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Mutton

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Everything posted by Mutton

  1. It's so boring. Hag queen and witch elves again? Really? If they were going to do another DoK gang it should have been all Khinerai or warlocks or something remotely interesting.
  2. It's worth noting that both Dankholds' Crushing Grip is now at the end of the combat phase, which means they have to survive it, which sucks. But you can still squish vital unit leaders. I'd also point out that the Glowy Howzit is now AWESOME in my opinion. The wording has changed significantly. Now you only roll if the troll took wounds that weren't negated (if you fail the 4+ ward) at the END OF THE PHASE (meaning you get the ward for the whole phase at least), AND, if you end up having to roll, you only roll a SINGLE DIE. Statistically, this means your Trogboss could very easily have a 4+ ward for most of the game.
  3. Old World could easily be designed with slotted regimental bases in mind (ala Conquest) to allow players to use models from both systems. Do I think they'll do that? No. The greed is too powerful.
  4. My tinfoil hat theory is that Trolls are getting a wounds characteristic of 5 because the Loon Shrine, since its wd update, restricts units to a wounds characteristic of 5 or less. They're also as large as Ogroids, which have 5 wounds base.
  5. So is the Troggoth Hag gone for good this time?
  6. Anyone know what base size those wolf riders are sporting? I have some fantasy models to call forth from storage.
  7. I don't know if anything in that report is accurate. But AoS 3rd is definitely less popular in my area than in previous editions. Reasons: 1) Don't know how many times we can say this but...the game is too damn complicated. Strategies, battle tactics, battalions, ever-shifting realm rules. It's too much for your average wargamer. Only hardcore competitive players care to commit this stuff to memory, so all of the casual players end up playing a couple of games and then calling it quits. AoS should be the beer and pretzels game you can enjoy even after a long day at work. That's not what it is right now. People can talk all day about how the game has never been more balanced (which is true), but it doesn't matter a lick if nobody wants to spend the brain power to play it in the first place. 2) Prices have been so dramatically bloated in just the past few years that many potential customers are simply left by the wayside. There's a stark difference in prices in AoS from 3-5 years ago to now. Warhammer increasingly becomes the "premium" wargame that fewer people can afford. Sure, high-income households will continue to buy in without a care in the world, but middle-to-lower income customers are becoming increasingly reticent to get into a hobby that's going to bleed them for hyper-inflated models and books. I'll always play Warhammer to some degree, it's been embedded in my brain since I was a youngster; but slowly I've been selling off more of my Warhammer armies in exchange for trying out other companies' games, and I've found myself much more content. AoS is just too expensive...too tiring to play sometimes...and doesn't have me as excited as it once did.
  8. Conquest looks dope. I just wish they hadn't gone the GW-influenced "premium price" route. Otherwise I probably would have tried it by now.
  9. He always spouts nonsense and is almost always wrong. Sometimes he'll parrot something a well-known source has already leaked, but he's historically been wildly inaccurate.
  10. Mountain Lumineth armies are nonsense. They get a gajillion free buffs and debuffs and are nearly impossible to kill. A 120 point Stoneguard unit shouldn't be able to take a 260 pt Glutton charge, be totally fine, and murder almost the entire Ogre squad. The only thing in my army able to do a dent against them was a Stonehorn, and even then, there's no way he would ever be able to take down a Mountain King. The points are whack for Lumineth Cowlads.
  11. Anyone have points for DoK, Maggotkin, or Gitz? Ogres were a disappointment.
  12. Remember that awesome teaser for the last Gloomspite release. We had a snowy banner scene that became progressively more infested with gobs. It really feels like they've fallen on their laurels with 3rd edition releases. No creative hype trains. Just bland announcements of preview reveals.
  13. It's still a 50/50 chance, and it's pretty easily avoided. I've used Gnoblars in all of my games since the new book and they've never done any amount of damage that would have affected the outcome of a game. I think GW's "FUN DETECTORS" went off and decided to shut it down for trembling fear of something that wasn't a problem.
  14. Why the hell make Gnoblars cost 20 more points? They're literally just bodies meant to die. Were they afraid of a Gnoblar meta? The Gutbusters stuff is still way overcosted and 30 points on Ironblasters is an overcorrection for something that's only a problem in a specific subfaction. At least they're finally doing away with the stupid 5 point increments.
  15. Personally, I'd remove battalions from the game entirely. It's one of those list building things that isn't fun, wastes time, and confuses new players to no end. It's extra work for little-to-no gain. Roll off to determine who goes first like in the core rules. This whole drop system is and has always been stupid. Also, let everyone have 2 artifacts because it's fun.
  16. I think there will once again be one or two ideas in here that everyone will want to keep playing with, but as a whole, it's too many rules. This game needs to be simpler. It doesn't need a basketful of new things to remember every 6 months. I say this as someone who has been diligently trying to recruit people into AoS since 3.0. The turnover has been disappointing in the long run--players telling me the game is too tiring/complicated to play. And that's me only teaching people the core rules.
  17. Ah yes, the classic new member with 1 post to their account with a bevy of rumors collated from "friend."
  18. I would indeed also be pissed if CoS got new Ogre models before Mawtribes. Hugely, hugely annoyed.
  19. Don't want to be a negative Nancy, but after playing a handful of games with the new book, my opinion is that Gutbusters still received the short end of the stick, despite their buffs. I'm speaking from a melee-oriented, non-Underguts skew perspective. Gluttons and Ironguts are far too expensive in points. They fall like leaves in the wind to anything that attacks them, and if they're not in combat when they take casualties, you run a real risk of models fleeing en masse--devastating to such a low model count army. While their potential damage is impressive, they still suffer in this edition of save stacking. Units can so easily get +1 or +2 to their save that even the new Rend -1 to Gluttons isn't good enough in many engagements. You'll run into plenty of situations where a unit of Gluttons will charge in and end up doing 2-6 damage because the enemy was still rolling a 3+ or better save (and then there are wards to consider). I have yet to enjoy a combat where the Gluttons did the work they should, they always underperform. Even in situations where they do well on the assault and kill maybe half of the enemy; they inevitably get hit back and lose half of their own unit--when they were the ones that charged! While Ironguts will do better with their -2 rend and fight twice ability, the fact that there are only 4 of them on a 4+ save means they rarely get into combat before being blasted into oblivion. And again, if anything counter charges them, they're dead without question. If they survive getting to the front lines, they always survive precisely one combat phase before being removed. Tyrants, while much tougher, are pretty useless. They still do no damage (half of my combats they quite literally do 0). I'm considering removing him from the list because he just does nothing noteworthy. Even as a Trophy Rack wielder, the artifact itself isn't amazing, most heroes are hard to reach in the backline and monsters usually wipe out your guys before they can act. The book was once again cursed with a sub-par selection of Command Traits and Artifacts to choose from. Let's not even discuss Maneaters. They're so bad. Make them 120 or something and maybe we'll talk. While I don't run full shooting lists, I've tried out Leadbelchers piecemeal. They still suck outside of Underguts, the marginal bonus attacks mean nothing when they're hitting on 4+s. You wouldn't take them unless you're in Underguts or can't afford anything else. The most annoying thing is that there's still no real reason to play Gutbusters over Beastclaw Raiders again. Stonehorn are still the best thing in the book by far. Think about the fact that 2 units of Gluttons (12 dudes) costs 530 points......almost 100 points more than a Frostlord on Stonehorns. Are 12 Gluttons better than a Stonehorn? HAHAHA, absolutely not. TLDR: Gutbusters still underperform in the current game. They received slightly better warscrolls, but also premium points price tags. Drop Gluttons and Ironguts back to around 200, Drop the Tyrant to 120 or something, or rewrite his scroll to have real attacks.
  20. I don't know what's "all". I've watched several games, one in person, of Ogre gunline armies in action and the Ogre player lost every time. Their units are paper and don't have much presence. Their attacks are still pretty random. But yeah, definitely too early to tell. The issue with ranged unit spam in general is that power projection beats out anything else. But because armies only get a single shooting phase on their turn, the priority roll becomes the lynchpin of their success. Ranged focused armies often live and die by a single die roll; they either wipe you out by turn 3 or get decimated.
  21. They would have to be a very, very good standalone unit if they had no synergies with Gloomspite keyworded stuff.
  22. Uhh...I think you have that reversed. All 5% of Gitz players who actually play spiders wanted new spider riders. I for one think the wolf riders are sick, and that underworlds warband is hilarious. New beefy beastlord. Tons of battletomes on the horizon. Great preview from my point of view.
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