different warbands, and I’m actually pretty happy with how it should play. I think the issues I’ve had during the week against my regular opponent come down to him exclusively playing Orruks since they we’re released: he knows the deck inside out, and it’s going to be a struggle to consistently win against him. One thing that definitely helped last night wasn’t the fact I managed to get every surviving member of the warband Inspired. The extra movement and damage they can do when inspired helps tip the balance.
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