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warhammernerd

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Everything posted by warhammernerd

  1. Exactly. It’s it’s own thing. If anything it’s a gateway to other game’s, i.e. AoS. They wouldn’t scrap AoS stuff because a boxed game had stock issues.
  2. I’ve also not seen anything anywhere confining that Cursed City will never have any expansions going forwards. Nothing. The insinuation that GW would as some sort of drastic measure burn, melt, scrap or landfill tons of models and whole ranges because of delays in shopping or production, are also, sorry to say a bit mental. Hold tight people, we will get our shiny new toys. In time. Perhaps with a bit of delay, perhaps two books in quick succession, but they will come.
  3. This is baseless wish listing. Unless I’ve been living under a rock, there has been absolutely nothing evidencing this even being a possibility.
  4. This. It’s getting a little bit David Ike in here.
  5. I love it, personally. So do most of the people that I play against. It's massively unpredictable and this is why it's a good thing. It means you cant reliably play balls the wall warhammer all the time. If you play super risky, you will have ****** experiences at least half of the time.
  6. Well, the guy who posted the leaks has been on the money two times previously and is a regular host on Honest Wargamer - so unless he couldn’t give two figs about his reputation or he is hardcore trolling us all, I’d suspect these are close to bang on.
  7. I think it’s perhaps not so useful to think of new rules in relation to outlier cases, ie stand and shoot < sentinels. a) we don’t have the whole picture yet b) they form a teenytiny bit of the overall meta In terms of the proposed battalion changes, I for one would absolutely like to see them sod off. They are massively unbalanced between armies. They are bloated and often poorly thought out, with probably close to 90% never seeing the light of day. The remaining 10% which are used, whilst intending to bring variety and flavour, in fact do the complete opposite. If you ARENT taking Change host, for example you are simply opting to handicap yourself. This is already an issue with sub-factions, many of which are a no brainier. Look at the battalions in LoN? Absolute bilge water right from the off. My feeling re battalions is having less in total, might just permit more careful and considered games design. Can’t believe I’m about to quote Mark Twain, but his words are on the money here: i.e it’s MUCH easier to write pages and pages of tosh, than it is to write a paragraph of quality. Hopefully this change will beckon in less bloat and more elegance.
  8. Nah, your aiiit. Soulblight Grave Lords. And yeah I agree, it is rather nice in here. 😚
  9. As for the command points, look at how much more of a strategic play experience it is to use OBR or LRL as opposed to armies who scrape 1 CP a turn and struggle to make ends meat with it.
  10. Charge reactions have been a thing in Warhammer for 25 years, it’s only since AoS they have removed this. Which if we’re honest, was part of an overall strategy to simplify and streamline the game. But, the core mechanics of the system are beginning to get crushed under increasingly nuanced and complex battletomes. It’s time some key principles of the game got a revisit, and I think in doing so it will open up the game and invite a much greater depth of strategy. Otherwise, we have what we have now. Rules within the battletomes being out of whack with what can be done within the basic game.
  11. Solid views, totally agreed. I see it as nothing but good news. Right now AoS is in a bit of a mess. Stacking buffs and combos is lame, and OTT cookie cutter battalions really limit the range of armies and more importantly UNITS which see tabletop. It’s next to impossible at this stage for them to even attempt to balance them all. The suggested approach is for them to maintain use within narrative and open play, and for competitive play to be more balanced, ie battalions which favour more a hugely varied and diverse choice when it comes to what can be picked (if this is how it turns out). As for stand and shoot making shooting units better, I’m not sure I agree. My hunch is that shooting into combat will be a thing of the past, in which case, this will be needed for them to stand a chance of surviving.
  12. Interesting. Care to share your thoughts on why exactly? I’m actually feeling the opposite, but I can totally see why people mightn’t be keen on it all.
  13. Agreed. This is the most hyped I’ve been about the hobby since AoS 2.0 dropped. Fingers crossed SGL have been written to coincide with 3.0 drop.
  14. What are peoples thoughts on rumoured AoS 3.0 rules and how they might affect SGL? I appreciate we have no idea about our battletome yet, but it doesn’t hurt to speculate. Will our book be written without batallions? My understanding of rules changes are as follows: Battalions: as we know it, gone. Replaced by generic ones. Charge reactions: hold = +1 save, fall back = move d6” away, stand and shoot = -1 to hit. Buffs, debuffs, stacking combos: max out at + 1 or -1 Command points: generation changing to a system closer or OBR, ie they are wiped and then refreshed each battle round. So, how would either an under elite melee army or an attrition based swamp army fair in this new paradigm?
  15. That said, the app is absolutely garbage. On a monthly basis you get locked out of the Azyr despite subscriptions continuing, which means deleting and reinstalling app (losing all lists). Which btw I’ve had numerous email convos with GW about over years with no change. It’s almost always late to update, frequently weeks and in some cases months behind book release schedule. It’s full of mistakes, with warscrolls having the wrong info input. And crucially, it doesn’t allow you to export lists in anything even approaching a useful format, certainly not for tournaments. So much so that having subscribed to it since release, which has cost me close to £100 now, I’ve binned it off. Warwcroll Builder however, is a thing of sublime joy.
  16. I’ve been running current blood knight’s a ton in the last year and yeah, they are decimating if you get the charge off. Running them in Swift Death is absolutely baller. No matter how many times I tell my opponent, they always seem surprised when I gleefully fly over their screens and nuke whatever I chose. Hoping Swift death remains as one of the bloodlines, and if so, I suspect it will be the go too.
  17. Problem has always been that they fall over to anything with the tiniest bit of rend and are absolutely ****** in protracted combat. I don’t want anything broke, but I do want something reflective of them purportedly being the strongest cavalry available.
  18. SHEEEEEET THE BED HYPE IS REAL Love these bits, each of which is suggestive of exactly the sort marriage between rules and lore they so deserve. ’As with all their kin, Blood Knights are cursed to crave the fresh vital fluid of the living – even pausing to slake their thirst in the heat of battle.’ Can imagine this being a handicap in some senses, slowing down move for a turn after wiping out enemy for eg, but poss also giving a boost to them whilst they defend their meal. ’Blood Knights assemble themselves into martial orders, each with their own unique traditions.’ Suggestive of bloodlines, wouldn’t be surprised if they bring over existing bloodlines poss improve the less common ones. ‘The scent of freshly spilt blood drives them into a frenzy of violence.’ Be happy if they had some sort of rule akin to Varghiests or Fell bats, but better obvs.
  19. Can’t see it happening, and tbh, I’m not into Soulblight getting archers. It’s not really incumbent with their lore IMO. It makes sense for OBR who are a well oiled, military war engine. But with SGL, it’s egotistical maniacal Vamps pushing forwards tides of worthless reanimated corpses. Bows and arrows doesn’t play into the armies attrition based strengths. Ranged combat would due to archers actual skill, be ****** poor at best. They are after all mindless automatons, whereas OBR troops are essentially individual sentient beings with more than a modicum of individual skill. In terms of the armies need for ranged attacks in game to project power or take out small heroes, this is something we already excel at thanks to our lightning fast vamps, flying gribblies, summonable units and table edge ambushers. The way the army has always historically played, is bog down ****** with your tar pit units whilst the small hard hitting elite units overwhelm and pick off what’s left. Just sorta feel that archers, if we had them... would be ineffective and not in keeping theme or lore wise. Currently Gdub is trying to focus factions into playing in a particular manner in keeping with how it should feel. Don’t really see archers pushing that. Instead, they need to place more focus on the dead not dying and vamps being the card carrying mother truckers we all know them to be.
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